5e91ec1401
This patch fixes some (mostly small) plugin issues with the "big" YH-keymap patch (a507b). Only one fix affects the main keymaps (virtual keyboard "DONE" now exits after long key /release/ instead of long button /press/). Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
559 lines
16 KiB
C
559 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "arcade.h"
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#include "pacbox.h"
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#include "pacbox_lcd.h"
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#include "wsg3.h"
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#include "lib/configfile.h"
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#include "lib/playback_control.h"
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struct pacman_settings {
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int difficulty;
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int numlives;
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int bonus;
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int ghostnames;
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int showfps;
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int sound;
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};
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static struct pacman_settings settings;
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static struct pacman_settings old_settings;
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static bool sound_playing = false;
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#define SETTINGS_VERSION 1
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#define SETTINGS_MIN_VERSION 1
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#define SETTINGS_FILENAME "pacbox.cfg"
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static char* difficulty_options[] = { "Normal", "Hard" };
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static char* numlives_options[] = { "1", "2", "3", "5" };
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static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
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static char* ghostnames_options[] = {"Normal", "Alternate"};
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static char* yesno_options[] = {"No", "Yes"};
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static struct configdata config[] =
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{
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{TYPE_ENUM, 0, 2, { .int_p = &settings.difficulty }, "Difficulty",
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difficulty_options},
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{TYPE_ENUM, 0, 4, { .int_p = &settings.numlives }, "Pacmen Per Game",
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numlives_options},
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{TYPE_ENUM, 0, 4, { .int_p = &settings.bonus }, "Bonus", bonus_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.ghostnames }, "Ghost Names",
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ghostnames_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.showfps }, "Show FPS",
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yesno_options},
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{TYPE_ENUM, 0, 2, { .int_p = &settings.sound }, "Sound",
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yesno_options},
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};
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static bool loadFile( const char * name, unsigned char * buf, int len )
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{
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char filename[MAX_PATH];
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rb->snprintf(filename,sizeof(filename), ROCKBOX_DIR "/pacman/%s",name);
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int fd = rb->open( filename, O_RDONLY);
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if( fd < 0 ) {
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return false;
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}
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int n = rb->read( fd, buf, len);
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rb->close( fd );
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if( n != len ) {
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return false;
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}
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return true;
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}
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static bool loadROMS( void )
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{
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bool romsLoaded = false;
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romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
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loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
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loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
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loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
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loadFile( "pacman.5e", charset_rom_, 0x1000) &&
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loadFile( "pacman.5f", spriteset_rom_, 0x1000);
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if( romsLoaded ) {
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decodeROMs();
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reset_PacmanMachine();
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}
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return romsLoaded;
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}
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/* A buffer to render Pacman's 244x288 screen into */
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static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
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static long start_time;
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static long video_frames = 0;
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static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
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static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
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static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
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DipBonus_None };
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static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
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static int settings_to_dip(struct pacman_settings settings)
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{
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return ( DipPlay_OneCoinOneGame |
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DipCabinet_Upright |
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DipMode_Play |
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DipRackAdvance_Off |
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dipDifficulty[settings.difficulty] |
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dipLives[settings.numlives] |
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dipBonus[settings.bonus] |
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dipGhostNames[settings.ghostnames]
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);
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}
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static bool pacbox_menu(void)
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{
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int selected=0;
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int result;
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int menu_quit=0;
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int new_setting;
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bool need_restart = false;
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static const struct opt_items noyes[2] = {
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{ "No", -1 },
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{ "Yes", -1 },
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};
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static const struct opt_items difficulty_options[2] = {
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{ "Normal", -1 },
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{ "Harder", -1 },
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};
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static const struct opt_items numlives_options[4] = {
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{ "1", -1 },
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{ "2", -1 },
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{ "3", -1 },
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{ "5", -1 },
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};
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static const struct opt_items bonus_options[4] = {
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{ "10000 points", -1 },
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{ "15000 points", -1 },
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{ "20000 points", -1 },
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{ "No bonus", -1 },
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};
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static const struct opt_items ghostname_options[2] = {
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{ "Normal", -1 },
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{ "Alternate", -1 },
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};
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enum
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{
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PBMI_DIFFICULTY = 0,
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PBMI_PACMEN_PER_GAME,
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PBMI_BONUS_LIFE,
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PBMI_GHOST_NAMES,
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PBMI_DISPLAY_FPS,
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PBMI_SOUND,
