e385ee18ce
viewport_Set_defaults() will setup the given viewport with the correct "full screen" dimensions (so start at 0,0 if statusbars are disabled or 0,8 if they are enabled.) All screens should keep the statusbar enabled, but if you really want to ignore the user setting you can disbaled it with viewportmanager_set_statusbar(false). This commit also includes some menu/list viewport cleanups from kugel in FS#9603 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19622 a1c6a512-1295-4272-9138-f99709370657
594 lines
15 KiB
C
594 lines
15 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Daniel Stenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Rockbox button functions
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "kernel.h"
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#include "thread.h"
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#include "backlight.h"
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#include "serial.h"
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#include "power.h"
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#include "powermgmt.h"
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#include "button-target.h"
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#ifndef SIMULATOR
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#if 0
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/* Older than MAX_EVENT_AGE button events are going to be ignored.
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* Used to prevent for example volume going up uncontrollable when events
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* are getting queued and UI is lagging too much.
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*/
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#define MAX_EVENT_AGE HZ
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#endif
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struct event_queue button_queue;
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static long lastbtn; /* Last valid button status */
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static long last_read; /* Last button status, for debouncing/filtering */
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static intptr_t button_data; /* data value from last message dequeued */
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#ifdef HAVE_LCD_BITMAP
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static bool flipped; /* buttons can be flipped to match the LCD flip */
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#endif
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#ifdef HAVE_BACKLIGHT
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static bool filter_first_keypress;
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#ifdef HAVE_REMOTE_LCD
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static bool remote_filter_first_keypress;
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#endif
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#endif /* HAVE_BACKLIGHT */
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#ifdef HAVE_HEADPHONE_DETECTION
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static bool phones_present = false;
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#endif
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/* how long until repeat kicks in, in ticks */
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#define REPEAT_START 30
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/* the speed repeat starts at, in ticks */
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#define REPEAT_INTERVAL_START 16
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/* speed repeat finishes at, in ticks */
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#define REPEAT_INTERVAL_FINISH 5
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#ifdef HAVE_BUTTON_DATA
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static int button_read(int *data);
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#else
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static int button_read(void);
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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/* This callback can be used for many different functions if needed -
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just check to which object tmo points */
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static bool btn_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
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queue_remove_from_head(&button_queue, id);
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queue_post(&button_queue, id, 0);
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return false;
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}
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#endif
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static void button_tick(void)
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{
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static int count = 0;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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static bool post = false;
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#ifdef HAVE_BACKLIGHT
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static bool skip_release = false;
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#ifdef HAVE_REMOTE_LCD
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static bool skip_remote_release = false;
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#endif
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#endif
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int diff;
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int btn;
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#ifdef HAVE_BUTTON_DATA
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int data = 0;
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#else
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const int data = 0;
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#endif
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#ifdef HAS_SERIAL_REMOTE
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/* Post events for the remote control */
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btn = remote_control_rx();
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if(btn)
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{
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queue_post(&button_queue, btn, 0);
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}
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#endif
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#ifdef HAVE_BUTTON_DATA
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btn = button_read(&data);
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#else
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btn = button_read();
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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if (headphones_inserted() != phones_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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phones_present = !phones_present;
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timeout_register(&hp_detect_timeout, btn_detect_callback,
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HZ, phones_present);
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}
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#endif
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(diff & BUTTON_REMOTE)
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if(!skip_remote_release)
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queue_post(&button_queue, BUTTON_REL | diff, data);
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else
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skip_remote_release = false;
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else
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#endif
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if(!skip_release)
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queue_post(&button_queue, BUTTON_REL | diff, data);
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else
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skip_release = false;
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#else
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queue_post(&button_queue, BUTTON_REL | diff, data);
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#endif
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}
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else
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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if ( repeat )
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{
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if (!post)
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count--;
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if (count == 0) {
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post = true;
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/* yes we have repeat */
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if (repeat_speed > REPEAT_INTERVAL_FINISH)
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repeat_speed--;
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count = repeat_speed;
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repeat_count++;
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/* Send a SYS_POWEROFF event if we have a device
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which doesn't shut down easily with the OFF
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key */
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#ifdef HAVE_SW_POWEROFF
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if ((btn == POWEROFF_BUTTON
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#ifdef RC_POWEROFF_BUTTON
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|| btn == RC_POWEROFF_BUTTON
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#endif
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) &&
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#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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!charger_inserted() &&
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#endif
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repeat_count > POWEROFF_COUNT)
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{
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/* Tell the main thread that it's time to
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power off */
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sys_poweroff();
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/* Safety net for players without hardware
