cf73340f1e
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27202 a1c6a512-1295-4272-9138-f99709370657
198 lines
6 KiB
C
198 lines
6 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Pacbox - a Pacman Emulator for Rockbox
|
|
*
|
|
* Based on PIE - Pacman Instructional Emulator
|
|
*
|
|
* Copyright (c) 1997-2003,2004 Alessandro Scotti
|
|
* http://www.ascotti.org/
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#include "plugin.h"
|
|
#include "hardware.h"
|
|
#include "wsg3.h"
|
|
|
|
/* The main data for Pacman */
|
|
|
|
unsigned char ram_[20*1024] IBSS_ATTR; // ROM (16K) and RAM (4K)
|
|
unsigned char charset_rom_[4*1024] IBSS_ATTR; // Character set ROM (4K)
|
|
unsigned char spriteset_rom_[4*1024] IBSS_ATTR; // Sprite set ROM (4K)
|
|
unsigned char dirty_[1024] IBSS_ATTR;
|
|
unsigned char video_mem_[1024] IBSS_ATTR; // Video memory (1K)
|
|
unsigned char color_mem_[1024] IBSS_ATTR; // Color memory (1K)
|
|
unsigned char charmap_[256*8*8] IBSS_ATTR; /* Character data for 256 8x8 characters */
|
|
unsigned char spritemap_[64*16*16]; /* Sprite data for 64 16x16 sprites */
|
|
unsigned char output_devices_ IBSS_ATTR; /* Output flip-flops set by the game program */
|
|
unsigned char interrupt_vector_ IBSS_ATTR;
|
|
unsigned coin_counter_ IBSS_ATTR;
|
|
unsigned char port1_ IBSS_ATTR;
|
|
unsigned char port2_ IBSS_ATTR;
|
|
unsigned char dip_switches_ IBSS_ATTR;
|
|
|
|
/* Internal tables and structures for faster access to data */
|
|
struct PacmanSprite sprites_[8]; /* Sprites */
|
|
short vchar_to_i_[1024];
|
|
|
|
|
|
/*
|
|
For Z80 Environment: write a byte to memory.
|
|
*/
|
|
void writeByte( unsigned addr, unsigned char b )
|
|
{
|
|
addr &= 0x7FFF;
|
|
|
|
if( addr < 0x4000 ) {
|
|
// This is a ROM address, do not write into it!
|
|
}
|
|
else if( addr < 0x4400 ) {
|
|
// Video memory
|
|
if (ram_[addr] != b) {
|
|
int x = vchar_to_i_[addr-0x4000];
|
|
ram_[addr] = b;
|
|
dirty_[x] = 1;
|
|
video_mem_[x] = b;
|
|
}
|
|
}
|
|
else if( addr < 0x4800 ) {
|
|
// Color memory
|
|
if (ram_[addr] != b) {
|
|
int x = vchar_to_i_[addr-0x4400];
|
|
ram_[addr] = b;
|
|
dirty_[x] = 1;
|
|
color_mem_[x] = b;
|
|
}
|
|
}
|
|
else if( addr < 0x4FF0 ) {
|
|
// Standard memory
|
|
ram_[addr] = b;
|
|
}
|
|
else if( addr < 0x5000 ) {
|
|
// Sprites
|
|
ram_[addr] = b;
|
|
|
|
unsigned idx = (addr - 0x4FF0) / 2;
|
|
|
|
if( addr & 1 ) {
|
|
sprites_[ idx ].color = b;
|
|
}
|
|
else {
|
|
sprites_[ idx ].n = b >> 2;
|
|
sprites_[ idx ].mode = b & 0x03;
|
|
}
|
|
}
|
|
else {
|
|
// Memory mapped ports
|
|
switch( addr ) {
|
|
case 0x5000:
|
|
// Interrupt enable
|
|
setOutputFlipFlop( InterruptEnabled, b & 0x01 );
|
|
break;
|
|
case 0x5001:
|
|
// Sound enable
|
|
setOutputFlipFlop( SoundEnabled, b & 0x01 );
|
|
break;
|
|
case 0x5002:
|
|
// Aux board enable?
|
|
break;
|
|
case 0x5003:
|
|
// Flip screen
|
|
setOutputFlipFlop( FlipScreen, b & 0x01 );
|
|
break;
|
|
case 0x5004:
|
|
// Player 1 start light
|
|
setOutputFlipFlop( PlayerOneLight, b & 0x01 );
|
|
break;
|
|
case 0x5005:
|
|
// Player 2 start light
|
|
setOutputFlipFlop( PlayerTwoLight, b & 0x01 );
|
|
break;
|
|
case 0x5006:
|
|
// Coin lockout: bit 0 is used to enable/disable the coin insert slots
|
|
// (0=disable).
|
|
// The coin slot is enabled at startup and (temporarily) disabled when
|
|
// the maximum number of credits (99) is inserted.
|
|
setOutputFlipFlop( CoinLockout, b & 0x01 );
|
|
break;
|
|
case 0x5007:
|
|
// Coin meter (coin counter incremented on 0/1 edge)
|
|
if( (output_devices_ & CoinMeter) == 0 && (b & 0x01) != 0 )
|
|
coin_counter_++;
|
|
setOutputFlipFlop( CoinMeter, b & 0x01 );
|
|
break;
|
|
case 0x50c0:
|
|
// Watchdog reset
|
|
break;
|
|
default:
|
|
if( addr >= 0x5040 && addr < 0x5060 ) {
|
|
// Sound registers
|
|
wsg3_set_register( addr-0x5040, b );
|
|
}
|
|
else if( addr >= 0x5060 && addr < 0x5070 ) {
|
|
// Sprite coordinates, x/y pairs for 8 sprites
|
|
unsigned idx = (addr-0x5060) / 2;
|
|
|
|
if( addr & 1 ) {
|
|
sprites_[ idx ].y = 272 - b + 1;
|
|
}
|
|
else {
|
|
sprites_[ idx ].x = 240 - b - 1;
|
|
|
|
if( idx <= 2 ) {
|
|
// In Pacman the first few sprites must be further offset
|
|
// to the left to get a correct display (is this a hack?)
|
|
sprites_[ idx ].x -= 1;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
For Z80 Environment: read from a port.
|
|
|
|
Note: all ports in Pacman are memory mapped so they are read with readByte().
|
|
*/
|
|
unsigned char readPort( unsigned port )
|
|
{
|
|
(void)port;
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
For Z80 Environment: write to a port.
|
|
*/
|
|
void writePort( unsigned addr, unsigned char b )
|
|
{
|
|
if( addr == 0 ) {
|
|
// Sets the interrupt vector for the next CPU interrupt
|
|
interrupt_vector_ = b;
|
|
}
|
|
}
|
|
|
|
void setOutputFlipFlop( unsigned char bit, unsigned char value )
|
|
{
|
|
if( value ) {
|
|
output_devices_ |= bit;
|
|
}
|
|
else {
|
|
output_devices_ &= ~bit;
|
|
}
|
|
}
|