rockbox/firmware/target/hosted/sdl/button-sdl.c
Solomon Peachy 6099767a18 SDL: If our eventloop fails, log the reason!
Change-Id: I028eb118b7da2701b54fce639ee0dbbb1e5a85bc
2020-08-24 21:21:33 -04:00

480 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <math.h>
#include <stdlib.h> /* EXIT_SUCCESS */
#include "sim-ui-defines.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "system.h"
#include "button-sdl.h"
#include "sim_tasks.h"
#include "buttonmap.h"
#include "debug.h"
#include "powermgmt.h"
#include "storage.h"
#ifdef HAVE_TOUCHSCREEN
#include "touchscreen.h"
static int mouse_coords = 0;
#endif
/* how long until repeat kicks in */
#define REPEAT_START 6
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
#ifdef HAVE_TOUCHSCREEN
#define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */
#else
#define USB_KEY SDLK_u
#endif
#define EXT_KEY SDLK_e
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
int _remote_type=REMOTETYPE_H100_LCD;
int remote_type(void)
{
return _remote_type;
}
#endif
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
int sdl_app_has_input_focus = 1;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
static int n900_updown_key_pressed = 0;
#endif
#ifdef HAS_BUTTON_HOLD
bool hold_button_state = false;
bool button_hold(void) {
return hold_button_state;
}
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
bool remote_hold_button_state = false;
bool remote_button_hold(void) {
return remote_hold_button_state;
}
#endif
static void button_event(int key, bool pressed);
extern bool debug_wps;
extern bool mapping;
#ifdef HAVE_TOUCHSCREEN
static void touchscreen_event(int x, int y)
{
if(background) {
x -= UI_LCD_POSX;
y -= UI_LCD_POSY;
}
if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) {
mouse_coords = (x << 16) | y;
button_event(BUTTON_TOUCHSCREEN, true);
if (debug_wps)
printf("Mouse at 1: (%d, %d)\n", x, y);
}
}
#endif
static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
{
#define SQUARE(x) ((x)*(x))
static int x,y;
#ifdef SIMULATOR
static int xybutton = 0;
#endif
if(button_up) {
switch ( event->button )
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
#endif
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, false );
break;
/* The scrollwheel button up events are ignored as they are queued immediately */
case SDL_BUTTON_LEFT:
if ( mapping && background ) {
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
);
}
#ifdef SIMULATOR
if ( background && xybutton ) {
button_event( xybutton, false );
xybutton = 0;
}
#endif
#ifdef HAVE_TOUCHSCREEN
else
button_event(BUTTON_TOUCHSCREEN, false);
#endif
break;
}
} else { /* button down */
switch ( event->button )
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
#endif
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, true );
break;
case SDL_BUTTON_LEFT:
if ( mapping && background ) {
x = event->x;
y = event->y;
}
#ifdef SIMULATOR
if ( background ) {
xybutton = xy2button( event->x, event->y );
if( xybutton ) {
button_event( xybutton, true );
break;
}
}
#endif
#ifdef HAVE_TOUCHSCREEN
touchscreen_event(event->x, event->y);
#endif
break;
}
if (debug_wps && event->button == SDL_BUTTON_LEFT)
{
int m_x, m_y;
if ( background )
{
m_x = event->x - 1;
m_y = event->y - 1;
#ifdef HAVE_REMOTE
if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
{
m_x -= UI_REMOTE_POSX;
m_y -= UI_REMOTE_POSY;
}
else
#endif
{
m_x -= UI_LCD_POSX;
m_y -= UI_LCD_POSY;
}
}
else
{
m_x = event->x;
m_y = event->y;
#ifdef HAVE_REMOTE
if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
m_y -= LCD_HEIGHT;
#endif
}
printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
}
}
#undef SQUARE
}
static bool event_handler(SDL_Event *event)
{
SDLKey ev_key;
switch(event->type)
{
case SDL_ACTIVEEVENT:
if (event->active.state & SDL_APPINPUTFOCUS)
{
if (event->active.gain == 1)
sdl_app_has_input_focus = 1;
else
sdl_app_has_input_focus = 0;
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
ev_key = event->key.keysym.sym;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
/* N900 with shared up/down cursor mapping. Seen on the German,
Finnish, Italian, French and Russian version. Probably more. */
if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
{
/* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
rockbox will see a KEYUP event for left/right instead of up/down and
the previously pressed up/down key would stay active. */
if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
{
if (event->type == SDL_KEYDOWN)
