767c0ec589
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14373 a1c6a512-1295-4272-9138-f99709370657
1049 lines
29 KiB
C
1049 lines
29 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Eli Sherer
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*
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* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "highscore.h"
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#include "playergfx.h"
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#include "helper.h"
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PLUGIN_HEADER
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
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#define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DOWN BUTTON_PLAY
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#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
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#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
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#define SCROLL_WHEEL
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_MODE
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#define ROCKBLOX_RESTART BUTTON_ON
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#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_ON
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#define ROCKBLOX_RESTART BUTTON_F1
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_ON
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#define ROCKBLOX_RESTART BUTTON_F1
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define ROCKBLOX_OFF BUTTON_STOP
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
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#define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
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#define ROCKBLOX_DOWN BUTTON_MENU
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP_PRE BUTTON_ON
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#define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP_PRE BUTTON_MENU
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#define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_REC
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#define ROCKBLOX_RESTART BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_DOWN
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_REW
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#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_FF
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#define ROCKBLOX_RESTART BUTTON_PLAY
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_A
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define ROCKBLOX_OFF BUTTON_PLAY
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#define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
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#define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_MODE
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#define ROCKBLOX_RESTART BUTTON_EQ
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#endif
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#define BLOCKS_NUM 7
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#define EMPTY_BLOCK 7
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#define BOARD_WIDTH 10
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#ifdef HAVE_LCD_BITMAP
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#define BOARD_HEIGHT 20
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#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
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#define BLOCK_WIDTH 12
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#define BLOCK_HEIGHT 12
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#define BOARD_X 86
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#define BOARD_Y 0
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#define PREVIEW_X 12
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#define PREVIEW_Y 11
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#define LABEL_X 242
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#define SCORE_Y 25
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#define LEVEL_Y 70
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#define LINES_Y 105
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
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#define BLOCK_WIDTH 15
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#define BLOCK_HEIGHT 15
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#define BOARD_X 7
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#define BOARD_Y 1
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#define PREVIEW_X 171
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#define PREVIEW_Y 241
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#define LABEL_X 172
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#define SCORE_Y 29
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#define LEVEL_Y 71
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#define LINES_Y 109
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#define HIGH_LABEL_X 172
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#define HIGH_SCORE_Y 163
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#define HIGH_LEVEL_Y 172
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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#define BLOCK_WIDTH 8
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#define BLOCK_HEIGHT 8
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#define BOARD_X 27
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#define BOARD_Y 5
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#define PREVIEW_X 158
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#define PREVIEW_Y 130
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#define LABEL_X 147
