d8cb05e31e
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30132 a1c6a512-1295-4272-9138-f99709370657
507 lines
15 KiB
C
507 lines
15 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Michael Sevakis
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <sys/types.h>
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#include "system.h"
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#include "thread.h"
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#include "voice_thread.h"
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#include "talk.h"
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#include "dsp.h"
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#include "audio.h"
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#include "playback.h"
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#include "pcmbuf.h"
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#include "pcm.h"
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#include "pcm_mixer.h"
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#include "codecs/libspeex/speex/speex.h"
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/* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
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regular and/or timeout messages */
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#define VOICE_LOGQUEUES 0
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#define VOICE_LOGQUEUES_SYS_TIMEOUT 0
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/*#define LOGF_ENABLE*/
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#include "logf.h"
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#if VOICE_LOGQUEUES
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#define LOGFQUEUE logf
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#else
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#define LOGFQUEUE(...)
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#endif
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#if VOICE_LOGQUEUES_SYS_TIMEOUT
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#define LOGFQUEUE_SYS_TIMEOUT logf
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#else
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#define LOGFQUEUE_SYS_TIMEOUT(...)
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#endif
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#ifndef IBSS_ATTR_VOICE_STACK
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#define IBSS_ATTR_VOICE_STACK IBSS_ATTR
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#endif
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/* Minimum priority needs to be a bit elevated since voice has fairly low
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latency */
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#define PRIORITY_VOICE (PRIORITY_PLAYBACK-4)
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#define VOICE_FRAME_SIZE 320 /* Samples / frame */
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#define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
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#define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
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/* Voice thread variables */
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static unsigned int voice_thread_id = 0;
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#ifdef CPU_COLDFIRE
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/* ISR uses any available stack - need a bit more room */
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#define VOICE_STACK_EXTRA 0x400
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#else
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#define VOICE_STACK_EXTRA 0x3c0
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#endif
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static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)]
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IBSS_ATTR_VOICE_STACK;
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static const char voice_thread_name[] = "voice";
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/* Voice thread synchronization objects */
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static struct event_queue voice_queue SHAREDBSS_ATTR;
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static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
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static bool voice_done SHAREDDATA_ATTR = true;
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/* Buffer for decoded samples */
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static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
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#define VOICE_PCM_FRAME_COUNT ((NATIVE_FREQUENCY*VOICE_FRAME_SIZE + \
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VOICE_SAMPLE_RATE) / VOICE_SAMPLE_RATE)
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#define VOICE_PCM_FRAME_SIZE (VOICE_PCM_FRAME_COUNT*4)
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/* Default number of native-frequency PCM frames to queue - adjust as
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necessary per-target */
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#define VOICE_FRAMES 3
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/* Might have lookahead and be skipping samples, so size is needed */
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static size_t voicebuf_sizes[VOICE_FRAMES];
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static uint32_t (* voicebuf)[VOICE_PCM_FRAME_COUNT];
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static unsigned int cur_buf_in, cur_buf_out;
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/* A delay to not bring audio back to normal level too soon */
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#define QUIET_COUNT 3
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enum voice_thread_states
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{
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TSTATE_STOPPED = 0, /* Voice thread is stopped and awaiting commands */
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TSTATE_DECODE, /* Voice is decoding a clip */
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TSTATE_BUFFER_INSERT, /* Voice is sending decoded audio to PCM */
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};
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enum voice_thread_messages
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{
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Q_VOICE_NULL = 0, /* A message for thread sync - no effect on state */
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Q_VOICE_PLAY, /* Play a clip */
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Q_VOICE_STOP, /* Stop current clip */
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};
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/* Structure to store clip data callback info */
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struct voice_info
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{
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pcm_play_callback_type get_more; /* Callback to get more clips */
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unsigned char *start; /* Start of clip */
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size_t size; /* Size of clip */
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};
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/* Private thread data for its current state that must be passed to its
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* internal functions */
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struct voice_thread_data
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{
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volatile int state; /* Thread state (TSTATE_*) */
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struct queue_event ev; /* Last queue event pulled from queue */
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void *st; /* Decoder instance */
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SpeexBits bits; /* Bit cursor */
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struct dsp_config *dsp; /* DSP used for voice output */
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struct voice_info vi; /* Copy of clip data */
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const char *src[2]; /* Current output buffer pointers */
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int lookahead; /* Number of samples to drop at start of clip */
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int count; /* Count of samples remaining to send to PCM */
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int quiet_counter; /* Countdown until audio goes back to normal */
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};
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/* Number of frames in queue */
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static inline int voice_unplayed_frames(void)
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{
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return cur_buf_in - cur_buf_out;
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}
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/* Mixer channel callback */
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static void voice_pcm_callback(unsigned char **start, size_t *size)
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{
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if (voice_unplayed_frames() == 0)
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return; /* Done! */
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unsigned int i = ++cur_buf_out % VOICE_FRAMES;
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*start = (unsigned char *)voicebuf[i];
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*size = voicebuf_sizes[i];
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}
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/* Start playback of voice channel if not already playing */
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static void voice_start_playback(void)
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{
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if (mixer_channel_status(PCM_MIXER_CHAN_VOICE) != CHANNEL_STOPPED)
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return;
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unsigned int i = cur_buf_out % VOICE_FRAMES;
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mixer_channel_play_data(PCM_MIXER_CHAN_VOICE, voice_pcm_callback,
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(unsigned char *)voicebuf[i], voicebuf_sizes[i]);
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}
