rockbox/uisimulator/sdl
Antoine Cellerier ebfb4f3ab2 Bind F8 key to "on" button (usefull if you don't have a numpad)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10287 a1c6a512-1295-4272-9138-f99709370657
2006-07-22 23:10:51 +00:00
..
button.c Bind F8 key to "on" button (usefull if you don't have a numpad) 2006-07-22 23:10:51 +00:00
kernel.c Patch 5107 from Steve Bavin, enable locking on sdl sim, now mutexes actually MUT EX on the SDL sim 2006-04-12 15:38:56 +00:00
lcd-bitmap.c Adjustments for simulating a backlight-modded Ondio. 2006-06-03 12:09:12 +00:00
lcd-bitmap.h code policed // comments 2006-03-19 06:59:36 +00:00
lcd-charcell.c Fix red playersim build on linux, and make it a bit less hackish. 2006-05-23 10:00:11 +00:00
lcd-charcell.h Implemented screendump for the player sim. 2006-05-23 07:48:43 +00:00
lcd-remote.c Fix yellow H1x0 simulator builds. 2006-02-26 13:58:06 +00:00
lcd-remote.h code policed // comments 2006-03-19 06:59:36 +00:00
lcd-sdl.c Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
lcd-sdl.h code policed // comments 2006-03-19 06:59:36 +00:00
Makefile Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Use correct types, which kills some AMD64 sim warnings. 2006-03-22 16:04:01 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
thread-sdl.c Correct mutex locking order in runthread. Doesn't seem to fix anything though. 2006-02-12 12:47:20 +00:00
thread-sdl.h code policed // comments 2006-03-19 06:59:36 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp first gigabeat commit 2006-02-24 15:42:52 +00:00
UI-gmini120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipod4g.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodcolor.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodmini.bmp UI pictures for iPod mini 1G and 2G simulators. 2006-04-02 19:07:27 +00:00
UI-ipodmini2g.bmp UI pictures for iPod mini 1G and 2G simulators. 2006-04-02 19:07:27 +00:00
UI-ipodnano.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodvideo.bmp Add iPod Video sim background contributed by aaronfg. 2006-02-23 21:50:34 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c code policed // comments 2006-03-19 06:59:36 +00:00
uisdl.h Adjustments for simulating a backlight-modded Ondio. 2006-06-03 12:09:12 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui