rockbox/firmware/drivers/button.c
Jonathan Gordon e385ee18ce Decouple the statusbar drawing from the rest of the screen drawing. it is not drawn roughly 4x per second automatically.
viewport_Set_defaults() will setup the given viewport with the correct "full screen" dimensions (so start at 0,0 if statusbars are disabled or 0,8 if they are enabled.)
All screens should keep the statusbar enabled, but if you really want to ignore the user setting you can disbaled it with viewportmanager_set_statusbar(false).

This commit also includes some menu/list viewport cleanups from kugel in FS#9603


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19622 a1c6a512-1295-4272-9138-f99709370657
2008-12-31 05:59:26 +00:00

594 lines
15 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
* Rockbox button functions
*/
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "thread.h"
#include "backlight.h"
#include "serial.h"
#include "power.h"
#include "powermgmt.h"
#include "button-target.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#ifndef SIMULATOR
#if 0
/* Older than MAX_EVENT_AGE button events are going to be ignored.
* Used to prevent for example volume going up uncontrollable when events
* are getting queued and UI is lagging too much.
*/
#define MAX_EVENT_AGE HZ
#endif
struct event_queue button_queue;
static long lastbtn; /* Last valid button status */
static long last_read; /* Last button status, for debouncing/filtering */
static intptr_t button_data; /* data value from last message dequeued */
#ifdef HAVE_LCD_BITMAP
static bool flipped; /* buttons can be flipped to match the LCD flip */
#endif
#ifdef HAVE_BACKLIGHT
static bool filter_first_keypress;
#ifdef HAVE_REMOTE_LCD
static bool remote_filter_first_keypress;
#endif
#endif /* HAVE_BACKLIGHT */
#ifdef HAVE_HEADPHONE_DETECTION
static bool phones_present = false;
#endif
/* how long until repeat kicks in, in ticks */
#define REPEAT_START 30
/* the speed repeat starts at, in ticks */
#define REPEAT_INTERVAL_START 16
/* speed repeat finishes at, in ticks */
#define REPEAT_INTERVAL_FINISH 5
#ifdef HAVE_BUTTON_DATA
static int button_read(int *data);
#else
static int button_read(void);
#endif
#if defined(HAVE_HEADPHONE_DETECTION)
static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
/* This callback can be used for many different functions if needed -
just check to which object tmo points */
static bool btn_detect_callback(struct timeout *tmo)
{
/* Try to post only transistions */
const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
queue_remove_from_head(&button_queue, id);
queue_post(&button_queue, id, 0);
return false;
}
#endif
static void button_tick(void)
{
static int count = 0;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
static bool post = false;
#ifdef HAVE_BACKLIGHT
static bool skip_release = false;
#ifdef HAVE_REMOTE_LCD
static bool skip_remote_release = false;
#endif
#endif
int diff;
int btn;
#ifdef HAVE_BUTTON_DATA
int data = 0;
#else
const int data = 0;
#endif
#ifdef HAS_SERIAL_REMOTE
/* Post events for the remote control */
btn = remote_control_rx();
if(btn)
{
queue_post(&button_queue, btn, 0);
}
#endif
#ifdef HAVE_BUTTON_DATA
btn = button_read(&data);
#else
btn = button_read();
#endif
#if defined(HAVE_HEADPHONE_DETECTION)
if (headphones_inserted() != phones_present)
{
/* Use the autoresetting oneshot to debounce the detection signal */
phones_present = !phones_present;
timeout_register(&hp_detect_timeout, btn_detect_callback,
HZ, phones_present);
}
#endif
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if(diff & BUTTON_REMOTE)
if(!skip_remote_release)
queue_post(&button_queue, BUTTON_REL | diff, data);
else
skip_remote_release = false;
else
#endif
if(!skip_release)
queue_post(&button_queue, BUTTON_REL | diff, data);
else
skip_release = false;
#else
queue_post(&button_queue, BUTTON_REL | diff, data);
#endif
}
else
{
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
