84fe501f53
fiio m3k native is currently the only player with defined buttons different from the standard mapping. This allows the user to use the keyremap plugin to specify differing keymaps for their device in the locked state Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
269 lines
12 KiB
C
269 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2017 Marcin Bukat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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#define BTN_VOL_COMBO (BUTTON_VOLUP | BUTTON_VOLDOWN)
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/* {Action Code, Button code, Prereq button code } */
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_STD_MENU, BUTTON_POWER, BUTTON_NONE },
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/* ACTION_STD_QUICKSCREEN,
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* ACTION_STD_KEYLOCK
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* ACTION_STD_REC
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* ACTION_STD_HOTKEY
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* { ACTION_STD_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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*/
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_mainmenu[] = {
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{ ACTION_TREE_WPS, BUTTON_POWER, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
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}; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
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/* ACTION_WPS_ID3SCREEN optional */
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{ ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
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{ ACTION_WPS_MENU, BUTTON_UP|BUTTON_REL, BUTTON_UP }, /* this should be the same as ACTION_STD_MENU */
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/* ACTION_WPS_VIEW_PLAYLIST
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* ACTION_WPS_LIST_BOOKMARKS, optional
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* ACTION_WPS_CREATE_BOOKMARK, optional
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*/
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{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_WPS_HOTKEY, BTN_VOL_COMBO|BUTTON_REL, BTN_VOL_COMBO},
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
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/* ACTION_SETTINGS_INCBIGSTEP */
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{ ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
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/* ACTION_SETTINGS_DECBIGSTEP */
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/* ACTION_SETTINGS_SET, Used by touchscreen targets */
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings */
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static const struct button_mapping button_context_list[] = {
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/* ACTION_LISTTREE_PGUP, optional
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* ACTION_LISTTREE_PGDOWN, optional
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*/
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#ifdef HAVE_VOLUME_IN_LIST
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{ ACTION_LIST_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
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#endif
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_HOTKEY, BTN_VOL_COMBO|BUTTON_REL, BTN_VOL_COMBO},
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/* ACTION_TREE_ROOT_INIT,
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* ACTION_TREE_PGLEFT, optional
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* ACTION_TREE_PGRIGHT, optional
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* ACTION_TREE_STOP,
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* ACTION_TREE_WPS,
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* ACTION_TREE_HOTKEY,
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*/
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/* { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
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* { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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* { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC },
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*/
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_tree */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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LAST_ITEM_IN_LIST
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_settings_time[] = {
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{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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//LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_settings_time */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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/* { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, */
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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/* { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, */
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{ ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_pitchscreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_VOLDOWN, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_VOLUP, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
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{ ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_KBD_MORSE_INPUT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD | CONTEXT_LOCKED:
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS | CONTEXT_LOCKED:
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_MAINMENU | CONTEXT_LOCKED:
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case CONTEXT_MAINMENU:
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return button_context_mainmenu;
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case CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_EQ:
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return button_context_settings;
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case CONTEXT_SETTINGS_TIME:
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return button_context_settings_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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