7d1a47cf13
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
219 lines
8.6 KiB
ArmAsm
219 lines
8.6 KiB
ArmAsm
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004-2005 by Jens Arnold
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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.section .icode,"ax",@progbits
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.align 2
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.global _memcpy
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.global ___memcpy_fwd_entry
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.type _memcpy,@function
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/* Copies <length> bytes of data in memory from <source> to <dest>
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* This version is optimized for speed
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*
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* arguments:
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* r4 - destination address
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* r5 - source address
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* r6 - length
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*
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* return value:
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* r0 - destination address (like ANSI version)
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*
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* register usage:
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* r0 - data / scratch
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* r1 - 2nd data / scratch
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* r2 - scratch
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* r3 - first long bound / adjusted end address (only if >= 11 bytes)
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* r4 - current dest address
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* r5 - current source address
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* r6 - source end address
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* r7 - stored dest start address
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*
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* The instruction order is devised in a way to utilize the pipelining
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* of the SH1 to the max. The routine also tries to utilize fast page mode.
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*/
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_memcpy:
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mov r4,r7 /* store dest for returning */
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___memcpy_fwd_entry:
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add #-8,r4 /* offset for early increment (max. 2 longs) */
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mov #11,r0
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cmp/hs r0,r6 /* at least 11 bytes to copy? (ensures 2 aligned longs) */
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add r5,r6 /* r6 = source_end */
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bf .start_b2 /* no: jump directly to byte loop */
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mov #3,r0
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neg r5,r3
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and r0,r3 /* r3 = (4 - align_offset) % 4 */
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tst r3,r3 /* already aligned? */
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bt .end_b1 /* yes: skip leading byte loop */
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add r5,r3 /* r3 = first source long bound */
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/* leading byte loop: copies 0..3 bytes */
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.loop_b1:
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mov.b @r5+,r0 /* load byte & increment source addr */
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add #1,r4 /* increment dest addr */
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mov.b r0,@(7,r4) /* store byte */
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cmp/hi r5,r3 /* runs r5 up to first long bound */
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bt .loop_b1
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/* now r5 is always at a long boundary */
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/* -> memory reading is done in longs for all dest alignments */
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/* selector for main copy loop */
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.end_b1:
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mov #3,r1
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and r4,r1 /* r1 = dest alignment offset */
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mova .jmptab,r0
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mov.b @(r0,r1),r1 /* select appropriate main loop */
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add r0,r1
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mov r6,r3 /* move end address to r3 */
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jmp @r1 /* and jump to it */
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add #-7,r3 /* adjust end addr for main loops doing 2 longs/pass */
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/** main loops, copying 2 longs per pass to profit from fast page mode **/
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/* long aligned destination (fastest) */
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.align 2
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.loop_do0:
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mov.l @r5+,r1 /* load first long & increment source addr */
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add #16,r4 /* increment dest addr & account for decrementing stores */
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mov.l @r5+,r0 /* load second long & increment source addr */
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cmp/hi r5,r3 /* runs r5 up to last or second last long bound */
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mov.l r0,@-r4 /* store second long */
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mov.l r1,@-r4 /* store first long; NOT ALIGNED - no speed loss here! */
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bt .loop_do0
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add #4,r3 /* readjust end address */
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cmp/hi r5,r3 /* one long left? */
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bf .start_b2 /* no, jump to trailing byte loop */
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mov.l @r5+,r0 /* load last long & increment source addr */
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add #4,r4 /* increment dest addr */
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bra .start_b2 /* jump to trailing byte loop */
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mov.l r0,@(4,r4) /* store last long */
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/* word aligned destination (long + 2) */
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.align 2
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.loop_do2:
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mov.l @r5+,r1 /* load first long & increment source addr */
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add #16,r4 /* increment dest addr */
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mov.l @r5+,r0 /* load second long & increment source addr */
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cmp/hi r5,r3 /* runs r5 up to last or second last long bound */
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mov.w r0,@-r4 /* store low word of second long */