if (!post)
count--;
if (count == 0) {
post = true;
/* yes we have repeat */
if (repeat_speed > REPEAT_INTERVAL_FINISH)
repeat_speed--;
count = repeat_speed;
repeat_count++;
/* Send a SYS_POWEROFF event if we have a device
which doesn't shut down easily with the OFF
key */
#ifdef HAVE_SW_POWEROFF
if ((btn == POWEROFF_BUTTON
#ifdef RC_POWEROFF_BUTTON
|| btn == RC_POWEROFF_BUTTON
#endif
) &&
#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
!charger_inserted() &&
#endif
repeat_count > POWEROFF_COUNT)
{
/* Tell the main thread that it's time to
power off */
sys_poweroff();
/* Safety net for players without hardware
poweroff */
if(repeat_count > POWEROFF_COUNT * 10)
power_off();
}
#endif
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if (repeat)
{
/* Only post repeat events if the queue is empty,
* to avoid afterscroll effects. */
if (queue_empty(&button_queue))
{
queue_post(&button_queue, BUTTON_REPEAT | btn, data);
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
skip_remote_release = false;
#endif
skip_release = false;
#endif
post = false;
}
}
else
{
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
if (btn & BUTTON_REMOTE) {
if (!remote_filter_first_keypress
|| is_remote_backlight_on(false)
#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
|| (remote_type()==REMOTETYPE_H300_NONLCD)
#endif
)
queue_post(&button_queue, btn, data);
else
skip_remote_release = true;
}
else
#endif
if (!filter_first_keypress || is_backlight_on(false)
#if BUTTON_REMOTE
|| (btn & BUTTON_REMOTE)
#endif
)
queue_post(&button_queue, btn, data);
else
skip_release = true;
#else /* no backlight, nothing to skip */
queue_post(&button_queue, btn, data);
#endif
post = false;
}
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
remote_backlight_on();
else
#endif
{
backlight_on();
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
}
reset_poweroff_timer();
}
}
else
{
repeat = false;
count = 0;
}
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
}
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
static void button_boost(bool state)
{
static bool boosted = false;
if (state && !boosted)
{
cpu_boost(true);
boosted = true;
}
else if (!state && boosted)
{
cpu_boost(false);
boosted = false;
}
}
#endif /* HAVE_ADJUSTABLE_CPU_FREQ */
int button_queue_count( void )
{
return queue_count(&button_queue);
}
long button_get(bool block)
{
struct queue_event ev;
int pending_count = queue_count(&button_queue);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
/* Control the CPU boost trying to keep queue empty. */
if (pending_count == 0)
button_boost(false);
else if (pending_count > 2)
button_boost(true);
#endif
if ( block || pending_count )
{
queue_wait(&button_queue, &ev);
#if 0
/* Ignore if the event was too old and for simplicity, just
* wait for a new button_get() request. */
if (current_tick - ev.tick > MAX_EVENT_AGE)
return BUTTON_NONE;
#endif
button_data = ev.data;
return ev.id;
}
return BUTTON_NONE;
}
long button_get_w_tmo(int ticks)
{
struct queue_event ev;
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
/* Be sure to keep boosted state. */
if (!queue_empty(&button_queue))
return button_get(true);
button_boost(false);
#endif
queue_wait_w_tmo(&button_queue, &ev, ticks);
if (ev.id == SYS_TIMEOUT)
ev.id = BUTTON_NONE;
else
button_data = ev.data;
return ev.id;
}
intptr_t button_get_data(void)
{
return button_data;
}
void button_init(void)
{
/* Init used objects first */
queue_init(&button_queue, true);
#ifdef HAVE_BUTTON_DATA
int temp;
#endif
/* hardware inits */
button_init_device();
#ifdef HAVE_BUTTON_DATA
button_read(&temp);
lastbtn = button_read(&temp);
#else
button_read();
lastbtn = button_read();
#endif
reset_poweroff_timer();
#ifdef HAVE_LCD_BITMAP
flipped = false;
#endif
#ifdef HAVE_BACKLIGHT
filter_first_keypress = false;
#ifdef HAVE_REMOTE_LCD
remote_filter_first_keypress = false;
#endif
#endif