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#define SCORE_Y 20
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#define LEVEL_Y 65
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#define LINES_Y 100
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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#define BLOCK_WIDTH 6
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#define BLOCK_HEIGHT 6
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#define BOARD_X 25
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#define BOARD_Y 1
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#define PREVIEW_X 126
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#define PREVIEW_Y 102
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#define LABEL_X 112
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#define SCORE_Y 17
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#define LEVEL_Y 49
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#define LINES_Y 81
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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#define BLOCK_WIDTH 10
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#define BLOCK_HEIGHT 10
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#define BOARD_X 6
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#define BOARD_Y 10
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#define PREVIEW_X 124
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#define PREVIEW_Y 167
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#define LABEL_X 117
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#define SCORE_Y 24
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#define LEVEL_Y 65
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#define LINES_Y 103
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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#define BLOCK_WIDTH 6
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#define BLOCK_HEIGHT 6
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#define BOARD_X 22
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#define BOARD_Y 3
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#define PREVIEW_X 114
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#define PREVIEW_Y 100
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#define LABEL_X 101
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#define SCORE_Y 17
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#define LEVEL_Y 49
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#define LINES_Y 82
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
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#define BLOCK_WIDTH 6
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#define BLOCK_HEIGHT 6
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#define BOARD_X 4
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#define BOARD_Y 3
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#define PREVIEW_X 84
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#define PREVIEW_Y 100
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#define LABEL_X 71
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#define SCORE_Y 17
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#define LEVEL_Y 49
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#define LINES_Y 82
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
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#define BLOCK_WIDTH 3
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#define BLOCK_HEIGHT 3
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#define BOARD_X 9
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#define BOARD_Y 3
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#define PREVIEW_X 53
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#define PREVIEW_Y 5
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#define LABEL_X 70
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#define SCORE_Y 32
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#define LEVEL_Y 13
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#define LINES_Y 51
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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#define BLOCK_WIDTH 4
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#define BLOCK_HEIGHT 3
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#define BOARD_X 9
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#define BOARD_Y 3
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#define PREVIEW_X 59
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#define PREVIEW_Y 5
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#define LABEL_X 59
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#define SCORE_Y 32
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#define LEVEL_Y 13
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#define LEVEL_X 78
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#define LINES_Y 51
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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#define BLOCK_WIDTH 5
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#define BLOCK_HEIGHT 5
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#define BOARD_X 14
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#define BOARD_Y 0
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#define PREVIEW_X 98
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#define PREVIEW_Y 88
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#define LABEL_X 80
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#define SCORE_Y 15
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#define LEVEL_Y 45
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#define LINES_Y 74
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#endif
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#ifndef LEVEL_X
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#define LEVEL_X LABEL_X
