faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
48 lines
2.4 KiB
TeX
48 lines
2.4 KiB
TeX
\subsection{Snake 2}
|
|
\screenshot{plugins/images/ss-snake2}
|
|
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
|
|
|
|
Another version of the Snake game. Move the snake around, and eat the
|
|
apples that pop up on the screen. Each time an apple is eaten, the
|
|
snake gets longer. The game ends when the snake hits a wall, or runs
|
|
into itself.
|
|
|
|
\begin{btnmap}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
|
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
|
|
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
|
|
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
|
|
\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
|
|
\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
|
|
\opt{XDUOO_X3_PAD}{\ButtonPrev / \ButtonNext / \ButtonHome / \ButtonOption}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Steer the snake\\
|
|
\opt{PBELL_VIBE500_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
|
|
,SAMSUNG_YH820_PAD}{\ButtonPlay}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD%
|
|
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
|
|
{\ButtonSelect}
|
|
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
|
\opt{COWON_D2_PAD}{\TouchCenter}
|
|
\opt{XDUOO_X3_PAD}{\ButtonPlay}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Pause and resume the game\\
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,GIGABEAT_PAD%
|
|
,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD,XDUOO_X3_PAD}{\ButtonPower}
|
|
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
|
|
\opt{GIGABEAT_S_PAD}{\ButtonBack}
|
|
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
|
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
|
|
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Quit\\
|
|
\end{btnmap}
|
|
|
|
In game A, the maze stays the same, in game B
|
|
after an increasing number of apples eaten the maze is replaced by a
|
|
new one.
|