84fe501f53
fiio m3k native is currently the only player with defined buttons different from the standard mapping. This allows the user to use the keyremap plugin to specify differing keymaps for their device in the locked state Change-Id: Ie0b447bba0d5978e8d23fed423df30c794afc6f9
204 lines
11 KiB
C
204 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2011 Marcin Bukat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for rk27xx reference design target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_VOL, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_MENU, BUTTON_M, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
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{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_WPS_VOLDOWN, BUTTON_REW|BUTTON_VOL, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_REW|BUTTON_VOL|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_FF|BUTTON_VOL, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_FF|BUTTON_VOL|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_VOL|BUTTON_REL, BUTTON_VOL },
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{ ACTION_WPS_MENU, BUTTON_M|BUTTON_REL, BUTTON_M },
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{ ACTION_WPS_CONTEXT, BUTTON_M|BUTTON_REPEAT, BUTTON_M },
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{ ACTION_STD_KEYLOCK, BUTTON_M|BUTTON_VOL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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#ifdef CONFIG_TUNER
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_MENU, BUTTON_M|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_VOL|BUTTON_FF, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL|BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_VOL|BUTTON_REW, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL|BUTTON_REW|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_FM_EXIT, BUTTON_M|BUTTON_REL, BUTTON_M },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_radio */
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#endif
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#ifdef USB_ENABLE_HID
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static const struct button_mapping button_context_usb_hid[] = {
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{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_M|BUTTON_FF|BUTTON_REL, BUTTON_M|BUTTON_FF },
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{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_M|BUTTON_FF|BUTTON_REPEAT, BUTTON_M|BUTTON_FF },
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{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_M|BUTTON_REW|BUTTON_REL, BUTTON_M|BUTTON_REW },
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{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_M|BUTTON_REW|BUTTON_REPEAT, BUTTON_M|BUTTON_REW },
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LAST_ITEM_IN_LIST
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}; /* button_context_usb_hid */
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static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL|BUTTON_REW|BUTTON_REL, BUTTON_VOL|BUTTON_REW },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL|BUTTON_FF|BUTTON_REL, BUTTON_VOL|BUTTON_FF },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_VOL|BUTTON_REPEAT, BUTTON_VOL },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_multimedia */
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static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
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{ ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_M|BUTTON_REL, BUTTON_M },
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{ ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_M|BUTTON_REPEAT, BUTTON_M },
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{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_VOL|BUTTON_REW|BUTTON_REL, BUTTON_VOL|BUTTON_REW },
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{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_VOL|BUTTON_FF|BUTTON_REL, BUTTON_VOL|BUTTON_FF },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_VOL|BUTTON_REL, BUTTON_VOL },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_VOL|BUTTON_REPEAT, BUTTON_VOL },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_presentation */
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static const struct button_mapping button_context_usb_hid_mode_browser[] = {
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{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
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{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_M|BUTTON_REL, BUTTON_M },
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{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_M|BUTTON_REPEAT, BUTTON_M },
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{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAY|BUTTON_M|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_M },
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{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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{ ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_VOL|BUTTON_REPEAT, BUTTON_VOL },
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{ ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_VOL|BUTTON_REW|BUTTON_REL, BUTTON_VOL|BUTTON_REW },
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{ ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_VOL|BUTTON_FF|BUTTON_REL, BUTTON_VOL|BUTTON_FF },
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{ ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_VOL|BUTTON_REL, BUTTON_VOL },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_browser */
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#ifdef HAVE_USB_HID_MOUSE
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static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
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{ ACTION_USB_HID_MOUSE_UP, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_UP_REP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_DOWN, BUTTON_M, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_M|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_LEFT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_RIGHT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_VOL, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_VOL|BUTTON_REL, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
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{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_mouse */
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#endif
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#endif
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD | CONTEXT_LOCKED:
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS | CONTEXT_LOCKED:
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case CONTEXT_WPS:
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return button_context_wps;
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#ifdef CONFIG_TUNER
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case CONTEXT_FM:
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return button_context_radio;
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#endif
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#ifdef USB_ENABLE_HID
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case CONTEXT_USB_HID:
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return button_context_usb_hid;
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case CONTEXT_USB_HID_MODE_MULTIMEDIA:
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return button_context_usb_hid_mode_multimedia;
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case CONTEXT_USB_HID_MODE_PRESENTATION:
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return button_context_usb_hid_mode_presentation;
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case CONTEXT_USB_HID_MODE_BROWSER:
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return button_context_usb_hid_mode_browser;
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#ifdef HAVE_USB_HID_MOUSE
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case CONTEXT_USB_HID_MODE_MOUSE:
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return button_context_usb_hid_mode_mouse;
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#endif
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#endif
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case CONTEXT_TREE:
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case CONTEXT_LIST:
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case CONTEXT_MAINMENU | CONTEXT_LOCKED:
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case CONTEXT_MAINMENU:
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS|CONTEXT_REMOTE:
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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