5629d551d7
This makes plugins show the menu backdrop in their backdrop so that they don't look like crap if you have an sbs and look more integrated. I've test about all plugins and all work fine. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24335 a1c6a512-1295-4272-9138-f99709370657
173 lines
6.7 KiB
C
173 lines
6.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SCREEN_ACCESS_H_
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#define _SCREEN_ACCESS_H_
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#include "lcd.h"
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#include "buttonbar.h"
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#include "backdrop.h"
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#if defined(HAVE_REMOTE_LCD) && !defined (ROCKBOX_HAS_LOGF)
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#define NB_SCREENS 2
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#else
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#define NB_SCREENS 1
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#endif
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#if NB_SCREENS == 1
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#define FOR_NB_SCREENS(i) i = 0;
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#else
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#define FOR_NB_SCREENS(i) for(i = 0; i < NB_SCREENS; i++)
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#endif
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#ifdef HAVE_LCD_CHARCELLS
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#define MAX_LINES_ON_SCREEN 2
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#endif
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typedef void screen_bitmap_part_func(const void *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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typedef void screen_bitmap_func(const void *src, int x, int y, int width,
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int height);
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/* if this struct is changed the plugin api may break so bump the api
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versions in plugin.h */
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struct screen
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{
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enum screen_type screen_type;
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int lcdwidth, lcdheight;
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int depth;
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int (*getnblines)(void);
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#ifdef HAVE_LCD_BITMAP
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int pixel_format;
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#endif
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int (*getcharwidth)(void);
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int (*getcharheight)(void);
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bool is_color;
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#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
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bool has_disk_led;
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#endif
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#ifdef HAVE_BUTTONBAR
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bool has_buttonbar;
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#endif
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void (*set_viewport)(struct viewport* vp);
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int (*getwidth)(void);
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int (*getheight)(void);
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int (*getstringsize)(const unsigned char *str, int *w, int *h);
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#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD) /* always bitmap */
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void (*setfont)(int newfont);
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int (*getfont)(void);
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void (*scroll_step)(int pixels);
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void (*puts_style_offset)(int x, int y, const unsigned char *str,
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int style, int offset);
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void (*puts_scroll_style)(int x, int y, const unsigned char *string,
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int style);
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void (*puts_scroll_style_offset)(int x, int y, const unsigned char *string,
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int style, int offset);
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void (*mono_bitmap)(const unsigned char *src,
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int x, int y, int width, int height);
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void (*mono_bitmap_part)(const unsigned char *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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void (*bitmap)(const void *src,
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int x, int y, int width, int height);
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void (*bitmap_part)(const void *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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void (*transparent_bitmap)(const void *src,
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int x, int y, int width, int height);
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void (*transparent_bitmap_part)(const void *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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void (*set_drawmode)(int mode);
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#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
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unsigned (*color_to_native)(unsigned color);
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#endif
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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unsigned (*get_background)(void);
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unsigned (*get_foreground)(void);
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void (*set_background)(unsigned background);
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void (*set_foreground)(unsigned foreground);
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#endif /* (LCD_DEPTH > 1) || (LCD_REMOTE_DEPTH > 1) */
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#if defined(HAVE_LCD_COLOR)
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void (*set_selector_start)(unsigned selector);
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void (*set_selector_end)(unsigned selector);
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void (*set_selector_text)(unsigned selector_text);
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#endif
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void (*update_rect)(int x, int y, int width, int height);
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void (*update_viewport_rect)(int x, int y, int width, int height);
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void (*fillrect)(int x, int y, int width, int height);
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void (*drawrect)(int x, int y, int width, int height);
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void (*drawpixel)(int x, int y);
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void (*drawline)(int x1, int y1, int x2, int y2);
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void (*vline)(int x, int y1, int y2);
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void (*hline)(int x1, int x2, int y);
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#endif /* HAVE_LCD_BITMAP || HAVE_REMOTE_LCD */
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#ifdef HAVE_LCD_CHARCELLS /* no charcell remote LCDs so far */
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void (*double_height)(bool on);
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void (*putc)(int x, int y, unsigned long ucs);
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void (*icon)(int icon, bool enable);
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unsigned long (*get_locked_pattern)(void);
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void (*define_pattern)(unsigned long ucs, const char *pattern);
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void (*unlock_pattern)(unsigned long ucs);
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#endif
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void (*putsxy)(int x, int y, const unsigned char *str);
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void (*puts)(int x, int y, const unsigned char *str);
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void (*putsf)(int x, int y, const unsigned char *str, ...);
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void (*puts_offset)(int x, int y, const unsigned char *str, int offset);
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void (*puts_scroll)(int x, int y, const unsigned char *string);
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void (*puts_scroll_offset)(int x, int y, const unsigned char *string,
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int offset);
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void (*scroll_speed)(int speed);
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void (*scroll_delay)(int ms);
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void (*stop_scroll)(void);
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void (*clear_display)(void);
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void (*clear_viewport)(void);
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void (*scroll_stop)(const struct viewport* vp);
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void (*scroll_stop_line)(const struct viewport* vp, int y);
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void (*update)(void);
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void (*update_viewport)(void);
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void (*backlight_on)(void);
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void (*backlight_off)(void);
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bool (*is_backlight_on)(bool ignore_always_off);
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void (*backlight_set_timeout)(int index);
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bool (*backdrop_load)(enum backdrop_type bdrop, const char* filename);
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void (*backdrop_unload)(enum backdrop_type bdrop);
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void (*backdrop_show)(enum backdrop_type bdrop);
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void (*backdrop_hide)(void);
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};
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#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD)
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/*
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* Clear only a given area of the screen
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* - screen : the screen structure
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* - xstart, ystart : where the area starts
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* - width, height : size of the area
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*/
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void screen_clear_area(struct screen * display, int xstart, int ystart,
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int width, int height);
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#endif
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/*
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* exported screens array that should be used
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* by each app that wants to write to access display
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*/
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extern struct screen screens[NB_SCREENS];
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#endif /*_SCREEN_ACCESS_H_*/
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