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poweroff */
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if(repeat_count > POWEROFF_COUNT * 10)
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power_off();
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}
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#endif
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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}
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}
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if ( post )
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{
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if (repeat)
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{
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/* Only post repeat events if the queue is empty,
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* to avoid afterscroll effects. */
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if (queue_empty(&button_queue))
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{
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queue_post(&button_queue, BUTTON_REPEAT | btn, data);
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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skip_remote_release = false;
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#endif
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skip_release = false;
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#endif
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post = false;
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}
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}
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else
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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if (!remote_filter_first_keypress
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|| is_remote_backlight_on(false)
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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|| (remote_type()==REMOTETYPE_H300_NONLCD)
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#endif
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)
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queue_post(&button_queue, btn, data);
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else
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skip_remote_release = true;
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}
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else
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#endif
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if (!filter_first_keypress || is_backlight_on(false)
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#if BUTTON_REMOTE
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|| (btn & BUTTON_REMOTE)
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#endif
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)
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queue_post(&button_queue, btn, data);
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else
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skip_release = true;
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#else /* no backlight, nothing to skip */
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queue_post(&button_queue, btn, data);
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#endif
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post = false;
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}
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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remote_backlight_on();
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else
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#endif
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{
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backlight_on();
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#ifdef HAVE_BUTTON_LIGHT
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buttonlight_on();
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#endif
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}
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reset_poweroff_timer();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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}
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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static void button_boost(bool state)
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{
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static bool boosted = false;
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if (state && !boosted)
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{
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cpu_boost(true);
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boosted = true;
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}
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else if (!state && boosted)
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{
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cpu_boost(false);
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boosted = false;
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}
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}
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#endif /* HAVE_ADJUSTABLE_CPU_FREQ */
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int button_queue_count( void )
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{
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return queue_count(&button_queue);
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}
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long button_get(bool block)
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{
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struct queue_event ev;
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int pending_count = queue_count(&button_queue);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Control the CPU boost trying to keep queue empty. */
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if (pending_count == 0)
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button_boost(false);
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else if (pending_count > 2)
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button_boost(true);
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#endif
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if ( block || pending_count )
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{
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queue_wait(&button_queue, &ev);
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#if 0
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/* Ignore if the event was too old and for simplicity, just
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* wait for a new button_get() request. */
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if (current_tick - ev.tick > MAX_EVENT_AGE)
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return BUTTON_NONE;
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#endif
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button_data = ev.data;
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return ev.id;
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}
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return BUTTON_NONE;
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}
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long button_get_w_tmo(int ticks)
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{
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struct queue_event ev;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Be sure to keep boosted state. */
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if (!queue_empty(&button_queue))
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return button_get(true);
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button_boost(false);
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#endif
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queue_wait_w_tmo(&button_queue, &ev, ticks);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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intptr_t button_get_data(void)
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{
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return button_data;
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}
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void button_init(void)
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{
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/* Init used objects first */
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queue_init(&button_queue, true);
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#ifdef HAVE_BUTTON_DATA
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int temp;
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#endif
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/* hardware inits */
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button_init_device();
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#ifdef HAVE_BUTTON_DATA
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button_read(&temp);
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lastbtn = button_read(&temp);
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#else
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button_read();
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lastbtn = button_read();
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#endif
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reset_poweroff_timer();
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#ifdef HAVE_LCD_BITMAP
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flipped = false;
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#endif
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#ifdef HAVE_BACKLIGHT
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filter_first_keypress = false;
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#ifdef HAVE_REMOTE_LCD
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remote_filter_first_keypress = false;
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#endif
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#endif
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/* Start polling last */
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tick_add_task(button_tick);
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}
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#ifdef BUTTON_DRIVER_CLOSE
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void button_close(void)
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{
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tick_remove_task(button_tick);
