833556c2e7
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@624 a1c6a512-1295-4272-9138-f99709370657
198 lines
4.8 KiB
C
198 lines
4.8 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2002 by Daniel Stenberg
|
|
*
|
|
* All files in this archive are subject to the GNU General Public License.
|
|
* See the file COPYING in the source tree root for full license agreement.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
/*
|
|
* Archos Jukebox Recorder button functions
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "sh7034.h"
|
|
#include "button.h"
|
|
|
|
#ifdef HAVE_RECORDER_KEYPAD
|
|
|
|
/* AJBR buttons are connected to the CPU as follows:
|
|
*
|
|
* ON and OFF are connected to separate port B input pins.
|
|
*
|
|
* F1, F2, F3, and UP are connected to the AN4 analog input, each through
|
|
* a separate voltage divider. The voltage on AN4 depends on which button
|
|
* (or none, or a combination) is pressed.
|
|
*
|
|
* DOWN, PLAY, LEFT, and RIGHT are likewise connected to AN5. */
|
|
|
|
/* Button voltage levels on AN4 and AN5 */
|
|
#define LEVEL1 50
|
|
#define LEVEL2 125
|
|
#define LEVEL3 175
|
|
#define LEVEL4 225
|
|
|
|
/* Number of calls to get_button for a button to stop bouncing
|
|
* and to be considered held down.
|
|
* Should really use a hardware timer for this.
|
|
*/
|
|
#define BOUNCE_COUNT 200
|
|
#define HOLD_COUNT 10000
|
|
|
|
static int last; /* Last button pressed */
|
|
static int count; /* Number of calls button has been down */
|
|
|
|
|
|
/*
|
|
*Initialize buttons
|
|
*/
|
|
void button_init()
|
|
{
|
|
#ifndef SIMULATOR
|
|
/* Set PB4 and PB8 as input pins */
|
|
PBCR1 &= 0xfffc; /* PB8MD = 00 */
|
|
PBCR2 &= 0xfcff; /* PB4MD = 00 */
|
|
PBIOR &= ~(PBDR_BTN_ON|PBDR_BTN_OFF); /* Inputs */
|
|
|
|
/* Set A/D to scan AN4 and AN5.
|
|
* This needs to be changed to scan other analog pins
|
|
* for battery level, etc. */
|
|
ADCSR = 0;
|
|
ADCR = 0;
|
|
ADCSR = ADCSR_ADST | ADCSR_SCAN | 0x5;
|
|
#endif
|
|
last = BUTTON_NONE;
|
|
count = 0;
|
|
}
|
|
|
|
/*
|
|
* Get button pressed from hardware
|
|
*/
|
|
static int get_raw_button (void)
|
|
{
|
|
/* Check port B pins for ON and OFF */
|
|
int data = PBDR;
|
|
if ((data & PBDR_BTN_ON) == 0)
|
|
return BUTTON_ON;
|
|
else if ((data & PBDR_BTN_OFF) == 0)
|
|
return BUTTON_OFF;
|
|
|
|
/* Check AN4 pin for F1-3 and UP */
|
|
data = ADDRAH;
|
|
if (data >= LEVEL4)
|
|
return BUTTON_F3;
|
|
else if (data >= LEVEL3)
|
|
return BUTTON_UP;
|
|
else if (data >= LEVEL2)
|
|
return BUTTON_F2;
|
|
else if (data >= LEVEL1)
|
|
return BUTTON_F1;
|
|
|
|
/* Check AN5 pin for DOWN, PLAY, LEFT, RIGHT */
|
|
data = ADDRBH;
|
|
if (data >= LEVEL4)
|
|
return BUTTON_DOWN;
|
|
else if (data >= LEVEL3)
|
|
return BUTTON_PLAY;
|
|
else if (data >= LEVEL2)
|
|
return BUTTON_LEFT;
|
|
else if (data >= LEVEL1)
|
|
return BUTTON_RIGHT;
|
|
|
|
return BUTTON_NONE;
|
|
}
|
|
|
|
/*
|
|
* Get the currently pressed button.
|
|
* Returns one of BUTTON_xxx codes, with possibly a modifier bit set.
|
|
* No modifier bits are set when the button is first pressed.
|
|
* BUTTON_HELD bit is while the button is being held.
|
|
* BUTTON_REL bit is set when button has been released.
|
|
*/
|
|
int button_get(void)
|
|
{
|
|
int btn = get_raw_button();
|
|
int ret;
|
|
|
|
/* Last button pressed is still down */
|
|
if (btn != BUTTON_NONE && btn == last) {
|
|
count++;
|
|
if (count == BOUNCE_COUNT)
|
|
return btn;
|
|
else if (count >= HOLD_COUNT)
|
|
return btn | BUTTON_HELD;
|
|
else
|
|
return BUTTON_NONE;
|
|
}
|
|
|
|
/* Last button pressed now released */
|
|
if (btn == BUTTON_NONE && last != BUTTON_NONE)
|
|
ret = last | BUTTON_REL;
|
|
else
|
|
ret = BUTTON_NONE;
|
|
|
|
last = btn;
|
|
count = 0;
|
|
return ret;
|
|
}
|
|
|
|
#elif HAVE_PLAYER_KEYPAD
|
|
|
|
/* The player has all buttons on port pins:
|
|
|
|
LEFT: PC0
|
|
RIGHT: PC2
|
|
PLAY: PC3
|
|
STOP: PA11
|
|
ON: PA5
|
|
MENU: PC1
|
|
*/
|
|
|
|
void button_init(void)
|
|
{
|
|
/* set port pins as input */
|
|
PAIOR &= ~0x820;
|
|
}
|
|
|
|
int button_get(void)
|
|
{
|
|
int porta = PADR;
|
|
int portc = PCDR;
|
|
int btn = 0;
|
|
|
|
/* buttons are active low */
|
|
if ( !(portc & 1) )
|
|
btn |= BUTTON_LEFT;
|
|
if ( !(portc & 2) )
|
|
btn |= BUTTON_MENU;
|
|
if ( !(portc & 4) )
|
|
btn |= BUTTON_RIGHT;
|
|
if ( !(portc & 8) )
|
|
btn |= BUTTON_PLAY | BUTTON_UP;
|
|
if ( !(porta & 0x20) )
|
|
btn |= BUTTON_ON;
|
|
if ( !(porta & 0x800) )
|
|
btn |= BUTTON_STOP | BUTTON_DOWN;
|
|
|
|
return btn;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* -----------------------------------------------------------------
|
|
* local variables:
|
|
* eval: (load-file "../rockbox-mode.el")
|
|
* end:
|
|
*/
|