rockbox/apps/plugins/pacbox/pacbox.c
Nils Wallménius 01729e7a18 FS#9281 Rename of splash functions.
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice 
capabilities.
* Rename the internal splash() to splash_internal() and introduce an 
externally visible splash() that handles simple splashing  without 
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, 
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct 
variant from above.
* Export both new functions to plugins and adjust places calling 
rb->splash() to use the correct variant so that we now have naming 
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above 
changes and correct P2STR and P2ID macros, thanks to pondlife.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
2008-08-15 08:27:39 +00:00

432 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Pacbox - a Pacman Emulator for Rockbox
*
* Based on PIE - Pacman Instructional Emulator
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "arcade.h"
#include "pacbox.h"
#include "pacbox_lcd.h"
#include "lib/configfile.h"
#include "lib/oldmenuapi.h"
PLUGIN_HEADER
PLUGIN_IRAM_DECLARE
const struct plugin_api* rb;
struct pacman_settings {
int difficulty;
int numlives;
int bonus;
int ghostnames;
int showfps;
};
static struct pacman_settings settings;
static struct pacman_settings old_settings;
#define SETTINGS_VERSION 1
#define SETTINGS_MIN_VERSION 1
#define SETTINGS_FILENAME "pacbox.cfg"
static char* difficulty_options[] = { "Normal", "Hard" };
static char* numlives_options[] = { "1", "2", "3", "5" };
static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
static char* ghostnames_options[] = {"Normal", "Alternate"};
static char* showfps_options[] = {"No", "Yes"};
static struct configdata config[] =
{
{TYPE_ENUM, 0, 2, &settings.difficulty, "Difficulty", difficulty_options, NULL},
{TYPE_ENUM, 0, 4, &settings.numlives, "Pacmen Per Game", numlives_options, NULL},
{TYPE_ENUM, 0, 4, &settings.bonus, "Bonus", bonus_options, NULL},
{TYPE_ENUM, 0, 2, &settings.ghostnames, "Ghost Names", ghostnames_options , NULL},
{TYPE_ENUM, 0, 2, &settings.showfps, "Show FPS", showfps_options, NULL},
};
static bool loadFile( const char * name, unsigned char * buf, int len )
{
char filename[MAX_PATH];
rb->snprintf(filename,sizeof(filename), ROCKBOX_DIR "/pacman/%s",name);
int fd = rb->open( filename, O_RDONLY);
if( fd < 0 ) {
return false;
}
int n = rb->read( fd, buf, len);
rb->close( fd );
if( n != len ) {
return false;
}
return true;
}
static bool loadROMS( void )
{
bool romsLoaded = false;
romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
loadFile( "pacman.5e", charset_rom_, 0x1000) &&
loadFile( "pacman.5f", spriteset_rom_, 0x1000);
if( romsLoaded ) {
decodeROMs();
reset_PacmanMachine();
}
return romsLoaded;
}
/* A buffer to render Pacman's 244x288 screen into */
static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
static long start_time;
static long video_frames = 0;
static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
DipBonus_None };
static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
static int settings_to_dip(struct pacman_settings settings)
{
return ( DipPlay_OneCoinOneGame |
DipCabinet_Upright |
DipMode_Play |
DipRackAdvance_Off |
dipDifficulty[settings.difficulty] |
dipLives[settings.numlives] |
dipBonus[settings.bonus] |
dipGhostNames[settings.ghostnames]
);
}
static bool pacbox_menu(void)
{
int m;
int result;
int menu_quit=0;
int new_setting;
bool need_restart = false;
static const struct opt_items noyes[2] = {
{ "No", -1 },
{ "Yes", -1 },
};
static const struct opt_items difficulty_options[2] = {
{ "Normal", -1 },
{ "Harder", -1 },
};
static const struct opt_items numlives_options[4] = {
{ "1", -1 },
{ "2", -1 },
{ "3", -1 },
{ "5", -1 },
};
static const struct opt_items bonus_options[4] = {
{ "10000 points", -1 },
{ "15000 points", -1 },
{ "20000 points", -1 },
{ "No bonus", -1 },
};
static const struct opt_items ghostname_options[2] = {
{ "Normal", -1 },
{ "Alternate", -1 },
};
static const struct menu_item items[] = {
{ "Difficulty", NULL },
{ "Pacmen Per Game", NULL },
{ "Bonus Life", NULL },
{ "Ghost Names", NULL },
{ "Display FPS", NULL },
{ "Restart", NULL },
{ "Quit", NULL },
};
m = menu_init(rb, items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
rb->button_clear_queue();
while (!menu_quit) {
result=menu_show(m);
switch(result)
{
case 0:
new_setting=settings.difficulty;
rb->set_option("Difficulty", &new_setting, INT,
