d64e626387
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12008 a1c6a512-1295-4272-9138-f99709370657
543 lines
16 KiB
C
543 lines
16 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id:
|
|
*
|
|
* Copyright (C) 2007 Zakk Roberts
|
|
*
|
|
* All files in this archive are subject to the GNU General Public License.
|
|
* See the file COPYING in the source tree root for full license agreement.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
#include "plugin.h"
|
|
|
|
PLUGIN_HEADER
|
|
|
|
static struct plugin_api* rb;
|
|
|
|
/***
|
|
* FIREWORKS.C by ZAKK ROBERTS
|
|
* Rockbox plugin simulating a fireworks display.
|
|
* Supports all bitmap LCDs, fully scalable.
|
|
* Currently disabled for Archos Recorder - runs too slow.
|
|
***/
|
|
|
|
/* All sorts of keymappings.. */
|
|
#if (CONFIG_KEYPAD == IRIVER_H300_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD)
|
|
#define BTN_MENU BUTTON_OFF
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
|
|
#define BTN_MENU BUTTON_MENU
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == RECORDER_PAD)
|
|
#define BTN_MENU BUTTON_OFF
|
|
#define BTN_FIRE BUTTON_PLAY
|
|
#elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
|
|
#define BTN_MENU BUTTON_OFF
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == ONDIO_PAD)
|
|
#define BTN_MENU BUTTON_MENU
|
|
#define BTN_FIRE BUTTON_UP
|
|
#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
|
|
#define BTN_MENU BUTTON_POWER
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == IRIVER_IFP7XX_PAD)
|
|
#define BTN_MENU BUTTON_MODE
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
|
|
#define BTN_MENU BUTTON_MENU
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
|
|
#define BTN_MENU BUTTON_POWER
|
|
#define BTN_FIRE BUTTON_SELECT
|
|
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
|
|
#define BTN_MENU BUTTON_POWER
|
|
#define BTN_FIRE BUTTON_PLAY
|
|
#endif
|
|
|
|
/* The lowdown on source terminology:
|
|
* a ROCKET is launched from the LCD bottom.
|
|
* FIREWORKs are ejected from the rocket when it explodes. */
|
|
|
|
#define MAX_ROCKETS 40
|
|
#define ROCKET_LIFE (LCD_HEIGHT/2)
|
|
#define ROCKET_LIFE_VAR (LCD_HEIGHT/4)
|
|
#define ROCKET_SIZE 2
|
|
#define ROCKET_MOVEMENT_RANGE 4
|
|
#define ROCKET_TRAIL_PARTICLES 50
|
|
|
|
#define MAX_FIREWORKS 40
|
|
#define FIREWORK_MOVEMENT_RANGE 6
|
|
#define FIREWORK_SIZE 2
|
|
|
|
/* position, speed, "phase" (age), color of all fireworks */
|
|
int firework_xpoints[MAX_ROCKETS+1][MAX_FIREWORKS];
|
|
int firework_ypoints[MAX_ROCKETS+1][MAX_FIREWORKS];
|
|
int firework_xspeed[MAX_ROCKETS+1][MAX_FIREWORKS];
|
|
int firework_yspeed[MAX_ROCKETS+1][MAX_FIREWORKS];
|
|
int firework_phase[MAX_ROCKETS+1];
|
|
#ifdef HAVE_LCD_COLOR
|
|
int firework_color[MAX_ROCKETS+1][MAX_FIREWORKS];
|
|
#endif
|
|
|
|
/* position, speed, "phase" (age) of all rockets */
|
|
int rocket_xpos[MAX_ROCKETS+1];
|
|
int rocket_ypos[MAX_ROCKETS+1];
|
|
int rocket_xspeed[MAX_ROCKETS+1];
|
|
int rocket_yspeed[MAX_ROCKETS+1];
|
|
int rocket_phase[MAX_ROCKETS+1];
|
|
int rocket_targetphase[MAX_ROCKETS+1];
|
|
|
|
/* settings values. these should eventually be saved to
|
|
* disk. maybe a preset loading/saving system? */
|
|
int autofire_delay = 0;
|
|
int particles_per_firework = 2;
|
|
int particle_life = 1;
|
|
int gravity = 1;
|
|
int show_rockets = 1;
|
|
int frames_per_second = 4;
|
|
bool quit_plugin = false;
|
|
|
|
/* firework colors:
|
|
* firework_colors = brightest firework color, used most of the time.