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#endif
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#ifndef LINES_X
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#define LINES_X LABEL_X
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#endif
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#define MYLCD(fn) rb->lcd_ ## fn
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extern const fb_data rockblox_background[];
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#else /* HAVE_LCD_CHARCELLS */
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#define BOARD_HEIGHT 14
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#define BLOCK_WIDTH 1
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#define BLOCK_HEIGHT 1
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#define BOARD_X 5
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#define BOARD_Y 0
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#define PREVIEW_X 15
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#define PREVIEW_Y 1
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#define MYLCD(fn) pgfx_ ## fn
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#endif
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/* <<Explanation on Rockblox shapes>>
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%%
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%% - O has 1 orientation
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%% %
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%% %% - Z has 2 orientations
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%
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%% %
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%% %% - S has 2 orientations
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%
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%
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%
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% %%%% - I has 2 orientations
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%
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% %%
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% % % %%% - L has 4 orientations
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%% %%% % %
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% %%s
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% % % %%% - J has 4 orientations
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%% %%% % %
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% % %%%
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%% % %% % - T has 4 orientations
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% %%% %
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*/
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/* must have variable */
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static struct plugin_api *rb;
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static bool gameover = false;
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/* c=current f=figure o=orientation n=next */
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static int lines = 0, level = 0, score = 0, cx, cy, cf, co, nf;
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static short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
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#ifdef SCROLL_WHEEL
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int wheel_events = 0, last_wheel_event = 0;
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bool wheel_enabled = false;
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#endif
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static const short scoring[4] = { /* scoring for each number of lines */
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#if BOARD_HEIGHT == 20
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40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
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#elif BOARD_HEIGHT == 14 /* Player special values */
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60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
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#endif
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};
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struct figure
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{
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#if LCD_DEPTH >= 2
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unsigned short color[3]; /* color of figure (light,middle,shadow) */
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#endif
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unsigned short max_or; /* max orientations */
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signed short shapeX[4], shapeY[4]; /* implementation of figures */
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}
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/* array of figures */
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figures[BLOCKS_NUM] = {
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/* O */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
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LCD_RGBPACK(0,153,153)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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1,
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{-1, 0, -1, 0},
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{0, 0, 1, 1}
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},
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/* I */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
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LCD_RGBPACK (153, 0, 0)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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2,
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{-2, -1, 0, 1},
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{0, 0, 0, 0}
