e743c45d98
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1115 a1c6a512-1295-4272-9138-f99709370657
113 lines
2.8 KiB
C
113 lines
2.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Björn Stenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdio.h>
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#include <stdbool.h>
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#include "lcd.h"
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#include "menu.h"
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#include "sound_menu.h"
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#include "mpeg.h"
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#include "button.h"
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#include "kernel.h"
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#include "sprintf.h"
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#include "settings.h"
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typedef void (*settingfunc)(int);
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enum { Volume, Bass, Treble, numsettings };
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static const char* names[] = { "Volume", "Bass", "Treble" };
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static settingfunc funcs[] = { mpeg_volume, mpeg_bass, mpeg_treble };
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static void soundsetting(int setting, int *value)
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{
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char buf[32];
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bool done = false;
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lcd_clear_display();
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snprintf(buf,sizeof buf,"[%s]",names[setting]);
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lcd_puts(0,0,buf);
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while ( !done ) {
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snprintf(buf,sizeof buf,"%d %% ", *value);
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lcd_puts(0,1,buf);
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lcd_update();
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switch ( button_get(true) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_UP:
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#else
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case BUTTON_RIGHT:
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#endif
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*value += 2;
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if ( *value >= 100 )
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*value = 100;
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(funcs[setting])(*value);
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_DOWN:
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#else
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case BUTTON_LEFT:
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#endif
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*value -= 2;
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if ( *value <= 0 )
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*value = 0;
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(funcs[setting])(*value);
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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#else
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case BUTTON_STOP:
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case BUTTON_MENU:
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#endif
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done = true;
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break;
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}
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}
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}
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static void volume(void)
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{
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soundsetting(Volume, &global_settings.volume);
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}
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static void bass(void)
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{
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soundsetting(Bass, &global_settings.bass);
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};
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static void treble(void)
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{
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soundsetting(Treble, &global_settings.treble);
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}
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void sound_menu(void)
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{
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int m;
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struct menu_items items[] = {
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{ Volume, "Volume", volume },
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{ Bass, "Bass", bass },
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{ Treble, "Treble", treble }
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};
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m=menu_init( items, sizeof items / sizeof(struct menu_items) );
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menu_run(m);
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menu_exit(m);
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}
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