/* Start polling last */
tick_add_task(button_tick);
}
#ifdef BUTTON_DRIVER_CLOSE
void button_close(void)
{
tick_remove_task(button_tick);
}
#endif /* BUTTON_DRIVER_CLOSE */
#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
/*
* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
*/
static int button_flip(int button)
{
int newbutton;
newbutton = button &
~(BUTTON_LEFT | BUTTON_RIGHT
#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
| BUTTON_UP | BUTTON_DOWN
#endif
#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
| BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
#endif
#if CONFIG_KEYPAD == RECORDER_PAD
| BUTTON_F1 | BUTTON_F3
#endif
#if CONFIG_KEYPAD == SANSA_C200_PAD
| BUTTON_VOL_UP | BUTTON_VOL_DOWN
#endif
);
if (button & BUTTON_LEFT)
newbutton |= BUTTON_RIGHT;
if (button & BUTTON_RIGHT)
newbutton |= BUTTON_LEFT;
#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
if (button & BUTTON_UP)
newbutton |= BUTTON_DOWN;
if (button & BUTTON_DOWN)
newbutton |= BUTTON_UP;
#endif
#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
if (button & BUTTON_SCROLL_BACK)
newbutton |= BUTTON_SCROLL_FWD;
if (button & BUTTON_SCROLL_FWD)
newbutton |= BUTTON_SCROLL_BACK;
#endif
#if CONFIG_KEYPAD == RECORDER_PAD
if (button & BUTTON_F1)
newbutton |= BUTTON_F3;
if (button & BUTTON_F3)
newbutton |= BUTTON_F1;
#endif
#if CONFIG_KEYPAD == SANSA_C200_PAD
if (button & BUTTON_VOL_UP)
newbutton |= BUTTON_VOL_DOWN;
if (button & BUTTON_VOL_DOWN)
newbutton |= BUTTON_VOL_UP;
#endif
return newbutton;
}
/*
* set the flip attribute
* better only call this when the queue is empty
*/
void button_set_flip(bool flip)
{
if (flip != flipped) /* not the current setting */
{
/* avoid race condition with the button_tick() */
int oldlevel = disable_irq_save();
lastbtn = button_flip(lastbtn);
flipped = flip;
restore_irq(oldlevel);
}
}
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_BACKLIGHT
void set_backlight_filter_keypress(bool value)
{
filter_first_keypress = value;
}
#ifdef HAVE_REMOTE_LCD
void set_remote_backlight_filter_keypress(bool value)
{
remote_filter_first_keypress = value;
}
#endif
#endif
/*
* Get button pressed from hardware
*/
#ifdef HAVE_BUTTON_DATA
static int button_read(int *data)
{
int btn = button_read_device(data);
#else
static int button_read(void)
{
int btn = button_read_device();
#endif
int retval;
#ifdef HAVE_LCD_BITMAP
if (btn && flipped)
btn = button_flip(btn); /* swap upside down */
#endif
/* Filter the button status. It is only accepted if we get the same
status twice in a row. */
#ifndef HAVE_TOUCHSCREEN
if (btn != last_read)
retval = lastbtn;
else
#endif
retval = btn;
last_read = btn;
return retval;
}
int button_status(void)
{
return lastbtn;
}
void button_clear_queue(void)
{
queue_clear(&button_queue);
}
#endif /* SIMULATOR */
#ifdef HAVE_SCROLLWHEEL
/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
#define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
/**
* data:
* [31] Use acceleration
* [30:24] Message post count (skipped + 1) (1-127)
* [23:0] Velocity - degree/sec
*
* WHEEL_ACCEL_FACTOR:
* Value in degree/sec -- configurable via settings -- above which
* the accelerated scrolling starts. Factor is internally scaled by
* 1<<16 in respect to the following 32bit integer operations.
*/
int button_apply_acceleration(const unsigned int data)
{
int delta = (data >> 24) & 0x7f;
if ((data & (1 << 31)) != 0)
{
/* read driver's velocity from data */
unsigned int v = data & 0xffffff;
/* v = 28.4 fixed point */
v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
/* Calculate real numbers item to scroll based upon acceleration
* setting, use correct roundoff */
#if (WHEEL_ACCELERATION == 1)
v = (v*v + (1<< 7))>> 8;
#elif (WHEEL_ACCELERATION == 2)
v = (v*v*v + (1<<11))>>12;
#elif (WHEEL_ACCELERATION == 3)
v = (v*v*v*v + (1<<15))>>16;
#endif
if (v > 1)
delta *= v;
}
return delta;
}
#endif /* HAVE_SCROLLWHEEL */