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},
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/* 'Z' */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
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LCD_RGBPACK (0, 153, 0)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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2,
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{0, 1, -1, 0},
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{0, 0, 1, 1}
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},
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/* 'S' */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
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LCD_RGBPACK (0, 0, 153)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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2,
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{-1, 0, 0, 1},
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{0, 0, 1, 1}
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},
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/* 'L' */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
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LCD_RGBPACK (153, 153, 0)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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4,
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{-1, 0, 1, 1},
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{0, 0, 0, 1}
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},
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/* 'J' */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
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LCD_RGBPACK (153, 0, 153)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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4,
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{-1, 0, 1, -1},
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{0, 0, 0, 1}
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},
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/* 'T' */
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{
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#if LCD_DEPTH >= 16
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{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
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LCD_RGBPACK (85, 85, 85)},
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#elif LCD_DEPTH == 2
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{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
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#endif
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4,
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{-1, 0, 1, 0},
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{0, 0, 0, 1}
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}
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};
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/* Rockbox File System only supports full filenames inc dir */
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#define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
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#define MAX_HIGH_SCORES 5
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/* Default High Scores... */
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struct highscore Highest[MAX_HIGH_SCORES];
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/* get random number from (0) to (range-1) */
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static int t_rand (int range)
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{
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return rb->rand () % range;
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}
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/* init the board array to have no blocks */
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static void init_board (void)
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{
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int i, j;
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for (i = 0; i < BOARD_WIDTH; i++)
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for (j = 0; j < BOARD_HEIGHT; j++)
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board[j][i] = EMPTY_BLOCK;
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}
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/* show the score, level and lines */
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static void show_details (void)
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{
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char str[25]; /* for strings */
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#ifdef HAVE_LCD_BITMAP
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#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
rb->lcd_set_background (LCD_WHITE);
|
|
#endif
|
|
rb->snprintf (str, sizeof (str), "%d", score);
|
|
rb->lcd_putsxy (LABEL_X, SCORE_Y, str);
|
|
rb->snprintf (str, sizeof (str), "%d", level);
|
|
rb->lcd_putsxy (LEVEL_X, LEVEL_Y, str);
|
|
rb->snprintf (str, sizeof (str), "%d", lines);
|
|
rb->lcd_putsxy (LINES_X, LINES_Y, str);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
rb->snprintf (str, sizeof (str), "L%d/%d", level, lines);
|
|
rb->lcd_puts (5, 0, str);
|
|
rb->snprintf (str, sizeof (str), "S%d", score);
|
|
rb->lcd_puts (5, 1, str);
|
|
#endif
|
|
}
|
|
|
|
static void init_rockblox (void)
|
|
{
|
|
#ifdef HIGH_SCORE_Y
|
|
int i;
|
|
char str[25]; /* for strings */
|
|
#endif
|
|
highscore_update(score, level, Highest, MAX_HIGH_SCORES);
|
|
|
|
level = 1;
|
|
lines = 0;
|
|
score = 0;
|
|
gameover = false;
|
|
nf = t_rand (BLOCKS_NUM);
|
|
init_board ();
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_display (0, 0);
|
|
pgfx_display_block (3, 0, 3, 1);
|
|
pgfx_display_block (4, 0, 3, 0);
|
|
