faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
32 lines
1 KiB
TeX
32 lines
1 KiB
TeX
\subsection{MazezaM}
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\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
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The goal of this puzzle game is to escape a dungeon consisting of ten
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``mazezams''.
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These are rooms containing rows of blocks which can be shifted left or
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right.
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You can move the rows only by pushing them and if you move the rows
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carelessly, you will get stuck.
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You can have another go by selecting ``retry level'' from the menu,
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but this will cost you a life.
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You start the game with three lives.
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Luckily, there are checkpoints at levels four and eight.
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\begin{btnmap}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd, \ButtonLeft, \ButtonRight}
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp, \PluginDown, \PluginLeft, \PluginRight}
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&
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\opt{HAVEREMOTEKEYMAP}{
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\PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight
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&}
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Move Character
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\\
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
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&
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\opt{HAVEREMOTEKEYMAP}{\PluginRCCancel
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&}
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Menu
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\\
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\end{btnmap}
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