rockbox/lib/skin_parser
Thomas Martitz 728db21502 Revert "skin_engine: rework the parser to be closer to the langauge grammar."
This reverts commit ec8b21eef8 which was pushed by accident.

Change-Id: I1aaedf6876d0448a100dc582b79f1293d021bac1
Reviewed-on: http://gerrit.rockbox.org/216
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
2012-04-17 17:07:43 +02:00
..
Makefile Theme Editor: make cross compiling on OS X work. 2011-03-05 12:50:46 +00:00
skin_buffer.c Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer.h Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer_debug.pl Add a simple perl script to display info about what is allocating skin buffer. 2011-09-25 12:05:03 +00:00
skin_debug.c skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_debug.h skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_parser.c Revert "skin_engine: rework the parser to be closer to the langauge grammar." 2012-04-17 17:07:43 +02:00
skin_parser.h Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_parser.make build system: unify/simplify library handling a bit. 2012-03-26 22:27:40 +02:00
skin_scan.c Revert "skin_engine: rework the parser to be closer to the langauge grammar." 2012-04-17 17:07:43 +02:00
skin_scan.h Revert "skin_engine: rework the parser to be closer to the langauge grammar." 2012-04-17 17:07:43 +02:00
SOURCES skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
symbols.h Correct spelling of 'seperate' in the skin parsing code - FS#11724 by Alexander Levin 2010-11-05 09:51:19 +00:00
tag_table.c skin_engine: New tag to draw a rectangle (optionally with a gradient) 2012-03-15 22:52:53 +11:00
tag_table.h skin_engine: New tag to draw a rectangle (optionally with a gradient) 2012-03-15 22:52:53 +11:00