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PBMI_RESTART,
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PBMI_QUIT,
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};
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MENUITEM_STRINGLIST(menu, "Pacbox Menu", NULL,
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"Difficulty", "Pacmen Per Game", "Bonus Life",
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"Ghost Names", "Display FPS", "Sound",
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"Restart", "Quit");
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rb->button_clear_queue();
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_RGB565);
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#endif
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while (!menu_quit) {
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result=rb->do_menu(&menu, &selected, NULL, false);
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switch(result)
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{
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case PBMI_DIFFICULTY:
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new_setting=settings.difficulty;
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rb->set_option("Difficulty", &new_setting, INT,
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difficulty_options , 2, NULL);
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if (new_setting != settings.difficulty) {
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settings.difficulty=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_PACMEN_PER_GAME:
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new_setting=settings.numlives;
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rb->set_option("Pacmen Per Game", &new_setting, INT,
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numlives_options , 4, NULL);
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if (new_setting != settings.numlives) {
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settings.numlives=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_BONUS_LIFE:
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new_setting=settings.bonus;
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rb->set_option("Bonus Life", &new_setting, INT,
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bonus_options , 4, NULL);
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if (new_setting != settings.bonus) {
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settings.bonus=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_GHOST_NAMES:
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new_setting=settings.ghostnames;
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rb->set_option("Ghost Names", &new_setting, INT,
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ghostname_options , 2, NULL);
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if (new_setting != settings.ghostnames) {
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settings.ghostnames=new_setting;
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need_restart=true;
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}
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break;
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case PBMI_DISPLAY_FPS:
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rb->set_option("Display FPS",&settings.showfps,INT,
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noyes, 2, NULL);
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break;
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case PBMI_SOUND:
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rb->set_option("Sound",&settings.sound, INT,
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noyes, 2, NULL);
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break;
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case PBMI_RESTART:
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need_restart=true;
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menu_quit=1;
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break;
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default:
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menu_quit=1;
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break;
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}
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}
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_PAL256);
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#endif
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if (need_restart) {
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init_PacmanMachine(settings_to_dip(settings));
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}
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/* Possible results:
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exit game
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restart game
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usb connected
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*/
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return (result==PBMI_QUIT);
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}
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/* Sound is emulated in ISR context, so not much is done per sound frame */
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#define NBSAMPLES 128
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static uint32_t sound_buf[NBSAMPLES];
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#if CONFIG_CPU == MCF5249
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/* Not enough to put this in IRAM */
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static int16_t raw_buf[NBSAMPLES];
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#else
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static int16_t raw_buf[NBSAMPLES] IBSS_ATTR;
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#endif
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/*
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Audio callback
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*/
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static void get_more(const void **start, size_t *size)
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{
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int32_t *out, *outend;
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int16_t *raw;
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/* Emulate the audio for the current register settings */
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playSound(raw_buf, NBSAMPLES);
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out = sound_buf;
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outend = out + NBSAMPLES;
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raw = raw_buf;
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/* Convert to stereo */
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do
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{
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uint32_t sample = (uint16_t)*raw++;
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*out++ = sample | (sample << 16);
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}
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while (out < outend);
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*start = sound_buf;
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*size = NBSAMPLES*sizeof(sound_buf[0]);
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}
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/*
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Start the sound emulation
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*/
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static void start_sound(void)
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{
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int sr_index;
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if (sound_playing)
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return;
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#ifndef PLUGIN_USE_IRAM
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/* Ensure control of PCM - stopping music isn't obligatory */
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rb->plugin_get_audio_buffer(NULL);
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#endif
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/* Get the closest rate >= to what is preferred */
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sr_index = rb->round_value_to_list32(PREFERRED_SAMPLING_RATE,
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rb->hw_freq_sampr, HW_NUM_FREQ, false);
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if (rb->hw_freq_sampr[sr_index] < PREFERRED_SAMPLING_RATE
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&& sr_index > 0)
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{
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/* Round up */
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sr_index--;
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}
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wsg3_set_sampling_rate(rb->hw_freq_sampr[sr_index]);
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rb->pcm_set_frequency(rb->hw_freq_sampr[sr_index]);
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rb->pcm_play_data(get_more, NULL, NULL, 0);
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sound_playing = true;
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}
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/*
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Stop the sound emulation
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*/
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static void stop_sound(void)
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{
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if (!sound_playing)
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return;
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rb->pcm_play_stop();
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rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
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sound_playing = false;
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}
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/*
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Runs the game engine for one frame.