|
|
* DARK colors = fireworks are nearly burnt out.
|
|
* DARKER colors = fireworks are several frames away from burning out.
|
|
* DARKEST colors = fireworks are a couple frames from burning out. */
|
|
#ifdef HAVE_LCD_COLOR
|
|
static const unsigned firework_colors[] = {
|
|
LCD_RGBPACK(0,255,64), LCD_RGBPACK(61,255,249), LCD_RGBPACK(255,200,61),
|
|
LCD_RGBPACK(217,22,217), LCD_RGBPACK(22,217,132), LCD_RGBPACK(67,95,254),
|
|
LCD_RGBPACK(151,84,213) };
|
|
|
|
static const unsigned firework_dark_colors[] = {
|
|
LCD_RGBPACK(0,128,32), LCD_RGBPACK(30,128,128), LCD_RGBPACK(128,100,30),
|
|
LCD_RGBPACK(109,11,109), LCD_RGBPACK(11,109,66), LCD_RGBPACK(33,47,128),
|
|
LCD_RGBPACK(75,42,105) };
|
|
|
|
static const unsigned firework_darker_colors[] = {
|
|
LCD_RGBPACK(0,64,16), LCD_RGBPACK(15,64,64), LCD_RGBPACK(64,50,15),
|
|
LCD_RGBPACK(55,5,55), LCD_RGBPACK(5,55,33), LCD_RGBPACK(16,24,64),
|
|
LCD_RGBPACK(38,21,52) };
|
|
|
|
static const unsigned firework_darkest_colors[] = {
|
|
LCD_RGBPACK(0,32,8), LCD_RGBPACK(7,32,32), LCD_RGBPACK(32,25,7),
|
|
LCD_RGBPACK(27,2,27), LCD_RGBPACK(2,27,16), LCD_RGBPACK(8,12,32),
|
|
LCD_RGBPACK(19,10,26) };
|
|
|
|
#define EXPLOSION_COLOR LCD_RGBPACK(255,240,0)
|
|
|
|
#endif
|
|
|
|
static const struct opt_items autofire_delay_settings[16] = {
|
|
{ "Off", NULL },
|
|
{ "50ms", NULL },
|
|
{ "100ms", NULL },
|
|
{ "200ms", NULL },
|
|
{ "300ms", NULL },
|
|
{ "300ms", NULL },
|
|
{ "400ms", NULL },
|
|
{ "500ms", NULL },
|
|
{ "600ms", NULL },
|
|
{ "700ms", NULL },
|
|
{ "800ms", NULL },
|
|
{ "900ms", NULL },
|
|
{ "1s", NULL },
|
|
{ "2s", NULL },
|
|
{ "3s", NULL },
|
|
{ "4s", NULL }
|
|
};
|
|
|
|
int autofire_delay_values[16] = {
|
|
0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400 };
|
|
|
|
static const struct opt_items particle_settings[8] = {
|
|
{ "5", NULL },
|
|
{ "10", NULL },
|
|
{ "15", NULL },
|
|
{ "20", NULL },
|
|
{ "25", NULL },
|
|
{ "30", NULL },
|
|
{ "35", NULL },
|
|
{ "40", NULL },
|
|
};
|
|
|
|
int particle_values[8] = {
|
|
5, 10, 15, 20, 25, 30, 35, 40 };
|
|
|
|
static const struct opt_items particle_life_settings[9] = {
|
|
{ "20 cycles", NULL },
|
|
{ "30 cycles", NULL },
|
|
{ "40 cycles", NULL },
|
|
{ "50 cycles", NULL },
|
|
{ "60 cycles", NULL },
|
|
{ "70 cycles", NULL },
|
|
{ "80 cycles", NULL },
|
|
{ "90 cycles", NULL },
