b064a6cbb5
Handling the data for players from rbutil.ini and the build-info data from the server is closely related. Splitting things up into different classes only creates tightly coupling, which is unnecessary, and the need to differentiate between them in the application. Merge both classes into a single one and rework handling so the application doesn't have to deal with two separate classes anymore. Furthermore, change URL templates to use new values from build-info instead of hard coding them. Change-Id: Ica550973ce23d1559110782add52bc214eba552d
265 lines
8.3 KiB
C++
265 lines
8.3 KiB
C++
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2020 by Dominik Riebeling
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "playerbuildinfo.h"
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#include "rbsettings.h"
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#include "Logger.h"
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PlayerBuildInfo* PlayerBuildInfo::infoInstance = nullptr;
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PlayerBuildInfo* PlayerBuildInfo::instance()
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{
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if (infoInstance == nullptr) {
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infoInstance = new PlayerBuildInfo();
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}
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return infoInstance;
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}
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// server infos
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const static struct {
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PlayerBuildInfo::BuildInfo item;
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const char* name;
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} ServerInfoList[] = {
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{ PlayerBuildInfo::BuildVoiceLangs, "voices/:version:" },
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{ PlayerBuildInfo::BuildVersion, ":build:/:target:" },
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{ PlayerBuildInfo::BuildUrl, ":build:/build_url" },
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{ PlayerBuildInfo::BuildVoiceUrl, ":build:/voice_url" },
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{ PlayerBuildInfo::BuildManualUrl, ":build:/manual_url" },
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{ PlayerBuildInfo::BuildSourceUrl, ":build:/source_url" },
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{ PlayerBuildInfo::BuildFontUrl, ":build:/font_url" },
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// other URLs -- those are not directly related to the build, but handled here.
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{ PlayerBuildInfo::DoomUrl, "other/doom_url" },
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{ PlayerBuildInfo::Duke3DUrl, "other/duke3d_url" },
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{ PlayerBuildInfo::PuzzFontsUrl, "other/puzzfonts_url" },
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{ PlayerBuildInfo::QuakeUrl, "other/quake_url" },
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{ PlayerBuildInfo::Wolf3DUrl, "other/wolf3d_url" },
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{ PlayerBuildInfo::XWorldUrl, "other/xworld_url" },
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{ PlayerBuildInfo::MidiPatchsetUrl, "other/patcheset_url" },
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};
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const static struct {
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PlayerBuildInfo::DeviceInfo item;
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const char* name;
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} PlayerInfoList[] = {
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{ PlayerBuildInfo::BuildStatus, "status/:target:" },
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{ PlayerBuildInfo::DisplayName, ":target:/name" },
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{ PlayerBuildInfo::BootloaderMethod, ":target:/bootloadermethod" },
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{ PlayerBuildInfo::BootloaderName, ":target:/bootloadername" },
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{ PlayerBuildInfo::BootloaderFile, ":target:/bootloaderfile" },
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{ PlayerBuildInfo::BootloaderFilter, ":target:/bootloaderfilter" },
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{ PlayerBuildInfo::Encoder, ":target:/encoder" },
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{ PlayerBuildInfo::Brand, ":target:/brand" },
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{ PlayerBuildInfo::PlayerPicture, ":target:/playerpic" },
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};
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const static struct {
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PlayerBuildInfo::SystemUrl item;
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const char* name;
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} PlayerSystemUrls[] = {
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{ PlayerBuildInfo::BootloaderUrl, "bootloader/download_url" },
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{ PlayerBuildInfo::BuildInfoUrl, "build_info_url" },
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{ PlayerBuildInfo::GenlangUrl, "genlang_url" },
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{ PlayerBuildInfo::ThemesUrl, "themes_url" },
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{ PlayerBuildInfo::ThemesInfoUrl, "themes_info_url" },
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{ PlayerBuildInfo::RbutilUrl, "rbutil_url" },
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};
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PlayerBuildInfo::PlayerBuildInfo() :
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serverInfo(nullptr),
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playerInfo(":/ini/rbutil.ini", QSettings::IniFormat)
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{
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}
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void PlayerBuildInfo::setBuildInfo(QString file)
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{
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if (serverInfo)
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delete serverInfo;
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LOG_INFO() << "updated:" << file;
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serverInfo = new QSettings(file, QSettings::IniFormat);
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}
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QVariant PlayerBuildInfo::value(BuildInfo item, BuildType type)
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{
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// locate setting item in server info file
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int i = 0;
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while(ServerInfoList[i].item != item)
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i++;
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// split of variant for target.