pgfx_clear_display();
|
|
pgfx_fillrect (3, 0, 2, 14);
|
|
pgfx_fillrect (15, 7, 2, 7);
|
|
pgfx_update();
|
|
#endif
|
|
show_details ();
|
|
#ifdef HIGH_SCORE_Y
|
|
for (i = MAX_HIGH_SCORES-1; i>=0; i--)
|
|
{
|
|
rb->snprintf (str, sizeof (str), "%06d L%1d", Highest[i].score, Highest[i].level);
|
|
rb->lcd_putsxy (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * ((MAX_HIGH_SCORES-1) - i)), str);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static inline int level_speed(int level)
|
|
{
|
|
#if BOARD_HEIGHT == 20
|
|
return (5*HZ) / (level + 9);
|
|
#elif BOARD_HEIGHT == 14
|
|
return (7*HZ) / (level + 9);
|
|
#endif
|
|
}
|
|
|
|
static int getRelativeX (int figure, int square, int orientation)
|
|
{
|
|
switch (orientation) {
|
|
case 0:
|
|
return figures[figure].shapeX[square];
|
|
case 1:
|
|
return figures[figure].shapeY[square];
|
|
case 2:
|
|
return -figures[figure].shapeX[square];
|
|
case 3:
|
|
return -figures[figure].shapeY[square];
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int getRelativeY (int figure, int square, int orientation)
|
|
{
|
|
switch (orientation) {
|
|
case 0:
|
|
return figures[figure].shapeY[square];
|
|
case 1:
|
|
return -figures[figure].shapeX[square];
|
|
case 2:
|
|
return -figures[figure].shapeY[square];
|
|
case 3:
|
|
return figures[figure].shapeX[square];
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* redraw the while board on the screen */
|
|
static void refresh_board (void)
|
|
{
|
|
int i, j, x, y, block;
|
|
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#elif LCD_DEPTH == 1
|
|
MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
|
|
#endif
|
|
|
|
MYLCD(fillrect) (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
|
|
BOARD_HEIGHT * BLOCK_HEIGHT);
|
|
|
|
#if LCD_DEPTH == 1
|
|
MYLCD(set_drawmode) (DRMODE_SOLID);
|
|
#endif
|
|
|
|
for (i = 0; i < BOARD_WIDTH; i++)
|
|
for (j = 0; j < BOARD_HEIGHT; j++) {
|
|
block = board[j][i];
|
|
if (block != EMPTY_BLOCK) {
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
/* middle drawing */
|
|
rb->lcd_set_foreground (figures[block].color[1]);
|
|
#endif
|
|
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_Y + j * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* light drawing */
|
|
rb->lcd_set_foreground (figures[block].color[0]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_Y + j * BLOCK_HEIGHT,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
|
|
BOARD_Y + j * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* shadow drawing */
|
|
rb->lcd_set_foreground (figures[block].color[2]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + j * BLOCK_HEIGHT + 1,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
|
|
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
x = getRelativeX (cf, i, co) + cx;
|
|
y = getRelativeY (cf, i, co) + cy;
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[cf].color[1]); /* middle drawing */
|
|
#endif
|
|
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
|
|
BOARD_Y + y * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[cf].color[0]); /* light drawing */
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
|
|
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
|
|
BOARD_Y + y * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[cf].color[2]); /* shadow drawing */
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + y * BLOCK_HEIGHT + 1,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
|
|
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
|
|
#endif
|
|
}
|
|
MYLCD(update) ();
|
|
}
|
|
|
|
static bool canMoveTo (int x, int y, int newOrientation)
|
|
{
|
|
int i, rx, ry;
|
|
for (i = 0; i < 4; i++) {
|
|
ry = getRelativeY (cf, i, newOrientation) + y;
|
|
rx = getRelativeX (cf, i, newOrientation) + x;
|
|
if ((rx < 0 || rx >= BOARD_WIDTH) ||
|
|
(ry < 0 || ry >= BOARD_HEIGHT) || (board[ry][rx] != EMPTY_BLOCK))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* draws the preview of next block in the preview window */
|
|
static void draw_next_block (void)
|
|
{
|
|
int i, rx, ry;
|
|
/* clear preview window first */
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#elif LCD_DEPTH == 1
|
|
MYLCD(set_drawmode) (DRMODE_SOLID | DRMODE_INVERSEVID);
|
|
#endif
|
|
|
|
/* 4x4 */
|
|
MYLCD(fillrect) (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
|
|
|
|
#if LCD_DEPTH == 1
|
|
MYLCD(set_drawmode) (DRMODE_SOLID);
|
|
#endif
|
|
|
|
/* draw the lightgray rectangles */
|
|
#if LCD_DEPTH >= 16
|
|
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground (LCD_DARKGRAY);
|
|
#endif
|
|
|
|
#if LCD_DEPTH >= 2
|
|
for (rx = 0; rx < 4; rx++)
|
|
for (ry = 0; ry < 4; ry++)
|
|
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
|
|
BLOCK_HEIGHT);
|
|
#endif
|
|
|
|
/* draw the figure */
|
|
for (i = 0; i < 4; i++) {
|
|
rx = getRelativeX (nf, i, 0) + 2;
|
|
ry = getRelativeY (nf, i, 0) + 2;
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[nf].color[1]); /* middle drawing */
|
|
#endif
|
|
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[nf].color[0]); /* light drawing */
|
|
#endif
|
|
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[nf].color[2]); /* shadow drawing */
|
|
#endif
|
|
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
|
|
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
/* move the block to a relative location */
|
|
static void move_block (int x, int y, int o)
|
|
{
|
|
if (canMoveTo (cx + x, cy + y, o)) {
|
|
cy += y;
|
|
cx += x;
|
|
co = o;
|
|
}
|
|
}
|
|
|
|
/* try to add a new block to play with (return true if gameover) */
|
|
static void new_block (void)
|
|
{
|
|
cy = 1;
|
|
cx = 5;
|
|
cf = nf;
|
|
co = 0; /* start at the same orientation all time */
|
|
nf = t_rand (BLOCKS_NUM);
|
|
gameover = !canMoveTo (cx, cy, co);
|
|
|
|
draw_next_block ();
|
|
}
|
|
|
|
|
|
/* check for filled lines and do what necessary */
|
|
static int check_lines (void)
|
|
{
|
|
int i, j, y;
|
|
int rockblox = 0;
|
|
|
|