n900_updown_key_pressed = 1;
else
n900_updown_key_pressed = 0;
}
if (ev_key == SDLK_LEFT)
ev_key = SDLK_UP;
else if (ev_key == SDLK_RIGHT)
ev_key = SDLK_DOWN;
}
#endif
button_event(ev_key, event->type == SDL_KEYDOWN);
break;
#ifdef HAVE_TOUCHSCREEN
case SDL_MOUSEMOTION:
if (event->motion.state & SDL_BUTTON(1))
{
int x = event->motion.x / display_zoom;
int y = event->motion.y / display_zoom;
touchscreen_event(x, y);
}
break;
#endif
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
{
SDL_MouseButtonEvent *mev = &event->button;
mev->x /= display_zoom;
mev->y /= display_zoom;
mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
break;
}
case SDL_QUIT:
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
sdl_sys_quit();
break;
case SDL_USEREVENT:
return true;
break;
}
return false;
}
void gui_message_loop(void)
{
SDL_Event event;
bool quit;
do {
/* wait for the next event */
if(SDL_WaitEvent(&event) == 0) {
printf("SDL_WaitEvent(): %s\n", SDL_GetError());
return; /* error, out of here */
}
sim_enter_irq_handler();
quit = event_handler(&event);
sim_exit_irq_handler();
} while(!quit);
}
static void button_event(int key, bool pressed)
{
int new_btn = 0;
switch (key)
{
#ifdef SIMULATOR
case USB_KEY:
if (!pressed)
{
static bool usb_connected = false;
usb_connected = !usb_connected;
sim_trigger_usb(usb_connected);
}
return;
#ifdef HAVE_MULTIDRIVE
case EXT_KEY:
if (!pressed)
sim_trigger_external(!storage_present(1));
return;
#endif
#endif
#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
case SDLK_LCTRL:
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
sys_poweroff();
break;
#endif
#ifdef HAS_BUTTON_HOLD
case SDLK_h:
if(pressed)
{
hold_button_state = !hold_button_state;
DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
}
return;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
case SDLK_j:
if(pressed)
{
remote_hold_button_state = !remote_hold_button_state;
DEBUGF("Remote hold button is %s\n",
remote_hold_button_state?"ON":"OFF");
}
return;
#endif
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
case SDLK_t:
if(pressed)
switch(_remote_type)
{
case REMOTETYPE_UNPLUGGED:
_remote_type=REMOTETYPE_H100_LCD;
DEBUGF("Changed remote type to H100\n");
break;
case REMOTETYPE_H100_LCD:
_remote_type=REMOTETYPE_H300_LCD;
DEBUGF("Changed remote type to H300\n");
break;
case REMOTETYPE_H300_LCD:
_remote_type=REMOTETYPE_H300_NONLCD;
DEBUGF("Changed remote type to H300 NON-LCD\n");
break;
case REMOTETYPE_H300_NONLCD:
_remote_type=REMOTETYPE_UNPLUGGED;
DEBUGF("Changed remote type to none\n");
break;
}
break;
#endif
#ifndef APPLICATION
case SDLK_KP0:
case SDLK_F5:
if(pressed)
{
sim_trigger_screendump();
return;
}
break;
#endif
#ifdef HAVE_TOUCHSCREEN
case SDLK_F4:
if(pressed)
{
touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
}
#endif
default:
#ifdef HAVE_TOUCHSCREEN
# ifndef HAS_BUTTON_HOLD
if(touchscreen_is_enabled())
# endif
new_btn = key_to_touch(key, mouse_coords);
if (!new_btn)
#endif
new_btn = key_to_button(key);
#ifdef HAVE_TOUCHPAD
new_btn = touchpad_filter(new_btn);
#endif
break;
}
/* Call to make up for scrollwheel target implementation. This is
* not handled in the main button.c driver, but on the target
* implementation (look at button-e200.c for example if you are trying to
* figure out why using button_get_data needed a hack before).
*/
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
pressed)
{
/* Clear these buttons from the data - adding them to the queue is
* handled in the scrollwheel drivers for the targets. They do not
* store the scroll forward/back buttons in their button data for
* the button_read call.
*/
#ifdef HAVE_BACKLIGHT
backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
reset_poweroff_timer();
queue_post(&button_queue, new_btn, 1<<24);
new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
}
#endif
if (pressed)
btn |= new_btn;
else
btn &= ~new_btn;
}
#if defined(HAVE_BUTTON_DATA)
int button_read_device(int* data)
{
#if defined(HAVE_TOUCHSCREEN)
*data = mouse_coords;
#else
(void) *data; /* suppress compiler warnings */
#endif
#else
int button_read_device(void)
{
#endif
#ifdef HAS_BUTTON_HOLD
int hold_button = button_hold();
#ifdef HAVE_BACKLIGHT
/* light handling */
static int hold_button_old = false;
if (hold_button != hold_button_old)
{
hold_button_old = hold_button;
backlight_hold_changed(hold_button);
}
#endif
if (hold_button)
return BUTTON_NONE;
else
#endif
return btn;
}
void button_init_device(void)
{
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}