3d4701a6e4
* Move strncpy() from core to the pluginlib * Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins * Drop strncpy() from the codec api as no codec used it * Bump codec and plugin api versions git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657
433 lines
10 KiB
C
433 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "goban.h"
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#include "sgf_output.h"
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#include "sgf.h"
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#include "sgf_storage.h"
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#include "util.h"
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#include "board.h"
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#include "game.h"
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static void pos_to_sgf (unsigned short pos, char *buffer);
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static void output_prop (int prop_handle);
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static void output_all_props (void);
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static bool output_current_node (void);
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static void output_gametree (void);
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static void output_header_props (void);
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static bool output_header_helper (enum prop_type_t type);
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static int stupid_num_variations (void);
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bool
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output_sgf (const char *filename)
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{
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int current = -1;
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union prop_data_t temp_data;
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int saved = current_node;
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sgf_fd = create_or_open_file (filename);
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if (sgf_fd < 0)
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{
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return false;
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}
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DEBUGF ("outputting to: %s (%d)\n", filename, sgf_fd);
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empty_stack (&parse_stack);
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rb->lseek (sgf_fd, 0, SEEK_SET);
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rb->ftruncate (sgf_fd, 0);
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if (sgf_fd < 0)
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{
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return false;
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}
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if (tree_head < 0)
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{
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close_file (&sgf_fd);
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return false;
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}
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push_int_stack (&parse_stack, tree_head);
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while (pop_int_stack (&parse_stack, ¤t))
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{
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int var_to_process = 0;
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int temp_prop =
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get_prop_sgf (current, PROP_VARIATION_TO_PROCESS, NULL);
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if (temp_prop >= 0)
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{
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var_to_process = get_prop (temp_prop)->data.number;
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}
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current_node = current;
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if (var_to_process > 0)
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{
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write_char (sgf_fd, ')');
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}
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if (var_to_process == stupid_num_variations ())
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{
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delete_prop_sgf (current, PROP_VARIATION_TO_PROCESS);
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continue;
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}
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else
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{
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write_char (sgf_fd, '\n');
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write_char (sgf_fd, '(');
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/* we need to do more processing on this branchpoint, either
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to do more variations or to output the ')' */
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push_int_stack (&parse_stack, current);
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/* increment the stored variation to process */
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temp_data.number = var_to_process + 1;
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add_or_set_prop_sgf (current,
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PROP_VARIATION_TO_PROCESS, temp_data);
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}
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rb->yield ();
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/* now we did the setup for sibling varaitions to be processed so
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do the actual outputting of a game tree branch */
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go_to_variation_sgf (var_to_process);
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output_gametree ();
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}
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current_node = saved;
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close_file (&sgf_fd);
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DEBUGF ("done outputting, file closed\n");
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return true;
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}
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static void
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output_header_props (void)
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{
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char buffer[128];
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rb->strlcpy (buffer, "GM[1]FF[4]CA[UTF-8]AP[Rockbox Goban:1.0]ST[2]\n\n",
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sizeof (buffer));
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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/* board size */
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if (board_width != board_height)
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{
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rb->snprintf (buffer, sizeof (buffer), "%s[%d:%d]",
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prop_names[PROP_SIZE], board_width, board_height);
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}
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else
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{
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rb->snprintf (buffer, sizeof (buffer), "%s[%d]",
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prop_names[PROP_SIZE], board_width);
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}
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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rb->snprintf (buffer, sizeof (buffer), "%s[", prop_names[PROP_KOMI]);
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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snprint_fixed (buffer, sizeof (buffer), header.komi);
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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write_char (sgf_fd, ']');
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output_header_helper (PROP_RULESET);
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output_header_helper (PROP_RESULT);
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output_header_helper (PROP_BLACK_NAME);
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output_header_helper (PROP_WHITE_NAME);
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output_header_helper (PROP_BLACK_RANK);
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output_header_helper (PROP_WHITE_RANK);
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output_header_helper (PROP_BLACK_TEAM);
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output_header_helper (PROP_WHITE_TEAM);
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output_header_helper (PROP_EVENT);
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output_header_helper (PROP_PLACE);
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output_header_helper (PROP_DATE);
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if (output_header_helper (PROP_OVERTIME) || header.time_limit != 0)
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{
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rb->snprintf (buffer, sizeof (buffer), "%s[%d]",
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prop_names[PROP_TIME_LIMIT], header.time_limit);
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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}
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write_char (sgf_fd, '\n');
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write_char (sgf_fd, '\n');
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}
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static bool
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output_header_helper (enum prop_type_t type)
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{
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char *buffer;
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int size;
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char temp_buffer[16];
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if (!get_header_string_and_size (&header, type, &buffer, &size))
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{
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DEBUGF ("output_header_helper called with invalid prop type!!\n");
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return false;
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}
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if (rb->strlen (buffer))
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{
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rb->snprintf (temp_buffer, sizeof (temp_buffer), "%s[",
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prop_names[type]);
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write_file (sgf_fd, temp_buffer, rb->strlen (temp_buffer));
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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rb->strcpy (temp_buffer, "]");
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write_file (sgf_fd, temp_buffer, rb->strlen (temp_buffer));
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return true;
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}
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return false;
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}
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bool first_node_in_tree = true;
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static void
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output_gametree (void)
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{
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first_node_in_tree = true;
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while (output_current_node ())
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{
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current_node = get_node (current_node)->next;
