rockbox/apps/plugins/clock/clock_draw.c

103 lines
3.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: jackpot.c 14034 2007-07-28 05:42:55Z kevin $
*
* Copyright (C) 2007 Copyright Kévin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "clock.h"
#include "clock_draw.h"
#include "clock_draw_digital.h"
#include "clock_draw_analog.h"
#include "clock_draw_binary.h"
#include "clock_settings.h"
void black_background(struct screen* display){
#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
if(display->depth>1){
display->set_background(LCD_BLACK);
display->clear_display();
}else
#endif
{
display->clear_display();
display->fillrect(0,0,display->width,display->height);
}
}
void white_background(struct screen* display){
#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
if(display->depth>1){
#if defined(HAVE_LCD_COLOR)
if(display->is_color)/* restore to the bitmap's background */
display->set_background(LCD_RGBPACK(180,200,230));
else
#endif
display->set_background(LCD_WHITE);
}
#endif
display->clear_display();
}
bool skin_require_black_background(int mode, int skin){
return((mode==BINARY && skin==2) || (mode==DIGITAL && skin==1 ));
}
void skin_set_background(struct screen* display, int mode, int skin){
if(skin_require_black_background(mode, skin) )
black_background(display);
else
white_background(display);
}
void skin_restore_background(struct screen* display, int mode, int skin){
if(skin_require_black_background(mode, skin) )
white_background(display);
}
void clock_draw_set_colors(void){
int i;
FOR_NB_SCREENS(i)
skin_set_background(rb->screens[i],
clock_settings.mode,
clock_settings.skin[clock_settings.mode]);
}
void clock_draw_restore_colors(void){
int i;
FOR_NB_SCREENS(i){
skin_restore_background(rb->screens[i],
clock_settings.mode,
clock_settings.skin[clock_settings.mode]);
rb->screens[i]->update();
}
}
void clock_draw(struct screen* display, struct time* time,
struct counter* counter){
if(!clock_settings.general.show_counter)
counter=0;
int skin=clock_settings.skin[clock_settings.mode];
skin_set_background(display, clock_settings.mode, skin);
if(clock_settings.mode == ANALOG)
analog_clock_draw(display, time, &clock_settings, counter, skin);
else if(clock_settings.mode == DIGITAL)
digital_clock_draw(display, time, &clock_settings, counter, skin);
else if(clock_settings.mode == BINARY)
binary_clock_draw(display, time, skin);
display->update();
}