|
|
{ "100 cycles", NULL }
|
|
};
|
|
|
|
int particle_life_values[9] = {
|
|
20, 30, 40, 50, 60, 70, 80, 90, 100 };
|
|
|
|
static const struct opt_items gravity_settings[4] = {
|
|
{ "Off", NULL },
|
|
{ "Weak", NULL },
|
|
{ "Moderate", NULL },
|
|
{ "Strong", NULL },
|
|
};
|
|
|
|
int gravity_values[4] = {
|
|
0, 30, 20, 10 };
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
|
|
static const struct opt_items rocket_settings[3] = {
|
|
{ "No", NULL },
|
|
{ "Yes (no trails)", NULL },
|
|
{ "Yes (with trails)", NULL },
|
|
};
|
|
int rocket_values[4] = {
|
|
2, 1, 0 };
|
|
|
|
#else
|
|
|
|
static const struct opt_items rocket_settings[2] = {
|
|
{ "No", NULL },
|
|
{ "Yes", NULL },
|
|
};
|
|
int rocket_values[4] = {
|
|
1, 0 };
|
|
|
|
#endif
|
|
|
|
static const struct opt_items fps_settings[9] = {
|
|
{ "20 FPS", NULL },
|
|
{ "25 FPS", NULL },
|
|
{ "30 FPS", NULL },
|
|
{ "35 FPS", NULL },
|
|
{ "40 FPS", NULL },
|
|
{ "45 FPS", NULL },
|
|
{ "50 FPS", NULL },
|
|
{ "55 FPS", NULL },
|
|
{ "60 FPS", NULL }
|
|
};
|
|
|
|
int fps_values[9] = {
|
|
20, 25, 30, 35, 40, 45, 50, 55, 60 };
|
|
|
|
static const struct menu_item items[] = {
|
|
{ "Start Demo", NULL },
|
|
{ "Auto-Fire", NULL },
|
|
{ "Particles Per Firework", NULL },
|
|
{ "Particle Life", NULL },
|
|
{ "Gravity", NULL },
|
|
{ "Show Rockets", NULL },
|
|
{ "FPS (Speed)", NULL },
|
|
{ "Quit", NULL }
|
|
};
|
|
|
|
/* called on startup. initializes all variables, etc */
|
|
void init_all(void)
|
|
{
|
|
int j;
|
|
|
|
for(j=0; j<MAX_ROCKETS; j++)
|
|
firework_phase[j] = -1;
|
|
}
|
|
|
|
/* called when a rocket hits its destination height.
|
|
* prepares all associated fireworks to be expelled. */
|
|
void init_explode(int x, int y, int firework, int points)
|
|
{
|
|
int i;
|
|
|
|
for(i=0; i<points; i++)
|
|
{
|
|
rb->srand(*rb->current_tick * i);
|
|
|
|
firework_xpoints[firework][i] = x;
|
|
firework_ypoints[firework][i] = y;
|
|
|
|
firework_xspeed[firework][i] = (rb->rand() % FIREWORK_MOVEMENT_RANGE) - FIREWORK_MOVEMENT_RANGE/2;
|
|
firework_yspeed[firework][i] = (rb->rand() % FIREWORK_MOVEMENT_RANGE) - FIREWORK_MOVEMENT_RANGE/2;
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
firework_color[firework][i] = rb->rand() % 7;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/* called when a rocket is launched.
