ad4e3d6657
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12916 a1c6a512-1295-4272-9138-f99709370657
560 lines
16 KiB
C
560 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Vicentini Martin
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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PLUGIN_HEADER
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_OFF
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#define FLIPIT_SHUFFLE BUTTON_F1
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#define FLIPIT_SOLVE BUTTON_F2
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#define FLIPIT_STEP_BY_STEP BUTTON_F3
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_OFF
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#define FLIPIT_SHUFFLE BUTTON_F1
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#define FLIPIT_SOLVE BUTTON_F2
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#define FLIPIT_STEP_BY_STEP BUTTON_F3
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define FLIPIT_UP_PRE BUTTON_ON
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#define FLIPIT_UP (BUTTON_ON | BUTTON_REL)
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#define FLIPIT_DOWN BUTTON_MENU
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#define FLIPIT_QUIT BUTTON_STOP
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#define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY)
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_OFF
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#define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP)
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#define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT)
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#define FLIPIT_TOGGLE_PRE BUTTON_MENU
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#define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_OFF
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#define FLIPIT_SHUFFLE BUTTON_MODE
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#define FLIPIT_SOLVE BUTTON_ON
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#define FLIPIT_STEP_BY_STEP BUTTON_REC
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#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define FLIPIT_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define FLIPIT_UP BUTTON_MENU
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#define FLIPIT_DOWN BUTTON_PLAY
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#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
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#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
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#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_REC
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#define FLIPIT_SOLVE_PRE BUTTON_PLAY
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#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
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#define FLIPIT_STEP_PRE BUTTON_PLAY
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_A
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#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_UP)
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#define FLIPIT_TOGGLE BUTTON_MENU
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define FLIPIT_UP BUTTON_SCROLL_UP
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#define FLIPIT_DOWN BUTTON_SCROLL_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define FLIPIT_TOGGLE_PRE BUTTON_REW
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#define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
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#endif
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static struct plugin_api* rb;
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static int spots[20];
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static int toggle[20];
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static int cursor_pos, moves;
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#ifdef HAVE_LCD_BITMAP
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#include "flipit_cursor.h"
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#include "flipit_tokens.h"
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#define PANEL_HEIGHT 12
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#define TK_WIDTH BMPWIDTH_flipit_cursor
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#define TK_HEIGHT BMPHEIGHT_flipit_cursor
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#define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
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(LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
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#define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
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#define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
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#define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
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#define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
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/* draw a spot at the coordinates (x,y), range of p is 0-19 */
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static void draw_spot(int p)
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{
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rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH,
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GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
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GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
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TK_WIDTH, TK_HEIGHT );
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}
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/* draw the cursor at the current cursor position */
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static void draw_cursor(void)
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{
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#ifdef HAVE_LCD_COLOR
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rb->lcd_bitmap_transparent( flipit_cursor,
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GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
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GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
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TK_WIDTH, TK_HEIGHT );
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#else
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap( flipit_cursor,
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GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
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GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
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TK_WIDTH, TK_HEIGHT );
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rb->lcd_set_drawmode(DRMODE_SOLID);
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#endif
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}
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/* draw the info panel ... duh */
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static void draw_info_panel(void)
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{
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char s[32];
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rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
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rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
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GRID_WIDTH, PANEL_HEIGHT );
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rb->lcd_set_drawmode( DRMODE_SOLID );
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rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
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GRID_WIDTH, PANEL_HEIGHT );
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rb->snprintf( s, sizeof(s), "Flips: %d", moves );
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rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
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GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
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}
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#else /* HAVE_LCD_CHARCELLS */
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static const unsigned char tk_pat[4][7] = {
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{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */
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{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */
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{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */
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{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */
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};
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static unsigned char cur_pat[7];
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static unsigned long gfx_chars[5];
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static void release_gfx(void)
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{
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int i;
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for (i = 0; i < 5; i++)
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if (gfx_chars[i])
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rb->lcd_unlock_pattern(gfx_chars[i]);
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}
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static bool init_gfx(void)
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{
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int i;
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for (i = 0; i < 5; i++) {
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if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) {