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/* Stop the voice channel */
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static void voice_stop_playback(void)
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{
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mixer_channel_stop(PCM_MIXER_CHAN_VOICE);
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cur_buf_in = cur_buf_out = 0;
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}
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/* Grab a free PCM frame */
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static uint32_t * voice_buf_get(void)
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{
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if (voice_unplayed_frames() >= VOICE_FRAMES)
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{
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/* Full */
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voice_start_playback();
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return NULL;
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}
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return voicebuf[cur_buf_in % VOICE_FRAMES];
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}
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/* Commit a frame returned by voice_buf_get and set the actual size */
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static void voice_buf_commit(size_t size)
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{
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voicebuf_sizes[cur_buf_in++ % VOICE_FRAMES] = size;
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}
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/* Stop any current clip and start playing a new one */
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void mp3_play_data(const unsigned char* start, int size,
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pcm_play_callback_type get_more)
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{
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if (get_more != NULL && start != NULL && (ssize_t)size > 0)
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{
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struct voice_info voice_clip =
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{
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.get_more = get_more,
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.start = (unsigned char *)start,
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.size = size,
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};
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LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
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queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
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}
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}
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/* Stop current voice clip from playing */
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void mp3_play_stop(void)
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{
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if(!audio_is_thread_ready())
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return;
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LOGFQUEUE("mp3 >| voice Q_VOICE_STOP");
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queue_send(&voice_queue, Q_VOICE_STOP, 0);
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}
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void mp3_play_pause(bool play)
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{
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/* a dummy */
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(void)play;
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}
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/* Tell if voice is still in a playing state */
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bool mp3_is_playing(void)
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{
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return !voice_done;
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}
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/* This function is meant to be used by the buffer request functions to
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ensure the codec is no longer active */
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void voice_stop(void)
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{
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/* Unqueue all future clips */
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talk_force_shutup();
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}
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/* Wait for voice to finish speaking. */
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void voice_wait(void)
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{
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/* NOTE: One problem here is that we can't tell if another thread started a
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* new clip by the time we wait. This should be resolvable if conditions
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* ever require knowing the very clip you requested has finished. */
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while (!voice_done)
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sleep(1);
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}
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/* Initialize voice thread data that must be valid upon starting and the
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* setup the DSP parameters */
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static void voice_data_init(struct voice_thread_data *td)
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{
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td->state = TSTATE_STOPPED;
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td->dsp = (struct dsp_config *)dsp_configure(NULL, DSP_MYDSP,
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CODEC_IDX_VOICE);
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dsp_configure(td->dsp, DSP_RESET, 0);
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dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
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dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
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dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
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mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY);
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td->quiet_counter = 0;
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}
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/* Voice thread message processing */
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static void voice_message(struct voice_thread_data *td)
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{
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while (1)
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{
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switch (td->ev.id)
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{
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case Q_VOICE_PLAY:
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LOGFQUEUE("voice < Q_VOICE_PLAY");
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voice_done = false;
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/* Copy the clip info */
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td->vi = *(struct voice_info *)td->ev.data;
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/* Be sure audio buffer is initialized */
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audio_restore_playback(AUDIO_WANT_VOICE);
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/* We need nothing more from the sending thread - let it run */
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queue_reply(&voice_queue, 1);
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if (td->state == TSTATE_STOPPED)
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{
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/* Boost CPU now */
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trigger_cpu_boost();
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}
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else
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{
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/* Stop any clip still playing */
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voice_stop_playback();
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}
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/* Make audio play more softly and set delay to return to normal
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playback level */
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pcmbuf_soft_mode(true);
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td->quiet_counter = QUIET_COUNT;
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/* Clean-start the decoder */
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td->st = speex_decoder_init(&speex_wb_mode);
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/* Make bit buffer use our own buffer */
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speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
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speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
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td->state = TSTATE_DECODE;
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return;
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case SYS_TIMEOUT:
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if (voice_unplayed_frames())
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{
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/* Waiting for PCM to finish */
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break;
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}
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/* Drop through and stop the first time after clip runs out */
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if (td->quiet_counter-- != QUIET_COUNT)
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{
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if (td->quiet_counter <= 0)
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pcmbuf_soft_mode(false);
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break;
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}
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/* Fall-through */
