e6cd53ad53
seems more logical to me, and is more consistent, since "SAMSUNG_YH92X_PAD" is already used in the tex files. Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
421 lines
12 KiB
C
421 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Platform-specific defines - used in both C and ASM files */
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#ifndef _PACBOX_H
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#define _PACBOX_H
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#include "config.h"
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#if CONFIG_KEYPAD == IPOD_4G_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_MENU
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#define PACMAN_RIGHT BUTTON_PLAY
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_COIN BUTTON_SELECT
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#define PACMAN_MENU (BUTTON_MENU | BUTTON_SELECT)
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#elif CONFIG_KEYPAD == IRIVER_H100_PAD || CONFIG_KEYPAD == IRIVER_H300_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_ON
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#define PACMAN_COIN BUTTON_REC
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#define PACMAN_MENU BUTTON_MODE
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#ifdef HAVE_REMOTE_LCD
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#define PACMAN_HAS_REMOTE
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#define PACMAN_RC_UP BUTTON_RC_VOL_UP
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#define PACMAN_RC_DOWN BUTTON_RC_VOL_DOWN
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#define PACMAN_RC_LEFT BUTTON_RC_REW
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#define PACMAN_RC_RIGHT BUTTON_RC_FF
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#define PACMAN_RC_1UP BUTTON_RC_SOURCE
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#define PACMAN_RC_2UP BUTTON_RC_BITRATE
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#define PACMAN_RC_COIN BUTTON_RC_REC
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#define PACMAN_RC_MENU BUTTON_RC_MODE
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#endif
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_A
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_PLAY
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_REC
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#define PACMAN_MENU BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_REC
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#define PACMAN_COIN_PRE BUTTON_SELECT
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#define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN)
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_COIN_PRE BUTTON_SELECT
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#define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN)
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#define PACMAN_MENU BUTTON_HOME
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#if defined(IRIVER_H10_5GB)
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#define PACMAN_UP BUTTON_SCROLL_UP
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#define PACMAN_DOWN BUTTON_SCROLL_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#else
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_SCROLL_UP
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#define PACMAN_RIGHT BUTTON_SCROLL_DOWN
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#endif
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#define PACMAN_1UP BUTTON_REW
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_FF
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#define PACMAN_MENU BUTTON_PLAY
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define PACMAN_UP BUTTON_RC_PLAY
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#define PACMAN_DOWN BUTTON_RC_DOWN
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#define PACMAN_LEFT BUTTON_RC_REW
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#define PACMAN_RIGHT BUTTON_RC_FF
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#define PACMAN_1UP BUTTON_RC_VOL_DOWN
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#define PACMAN_2UP BUTTON_RC_VOL_UP
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#define PACMAN_COIN_PRE BUTTON_RC_MODE
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#define PACMAN_COIN (BUTTON_RC_MODE | BUTTON_RC_DOWN)
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define PACMAN_MENU (BUTTON_MENU|BUTTON_REL)
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define PACMAN_UP BUTTON_STOP
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#define PACMAN_DOWN BUTTON_PLAY
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_VOLDOWN
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#define PACMAN_2UP BUTTON_VOLUP
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#define PACMAN_COIN_PRE BUTTON_MENU
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#define PACMAN_COIN (BUTTON_MENU | BUTTON_PLAY)
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_CUSTOM
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#define PACMAN_2UP BUTTON_PLAY
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#define PACMAN_COIN BUTTON_SELECT
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_BACK
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#define PACMAN_RIGHT BUTTON_MENU
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#define PACMAN_1UP BUTTON_PLAY
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#define PACMAN_COIN_PRE BUTTON_PLAY
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#define PACMAN_COIN (BUTTON_PLAY | BUTTON_DOWN)
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_VOL_UP
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#define PACMAN_2UP BUTTON_VOL_DOWN
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#define PACMAN_COIN BUTTON_VIEW
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define PACMAN_UP BUTTON_NEXT
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#define PACMAN_DOWN BUTTON_PREV
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_VOL_UP
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#define PACMAN_2UP BUTTON_DOWN
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#define PACMAN_COIN BUTTON_RIGHT
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_PREV
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#define PACMAN_RIGHT BUTTON_NEXT
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#define PACMAN_1UP BUTTON_VOL_UP
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#define PACMAN_2UP BUTTON_VOL_DOWN
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#define PACMAN_COIN BUTTON_MENU
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX747_PAD
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#define PACMAN_MENU (BUTTON_MENU|BUTTON_REL)
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_FFWD
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#define PACMAN_COIN BUTTON_PLAY
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#define PACMAN_MENU BUTTON_REW
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#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
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#define PACMAN_UP BUTTON_RIGHT
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#define PACMAN_DOWN BUTTON_LEFT
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#define PACMAN_LEFT BUTTON_UP
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#define PACMAN_RIGHT BUTTON_DOWN
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#define PACMAN_1UP BUTTON_FFWD
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#define PACMAN_2UP BUTTON_REW
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#define PACMAN_COIN BUTTON_PLAY
