0b5ad60c26
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
494 lines
20 KiB
C
494 lines
20 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Tomer Shalev
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _FRACTAL_H
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#define _FRACTAL_H
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_ON
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#define FRACTAL_PRECISION_INC BUTTON_F2
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#define FRACTAL_PRECISION_DEC BUTTON_F1
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#define FRACTAL_RESET BUTTON_F3
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_ON
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#define FRACTAL_PRECISION_INC BUTTON_F2
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#define FRACTAL_PRECISION_DEC BUTTON_F1
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#define FRACTAL_RESET BUTTON_F3
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_MENU
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#define FRACTAL_ZOOM_IN (BUTTON_MENU | BUTTON_REL)
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#define FRACTAL_ZOOM_IN2 (BUTTON_MENU | BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_MENU | BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_MENU | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_MENU | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_MENU | BUTTON_OFF)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_ON | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_ON | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#define FRACTAL_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define FRACTAL_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define FRACTAL_UP BUTTON_MENU
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#define FRACTAL_DOWN BUTTON_PLAY
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_PLAY)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_A
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define FRACTAL_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_HOME
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#elif CONFIG_KEYPAD == SANSA_M200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_SCROLL_UP
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#define FRACTAL_DOWN BUTTON_SCROLL_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_FF
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#define FRACTAL_PRECISION_DEC BUTTON_REW
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_REW)
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define FRACTAL_QUIT BUTTON_EQ
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_MODE
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC BUTTON_PREV
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#define FRACTAL_PRECISION_DEC BUTTON_NEXT
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_MENU
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#define FRACTAL_PRECISION_DEC BUTTON_PLAY
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#define FRACTAL_RESET BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define FRACTAL_QUIT BUTTON_RC_REC
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#define FRACTAL_UP BUTTON_RC_VOL_UP
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#define FRACTAL_DOWN BUTTON_RC_VOL_DOWN
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#define FRACTAL_LEFT BUTTON_RC_REW
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#define FRACTAL_RIGHT BUTTON_RC_FF
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#define FRACTAL_ZOOM_IN_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_RC_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_RC_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_RC_MODE|BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_DEC (BUTTON_RC_MODE|BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC (BUTTON_UP | BUTTON_CUSTOM)
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#define FRACTAL_PRECISION_DEC (BUTTON_DOWN | BUTTON_CUSTOM)
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#define FRACTAL_RESET BUTTON_SELECT
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_BACK
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#define FRACTAL_RIGHT BUTTON_MENU
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_VOL_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_VOL_DOWN)
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VIEW
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#define FRACTAL_ZOOM_OUT BUTTON_PLAYLIST
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_RIGHT
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#define FRACTAL_ZOOM_OUT BUTTON_LEFT
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_RIGHT
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#define FRACTAL_ZOOM_OUT BUTTON_LEFT
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
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#define FRACTAL_QUIT BUTTON_REC
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_FFWD
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#define FRACTAL_ZOOM_OUT BUTTON_REW
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_DOWN)
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_RIGHT)
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define FRACTAL_QUIT BUTTON_REC
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC BUTTON_OK
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#define FRACTAL_PRECISION_DEC BUTTON_CANCEL
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#define FRACTAL_RESET (BUTTON_CANCEL | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define FRACTAL_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define FRACTAL_UP BUTTON_REW
