6e209443c5
- add gigabeat button descriptions which were missing - fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
74 lines
3.8 KiB
TeX
74 lines
3.8 KiB
TeX
% $Id$ %
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\subsection{Bubbles}
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\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
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The goal of the game is to beat each level as quickly as possible by clearing
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the board of all bubbles. Bubbles are removed from the board when a cluster of
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three of more of the same type is formed. The game is over when any bubbles on
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the board extend below the bottom line. To make things more difficult, the
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entire board is shifted down every time a certain number of shots have been
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fired. Points are awarded depending on how quickly the level was completed.
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\begin{table}
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\begin{btnmap}{}{}
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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& Start new game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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& Resume saved game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Show high scores\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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& Select starting level\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
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& Pause game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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& Aim the bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Fire bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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& Save game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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& Exit to menu\\
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\end{btnmap}
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\end{table}
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