rockbox/apps/keymaps/keymap-fiiom3k.c
Aidan MacDonald 75cb8ba8a4 FiiO M3K/X1000: add USB support
This only required a minor patch to the usb-designware driver due
to DMA requiring physical addresses -- on the X1000, these differ
from virtual addresses so we have to do the usual conversion.

Both the mass storage and HID drivers work, but there are a few
issues so this can't be considered 100% stable yet.

- Mass storage might not be detected properly on insertion,
  and USB has to be replugged before it shows up
- HID driver may occasionally panic or hang the machine

Change-Id: Ia3ce7591d5928ec7cbca7953abfef01bdbd873ef
2021-04-21 18:31:55 +00:00

282 lines
18 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for FiiO M3K target */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
static const struct button_mapping button_context_standard[] = {
{ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK},
{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{ACTION_STD_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK},
{ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
{ACTION_STD_HOTKEY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT},
{ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT},
{ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK},
{ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REL, BUTTON_BACK},
{ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU},
{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
{ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_WPS_VIEW_PLAYLIST, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_WPS_VIEW_PLAYLIST, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_WPS_ABSETA_PREVDIR, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP},
{ACTION_WPS_ABSETB_NEXTDIR, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN},
{ACTION_WPS_ABRESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_tree[] = {
{ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_list[] = {
{ACTION_LISTTREE_PGUP, BUTTON_LEFT, BUTTON_NONE},
{ACTION_LISTTREE_PGUP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_settings[] = {
{ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INC, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_eq[] = {
{ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE},
{ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_eq */
static const struct button_mapping button_context_quickscreen[] = {
{ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE},
{ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_QS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE},
{ACTION_PS_INC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE},
{ACTION_PS_DEC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE},
{ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE},
{ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE},
{ACTION_PS_FASTER, BUTTON_BACK, BUTTON_NONE},
{ACTION_PS_SLOWER, BUTTON_MENU, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_yesnoscreen[] = {
{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
{ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_yesnoscreen */
static const struct button_mapping button_context_keyboard[] = {
{ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE},
{ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE},
{ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_usb_hid[] = {
{ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER, BUTTON_NONE},
LAST_ITEM_IN_LIST,
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_VOL_DOWN|BUTTON_PLAY, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
{ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
{ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
{ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_MENU, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BACK, BUTTON_NONE},
{ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
{ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
{ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
{ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
{ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
default:
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
case CONTEXT_BOOKMARKSCREEN:
return button_context_tree;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_TIME:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings;
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_settings_eq;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_YESNOSCREEN:
return button_context_yesnoscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
}
}