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case Q_VOICE_STOP:
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LOGFQUEUE("voice < Q_VOICE_STOP");
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td->state = TSTATE_STOPPED;
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voice_done = true;
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cancel_cpu_boost();
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voice_stop_playback();
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break;
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default:
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/* Default messages get a reply and thread continues with no
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* state transition */
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LOGFQUEUE("voice < default");
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if (td->state == TSTATE_STOPPED)
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break; /* Not in (active) playback state */
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queue_reply(&voice_queue, 0);
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return;
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}
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if (td->quiet_counter > 0)
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queue_wait_w_tmo(&voice_queue, &td->ev, HZ/10);
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else
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queue_wait(&voice_queue, &td->ev);
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}
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}
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/* Voice thread entrypoint */
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static void NORETURN_ATTR voice_thread(void)
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{
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struct voice_thread_data td;
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char *dest;
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voice_data_init(&td);
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/* audio thread will only set this once after it finished the final
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* audio hardware init so this little construct is safe - even
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* cross-core. */
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while (!audio_is_thread_ready())
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sleep(0);
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goto message_wait;
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while (1)
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{
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td.state = TSTATE_DECODE;
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if (!queue_empty(&voice_queue))
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{
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message_wait:
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queue_wait(&voice_queue, &td.ev);
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message_process:
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voice_message(&td);
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/* Branch to initial start point or branch back to previous
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* operation if interrupted by a message */
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switch (td.state)
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{
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case TSTATE_DECODE: goto voice_decode;
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case TSTATE_BUFFER_INSERT: goto buffer_insert;
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default: goto message_wait;
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}
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}
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voice_decode:
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/* Decode the data */
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if (speex_decode_int(td.st, &td.bits, voice_output_buf) < 0)
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{
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/* End of stream or error - get next clip */
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td.vi.size = 0;
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if (td.vi.get_more != NULL)
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td.vi.get_more(&td.vi.start, &td.vi.size);
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if (td.vi.start != NULL && (ssize_t)td.vi.size > 0)
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{
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/* Make bit buffer use our own buffer */
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speex_bits_set_bit_buffer(&td.bits, td.vi.start, td.vi.size);
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/* Don't skip any samples when we're stringing clips together */
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td.lookahead = 0;
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/* Paranoid check - be sure never to somehow get stuck in a
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* loop without listening to the queue */
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yield();
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if (!queue_empty(&voice_queue))
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goto message_wait;
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else
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goto voice_decode;
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}
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/* If all clips are done and not playing, force pcm playback. */
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voice_start_playback();
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td.state = TSTATE_STOPPED;
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td.ev.id = SYS_TIMEOUT;
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goto message_process;
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}
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yield();
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/* Output the decoded frame */
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td.count = VOICE_FRAME_SIZE - td.lookahead;
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td.src[0] = (const char *)&voice_output_buf[td.lookahead];
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td.src[1] = NULL;
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td.lookahead -= MIN(VOICE_FRAME_SIZE, td.lookahead);
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if (td.count <= 0)
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continue;
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td.state = TSTATE_BUFFER_INSERT;
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buffer_insert:
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/* Process the PCM samples in the DSP and send out for mixing */
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while (1)
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{
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if (!queue_empty(&voice_queue))
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goto message_wait;
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if ((dest = (char *)voice_buf_get()) != NULL)
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break;
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sleep(0);
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}
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voice_buf_commit(dsp_process(td.dsp, dest, td.src, td.count)
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* sizeof (int32_t));
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} /* end while */
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}
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/* Initialize all synchronization objects create the thread */
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void voice_thread_init(void)
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{
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logf("Starting voice thread");
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queue_init(&voice_queue, false);
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voice_thread_id = create_thread(voice_thread, voice_stack,
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sizeof(voice_stack), CREATE_THREAD_FROZEN,
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voice_thread_name IF_PRIO(, PRIORITY_VOICE) IF_COP(, CPU));
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queue_enable_queue_send(&voice_queue, &voice_queue_sender_list,
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voice_thread_id);
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} /* voice_thread_init */
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/* Unfreeze the voice thread */
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void voice_thread_resume(void)
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{
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logf("Thawing voice thread");
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thread_thaw(voice_thread_id);
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}
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Set the voice thread priority */
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void voice_thread_set_priority(int priority)
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{
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if (priority > PRIORITY_VOICE)
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priority = PRIORITY_VOICE;
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thread_set_priority(voice_thread_id, priority);
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}
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#endif
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/* Initialize voice PCM buffer and return size, allocated from the end */
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size_t voicebuf_init(unsigned char *bufend)
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{
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size_t size = VOICE_FRAMES * VOICE_PCM_FRAME_SIZE;
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cur_buf_out = cur_buf_in = 0;
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voicebuf = (uint32_t (*)[VOICE_PCM_FRAME_COUNT])(bufend - size);
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return size;
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}
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