168e242498
Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
231 lines
8 KiB
C
231 lines
8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "debug.h"
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#include "sim-ui-defines.h"
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#include "system.h"
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#include "button-sdl.h"
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#include "lcd-sdl.h"
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#include "screendump.h"
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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#include "maemo-thread.h"
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#endif
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SDL_Surface* lcd_surface;
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#if LCD_DEPTH <= 8
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#ifdef HAVE_BACKLIGHT
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SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
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GREEN_CMP(LCD_BL_DARKCOLOR),
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BLUE_CMP(LCD_BL_DARKCOLOR), 0};
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SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
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GREEN_CMP(LCD_BL_BRIGHTCOLOR),
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BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
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#ifdef HAVE_LCD_SPLIT
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SDL_Color lcd_bl_color2_dark = {RED_CMP(LCD_BL_DARKCOLOR_2),
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GREEN_CMP(LCD_BL_DARKCOLOR_2),
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BLUE_CMP(LCD_BL_DARKCOLOR_2), 0};
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SDL_Color lcd_bl_color2_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR_2),
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GREEN_CMP(LCD_BL_BRIGHTCOLOR_2),
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BLUE_CMP(LCD_BL_BRIGHTCOLOR_2), 0};
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#endif
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#endif /* HAVE_BACKLIGHT */
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SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
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GREEN_CMP(LCD_DARKCOLOR),
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BLUE_CMP(LCD_DARKCOLOR), 0};
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SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
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GREEN_CMP(LCD_BRIGHTCOLOR),
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BLUE_CMP(LCD_BRIGHTCOLOR), 0};
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#ifdef HAVE_LCD_SPLIT
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SDL_Color lcd_color2_dark = {RED_CMP(LCD_DARKCOLOR_2),
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GREEN_CMP(LCD_DARKCOLOR_2),
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BLUE_CMP(LCD_DARKCOLOR_2), 0};
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SDL_Color lcd_color2_bright = {RED_CMP(LCD_BRIGHTCOLOR_2),
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GREEN_CMP(LCD_BRIGHTCOLOR_2),
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BLUE_CMP(LCD_BRIGHTCOLOR_2), 0};
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#endif
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#ifdef HAVE_LCD_SPLIT
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#define NUM_SHADES 128
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#else
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#define NUM_SHADES 129
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#endif
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#else /* LCD_DEPTH > 8 */
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#ifdef HAVE_TRANSFLECTIVE_LCD
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#define BACKLIGHT_OFF_ALPHA 85 /* 1/3 brightness */
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#else
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#define BACKLIGHT_OFF_ALPHA 0 /* pitch black */
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#endif
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#endif /* LCD_DEPTH */
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#if LCD_DEPTH < 8
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unsigned long (*lcd_ex_getpixel)(int, int) = NULL;
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#endif /* LCD_DEPTH < 8 */
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#if LCD_DEPTH == 2
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/* Only defined for positive, non-split LCD for now */
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static const unsigned char colorindex[4] = {128, 85, 43, 0};
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#endif
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static unsigned long get_lcd_pixel(int x, int y)
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{
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#if LCD_DEPTH == 1
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#ifdef HAVE_NEGATIVE_LCD
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return (*FBADDR(x, y/8) & (1 << (y & 7))) ? (NUM_SHADES-1) : 0;
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#else
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return (*FBADDR(x, y/8) & (1 << (y & 7))) ? 0 : (NUM_SHADES-1);
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#endif
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#elif LCD_DEPTH == 2
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#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
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return colorindex[(*FBADDR(x/4, y) >> (2 * (~x & 3))) & 3];
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#elif LCD_PIXELFORMAT == VERTICAL_PACKING
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return colorindex[(*FBADDR(x, y/4) >> (2 * (y & 3))) & 3];
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#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED
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unsigned bits = (*FBADDR(x, y/8) >> (y & 7)) & 0x0101;
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return colorindex[(bits | (bits >> 7)) & 3];
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#endif
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#elif LCD_DEPTH == 16
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#if LCD_PIXELFORMAT == RGB565SWAPPED
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unsigned bits = *FBADDR(x, y);
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return (bits >> 8) | (bits << 8);
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#else
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return *FBADDR(x, y);
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#endif
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#elif LCD_DEPTH >= 24
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return FB_UNPACK_SCALAR_LCD(*FBADDR(x, y));
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#endif
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}
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void lcd_update(void)
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{
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/* update a full screen rect */
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lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
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}
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void lcd_update_rect(int x_start, int y_start, int width, int height)
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{
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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/* Don't update display if not shown */
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if (!maemo_display_on)
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return;
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/* Don't update if we don't have the input focus */
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if (!sdl_app_has_input_focus)
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return;
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#endif
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sdl_update_rect(lcd_surface, x_start, y_start, width, height,
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LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width,
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height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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}
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#ifdef HAVE_BACKLIGHT
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void sim_backlight(int value)
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{
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#if LCD_DEPTH <= 8
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if (value > 0) {
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sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
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&lcd_bl_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
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&lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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} else {
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sdl_set_gradient(lcd_surface, &lcd_color_dark,
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&lcd_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_color2_dark,
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&lcd_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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}
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#else /* LCD_DEPTH > 8 */
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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if (!lcd_active())
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SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, 0);
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else
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SDL_SetAlpha(lcd_surface, SDL_SRCALPHA,
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MAX(BACKLIGHT_OFF_ALPHA, (value * 255) / 100));
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#else
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SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100);
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#endif
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#endif /* LCD_DEPTH */
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sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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}
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#endif /* HAVE_BACKLIGHT */
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/* initialise simulator lcd driver */
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void lcd_init_device(void)
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{
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#if LCD_DEPTH >= 16
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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SIM_LCD_WIDTH * display_zoom,
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SIM_LCD_HEIGHT * display_zoom,
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LCD_DEPTH, 0, 0, 0, 0);
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#elif LCD_DEPTH <= 8
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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SIM_LCD_WIDTH * display_zoom,
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SIM_LCD_HEIGHT * display_zoom,
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8, 0, 0, 0, 0);
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#ifdef HAVE_BACKLIGHT
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sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
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&lcd_bl_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
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&lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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#else /* !HAVE_BACKLIGHT */
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sdl_set_gradient(lcd_surface, &lcd_color_dark,
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&lcd_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_color2_dark,
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&lcd_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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#endif /* !HAVE_BACKLIGHT */
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#endif /* LCD_DEPTH */
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}
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#if LCD_DEPTH < 8
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void sim_lcd_ex_init(unsigned long (*getpixel)(int, int))
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{
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lcd_ex_getpixel = getpixel;
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}
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void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
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{
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if (lcd_ex_getpixel) {
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sdl_update_rect(lcd_surface, x_start, y_start, width, height,
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LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width,
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height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0,
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background ? UI_LCD_POSY : 0);
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}
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}
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#endif
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