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button-sdl.h
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Simulator: Fix scrollwheel targets.
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2009-10-06 01:26:01 +00:00 |
button.c
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Simulator: Fix scrollwheel targets.
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2009-10-06 01:26:01 +00:00 |
kernel-sdl.c
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The tick change for the sim can be a little nicer.
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2008-10-27 17:26:58 +00:00 |
lcd-bitmap.c
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Sim: Add support for vertical stride.
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2009-09-04 00:38:01 +00:00 |
lcd-bitmap.h
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Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition.
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2009-02-09 00:32:59 +00:00 |
lcd-charcells.c
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fix more red
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2009-08-19 22:36:39 +00:00 |
lcd-charcells.h
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Updated our source code header to explicitly mention that we are GPL v2 or
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2008-06-28 18:10:04 +00:00 |
lcd-remote-bitmap.c
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FS#10700 - Add --noremote option to simulator.
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2009-10-26 09:58:39 +00:00 |
lcd-remote-bitmap.h
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Updated our source code header to explicitly mention that we are GPL v2 or
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2008-06-28 18:10:04 +00:00 |
lcd-sdl.c
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Fix update rectangle calculation. This caused the black artifacts outside the screen area introduced with backlight simulation for colour targets.
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2009-03-04 18:46:08 +00:00 |
lcd-sdl.h
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Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition.
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2009-02-09 00:32:59 +00:00 |
Makefile
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Renamed 'archos' to 'modelname' in the configure script and the Makefiles
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2008-01-23 10:59:17 +00:00 |
README
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SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third
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2006-01-09 11:22:36 +00:00 |
sound.c
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Commit FS#10324 from Jeffrey Goode.
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2009-06-17 07:55:50 +00:00 |
sound.h
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Updated our source code header to explicitly mention that we are GPL v2 or
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2008-06-28 18:10:04 +00:00 |
SOURCES
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Add a complete priority inheritance implementation to the scheduler (all mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed.
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2008-03-25 02:34:12 +00:00 |
sprintf.h
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Updated our source code header to explicitly mention that we are GPL v2 or
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2008-06-28 18:10:04 +00:00 |
system-sdl.h
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Updated our source code header to explicitly mention that we are GPL v2 or
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2008-06-28 18:10:04 +00:00 |
thread-sdl.c
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threads_exit should be volatile being polled in a loop on a sim thread and be written by the GUI thread.
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2009-01-08 12:40:18 +00:00 |
thread-sdl.h
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Allow sims to shut down normally from panic code.
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2009-01-08 11:08:22 +00:00 |
timefuncs.h
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SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third
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2006-01-09 11:22:36 +00:00 |
timer.c
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Remove int_prio argument from timer_register, and move the only use for it into alpine_cdc plugin, since this plugin is only built on SH7034
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2009-06-29 14:29:46 +00:00 |
UI-av300.bmp
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Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats.
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2007-01-14 13:48:09 +00:00 |
UI-c200.bmp
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Make the uisim build for the Sansa c200.
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2007-09-08 03:10:22 +00:00 |
UI-c200v2.bmp
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c200v2 simulator
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2009-06-18 19:12:43 +00:00 |
UI-clip.bmp
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Sansa Clip simulator
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2008-10-31 18:54:37 +00:00 |
UI-cowond2.bmp
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Shiny new bitmap for the D2 sim
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2008-01-23 22:19:53 +00:00 |
UI-creativezenvision.bmp
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Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names.
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2009-09-27 16:20:35 +00:00 |
UI-creativezvm30gb.bmp
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Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names.
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2009-09-27 16:20:35 +00:00 |
UI-creativezvm60gb.bmp
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Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names.
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2009-09-27 16:20:35 +00:00 |
UI-e200.bmp
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Made sansa and iFP simulator bitmaps binary and restored working versions.
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2007-01-10 07:54:52 +00:00 |
UI-e200v2.bmp
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Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1.
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2008-10-28 17:49:35 +00:00 |
UI-fmrecorder.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-fuze.bmp
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FS#9535 - Sansa Fuze sim
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2008-11-11 11:26:07 +00:00 |
UI-gigabeatf.bmp
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volume buttons for gigabeat sim
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2008-07-06 12:27:03 +00:00 |
UI-gigabeats.bmp
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UI Simulator for Gigabeat S.
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2008-02-08 08:33:17 +00:00 |
UI-h10.bmp
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Patch #5731 by Barry Wardell: more iriver h10 work. Thanks!
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2006-08-11 08:35:27 +00:00 |
UI-h10_5gb.bmp
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Add new build target for iriver H10 5/6Gb.
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2006-08-19 19:21:17 +00:00 |
UI-h100.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-h120.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-h300.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-hdd1630.bmp
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Add the sim build for the Philips HDD1630.
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2009-01-02 04:35:13 +00:00 |
UI-iaudio7.bmp
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iaudio7: simulator
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2008-10-22 11:58:49 +00:00 |
UI-ifp7xx.bmp
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Made sansa and iFP simulator bitmaps binary and restored working versions.
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2007-01-10 07:54:52 +00:00 |
UI-ipod1g2g.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipod3g.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipod4g.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipodcolor.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipodmini.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipodmini2g.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipodnano.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-ipodnano2g.bmp
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Working Nano2G UI sim. UI-ipodnano2g.bmp courtesy of Marianne Arnold, based on her SVG for the manual.
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2009-10-14 21:40:28 +00:00 |
UI-ipodvideo.bmp
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Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough.
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2008-07-08 23:27:09 +00:00 |
UI-m3.bmp
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More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement.
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2008-03-14 00:17:59 +00:00 |
UI-m5.bmp
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Actual M5 simulator image.
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2007-03-05 18:36:17 +00:00 |
UI-m200v4.bmp
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fix m200v4 simulator.
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2009-01-07 18:52:32 +00:00 |
UI-mrobe100.bmp
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initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500
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2009-07-26 14:26:14 +00:00 |
UI-mrobe500.bmp
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M:Robe 500: Correct UI simulator.
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2009-08-17 01:54:24 +00:00 |
UI-ondavx747.bmp
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Add support for Onda VX747 simulator (and yes, it needs a better picture)
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2009-03-09 23:32:37 +00:00 |
UI-ondavx747p.bmp
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Also add support for the Onda VX747+
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2009-03-09 23:40:23 +00:00 |
UI-ondiofm.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-ondiosp.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-player.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-recorder.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-recorderv2.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-sa9200.bmp
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Philips SA9200: add the UI sim
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2009-06-19 03:50:30 +00:00 |
UI-x5.bmp
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Re-commit bitmaps in binary mode
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2006-02-20 23:44:22 +00:00 |
UI-yh820.bmp
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Remove underscore from YH modelnames as discussed on IRC.
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2009-08-09 19:15:08 +00:00 |
UI-yh920.bmp
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Remove underscore from YH modelnames as discussed on IRC.
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2009-08-09 19:15:08 +00:00 |
UI-yh925.bmp
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Remove underscore from YH modelnames as discussed on IRC.
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2009-08-09 19:15:08 +00:00 |
uisdl.c
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FS#10700 - Add --noremote option to simulator.
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2009-10-26 09:58:39 +00:00 |
uisdl.h
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Working Nano2G UI sim. UI-ipodnano2g.bmp courtesy of Marianne Arnold, based on her SVG for the manual.
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2009-10-14 21:40:28 +00:00 |