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#define FRACTAL_DOWN BUTTON_FF
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#define FRACTAL_LEFT BUTTON_VOL_DOWN
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#define FRACTAL_RIGHT BUTTON_VOL_UP
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY|BUTTON_FF)
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY|BUTTON_REW)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_VOL_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_VOL_DOWN)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define FRACTAL_QUIT BUTTON_MENU
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_REW
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#define FRACTAL_RIGHT BUTTON_FF
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY | BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY | BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_FF)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_REW)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_PLAYPAUSE
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#define FRACTAL_PRECISION_INC BUTTON_BOTTOMRIGHT
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#define FRACTAL_PRECISION_DEC BUTTON_BOTTOMLEFT
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#define FRACTAL_RESET BUTTON_BACK
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
|
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
|
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
|
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
|
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#define FRACTAL_RESET BUTTON_PREV
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
|
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#define FRACTAL_LEFT BUTTON_LEFT
|
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#define FRACTAL_RIGHT BUTTON_RIGHT
|
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#define FRACTAL_ZOOM_IN (BUTTON_MENU|BUTTON_REL)
|
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#define FRACTAL_ZOOM_OUT (BUTTON_USER|BUTTON_REL)
|
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#define FRACTAL_PRECISION_INC (BUTTON_MENU|BUTTON_REPEAT)
|
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#define FRACTAL_PRECISION_DEC (BUTTON_USER|BUTTON_REPEAT)
|
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#define FRACTAL_RESET BUTTON_POWER
|
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|
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#elif CONFIG_KEYPAD == HM60X_PAD
|
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#define FRACTAL_QUIT BUTTON_POWER
|
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#define FRACTAL_UP BUTTON_UP
|
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#define FRACTAL_DOWN BUTTON_DOWN
|
|
#define FRACTAL_LEFT BUTTON_LEFT
|
|
#define FRACTAL_RIGHT BUTTON_RIGHT
|
|
#define FRACTAL_ZOOM_IN BUTTON_SELECT
|
|
#define FRACTAL_ZOOM_OUT (BUTTON_POWER | BUTTON_SELECT)
|
|
#define FRACTAL_PRECISION_INC (BUTTON_POWER | BUTTON_UP)
|
|
#define FRACTAL_PRECISION_DEC (BUTTON_POWER | BUTTON_DOWN)
|
|
#define FRACTAL_RESET (BUTTON_POWER | BUTTON_LEFT)
|
|
|
|
#elif CONFIG_KEYPAD == HM801_PAD
|
|
#define FRACTAL_QUIT BUTTON_POWER
|
|
#define FRACTAL_UP BUTTON_UP
|
|
#define FRACTAL_DOWN BUTTON_DOWN
|
|
#define FRACTAL_LEFT BUTTON_LEFT
|
|
#define FRACTAL_RIGHT BUTTON_RIGHT
|
|
#define FRACTAL_ZOOM_IN BUTTON_SELECT
|
|
#define FRACTAL_ZOOM_OUT BUTTON_PLAY
|
|
#define FRACTAL_PRECISION_INC BUTTON_NEXT
|
|
#define FRACTAL_PRECISION_DEC BUTTON_PREV
|
|
#define FRACTAL_RESET (BUTTON_POWER | BUTTON_PLAY)
|
|
|
|
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
|
|
#define FRACTAL_QUIT BUTTON_BACK
|
|
#define FRACTAL_UP BUTTON_UP
|
|
#define FRACTAL_DOWN BUTTON_DOWN
|
|
#define FRACTAL_RIGHT BUTTON_RIGHT
|
|
#define FRACTAL_LEFT BUTTON_LEFT
|
|
#define FRACTAL_ZOOM_IN (BUTTON_POWER|BUTTON_UP)
|
|
#define FRACTAL_ZOOM_OUT (BUTTON_POWER|BUTTON_DOWN)
|
|
#define FRACTAL_PRECISION_INC (BUTTON_POWER|BUTTON_RIGHT)
|
|
#define FRACTAL_PRECISION_DEC (BUTTON_POWER|BUTTON_LEFT)
|
|
#define FRACTAL_RESET BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
|
|
#define FRACTAL_QUIT BUTTON_BACK
|
|
#define FRACTAL_UP BUTTON_UP
|
|
#define FRACTAL_DOWN BUTTON_DOWN
|
|
#define FRACTAL_RIGHT BUTTON_RIGHT
|
|
#define FRACTAL_LEFT BUTTON_LEFT
|
|
#define FRACTAL_ZOOM_IN BUTTON_PLAYPAUSE
|
|
#define FRACTAL_ZOOM_OUT BUTTON_MENU
|
|
#define FRACTAL_PRECISION_INC (BUTTON_POWER|BUTTON_PLAYPAUSE)
|
|
#define FRACTAL_PRECISION_DEC (BUTTON_POWER|BUTTON_MENU)
|
|
#define FRACTAL_RESET BUTTON_SHORTCUT
|
|
|
|
#elif CONFIG_KEYPAD == DX50_PAD
|
|
#define FRACTAL_QUIT (BUTTON_POWER|BUTTON_REL)
|
|
|
|
#else
|
|
#error No keymap defined!
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#ifndef FRACTAL_UP
|
|
#define FRACTAL_UP BUTTON_TOPMIDDLE
|
|
#endif
|
|
#ifndef FRACTAL_DOWN
|
|
#define FRACTAL_DOWN BUTTON_BOTTOMMIDDLE
|
|
#endif
|
|
#ifndef FRACTAL_LEFT
|
|
#define FRACTAL_LEFT BUTTON_MIDLEFT
|
|
#endif
|
|
#ifndef FRACTAL_RIGHT
|
|
#define FRACTAL_RIGHT BUTTON_MIDRIGHT
|
|
#endif
|
|
#ifndef FRACTAL_ZOOM_IN
|
|
#define FRACTAL_ZOOM_IN_PRE BUTTON_TOPRIGHT
|
|
#define FRACTAL_ZOOM_IN (BUTTON_TOPRIGHT | BUTTON_REL)
|
|
#endif
|
|
#ifndef FRACTAL_ZOOM_OUT
|
|
#define FRACTAL_ZOOM_OUT_PRE BUTTON_TOPLEFT
|
|
#define FRACTAL_ZOOM_OUT (BUTTON_TOPLEFT | BUTTON_REL)
|
|
#endif
|
|
#ifndef FRACTAL_PRECISION_INC
|
|
#define FRACTAL_PRECISION_INC BUTTON_BOTTOMRIGHT
|
|
#endif
|
|
#ifndef FRACTAL_PRECISION_DEC
|
|
#define FRACTAL_PRECISION_DEC BUTTON_BOTTOMLEFT
|
|
#endif
|
|
#ifndef FRACTAL_RESET
|
|
#define FRACTAL_RESET BUTTON_CENTER
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|
|
|