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}
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#endif /* BUTTON_DRIVER_CLOSE */
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#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
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/*
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* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
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*/
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static int button_flip(int button)
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{
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int newbutton;
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newbutton = button &
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~(BUTTON_LEFT | BUTTON_RIGHT
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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| BUTTON_UP | BUTTON_DOWN
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#endif
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#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
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| BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
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#endif
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#if CONFIG_KEYPAD == RECORDER_PAD
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| BUTTON_F1 | BUTTON_F3
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#endif
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#if CONFIG_KEYPAD == SANSA_C200_PAD
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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#endif
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);
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if (button & BUTTON_LEFT)
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newbutton |= BUTTON_RIGHT;
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if (button & BUTTON_RIGHT)
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newbutton |= BUTTON_LEFT;
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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if (button & BUTTON_UP)
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newbutton |= BUTTON_DOWN;
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if (button & BUTTON_DOWN)
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newbutton |= BUTTON_UP;
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#endif
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#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
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if (button & BUTTON_SCROLL_BACK)
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newbutton |= BUTTON_SCROLL_FWD;
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if (button & BUTTON_SCROLL_FWD)
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newbutton |= BUTTON_SCROLL_BACK;
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#endif
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#if CONFIG_KEYPAD == RECORDER_PAD
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if (button & BUTTON_F1)
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newbutton |= BUTTON_F3;
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if (button & BUTTON_F3)
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newbutton |= BUTTON_F1;
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#endif
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#if CONFIG_KEYPAD == SANSA_C200_PAD
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if (button & BUTTON_VOL_UP)
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newbutton |= BUTTON_VOL_DOWN;
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if (button & BUTTON_VOL_DOWN)
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newbutton |= BUTTON_VOL_UP;
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#endif
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return newbutton;
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}
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/*
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* set the flip attribute
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* better only call this when the queue is empty
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*/
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void button_set_flip(bool flip)
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{
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if (flip != flipped) /* not the current setting */
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{
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/* avoid race condition with the button_tick() */
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int oldlevel = disable_irq_save();
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lastbtn = button_flip(lastbtn);
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flipped = flip;
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restore_irq(oldlevel);
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}
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}
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#endif /* HAVE_LCD_BITMAP */
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#ifdef HAVE_BACKLIGHT
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void set_backlight_filter_keypress(bool value)
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{
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filter_first_keypress = value;
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}
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#ifdef HAVE_REMOTE_LCD
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void set_remote_backlight_filter_keypress(bool value)
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{
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remote_filter_first_keypress = value;
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}
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#endif
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#endif
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/*
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* Get button pressed from hardware
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*/
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#ifdef HAVE_BUTTON_DATA
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static int button_read(int *data)
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{
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int btn = button_read_device(data);
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#else
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static int button_read(void)
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{
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int btn = button_read_device();
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#endif
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int retval;
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#ifdef HAVE_LCD_BITMAP
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if (btn && flipped)
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btn = button_flip(btn); /* swap upside down */
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#endif
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/* Filter the button status. It is only accepted if we get the same
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status twice in a row. */
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#ifndef HAVE_TOUCHSCREEN
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if (btn != last_read)
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retval = lastbtn;
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else
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#endif
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retval = btn;
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last_read = btn;
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return retval;
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}
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int button_status(void)
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{
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return lastbtn;
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}
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void button_clear_queue(void)
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{
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queue_clear(&button_queue);
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}
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#endif /* SIMULATOR */
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#ifdef HAVE_SCROLLWHEEL
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/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
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#define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
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/**
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* data:
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* [31] Use acceleration
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* [30:24] Message post count (skipped + 1) (1-127)
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* [23:0] Velocity - degree/sec
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*
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* WHEEL_ACCEL_FACTOR:
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* Value in degree/sec -- configurable via settings -- above which
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* the accelerated scrolling starts. Factor is internally scaled by
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* 1<<16 in respect to the following 32bit integer operations.
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*/
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int button_apply_acceleration(const unsigned int data)
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{
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int delta = (data >> 24) & 0x7f;
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|
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if ((data & (1 << 31)) != 0)
|
|
{
|
|
/* read driver's velocity from data */
|
|
unsigned int v = data & 0xffffff;
|
|
|
|
/* v = 28.4 fixed point */
|
|
v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
|
|
|
|
/* Calculate real numbers item to scroll based upon acceleration
|
|
* setting, use correct roundoff */
|
|
#if (WHEEL_ACCELERATION == 1)
|
|
v = (v*v + (1<< 7))>> 8;
|
|
#elif (WHEEL_ACCELERATION == 2)
|
|
v = (v*v*v + (1<<11))>>12;
|
|
#elif (WHEEL_ACCELERATION == 3)
|
|
v = (v*v*v*v + (1<<15))>>16;
|
|
#endif
|
|
|
|
if (v > 1)
|
|
delta *= v;
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
#endif /* HAVE_SCROLLWHEEL */
|