ff6e175c20
Change-Id: I8f602299bbc8caf6c8189361dbd41af31f19c1b3
255 lines
13 KiB
C
255 lines
13 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2010 Marcin Bukat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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/*****************************************************************************
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* Main control mappings
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*****************************************************************************/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
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{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
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{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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/* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
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/* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
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/* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
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/* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_tree[] = {
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/* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
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/* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
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/* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
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{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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/* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_tree */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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/* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
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{ ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
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{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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/* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
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/* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
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LAST_ITEM_IN_LIST,
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}; /* button_context_wps */
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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/* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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/* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
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{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
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{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_yesno */
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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/*
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};*/ /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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/* { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, */
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/* { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, */
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/* { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, */
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/* { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, */
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{ ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
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{ ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchscreen */
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
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/* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
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/* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
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{ ACTION_FM_STOP, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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/* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
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{ ACTION_FM_NEXT_PRESET, BUTTON_FF, BUTTON_NONE },
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{ ACTION_FM_PREV_PRESET, BUTTON_REW, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_radio */
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static const struct button_mapping button_context_recscreen[] = {
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/* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
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{ ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
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/* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
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/* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_recscreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_REW , BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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/* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
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/* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
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{ ACTION_KBD_SELECT, BUTTON_ENTER, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_ENTER|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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#if CONFIG_TUNER
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case CONTEXT_FM:
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return button_context_radio;
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#endif
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#ifdef HAVE_RECORDING
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case CONTEXT_RECSCREEN:
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return button_context_recscreen;
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#endif
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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/*
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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*/
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_EQ:
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case CONTEXT_SETTINGS_TIME:
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings;
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case CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_LIST:
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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