rockbox/firmware/target/hosted/sdl/system-sdl.c
Solomon Peachy 658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00

399 lines
11 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#ifdef __unix__
#include <unistd.h>
#endif
#include "system.h"
#include "kernel.h"
#include "thread-sdl.h"
#include "system-sdl.h"
#include "sim-ui-defines.h"
#include "lcd-sdl.h"
#include "lcd-bitmap.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
#endif
#include "panic.h"
#include "debug.h"
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
#include <glib.h>
#include <glib-object.h>
#include "maemo-thread.h"
#endif
#define SIMULATOR_DEFAULT_ROOT "simdisk"
SDL_Surface *gui_surface;
bool background = true; /* use backgrounds by default */
#ifdef HAVE_REMOTE_LCD
bool showremote = true; /* include remote by default */
#endif
bool mapping = false;
bool debug_buttons = false;
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = SIMULATOR_DEFAULT_ROOT;
static SDL_Thread *evt_thread = NULL;
#ifdef DEBUG
bool debug_audio = false;
#endif
bool debug_wps = false;
int wps_verbose_level = 3;
/*
* This thread will read the buttons in an interrupt like fashion, and
* also initializes SDL_INIT_VIDEO and the surfaces
*
* it must be done in the same thread (at least on windows) because events only
* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
*
* This is an SDL thread and relies on preemptive behavoir of the host
**/
static int sdl_event_thread(void * param)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
SDL_sem *wait_for_maemo_startup;
#endif
SDL_Surface *picture_surface = NULL;
int width, height;
int depth;
Uint32 flags;
/* Try and load the background image. If it fails go without */
if (background) {
picture_surface = SDL_LoadBMP("UI256.bmp");
if (picture_surface == NULL) {
background = false;
DEBUGF("warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background)
{
width = UI_WIDTH;
height = UI_HEIGHT;
}
else
{
#ifdef HAVE_REMOTE_LCD
if (showremote)
{
width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
}
else
#endif
{
width = SIM_LCD_WIDTH;
height = SIM_LCD_HEIGHT;
}
}
depth = LCD_DEPTH;
if (depth < 8)
depth = 16;
flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* Fullscreen mode for maemo app */
flags |= SDL_FULLSCREEN;
#endif
SDL_WM_SetCaption(UI_TITLE, NULL);
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, depth, flags)) == NULL) {
panicf("%s", SDL_GetError());
}
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
/* SDL touch screen fix: Work around a SDL assumption that returns
relative mouse coordinates when you get to the screen edges
using the touchscreen and a disabled mouse cursor.
*/
uint8_t hiddenCursorData = 0;
SDL_Cursor *hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(hiddenCursor);
#endif
if (background && picture_surface != NULL)
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
/* start maemo thread: Listen to display on/off events and battery monitoring */
wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, wait_for_maemo_startup);
SDL_SemWait(wait_for_maemo_startup);
SDL_DestroySemaphore(wait_for_maemo_startup);
#endif
/* let system_init proceed */
SDL_SemPost((SDL_sem *)param);
/*
* finally enter the button loop */
gui_message_loop();
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
pcm_shutdown_gstreamer();
#endif
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
g_main_loop_quit (maemo_main_loop);
g_main_loop_unref(maemo_main_loop);
SDL_WaitThread(maemo_thread, NULL);
#endif
#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
SDL_FreeCursor(hiddenCursor);
#endif
if(picture_surface)
SDL_FreeSurface(picture_surface);
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
#ifdef HAVE_SDL_THREADS
sim_thread_shutdown(); /* not needed for native threads */
#endif
return 0;
}
static bool quitting;
void sdl_sys_quit(void)
{
quitting = true;
sys_poweroff();
}
void power_off(void)
{
/* Shut down SDL event loop */
SDL_Event event;
memset(&event, 0, sizeof(SDL_Event));
event.type = SDL_USEREVENT;
SDL_PushEvent(&event);
#ifdef HAVE_SDL_THREADS
/* since sim_thread_shutdown() grabs the mutex we need to let it free,
* otherwise SDL_WaitThread will deadlock */
struct thread_entry* t = sim_thread_unlock();
#endif
/* wait for event thread to finish */
SDL_WaitThread(evt_thread, NULL);
#ifdef HAVE_SDL_THREADS
/* lock again before entering the scheduler */
sim_thread_lock(t);
/* sim_thread_shutdown() will cause sim_do_exit() to be called via longjmp,
* but only if we let the sdl thread scheduler exit the other threads */
while(1) yield();
#else
sim_do_exit();
#endif
}
void sim_do_exit()
{
sim_kernel_shutdown();
SDL_Quit();
exit(EXIT_SUCCESS);
}
uintptr_t *stackbegin;
uintptr_t *stackend;
void system_init(void)
{
SDL_sem *s;
/* fake stack, OS manages size (and growth) */
stackbegin = stackend = (uintptr_t*)&s;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
/* Make glib thread safe */
g_thread_init(NULL);
g_type_init();
#endif
if (SDL_Init(SDL_INIT_TIMER))
panicf("%s", SDL_GetError());
s = SDL_CreateSemaphore(0); /* 0-count so it blocks */
evt_thread = SDL_CreateThread(sdl_event_thread, s);
/* wait for sdl_event_thread to run so that it can initialize the surfaces
* and video subsystem needed for SDL events */
SDL_SemWait(s);
/* cleanup */
SDL_DestroySemaphore(s);
}
void system_reboot(void)
{
#ifdef HAVE_SDL_THREADS
sim_thread_exception_wait();
#else
sim_do_exit();
#endif
}
void system_exception_wait(void)
{
if (evt_thread)
{
while (!quitting)
SDL_Delay(10);
}
system_reboot();
}
int hostfs_init(void)
{
/* stub */
return 0;
}
#ifdef HAVE_STORAGE_FLUSH
int hostfs_flush(void)
{
#ifdef __unix__
sync();
#endif
return 0;
}
#endif /* HAVE_STORAGE_FLUSH */
void sys_handle_argv(int argc, char *argv[])
{
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
{
#ifdef DEBUG
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else
#endif
if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
else if (!strcmp("--nobackground", argv[x]))
{
background = false;
printf("Disabling background image.\n");
}
#ifdef HAVE_REMOTE_LCD
else if (!strcmp("--noremote", argv[x]))
{
showremote = false;
background = false;
printf("Disabling remote image.\n");
}
#endif
else if (!strcmp("--old_lcd", argv[x]))
{
having_new_lcd = false;
printf("Using old LCD layout.\n");
}
else if (!strcmp("--zoom", argv[x]))
{
x++;
if(x < argc)
display_zoom=atof(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
sim_alarm_wakeup = true;
printf("Simulating alarm wakeup.\n");
}
else if (!strcmp("--root", argv[x]))
{
x++;
if (x < argc)
{
sim_root_dir = argv[x];
printf("Root directory: %s\n", sim_root_dir);
}
}
else if (!strcmp("--mapping", argv[x]))
{
mapping = true;
printf("Printing click coords with drag radii.\n");
}
else if (!strcmp("--debugbuttons", argv[x]))
{
debug_buttons = true;
printf("Printing background button clicks.\n");
}
else
{
printf("rockboxui\n");
printf("Arguments:\n");
#ifdef DEBUG
printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
#endif
printf(" --debugwps \t Print advanced WPS debug info\n");
printf(" --nobackground \t Disable the background image\n");
#ifdef HAVE_REMOTE_LCD
printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
#endif
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
exit(0);
}
}
}
if (display_zoom != 1) {
background = false;
}
}