|
|
* prepares said rocket to start moving towards its destination. */
|
|
void init_rocket(int rocket)
|
|
{
|
|
rb->srand(*rb->current_tick);
|
|
|
|
rocket_xpos[rocket] = rb->rand() % LCD_WIDTH;
|
|
rocket_ypos[rocket] = LCD_HEIGHT;
|
|
|
|
rocket_xspeed[rocket] = (rb->rand() % ROCKET_MOVEMENT_RANGE) - ROCKET_MOVEMENT_RANGE/2;
|
|
rocket_yspeed[rocket] = 3;
|
|
|
|
rocket_targetphase[rocket] = (ROCKET_LIFE + (rb->rand() % ROCKET_LIFE_VAR)) / rocket_yspeed[rocket];
|
|
}
|
|
|
|
/* startup/configuration menu. */
|
|
void fireworks_menu(void)
|
|
{
|
|
int m, result;
|
|
bool menu_quit = false;
|
|
|
|
rb->lcd_setfont(FONT_UI);
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
rb->lcd_clear_display();
|
|
rb->lcd_update();
|
|
|
|
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
|
|
NULL, NULL, NULL, NULL);
|
|
|
|
rb->button_clear_queue();
|
|
|
|
while(!menu_quit)
|
|
{
|
|
result = rb->menu_show(m);
|
|
|
|
switch(result)
|
|
{
|
|
case 0:
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
|
|
rb->lcd_clear_display();
|
|
rb->lcd_update();
|
|
|
|
init_all();
|
|
menu_quit = true;
|
|
break;
|
|
|
|
case 1:
|
|
rb->set_option("Auto-Fire", &autofire_delay, INT, autofire_delay_settings, 16, NULL);
|
|
break;
|
|
|
|
case 2:
|
|
rb->set_option("Particles Per Firework", &particles_per_firework, INT, particle_settings, 8, NULL);
|
|
break;
|
|
|
|
case 3:
|
|
rb->set_option("Particle Life", &particle_life, INT, particle_life_settings, 9, NULL);
|
|
break;
|
|
|
|
case 4:
|
|
rb->set_option("Gravity", &gravity, INT, gravity_settings, 4, NULL);
|
|
break;
|
|
|
|
case 5:
|
|
rb->set_option("Show Rockets", &show_rockets, INT, rocket_settings, 3, NULL);
|
|
break;
|
|
|
|
case 6:
|
|
rb->set_option("FPS (Speed)", &frames_per_second, INT, fps_settings, 9, NULL);
|
|
break;
|
|
|
|
case 7:
|
|
quit_plugin = true;
|
|
menu_quit = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->menu_exit(m);
|
|
}
|
|
|
|
/* this is the plugin entry point */
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
(void)parameter;
|
|
|
|
rb = api;
|
|
|
|
int j, i, autofire=0;
|
|
int thisrocket=0;
|
|
int start_tick, elapsed_tick;
|
|
int button;
|
|
|
|
/* set everything up.. no BL timeout, no backdrop,
|
|
white-text-on-black-background. */
|
|
rb->backlight_set_timeout(1);
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
fireworks_menu();
|
|
|
|
start_tick = *rb->current_tick;
|
|
|
|
while(!quit_plugin)
|
|
{
|
|
rb->lcd_clear_display();
|
|
|
|
/* loop through every possible rocket */
|
|
for(j=0; j<MAX_ROCKETS; j++)
|
|
{
|
|
/* if the current rocket is actually moving/"alive" then go on and
|
|
* move/update/explode it */
|
|
if(rocket_phase[j] > -1)
|
|
{
|
|
#ifdef HAVE_LCD_COLOR /* draw trail, if requested */
|
|
if(show_rockets==2)
|
|
{
|
|
rb->lcd_set_foreground(LCD_RGBPACK(128,128,128));
|
|
rb->lcd_fillrect(rocket_xpos[j], rocket_ypos[j],
|
|
ROCKET_SIZE, ROCKET_SIZE);
|
|
rb->lcd_set_foreground(LCD_RGBPACK(64,64,64));
|
|
rb->lcd_fillrect(rocket_xpos[j]-rocket_xspeed[j], rocket_ypos[j]+rocket_yspeed[j],
|
|
ROCKET_SIZE, ROCKET_SIZE);
|
|
}
|
|
#endif
|
|
|
|
/* move rocket */
|
|
rocket_xpos[j] += rocket_xspeed[j];
|
|
rocket_ypos[j] -= rocket_yspeed[j];
