rockbox/apps/keymaps/keymap-fiiom3k.c
William Wilgus 84fe501f53 Add locked actions to all soft lock targets
fiio m3k native is currently the only player with
defined buttons different from the standard
mapping.

This allows the user to use the keyremap plugin
to specify differing keymaps for their device in the locked state

Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
2023-01-02 13:19:43 -05:00

376 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for FiiO M3K target */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
static const struct button_mapping button_context_standard[] = {
{ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK},
{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_WPS_VIEW_PLAYLIST, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REL, BUTTON_UP},
{ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
{ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT},
{ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT},
{ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK},
{ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
{ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_WPS_ABSETA_PREVDIR, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP},
{ACTION_WPS_ABSETB_NEXTDIR, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN},
{ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK},
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_wps_locked[] = {
{ACTION_WPS_SKIPNEXT, BUTTON_VOL_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_VOL_UP},
{ACTION_WPS_SEEKFWD, BUTTON_PLAY|BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_PLAY|BUTTON_VOL_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_VOL_UP|BUTTON_REPEAT},
{ACTION_WPS_SKIPPREV, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_VOL_DOWN},
{ACTION_WPS_SEEKBACK, BUTTON_PLAY|BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_PLAY|BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_VOL_DOWN|BUTTON_REPEAT},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_WPS)
}; /* button_context_wps_locked */
static const struct button_mapping button_context_tree[] = {
{ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ACTION_TREE_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_TREE_ROOT_INIT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */
static const struct button_mapping button_context_bmark[] = {
{ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
}; /* button_context_bmark */
static const struct button_mapping button_context_list[] = {
{ACTION_LISTTREE_PGUP, BUTTON_LEFT, BUTTON_NONE},
{ACTION_LISTTREE_PGUP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_settings[] = {
{ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INC, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_rectrigger[] = {
{ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_rectrigger */
static const struct button_mapping button_context_settings_eq[] = {
{ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_eq */
static const struct button_mapping button_context_quickscreen[] = {
{ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE},
{ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_TOP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_QS_TOP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_QS_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_QS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE},
{ACTION_PS_INC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE},
{ACTION_PS_DEC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE},
{ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE},
{ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE},
{ACTION_PS_FASTER, BUTTON_BACK, BUTTON_NONE},
{ACTION_PS_SLOWER, BUTTON_MENU, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_yesnoscreen[] = {
{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_VOL_DOWN, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_yesnoscreen */
static const struct button_mapping button_context_recscreen[] = {
{ACTION_REC_PAUSE, BUTTON_SELECT, BUTTON_NONE},
{ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE},
{ACTION_REC_NEWFILE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_REC_NEWFILE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_STD_MENU, BUTTON_MENU, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_recscreen */
static const struct button_mapping button_context_keyboard[] = {
{ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE},
{ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE},
{ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_usb_hid[] = {
{ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER, BUTTON_NONE},
LAST_ITEM_IN_LIST,
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_VOL_DOWN|BUTTON_PLAY, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
{ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
{ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_MENU, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BACK, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
{ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
{ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
default:
case CONTEXT_STD | CONTEXT_LOCKED:
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS | CONTEXT_LOCKED:
return button_context_wps_locked;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_TREE:
case CONTEXT_MAINMENU | CONTEXT_LOCKED:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr;
/* else fall through to CUSTOM|CONTEXT_TREE */
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_TIME:
return button_context_settings;
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_rectrigger;
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_settings_eq;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_YESNOSCREEN:
return button_context_yesnoscreen;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
}
}