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release_gfx();
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return false;
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}
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}
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for (i = 0; i < 4; i++)
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rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]);
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return true;
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}
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/* draw a spot at the coordinates (x,y), range of p is 0-19 */
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static void draw_spot(int p)
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{
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if ((p/5) & 1)
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p -= 5;
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rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]);
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}
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/* draw the cursor at the current cursor position */
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static void draw_cursor(void)
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{
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if ((cursor_pos/5) & 1) {
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rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 );
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cur_pat[4] ^= 0x15;
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cur_pat[6] ^= 0x11;
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}
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else {
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rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 );
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cur_pat[0] ^= 0x15;
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cur_pat[2] ^= 0x11;
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}
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rb->lcd_define_pattern(gfx_chars[4], cur_pat);
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rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] );
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}
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/* draw the info panel ... duh */
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static void draw_info_panel(void)
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{
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char s[16];
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rb->lcd_puts( 6, 0, "Flips" );
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rb->snprintf( s, sizeof(s), "%d", moves );
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rb->lcd_puts( 6, 1, s );
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}
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#endif /* LCD */
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/* clear the cursor where it is */
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static inline void clear_cursor(void)
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{
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draw_spot( cursor_pos );
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}
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/* check if the puzzle is finished */
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static bool flipit_finished(void)
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{
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int i;
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for (i=0; i<20; i++)
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if (!spots[i])
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return false;
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clear_cursor();
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return true;
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}
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/* draws the toggled spots */
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static void flipit_toggle(void)
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{
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spots[cursor_pos] = 1-spots[cursor_pos];
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toggle[cursor_pos] = 1-toggle[cursor_pos];
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draw_spot(cursor_pos);
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if (cursor_pos%5 > 0) {
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spots[cursor_pos-1] = 1-spots[cursor_pos-1];
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draw_spot(cursor_pos-1);
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}
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if (cursor_pos%5 < 4) {
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spots[cursor_pos+1] = 1-spots[cursor_pos+1];
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draw_spot(cursor_pos+1);
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}
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if (cursor_pos/5 > 0) {
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spots[cursor_pos-5] = 1-spots[cursor_pos-5];
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draw_spot(cursor_pos-5);
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}
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if (cursor_pos/5 < 3) {
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spots[cursor_pos+5] = 1-spots[cursor_pos+5];
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draw_spot(cursor_pos+5);
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}
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moves++;
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draw_info_panel();
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if (flipit_finished())
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clear_cursor();
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}
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/* move the cursor in any direction */
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static void move_cursor(int x, int y)
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{
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if (!(flipit_finished())) {
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clear_cursor();
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cursor_pos = ( x + 5 + cursor_pos%5 )%5
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+ ( ( y + 4 + cursor_pos/5 )%4 )*5;
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draw_cursor();
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}
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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}
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/* initialize the board */
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static void flipit_init(void)
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{
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int i;
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rb->lcd_clear_display();
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for (i=0; i<20; i++) {
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spots[i]=1;
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toggle[i]=1;
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draw_spot(i);
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}
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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for (i=0; i<20; i++) {
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cursor_pos = (rb->rand() % 20);
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flipit_toggle();
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}
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cursor_pos = 0;
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draw_cursor();
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moves = 0;
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draw_info_panel();
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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}
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/* the main game loop */
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static bool flipit_loop(void)
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{
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int i;
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int button;
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int lastbutton = BUTTON_NONE;
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flipit_init();
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while(true) {
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button = rb->button_get(true);
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switch (button) {
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#ifdef FLIPIT_RC_QUIT
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case FLIPIT_RC_QUIT:
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#endif
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case FLIPIT_QUIT:
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/* get out of here */
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return PLUGIN_OK;
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case FLIPIT_SHUFFLE:
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/* mix up the pieces */
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flipit_init();
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break;
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case FLIPIT_SOLVE:
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#ifdef FLIPIT_SOLVE_PRE
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if (lastbutton != FLIPIT_SOLVE_PRE)
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break;
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#endif
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/* solve the puzzle */
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if (!flipit_finished()) {