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}
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}
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static bool
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output_current_node (void)
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{
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if (current_node < 0)
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{
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return false;
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}
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if (stupid_num_variations () > 1 &&
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get_prop_sgf (current_node, PROP_VARIATION_TO_PROCESS, NULL) < 0)
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{
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/* push it up for the gametree stuff to take care of it and fail
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out, stopping the node printing */
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push_int_stack (&parse_stack, current_node);
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return false;
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}
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if (first_node_in_tree)
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{
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first_node_in_tree = false;
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}
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else
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{
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write_char (sgf_fd, '\n');
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}
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write_char (sgf_fd, ';');
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output_all_props ();
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return true;
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}
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enum prop_type_t last_output_type = PROP_INVALID;
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static void
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output_all_props (void)
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{
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int temp_handle = get_node (current_node)->props;
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last_output_type = PROP_INVALID;
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while (temp_handle >= 0)
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{
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output_prop (temp_handle);
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temp_handle = get_prop (temp_handle)->next;
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}
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}
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static void
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output_prop (int prop_handle)
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{
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char buffer[16];
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enum prop_type_t temp_type = get_prop (prop_handle)->type;
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buffer[0] = 't';
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buffer[1] = 't';
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if (is_handled_sgf (temp_type) && temp_type != PROP_COMMENT)
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{
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if (temp_type != last_output_type)
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{
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write_file (sgf_fd, prop_names[temp_type],
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PROP_NAME_LEN (temp_type));
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}
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write_char (sgf_fd, '[');
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if (temp_type == PROP_HANDICAP)
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{
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rb->snprintf (buffer, sizeof (buffer), "%d",
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get_prop (prop_handle)->data.number);
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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}
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else if (temp_type == PROP_LABEL)
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{
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pos_to_sgf (get_prop (prop_handle)->data.position, buffer);
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buffer[2] = '\0';
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rb->snprintf (&buffer[2], sizeof (buffer) - 2, ":%c",
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get_prop (prop_handle)->data.label_extra);
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write_file (sgf_fd, buffer, rb->strlen (buffer));
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}
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else
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{
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pos_to_sgf (get_prop (prop_handle)->data.position, buffer);
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write_file (sgf_fd, buffer, 2);
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}
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write_char (sgf_fd, ']');
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}
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else if (temp_type == PROP_ROOT_PROPS)
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{
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output_header_props ();
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}
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else if (temp_type == PROP_GENERIC_UNHANDLED || temp_type == PROP_COMMENT)
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{
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bool escaped = false;
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bool in_prop_value = false;
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int temp;
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bool done = false;
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rb->lseek (unhandled_fd, get_prop (prop_handle)->data.number,
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SEEK_SET);
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while (!done)
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{
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temp = peek_char (unhandled_fd);
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switch (temp)
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{
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case ';':
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escaped = false;
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if (in_prop_value)
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{
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break;
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}
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/* otherwise, fall through */
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case -1:
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done = true;
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break;
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case '\\':
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escaped = !escaped;
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break;
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case '[':
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escaped = false;
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in_prop_value = true;
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break;
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case ']':
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if (!escaped)
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{
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in_prop_value = false;
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}
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escaped = false;
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break;
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default:
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escaped = false;
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break;
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};
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if (!done)
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{
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write_char (sgf_fd, temp);
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read_char (unhandled_fd);
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}
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}
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}
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last_output_type = temp_type;
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}
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static void
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pos_to_sgf (unsigned short pos, char *buffer)
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{
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if (pos == PASS_POS)
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{
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/* "tt" is a pass per SGF specification */
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buffer[0] = buffer[1] = 't';
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}
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else if (pos != INVALID_POS)
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{
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buffer[0] = 'a' + I (pos);
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buffer[1] = 'a' + J (pos);
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}
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else
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{
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DEBUGF ("invalid pos converted to SGF\n");
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}
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}
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static int
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stupid_num_variations (void)
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{
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int result = 1;
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struct prop_t *temp_prop;
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struct node_t *temp_node = get_node (current_node);
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if (temp_node == 0)
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{
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return 0;
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}
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temp_prop = get_prop (temp_node->props);
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while (temp_prop)
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{
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if (temp_prop->type == PROP_VARIATION)
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{
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++result;
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}
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else
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{
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/* variations are at the beginning of the prop list */
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break;
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}
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temp_prop = get_prop (temp_prop->next);
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}
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return result;
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}
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