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#define PACMAN_MENU BUTTON_REC
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_PREV
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#define PACMAN_RIGHT BUTTON_NEXT
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#define PACMAN_1UP BUTTON_PLAY
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#define PACMAN_2UP BUTTON_REC
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#define PACMAN_COIN BUTTON_OK
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_BOTTOMRIGHT
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#define PACMAN_COIN BUTTON_PLAYPAUSE
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_NEXT
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#define PACMAN_COIN BUTTON_VOL_DOWN
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_USER
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#define PACMAN_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP (BUTTON_POWER | BUTTON_UP)
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#define PACMAN_COIN (BUTTON_POWER | BUTTON_DOWN)
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == HM801_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_2UP BUTTON_PLAY
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#define PACMAN_COIN BUTTON_PREV
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#define PACMAN_MENU BUTTON_POWER
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_MENU BUTTON_BACK
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#define PACMAN_1UP BUTTON_POWER
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#define PACMAN_COIN BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define PACMAN_UP BUTTON_UP
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#define PACMAN_DOWN BUTTON_DOWN
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#define PACMAN_LEFT BUTTON_LEFT
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#define PACMAN_RIGHT BUTTON_RIGHT
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#define PACMAN_MENU BUTTON_MENU
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#define PACMAN_1UP BUTTON_SELECT
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#define PACMAN_COIN BUTTON_PLAYPAUSE
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#elif CONFIG_KEYPAD == DX50_PAD
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#define PACMAN_MENU BUTTON_POWER
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#else
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#error Keymap not defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef PACMAN_UP
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#define PACMAN_UP BUTTON_MIDRIGHT
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#endif
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#ifndef PACMAN_DOWN
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#define PACMAN_DOWN BUTTON_MIDLEFT
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#endif
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#ifndef PACMAN_LEFT
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#define PACMAN_LEFT BUTTON_TOPMIDDLE
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#endif
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#ifndef PACMAN_RIGHT
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#define PACMAN_RIGHT BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef PACMAN_1UP
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#define PACMAN_1UP BUTTON_BOTTOMLEFT
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#endif
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#ifndef PACMAN_2UP
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#define PACMAN_2UP BUTTON_BOTTOMRIGHT
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#endif
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#ifndef PACMAN_COIN
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#define PACMAN_COIN BUTTON_CENTER
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#endif
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#ifndef PACMAN_MENU
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#define PACMAN_MENU (BUTTON_TOPLEFT|BUTTON_REL)
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#endif
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#endif
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#if (LCD_HEIGHT >= 288)
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#define XOFS ((LCD_WIDTH-224)/2)
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#define YOFS ((LCD_HEIGHT-288)/2)
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#elif (LCD_WIDTH >= 288)
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#define XOFS ((LCD_WIDTH-288)/2)
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#define YOFS ((LCD_HEIGHT-224)/2)
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#elif (LCD_WIDTH >= 220)
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#define XOFS ((LCD_WIDTH-(288*3/4))/2)
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#define YOFS ((LCD_HEIGHT-(224*3/4))/2)
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#elif (LCD_WIDTH >= 168) && (LCD_HEIGHT >= 216)
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#define XOFS ((LCD_WIDTH-(224*3/4))/2)
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#define YOFS ((LCD_HEIGHT-(288*3/4))/2)
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#elif (LCD_WIDTH >= 144)
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#define XOFS ((LCD_WIDTH-288/2)/2)
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#define YOFS ((LCD_HEIGHT-224/2)/2)
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#elif (LCD_WIDTH >= 128)
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#define XOFS ((LCD_WIDTH-224/2)/2)
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#if LCD_HEIGHT < 144
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#define YCLIP ((288-2*LCD_HEIGHT)/2)
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#define YOFS 0
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#else
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#define YCLIP 0
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#define YOFS ((LCD_HEIGHT-288/2)/2)
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#endif
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#endif
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/* How many video frames (out of a possible 60) we display each second.
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NOTE: pacbox.c assumes this is an integer divisor of 60
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*/
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#if defined(TOSHIBA_GIGABEAT_S) || defined (TOSHIBA_GIGABEAT_F) || \
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defined(SANSA_FUZEPLUS)
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/* Gigabeat S,F and Sansa Fuze+ can manage the full framerate
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(1 in 1 frames) */
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#define FPS 60
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#elif defined(IPOD_NANO)
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/* The Nano can manage full-speed at 30fps (1 in 2 frames) */
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#define FPS 30
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#else
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/* We aim for 20fps on the other targets (1 in 3 frames) */
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#define FPS 20
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#endif
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/* 16kHz sounds pretty good - use it if available */
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#define PREFERRED_SAMPLING_RATE SAMPR_16
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#endif
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