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// we can have an optional variant part in the target string.
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// For build info we don't use that.
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QString target = RbSettings::value(RbSettings::CurrentPlatform).toString().split('.').at(0);
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QString s = ServerInfoList[i].name;
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s.replace(":target:", target);
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QString v;
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switch(type) {
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case TypeRelease:
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v = "release";
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break;
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case TypeCandidate:
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v = "release-candidate";
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break;
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case TypeDaily:
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v = "daily";
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break;
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case TypeDevel:
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v = "development";
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break;
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}
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QVariant result = QString();
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if (!serverInfo)
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return result;
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QStringList version = serverInfo->value(v + "/" + target, "").toStringList();
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s.replace(":build:", v);
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s.replace(":version:", version.at(0));
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// get value from server build-info
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// we need to get a version string, otherwise the data is invalid.
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// For invalid data return an empty string.
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if(version.at(0).isEmpty()) {
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LOG_INFO() << s << "(version invalid)";
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return result;
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}
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if(!s.isEmpty())
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result = serverInfo->value(s);
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// depending on the actual value we need more replacements.
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switch(item) {
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case BuildVersion:
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result = result.toStringList().at(0);
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break;
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case BuildUrl:
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if(version.size() > 1) {
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// version info has an URL appended. Takes precendence.
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result = version.at(1);
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}
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break;
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case BuildVoiceLangs:
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if (type == TypeDaily)
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s = "voices/daily";
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result = serverInfo->value(s);
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break;
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case BuildManualUrl:
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{
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// special case: if playerInfo has a non-empty manualname entry for the
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// target, use that as target for the manual name.
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QString manualtarget = playerInfo.value(target + "/manualname", "").toString();
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if(!manualtarget.isEmpty())
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target = manualtarget;
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break;
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}
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default:
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break;
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}
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// if the value is a string we can replace some patterns.
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// if we cannot convert it (f.e. for a QStringList) we leave as-is, since
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// the conversion would return an empty type.
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if (result.canConvert(QMetaType::QString))
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result = result.toString()
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.replace("%TARGET%", target)
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.replace("%VERSION%", version.at(0));
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LOG_INFO() << "B:" << s << result;
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return result;
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}
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QVariant PlayerBuildInfo::value(DeviceInfo item, QString target)
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{
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// locate setting item in server info file
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int i = 0;
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while(PlayerInfoList[i].item != item)
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i++;
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// split of variant for target.
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// we can have an optional variant part in the target string.
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// For device info we use this.
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if (target.isEmpty())
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target = RbSettings::value(RbSettings::CurrentPlatform).toString();
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QVariant result = QString();
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QString s = PlayerInfoList[i].name;
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s.replace(":target:", target);
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switch(item) {
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case BuildStatus:
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{
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// build status is the only value that doesn't depend on the version
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// but the selected target instead.
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bool ok = false;
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if (serverInfo)
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result = serverInfo->value(s).toInt(&ok);
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if (!ok)
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result = -1;
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break;
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}
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default:
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result = playerInfo.value(s);
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break;
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}
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LOG_INFO() << "T:" << s << result;
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return result;
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}
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QVariant PlayerBuildInfo::value(SystemUrl item)
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{
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// locate setting item in server info file
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int i = 0;
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while(PlayerSystemUrls[i].item != item)
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i++;
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QVariant result = playerInfo.value(PlayerSystemUrls[i].name);
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LOG_INFO() << "U:" << PlayerSystemUrls[i].name << result;
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return result;
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}
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QString PlayerBuildInfo::statusAsString(QString platform)
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{
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QString result;
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switch(value(BuildStatus, platform).toInt())
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{
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case STATUS_RETIRED:
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result = tr("Stable (Retired)");
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break;
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case STATUS_UNUSABLE:
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result = tr("Unusable");
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break;
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case STATUS_UNSTABLE:
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result = tr("Unstable");
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break;
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case STATUS_STABLE:
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result = tr("Stable");
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break;
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default:
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result = tr("Unknown");
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break;
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}
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return result;
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}
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