73f057be6f
It's a used by codec/plugin loading and vastly reduces code duplication. It's also a step forward in getting rid of libuisimulator in the application ports. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27900 a1c6a512-1295-4272-9138-f99709370657
165 lines
4.3 KiB
C
165 lines
4.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2010 by Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "system.h"
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#include "file.h"
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#include "debug.h"
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#include "load_code.h"
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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/* load binary blob from disk to memory, returning a handle */
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void * lc_open(const char *filename, char *buf, size_t buf_size)
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{
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int fd = open(filename, O_RDONLY);
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ssize_t read_size;
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if (fd < 0)
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{
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DEBUGF("Could not open file");
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return NULL;
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}
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#if NUM_CORES > 1
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/* Make sure COP cache is flushed and invalidated before loading */
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{
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int my_core = switch_core(CURRENT_CORE ^ 1);
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cpucache_invalidate();
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switch_core(my_core);
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}
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#endif
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read_size = read(fd, buf, buf_size);
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close(fd);
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cpucache_invalidate();
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if (read_size < 0)
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{
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DEBUGF("Could not read from file");
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return NULL;
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}
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return buf;
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}
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#elif (CONFIG_PLATFORM & PLATFORM_HOSTED)
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/* libdl wrappers */
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#ifdef WIN32
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/* win32 */
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#include <windows.h>
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#define dlopen(_x_, _y_) LoadLibraryW(_x_)
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#define dlsym(_x_, _y_) (void *)GetProcAddress(_x_, _y_)
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#define dlclose(_x_) FreeLibrary(_x_)
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static inline char *_dlerror(void)
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{
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static char err_buf[64];
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FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
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err_buf, sizeof(err_buf), NULL);
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return err_buf;
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}
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#define dlerror _dlerror
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#else
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/* unix */
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#include <dlfcn.h>
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#define O_BINARY 0
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#endif
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#include <stdio.h>
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#include "rbpaths.h"
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#include "general.h"
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void * _lc_open(const char *filename, char *buf, size_t buf_size)
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{
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(void)buf;
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(void)buf_size;
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void* dl_handle = dlopen(filename, RTLD_NOW);
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return dl_handle;
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}
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void *lc_open_from_mem(void *addr, size_t blob_size)
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{
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int fd, i;
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char temp_filename[MAX_PATH];
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/* We have to create the dynamic link library file from ram so we
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can simulate the codec loading. With voice and crossfade,
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multiple codecs may be loaded at the same time, so we need
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to find an unused filename */
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for (i = 0; i < 10; i++)
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{
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#if (CONFIG_PLATFORM & PLATFORM_ANDROID)
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/* we need that path fixed, since get_user_file_path()
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* gives us the folder on the sdcard where we cannot load libraries
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* from (no exec permissions)
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*/
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snprintf(temp_filename, sizeof(temp_filename),
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"/data/data/org.rockbox/app_rockbox/libtemp_binary_%d.so", i);
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#else
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char name[MAX_PATH];
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const char *_name = get_user_file_path(ROCKBOX_DIR, NEED_WRITE, name, sizeof(name));
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snprintf(temp_filename, sizeof(temp_filename),
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"%slibtemp_binary_%d.dll", _name, i);
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#endif
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fd = open(temp_filename, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0766);
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if (fd >= 0)
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break; /* Created a file ok */
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}
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DEBUGF("Creating %s\n", temp_filename);
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if (fd < 0)
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{
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DEBUGF("open failed\n");
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return NULL;
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}
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if (write(fd, addr, blob_size) < (ssize_t)blob_size)
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{
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DEBUGF("Write failed\n");
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close(fd);
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remove(temp_filename);
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return NULL;
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}
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close(fd);
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return lc_open(temp_filename, NULL, 0);
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}
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void *_lc_get_header(void *handle)
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{
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char *ret = dlsym(handle, "__header");
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if (ret == NULL)
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ret = dlsym(handle, "___header");
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return ret;
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}
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void _lc_close(void *handle)
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{
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if (handle)
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dlclose(handle);
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}
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const char *lc_last_error(void)
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{
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return dlerror();
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}
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#endif
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