b2eb44ce0e
Hopefully the only user visible changes are: - fm and recording screens go by the statusbar setting (sbs or inbuilt) - plugins go back to using the theme as they should for menus and lists - splash screens might get cut a bit... entirely theme and splash dependant.. if there is a problematic one we can look at it later. - hopefully nothing more than very minor screen flickerings... let me know exactly where they are so they can be fixed New GUI screen rules: * Screens assume that the theme (sbs+ui viewport+ maybe background image) are always enabled. They may be disabled on a per display basis, but MUST be re-enabled on exit * Screens must not be coded in a way that requires a statusbar of any type.. the inbuilt bar will be removed shortly. ALWAYS RESPECT THE USERS SETTINGS unless the screen requires the full display to fit. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23904 a1c6a512-1295-4272-9138-f99709370657
168 lines
5.3 KiB
C
168 lines
5.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "system.h"
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#include "settings.h"
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#include "appevents.h"
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#include "screens.h"
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#include "screen_access.h"
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#include "skin_engine/skin_engine.h"
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#include "skin_engine/wps_internals.h"
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#include "viewport.h"
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#include "statusbar.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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/* currently only one wps_state is needed */
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extern struct wps_state wps_state; /* from wps.c */
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static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
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static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
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static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false };
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/* initial setup of wps_data */
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static bool loaded_ok[NB_SCREENS] = { false };
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static int update_delay = DEFAULT_UPDATE_DELAY;
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void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
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{
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struct wps_data *data = sb_skin[screen].data;
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int success;
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success = buf && skin_data_load(screen, data, buf, isfile);
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if (success)
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{ /* hide the sb's default viewport because it has nasty effect with stuff
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* not part of the statusbar,
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* hence .sbs's without any other vps are unsupported*/
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struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
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struct skin_token_list *next_vp = data->viewports->next;
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if (!next_vp)
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{ /* no second viewport, let parsing fail */
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success = false;
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}
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/* hide this viewport, forever */
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vp->hidden_flags = VP_NEVER_VISIBLE;
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}
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loaded_ok[screen] = success;
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}
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/* temporary viewport structs while the non-skinned bar is in the build */
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static struct viewport inbuilt[NB_SCREENS];
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struct viewport *sb_skin_get_info_vp(enum screen_type screen)
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{
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int bar_setting = statusbar_position(screen);
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if (bar_setting == STATUSBAR_CUSTOM)
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return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
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else if (bar_setting == STATUSBAR_OFF)
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return NULL;
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else
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{
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viewport_set_fullscreen(&inbuilt[screen], screen);
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/* WE need to return the UI area.. NOT the statusbar area! */
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if (bar_setting == STATUSBAR_TOP)
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inbuilt[screen].y = STATUSBAR_HEIGHT;
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inbuilt[screen].height -= STATUSBAR_HEIGHT;
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return &inbuilt[screen];
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}
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}
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inline bool sb_skin_get_state(enum screen_type screen)
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{
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/* Temp fix untill the hardcoded bar is removed */
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int bar_setting = global_settings.statusbar;
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#if NB_SCREENS > 1
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if (screen == SCREEN_REMOTE)
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bar_setting = global_settings.remote_statusbar;
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#endif
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switch (bar_setting)
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{
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case STATUSBAR_CUSTOM:
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return loaded_ok[screen];
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case STATUSBAR_TOP:
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case STATUSBAR_BOTTOM:
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return true;
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case STATUSBAR_OFF:
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return false;
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}
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return false; /* Should never actually get here */
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}
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void sb_skin_update(enum screen_type screen, bool force)
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{
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static long next_update = 0;
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int i = screen;
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if (TIME_AFTER(current_tick, next_update) || force)
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{
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if (sb_skin_get_state(i))
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{
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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/* currently, all remotes are readable without backlight
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* so still update those */
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if (lcd_active() || (i != SCREEN_MAIN))
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#endif
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skin_update(&sb_skin[i], force?
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WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
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}
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}
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next_update = current_tick + update_delay; /* don't update too often */
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sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
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}
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void do_sbs_update_callback(void *param)
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{
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(void)param;
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/* the WPS handles changing the actual id3 data in the id3 pointers
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* we imported, we just want a full update */
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sb_skin_sync_data.do_full_update = true;
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/* force timeout in wps main loop, so that the update is instantly */
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queue_post(&button_queue, BUTTON_NONE, 0);
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}
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void sb_skin_set_update_delay(int delay)
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{
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update_delay = delay;
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}
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void sb_skin_init(void)
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{
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int i;
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FOR_NB_SCREENS(i)
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{
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#ifdef HAVE_ALBUMART
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sb_skin_data[i].albumart = NULL;
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sb_skin_data[i].playback_aa_slot = -1;
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#endif
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sb_skin[i].data = &sb_skin_data[i];
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sb_skin[i].display = &screens[i];
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/* Currently no seperate wps_state needed/possible
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so use the only available ( "global" ) one */
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sb_skin[i].state = &wps_state;
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sb_skin[i].sync_data = &sb_skin_sync_data;
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}
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}
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