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for (i=0; i<20; i++)
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if (!toggle[i]) {
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clear_cursor();
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cursor_pos = i;
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flipit_toggle();
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draw_cursor();
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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rb->sleep(HZ*2/3);
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}
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}
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break;
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case FLIPIT_STEP_BY_STEP:
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#ifdef FLIPIT_STEP_PRE
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if (lastbutton != FLIPIT_STEP_PRE)
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break;
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#endif
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if (!flipit_finished()) {
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for (i=0; i<20; i++)
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if (!toggle[i]) {
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clear_cursor();
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cursor_pos = i;
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flipit_toggle();
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draw_cursor();
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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break;
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}
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}
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break;
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case FLIPIT_TOGGLE:
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#ifdef FLIPIT_TOGGLE_PRE
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if (lastbutton != FLIPIT_TOGGLE_PRE)
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break;
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#endif
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/* toggle the pieces */
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if (!flipit_finished()) {
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flipit_toggle();
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draw_cursor();
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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}
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break;
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case BUTTON_LEFT:
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move_cursor(-1, 0);
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break;
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case BUTTON_RIGHT:
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move_cursor(1, 0);
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break;
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case FLIPIT_UP:
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#ifdef FLIPIT_UP_PRE
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if (lastbutton != FLIPIT_UP_PRE)
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break;
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#endif
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move_cursor(0, -1);
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break;
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case FLIPIT_DOWN:
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move_cursor(0, 1);
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break;
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default:
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
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return PLUGIN_USB_CONNECTED;
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break;
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}
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if (button != BUTTON_NONE)
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lastbutton = button;
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}
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}
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/* called function from outside */
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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int i, rc;
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(void)parameter;
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rb = api;
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_WHITE);
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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rb->splash(HZ, "FlipIt!");
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#ifdef HAVE_LCD_BITMAP
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/* print instructions */
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rb->lcd_clear_display();
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rb->lcd_setfont(FONT_SYSFIXED);
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#if CONFIG_KEYPAD == RECORDER_PAD
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rb->lcd_putsxy(2, 8, "[OFF] to stop");
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rb->lcd_putsxy(2, 18, "[PLAY] toggle");
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rb->lcd_putsxy(2, 28, "[F1] shuffle");
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rb->lcd_putsxy(2, 38, "[F2] solution");
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rb->lcd_putsxy(2, 48, "[F3] step by step");
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#elif CONFIG_KEYPAD == ONDIO_PAD
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rb->lcd_putsxy(2, 8, "[OFF] to stop");
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rb->lcd_putsxy(2, 18, "[MODE] toggle");
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rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[M-UP] solution");
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rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step");
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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rb->lcd_putsxy(2, 8, "[STOP] to stop");
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rb->lcd_putsxy(2, 18, "[SELECT] toggle");
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rb->lcd_putsxy(2, 28, "[MODE] shuffle");
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rb->lcd_putsxy(2, 38, "[PLAY] solution");
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rb->lcd_putsxy(2, 48, "[REC] step by step");
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#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_4G_PAD)
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rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
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rb->lcd_putsxy(2, 18, "[SELECT] toggle");
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rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
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rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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rb->lcd_putsxy(2, 8, "[POWER] to stop");
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rb->lcd_putsxy(2, 18, "[SELECT] toggle");
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rb->lcd_putsxy(2, 28, "[REC] shuffle");
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rb->lcd_putsxy(2, 38, "[PLAY..] solution");
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rb->lcd_putsxy(2, 48, "[PLAY] step by step");
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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rb->lcd_putsxy(2, 8, "[A] to stop");
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rb->lcd_putsxy(2, 18, "[MENU] toggle");
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rb->lcd_putsxy(2, 28, "[P-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[P-RIGHT] solution");
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rb->lcd_putsxy(2, 48, "[P-UP] step by step");
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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rb->lcd_putsxy(2, 8, "[POWER] to stop");
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rb->lcd_putsxy(2, 18, "[REW] toggle");
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rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
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rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
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#endif
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rb->lcd_update();
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#else /* HAVE_LCD_CHARCELLS */
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if (!init_gfx())
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return PLUGIN_ERROR;
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#endif
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rb->button_get_w_tmo(HZ*3);
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rb->lcd_clear_display();
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draw_info_panel();
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for (i=0; i<20; i++) {
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spots[i]=1;
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draw_spot(i);
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}
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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rb->sleep(HZ*3/2);
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rb->srand(*rb->current_tick);
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rc = flipit_loop();
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#ifdef HAVE_LCD_CHARCELLS
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release_gfx();
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#endif
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return rc;
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}
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