rockbox/apps/plugins/sudoku
Rob Purchase 554d7ed902 D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16751 a1c6a512-1295-4272-9138-f99709370657
2008-03-22 22:03:34 +00:00
..
generator.c Various clean-ups in preparation for 3.0: 1) Add a built-in default game which is used for the case when Sudoku is started as a plugin and no sudoku.ss exists - this prevents a time-consuming game generation; 2) Allow the user to abort a game generation by pressing any button; 3) Save the current state when user exits via the Quit button (previously, Sudoku only saved when quitting from the main menu); 4) Add a new "edit menu" for when the user is manually entering a new game, rather than displaying all options. 2006-05-15 20:08:37 +00:00
generator.h
Makefile Stop wasting binary size + ram for several plugins. Plugins are supposed to be linked with --gc-sections, in case they use plugin library elements. 2008-01-04 21:07:05 +00:00
SOURCES FS#6539 - Thanks to Tom Ross 2007-01-15 20:40:48 +00:00
sudoku.c Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox. 2008-03-22 14:20:04 +00:00
sudoku.h D2: Enable plugin building (using initial keymaps from FS#8708 by Andreas Mueller, with some tweaks). 2008-03-22 22:03:34 +00:00
templates.c
templates.h