bbe0d6d633
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30415 a1c6a512-1295-4272-9138-f99709370657
204 lines
6.1 KiB
C
204 lines
6.1 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Pacbox - a Pacman Emulator for Rockbox
|
|
*
|
|
* Based on PIE - Pacman Instructional Emulator
|
|
*
|
|
* Copyright (c) 1997-2003,2004 Alessandro Scotti
|
|
* http://www.ascotti.org/
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef ARCADE_H_
|
|
#define ARCADE_H_
|
|
|
|
#include "plugin.h"
|
|
#include "z80.h"
|
|
#include "hardware.h"
|
|
|
|
extern fb_data palette[256]; /* Color palette in native Rockbox format */
|
|
|
|
/**
|
|
Pacman sprite properties.
|
|
|
|
This information is only needed by applications that want to do their own
|
|
sprite rendering, as the renderVideo() function already draws the sprites.
|
|
|
|
@see PacmanMachine::renderVideo
|
|
*/
|
|
|
|
/** Machine hardware data */
|
|
enum {
|
|
ScreenWidth = 224,
|
|
ScreenHeight = 288,
|
|
ScreenWidthChars = 28,
|
|
ScreenHeightChars = 36,
|
|
CharWidth = 8,
|
|
CharHeight = 8,
|
|
VideoFrequency = 60,
|
|
CpuClock = 3072000,
|
|
SoundClock = 96000, // CPU clock divided by 32
|
|
CpuCyclesPerFrame = CpuClock / VideoFrequency
|
|
};
|
|
|
|
/** Input devices and switches */
|
|
enum InputDevice {
|
|
Joy1_Up = 0,
|
|
Joy1_Left,
|
|
Joy1_Right,
|
|
Joy1_Down,
|
|
Switch_RackAdvance,
|
|
CoinSlot_1,
|
|
CoinSlot_2,
|
|
Switch_AddCredit,
|
|
Joy2_Up,
|
|
Joy2_Left,
|
|
Joy2_Right,
|
|
Joy2_Down,
|
|
Switch_Test,
|
|
Key_OnePlayer,
|
|
Key_TwoPlayers,
|
|
Switch_CocktailMode
|
|
};
|
|
|
|
/** Input device mode */
|
|
enum InputDeviceMode {
|
|
DeviceOn,
|
|
DevicePushed = DeviceOn,
|
|
DeviceOff,
|
|
DeviceReleased = DeviceOff,
|
|
DeviceToggle
|
|
};
|
|
|
|
/** DIP switches */
|
|
enum {
|
|
DipPlay_Free = 0x00, // Coins per play
|
|
DipPlay_OneCoinOneGame = 0x01,
|
|
DipPlay_OneCoinTwoGames = 0x02,
|
|
DipPlay_TwoCoinsOneGame = 0x03,
|
|
DipPlay_Mask = 0x03,
|
|
DipLives_1 = 0x00, // Lives per game
|
|
DipLives_2 = 0x04,
|
|
DipLives_3 = 0x08,
|
|
DipLives_5 = 0x0C,
|
|
DipLives_Mask = 0x0C,
|
|
DipBonus_10000 = 0x00, // Bonus life
|
|
DipBonus_15000 = 0x10,
|
|
DipBonus_20000 = 0x20,
|
|
DipBonus_None = 0x30,
|
|
DipBonus_Mask = 0x30,
|
|
DipDifficulty_Normal = 0x40, // Difficulty
|
|
DipDifficulty_Hard = 0x00,
|
|
DipDifficulty_Mask = 0x40,
|
|
DipGhostNames_Normal = 0x80, // Ghost names
|
|
DipGhostNames_Alternate = 0x00,
|
|
DipGhostNames_Mask = 0x80,
|
|
DipMode_Play = 0x0000, // Play/test mode
|
|
DipMode_Test = 0x0100,
|
|
DipMode_Mask = 0x0100,
|
|
DipCabinet_Upright = 0x0000, // Cabinet upright/cocktail
|
|
DipCabinet_Cocktail = 0x0200,
|
|
DipCabinet_Mask = 0x0200,
|
|
DipRackAdvance_Off = 0x0000, // Automatic level advance
|
|
DipRackAdvance_Auto = 0x0400,
|
|
DipRackAdvance_Mask = 0x0400
|
|
};
|
|
|
|
void init_PacmanMachine(int dip);
|
|
int run(void);
|
|
void reset_PacmanMachine(void);
|
|
void decodeROMs(void);
|
|
void playSound( int16_t * buf, int len );
|
|
|
|
|
|
/**
|
|
Tells the emulator that the status of an input device has changed.
|
|
*/
|
|
void setDeviceMode( enum InputDevice device, enum InputDeviceMode mode );
|
|
|
|
/**
|
|
Returns the value of the DIP switches.
|
|
*/
|
|
unsigned getDipSwitches(void);
|
|
|
|
/**
|
|
Sets the value of the DIP switches that control several game settings
|
|
(see the Dip... constants above).
|
|
|
|
Most of the DIP switches are read at program startup and take effect
|
|
only after a machine reset.
|
|
*/
|
|
void setDipSwitches( unsigned value );
|
|
|
|
/**
|
|
Draws the current video into the specified buffer.
|
|
|
|
The buffer must be at least 224*288 bytes long. Pixels are stored in
|
|
left-to-right/top-to-bottom order starting from the upper left corner.
|
|
There is one byte per pixel, containing an index into the color palette
|
|
returned by getPalette().
|
|
|
|
It's up to the application to display the buffer to the user. The
|
|
code might look like this:
|
|
<BLOCKQUOTE>
|
|
<PRE>
|
|
@@ unsigned char video_buffer[ PacmanMachine::ScreenWidth * PacmanMachine::ScreenHeight ];
|
|
@@ unsigned char * vbuf = video_buffer;
|
|
@@ const unsigned * palette = arcade.getPalette();
|
|
@@
|
|
@@ arcade.renderVideo( vbuf );
|
|
@@
|
|
@@ for( int y=0; y<PacmanMachine::ScreenHeight; y++ ) {
|
|
@@ for( int x=0; x<PacmanMachine::ScreenWidth; x++ ) {
|
|
@@ unsigned color = palette[ *vbuf++ ];
|
|
@@ unsigned char red = color & 0xFF;
|
|
@@ unsigned char green = (color >> 8) & 0xFF;
|
|
@@ unsigned char blue = (color >> 16) & 0xFF;
|
|
@@
|
|
@@ setPixel( x, y, red, green, blue );
|
|
@@ }
|
|
@@ }
|
|
</PRE>
|
|
</BLOCKQUOTE>
|
|
|
|
*/
|
|
bool renderBackground( unsigned char * buffer );
|
|
void renderSprites( unsigned char * buffer );
|
|
|
|
/**
|
|
Enables/disables a common speed hack that allows Pacman to
|
|
move four times faster than the ghosts.
|
|
|
|
@param enabled true to enabled the hack, false to disable
|
|
|
|
@return 0 if successful, otherwise the patch could not be applied
|
|
(probably because the loaded ROM set does not support it)
|
|
*/
|
|
/* rockbox: not used
|
|
int setSpeedHack( int enabled );
|
|
*/
|
|
/* Implementation of the Z80 Environment interface */
|
|
unsigned char readByteHigh( unsigned addr );
|
|
|
|
void writeByte( unsigned, unsigned char );
|
|
|
|
unsigned char readPort( unsigned port );
|
|
|
|
void writePort( unsigned, unsigned char );
|
|
|
|
#endif // ARCADE_H_
|