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xtrct r1,r0 /* extract low word of first long & high word of second long */
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mov.l r0,@-r4 /* and store as long */
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swap.w r1,r0 /* get high word of first long */
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mov.w r0,@-r4 /* and store it */
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bt .loop_do2
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add #4,r3 /* readjust end address */
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cmp/hi r5,r3 /* one long left? */
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bf .start_b2 /* no, jump to trailing byte loop */
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mov.l @r5+,r0 /* load last long & increment source addr */
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add #4,r4 /* increment dest addr */
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mov.w r0,@(6,r4) /* store low word */
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shlr16 r0 /* get high word */
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bra .start_b2 /* jump to trailing byte loop */
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mov.w r0,@(4,r4) /* and store it */
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/* jumptable for loop selector */
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.align 2
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.jmptab:
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.byte .loop_do0 - .jmptab /* placed in the middle because the SH1 */
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.byte .loop_do1 - .jmptab /* loads bytes sign-extended. Otherwise */
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.byte .loop_do2 - .jmptab /* the last loop would be out of reach */
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.byte .loop_do3 - .jmptab /* of the offset range. */
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/* byte aligned destination (long + 1) */
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.align 2
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.loop_do1:
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mov.l @r5+,r1 /* load first long & increment source addr */
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add #16,r4 /* increment dest addr */
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mov.l @r5+,r0 /* load second long & increment source addr */
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cmp/hi r5,r3 /* runs r5 up to last or second last long bound */
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mov.b r0,@-r4 /* store low byte of second long */
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shlr8 r0 /* get upper 3 bytes */
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mov r1,r2 /* copy first long */
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shll16 r2 /* move low byte of first long all the way up, .. */
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shll8 r2
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or r2,r0 /* ..combine with the 3 bytes of second long.. */
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mov.l r0,@-r4 /* ..and store as long */
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shlr8 r1 /* get middle 2 bytes */
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mov.w r1,@-r4 /* store as word */
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shlr16 r1 /* get upper byte */
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mov.b r1,@-r4 /* and store */
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bt .loop_do1
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add #4,r3 /* readjust end address */
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.last_do13:
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cmp/hi r5,r3 /* one long left? */
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bf .start_b2 /* no, jump to trailing byte loop */
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mov.l @r5+,r0 /* load last long & increment source addr */
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add #12,r4 /* increment dest addr */
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mov.b r0,@-r4 /* store low byte */
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shlr8 r0 /* get middle 2 bytes */
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mov.w r0,@-r4 /* store as word */
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shlr16 r0 /* get upper byte */
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mov.b r0,@-r4 /* and store */
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bra .start_b2 /* jump to trailing byte loop */
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add #-4,r4 /* readjust destination */
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/* byte aligned destination (long + 3) */
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.align 2
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.loop_do3:
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mov.l @r5+,r1 /* load first long & increment source addr */
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add #16,r4 /* increment dest addr */
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mov.l @r5+,r0 /* load second long & increment source addr */
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mov r1,r2 /* copy first long */
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mov.b r0,@-r4 /* store low byte of second long */
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shlr8 r0 /* get middle 2 bytes */
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mov.w r0,@-r4 /* store as word */
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shlr16 r0 /* get upper byte */
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shll8 r2 /* move lower 3 bytes of first long one up.. */
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or r2,r0 /* ..combine with the 1 byte of second long.. */
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mov.l r0,@-r4 /* ..and store as long */
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shlr16 r1 /* get upper byte of first long.. */
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shlr8 r1
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cmp/hi r5,r3 /* runs r5 up to last or second last long bound */
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mov.b r1,@-r4 /* ..and store */
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bt .loop_do3
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bra .last_do13 /* handle last longword: reuse routine for (long + 1) */
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add #4,r3 /* readjust end address */
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/* trailing byte loop: copies 0..3 bytes (or all for < 11 in total) */
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.align 2
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.loop_b2:
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mov.b @r5+,r0 /* load byte & increment source addr */
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add #1,r4 /* increment dest addr */
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mov.b r0,@(7,r4) /* store byte */
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.start_b2:
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cmp/hi r5,r6 /* runs r5 up to end address */
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bt .loop_b2
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rts
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mov r7,r0 /* return dest start address */
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.end:
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.size _memcpy,.end-_memcpy
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