difficulty_options , 2, NULL);
if (new_setting != settings.difficulty) {
settings.difficulty=new_setting;
need_restart=true;
}
break;
case 1:
new_setting=settings.numlives;
rb->set_option("Pacmen Per Game", &new_setting, INT,
numlives_options , 4, NULL);
if (new_setting != settings.numlives) {
settings.numlives=new_setting;
need_restart=true;
}
break;
case 2:
new_setting=settings.bonus;
rb->set_option("Bonus Life", &new_setting, INT,
bonus_options , 4, NULL);
if (new_setting != settings.bonus) {
settings.bonus=new_setting;
need_restart=true;
}
break;
case 3:
new_setting=settings.ghostnames;
rb->set_option("Ghost Names", &new_setting, INT,
ghostname_options , 2, NULL);
if (new_setting != settings.ghostnames) {
settings.ghostnames=new_setting;
need_restart=true;
}
break;
case 4: /* Show FPS */
rb->set_option("Display FPS",&settings.showfps,INT,
noyes, 2, NULL);
break;
case 5: /* Restart */
need_restart=true;
menu_quit=1;
break;
default:
menu_quit=1;
break;
}
}
menu_exit(m);
if (need_restart) {
init_PacmanMachine(settings_to_dip(settings));
}
/* Possible results:
exit game
restart game
usb connected
*/
return (result==6);
}
/*
Runs the game engine for one frame.
*/
static int gameProc( void )
{
int x;
int fps;
char str[80];
int status;
long end_time;
int frame_counter = 0;
int yield_counter = 0;
while (1)
{
/* Run the machine for one frame (1/60th second) */
run();
frame_counter++;
/* Check the button status */
status = rb->button_status();
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
status = PACMAN_MENU;
#endif
if ((status & PACMAN_MENU) == PACMAN_MENU
#ifdef PACMAN_RC_MENU
|| status == PACMAN_RC_MENU
#endif
) {
end_time = *rb->current_tick;
x = pacbox_menu();
rb->lcd_clear_display();
#ifdef HAVE_REMOTE_LCD
rb->lcd_remote_clear_display();
rb->lcd_remote_update();
#endif
if (x == 1) { return 1; }
start_time += *rb->current_tick-end_time;
}
#ifdef PACMAN_HAS_REMOTE
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
#else
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
#ifdef PACMAN_2UP
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
#endif
#endif
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if (frame_counter == 60 / FPS) {
frame_counter = 0;
video_frames++;
yield_counter ++;
if (yield_counter == FPS) {
yield_counter = 0;
rb->yield ();
}
/* The following functions render the Pacman screen from the
contents of the video and color ram. We first update the
background, and then draw the Sprites on top.
*/
renderBackground( video_buffer );
renderSprites( video_buffer );
blit_display(rb->lcd_framebuffer,video_buffer);
if (settings.showfps) {
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",
fps/100,fps%100,FPS);
rb->lcd_putsxy(0,0,str);
}
rb->lcd_update();
/* Keep the framerate at Pacman's 60fps */
end_time = start_time + (video_frames*HZ)/FPS;
while (TIME_BEFORE(*rb->current_tick,end_time)) {
rb->sleep(1);
}
}
}
return 0;
}
enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
{
(void)parameter;
PLUGIN_IRAM_INIT(api)
rb = api;
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
rb->lcd_set_backdrop(NULL);
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_set_background(LCD_BLACK);
rb->lcd_clear_display();
rb->lcd_update();
/* Set the default settings */
settings.difficulty = 0; /* Normal */
settings.numlives = 2; /* 3 lives */
settings.bonus = 0; /* 10000 points */
settings.ghostnames = 0; /* Normal names */
settings.showfps = 0; /* Do not show FPS */
configfile_init(rb);
if (configfile_load(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_MIN_VERSION
) < 0)
{
/* If the loading failed, save a new config file (as the disk is
already spinning) */
configfile_save(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_VERSION);
}
/* Keep a copy of the saved version of the settings - so we can check if
the settings have changed when we quit */
old_settings = settings;
/* Initialise the hardware */
init_PacmanMachine(settings_to_dip(settings));
/* Load the romset */
if (loadROMS()) {
start_time = *rb->current_tick-1;
gameProc();
/* Save the user settings if they have changed */
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
rb->splash(0, "Saving settings...");
configfile_save(SETTINGS_FILENAME, config,
sizeof(config)/sizeof(*config),
SETTINGS_VERSION);
}
} else {
rb->splashf(HZ*2, "No ROMs in %s/pacman/", ROCKBOX_DIR);
}
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
return PLUGIN_OK;
}