for (j = 0; j < BOARD_HEIGHT; j++) {
|
|
for (i = 0; ((i < BOARD_WIDTH) && (board[j][i] != EMPTY_BLOCK)); i++);
|
|
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
|
|
rockblox++;
|
|
for (y = j; y > 0; y--)
|
|
for (i = 0; i < BOARD_WIDTH; i++)
|
|
board[y][i] = board[y - 1][i]; /* fall line */
|
|
}
|
|
}
|
|
|
|
return rockblox;
|
|
}
|
|
|
|
/* moves down the figure and returns true if gameover */
|
|
static void move_down (void)
|
|
{
|
|
int l, i, rx, ry;
|
|
|
|
if (!canMoveTo (cx, cy + 1, co)) {
|
|
/* save figure to board */
|
|
for (i = 0; i < 4; i++) {
|
|
rx = getRelativeX (cf, i, co) + cx;
|
|
ry = getRelativeY (cf, i, co) + cy;
|
|
board[ry][rx] = cf;
|
|
}
|
|
/* check if formed some lines */
|
|
l = check_lines ();
|
|
if (l) {
|
|
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
|
|
score += scoring[l - 1] * level;
|
|
lines += l;
|
|
level = (int) lines / 10 + 1;
|
|
}
|
|
|
|
/* show details */
|
|
show_details ();
|
|
|
|
/* generate a new figure */
|
|
new_block ();
|
|
} else
|
|
move_block (0, 1, co);
|
|
}
|
|
|
|
static int rockblox_loop (void)
|
|
{
|
|
int button;
|
|
int lastbutton = BUTTON_NONE;
|
|
long next_down_tick = *rb->current_tick + level_speed(level);
|
|
|
|
new_block ();
|
|
|
|
while (1) {
|
|
#ifdef HAS_BUTTON_HOLD
|
|
if (rb->button_hold ()) {
|
|
/* Turn on backlight timeout (revert to settings) */
|
|
backlight_use_settings(rb); /* backlight control in lib/helper.c */
|
|
rb->splash(0, "Paused");
|
|
while (rb->button_hold ())
|
|
rb->sleep(HZ/10);
|
|
|
|
/* Turn off backlight timeout */
|
|
backlight_force_on(rb); /* backlight control in lib/helper.c */
|
|
|
|
/* get rid of the splash text */
|
|
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
show_details ();
|
|
draw_next_block ();
|
|
refresh_board ();
|
|
}
|
|
#endif
|
|
|
|
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
|
|
switch (button) {
|
|
#ifdef ROCKBLOX_RC_OFF
|
|
case ROCKBLOX_RC_OFF:
|
|
#endif
|
|
case ROCKBLOX_OFF:
|
|
return PLUGIN_OK;
|
|
|
|
#if defined(ROCKBLOX_ROTATE)
|
|
case ROCKBLOX_ROTATE:
|
|
#endif
|
|
case ROCKBLOX_ROTATE_RIGHT:
|
|
case ROCKBLOX_ROTATE_RIGHT | BUTTON_REPEAT:
|
|
#ifdef SCROLL_WHEEL
|
|
/* if the wheel is disabled, add an event to the stack. */
|
|
if(wheel_enabled == false)
|
|
wheel_events++;
|
|
|
|
/* if it's enabled, go ahead and rotate.. */
|
|
if(wheel_enabled)
|
|
#endif
|
|
move_block (0, 0, (co + 1) % figures[cf].max_or);
|
|
break;
|
|
|
|
case ROCKBLOX_ROTATE_LEFT:
|
|
case ROCKBLOX_ROTATE_LEFT | BUTTON_REPEAT:
|
|
#ifdef SCROLL_WHEEL
|
|
if(wheel_enabled == false)
|
|
wheel_events++;
|
|
|
|
if(wheel_enabled)
|
|
#endif
|
|
move_block (0, 0,
|
|
(co + figures[cf].max_or -
|
|
1) % figures[cf].max_or);
|
|
break;
|
|
|
|
#ifdef ROCKBLOX_ROTATE_RIGHT2
|
|
case ROCKBLOX_ROTATE_RIGHT2:
|
|
move_block (0, 0, (co + 1) % figures[cf].max_or);
|
|
break;
|
|
#endif
|
|
|
|
case ROCKBLOX_DOWN:
|
|
case ROCKBLOX_DOWN | BUTTON_REPEAT:
|
|
move_block (0, 1, co);
|
|
break;
|
|
|
|
case ROCKBLOX_RIGHT:
|
|
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
|
|
move_block (1, 0, co);
|
|
break;
|
|
|
|
case ROCKBLOX_LEFT:
|
|
case ROCKBLOX_LEFT | BUTTON_REPEAT:
|
|
move_block (-1, 0, co);
|
|
break;
|
|
|
|
case ROCKBLOX_DROP:
|
|
#ifdef ROCKBLOX_DROP_PRE
|
|
if (lastbutton != ROCKBLOX_DROP_PRE)
|
|
break;
|
|
#endif
|
|
while (canMoveTo (cx, cy + 1, co))
|
|
move_block (0, 1, co);
|
|
break;
|
|
#ifdef ROCKBLOX_RESTART
|
|
case ROCKBLOX_RESTART:
|
|
rb->splash (HZ * 1, "Restarting...");
|
|
init_rockblox ();
|
|
new_block ();
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
|
|
#ifdef SCROLL_WHEEL
|
|
/* check if we should enable the scroll wheel, if events
|
|
* begin to stack up... */
|
|
if(wheel_enabled == false)
|
|
{
|
|
/* stopped rotating the wheel, reset the count */
|
|
if(wheel_events == last_wheel_event)
|
|
{
|
|
last_wheel_event = 0;
|
|
wheel_events = 0;
|
|
}
|
|
/* rotated the wheel a while constantly, enable it. */
|
|
else if(wheel_events > 3)
|
|
{
|
|
wheel_enabled = true;
|
|
}
|
|
|
|
/* this evens out the last event and the "current" event.
|
|
* if we get an event next time through button reading, it will
|
|
* remain ahead of last_event. if we don't, they'll end up equaling
|
|
* each other.. thus, the scroll count will be reset. */
|
|
if(wheel_enabled == false && wheel_events > last_wheel_event)
|
|
last_wheel_event++;
|
|
}
|
|
#endif
|
|
|
|
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
|
|
move_down ();
|
|
next_down_tick += level_speed(level);
|
|
if (TIME_AFTER(*rb->current_tick, next_down_tick))
|
|
/* restart time "raster" when we had to wait longer than usual
|
|
* (pause, game restart etc) */
|
|
next_down_tick = *rb->current_tick + level_speed(level);
|
|
}
|
|
|
|
if (gameover) {
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#endif
|
|
rb->splash (HZ * 2, "Game Over");
|
|
init_rockblox ();
|
|
new_block ();
|
|
}
|
|
|
|
refresh_board ();
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
enum plugin_status plugin_start (struct plugin_api *api, void *parameter)
|
|
{
|
|
int ret;
|
|
|
|
(void) parameter;
|
|
rb = api;
|
|
|
|
rb->srand (*rb->current_tick);
|
|
|
|
/* Load HighScore if any */
|
|
highscore_init(rb);
|
|
highscore_load(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_setfont (FONT_SYSFIXED);
|
|
#else
|
|
if (!pgfx_init(rb, 4, 2))
|
|
{
|
|
rb->splash(HZ*2, "Old LCD :(");
|
|
return PLUGIN_OK;
|
|
}
|
|
#endif
|
|
/* Turn off backlight timeout */
|
|
backlight_force_on(rb); /* backlight control in lib/helper.c */
|
|
|
|
init_rockblox ();
|
|
ret = rockblox_loop ();
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_setfont (FONT_UI);
|
|
#else
|
|
pgfx_release();
|
|
#endif
|
|
/* Save user's HighScore */
|
|
highscore_save(HIGH_SCORE,Highest,MAX_HIGH_SCORES);
|
|
/* Restore user's original backlight setting */
|
|
rb->backlight_set_timeout (rb->global_settings->backlight_timeout);
|
|
|
|
return ret;
|
|
}
|