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
if(show_rockets==2 || show_rockets==1)
|
|
rb->lcd_fillrect(rocket_xpos[j], rocket_ypos[j],
|
|
ROCKET_SIZE, ROCKET_SIZE);
|
|
|
|
/* if(rocket isn't "there" yet) keep moving
|
|
* if(rocket IS there) explode it. */
|
|
if(rocket_phase[j] < rocket_targetphase[j])
|
|
rocket_phase[j]++;
|
|
else
|
|
{
|
|
rocket_phase[j] = -1;
|
|
|
|
firework_phase[j] = 0;
|
|
init_explode(rocket_xpos[j], rocket_ypos[j], j, particle_values[particles_per_firework]);
|
|
}
|
|
}
|
|
|
|
/* and now onto the fireworks for this particular rocket... */
|
|
if(firework_phase[j] > -1)
|
|
{
|
|
for(i=0; i<particle_values[particles_per_firework]; i++)
|
|
{
|
|
firework_xpoints[j][i] += firework_xspeed[j][i];
|
|
firework_ypoints[j][i] += firework_yspeed[j][i];
|
|
|
|
if(gravity != 0)
|
|
firework_ypoints[j][i] += firework_phase[j]/gravity_values[gravity];
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(firework_darkest_colors[firework_color[j][i]]);
|
|
rb->lcd_fillrect(firework_xpoints[j][i]-1,
|
|
firework_ypoints[j][i]-1,
|
|
FIREWORK_SIZE+2, FIREWORK_SIZE+2);
|
|
|
|
if(firework_phase[j] < particle_life_values[particle_life]-10)
|
|
rb->lcd_set_foreground(firework_colors[firework_color[j][i]]);
|
|
else if(firework_phase[j] < particle_life_values[particle_life]-7)
|
|
rb->lcd_set_foreground(firework_dark_colors[firework_color[j][i]]);
|
|
else if(firework_phase[j] < particle_life_values[particle_life]-3)
|
|
rb->lcd_set_foreground(firework_darker_colors[firework_color[j][i]]);
|
|
else
|
|
rb->lcd_set_foreground(firework_darkest_colors[firework_color[j][i]]);
|
|
#endif
|
|
rb->lcd_fillrect(firework_xpoints[j][i],
|
|
firework_ypoints[j][i],
|
|
FIREWORK_SIZE, FIREWORK_SIZE);
|
|
/* WIP - currently ugly explosion effect
|
|
#ifdef HAVE_LCD_COLOR
|
|
if(firework_phase[j] < 10)
|
|
{
|
|
rb->lcd_set_foreground(EXPLOSION_COLOR);
|
|
rb->lcd_fillrect(rocket_xpos[j]-firework_phase[j],
|
|
rocket_ypos[j]-firework_phase[j],
|
|
firework_phase[j]*2, firework_phase[j]*2);
|
|
}
|
|
#endif */
|
|
}
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
|
|
/* firework at its destination age?
|
|
* no = keep aging; yes = delete it. */
|
|
if(firework_phase[j] < particle_life_values[particle_life])
|
|
firework_phase[j]++;
|
|
else
|
|
firework_phase[j] = -1;
|
|
}
|
|
}
|
|
|
|
/* is autofire on? */
|
|
if(autofire_delay != 0)
|
|
{
|
|
elapsed_tick = *rb->current_tick - start_tick;
|
|
|
|
if(elapsed_tick > autofire_delay_values[autofire_delay])
|
|
{
|
|
rocket_phase[autofire] = 0;
|
|
init_rocket(autofire);
|
|
|
|
start_tick = *rb->current_tick;
|
|
|
|
if(autofire < MAX_ROCKETS)
|
|
autofire++;
|
|
else
|
|
autofire = 0;
|
|
}
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
button = rb->button_get_w_tmo(HZ/fps_values[frames_per_second]);
|
|
switch(button)
|
|
{
|
|
case BTN_MENU: /* back to config menu */
|
|
fireworks_menu();
|
|
break;
|
|
|
|
case BTN_FIRE: /* fire off rockets manually */
|
|
case BTN_FIRE|BUTTON_REPEAT:
|
|
if(thisrocket < MAX_ROCKETS)
|
|
thisrocket++;
|
|
else
|
|
thisrocket=0;
|
|
|
|
rocket_phase[thisrocket] = 0;
|
|
init_rocket(thisrocket);
|
|
break;
|
|
}
|
|
}
|
|
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
return PLUGIN_OK;
|
|
}
|