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*/
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static int gameProc( void )
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{
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int fps;
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int status;
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long end_time;
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int frame_counter = 0;
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int yield_counter = 0;
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if (settings.sound)
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start_sound();
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while (1)
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{
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/* Run the machine for one frame (1/60th second) */
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run();
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frame_counter++;
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/* Check the button status */
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status = rb->button_status();
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold())
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status = PACMAN_MENU;
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#endif
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if ((status & PACMAN_MENU) == PACMAN_MENU
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#ifdef PACMAN_RC_MENU
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|| status == PACMAN_RC_MENU
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#endif
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) {
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bool menu_res;
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end_time = *rb->current_tick;
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stop_sound();
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menu_res = pacbox_menu();
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rb->lcd_clear_display();
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#ifdef HAVE_REMOTE_LCD
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rb->lcd_remote_clear_display();
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rb->lcd_remote_update();
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#endif
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if (menu_res)
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return 1;
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if (settings.sound)
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start_sound();
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start_time += *rb->current_tick-end_time;
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}
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#ifdef PACMAN_HAS_REMOTE
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
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#else
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
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#ifdef PACMAN_2UP
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
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#endif
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#endif
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/* We only update the screen every third frame - Pacman's native
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framerate is 60fps, so we are attempting to display 20fps */
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if (frame_counter == 60 / FPS) {
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frame_counter = 0;
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video_frames++;
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yield_counter ++;
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if (yield_counter == FPS) {
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yield_counter = 0;
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rb->yield ();
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}
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/* The following functions render the Pacman screen from the
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contents of the video and color ram. We first update the
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background, and then draw the Sprites on top.
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*/
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renderBackground( video_buffer );
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renderSprites( video_buffer );
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_blit_pal256( video_buffer, 0, 0, XOFS, YOFS,
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ScreenWidth, ScreenHeight);
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#else
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blit_display(rb->lcd_framebuffer,video_buffer);
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#endif
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if (settings.showfps) {
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fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
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rb->lcd_putsxyf(0,0,"%d.%02d / %d fps ",fps/100,fps%100,FPS);
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}
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#if !defined(HAVE_LCD_MODES) || \
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defined(HAVE_LCD_MODES) && !(HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_update();
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#endif
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/* Keep the framerate at Pacman's 60fps */
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end_time = start_time + (video_frames*HZ)/FPS;
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while (TIME_BEFORE(*rb->current_tick,end_time)) {
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rb->sleep(1);
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}
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}
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}
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stop_sound();
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return 0;
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}
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enum plugin_status plugin_start(const void* parameter)
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{
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(void)parameter;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(true);
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#endif
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_clear_display();
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rb->lcd_update();
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/* Set the default settings */
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settings.difficulty = 0; /* Normal */
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settings.numlives = 2; /* 3 lives */
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settings.bonus = 0; /* 10000 points */
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settings.ghostnames = 0; /* Normal names */
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settings.showfps = 0; /* Do not show FPS */
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settings.sound = 0; /* Sound off by default */
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if (configfile_load(SETTINGS_FILENAME, config,
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sizeof(config)/sizeof(*config),
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SETTINGS_MIN_VERSION
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) < 0)
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{
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/* If the loading failed, save a new config file (as the disk is
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already spinning) */
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configfile_save(SETTINGS_FILENAME, config,
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sizeof(config)/sizeof(*config),
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SETTINGS_VERSION);
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}
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|
|
|
/* Keep a copy of the saved version of the settings - so we can check if
|
|
the settings have changed when we quit */
|
|
old_settings = settings;
|
|
|
|
/* Initialise the hardware */
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
/* Load the romset */
|
|
if (loadROMS()) {
|
|
start_time = *rb->current_tick-1;
|
|
|
|
gameProc();
|
|
|
|
/* Save the user settings if they have changed */
|
|
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
|
|
rb->splash(0, "Saving settings...");
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
} else {
|
|
rb->splashf(HZ*2, "No ROMs in %s/pacman/", ROCKBOX_DIR);
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
return PLUGIN_OK;
|
|
}
|