rockbox/apps/gui/skin_engine/skin_engine.c
Thomas Martitz 6cb11764e0 skin_engine/backdrops: Have to reload default backdrops from setting when it changed.
When skins use the default backdrop (via %X(-) or no %X at all) and the setting
changes it needs to be reloaded, otherwise when changing themes the new theme
could show the backdrop from the previous theme. The same needs to be
done when re-selecting the same theme after USB because the backdrop file was
potentially overwritten.

Fixes FS#12892 and FS#12942.

Change-Id: Ic2d20740cc385fa99667ce8a71507dbda2efceaf
2014-01-22 16:58:58 +01:00

326 lines
9.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stddef.h>
#include <stdlib.h>
#include <limits.h>
#include "inttypes.h"
#include "config.h"
#include "action.h"
#include "crc32.h"
#include "settings.h"
#include "wps.h"
#include "file.h"
#if CONFIG_TUNER
#include "radio.h"
#endif
#include "skin_engine.h"
#include "skin_buffer.h"
#include "statusbar-skinned.h"
#define FAILSAFENAME "rockbox_failsafe"
void skin_data_free_buflib_allocs(struct wps_data *wps_data);
char* wps_default_skin(enum screen_type screen);
char* default_radio_skin(enum screen_type screen);
static bool skins_initialised = false;
static char* get_skin_filename(char *buf, size_t buf_size,
enum skinnable_screens skin, enum screen_type screen);
struct wps_state wps_state = { .id3 = NULL };
static struct gui_skin_helper {
int (*preproccess)(enum screen_type screen, struct wps_data *data);
int (*postproccess)(enum screen_type screen, struct wps_data *data);
char* (*default_skin)(enum screen_type screen);
bool load_on_boot;
} skin_helpers[SKINNABLE_SCREENS_COUNT] = {
#ifdef HAVE_LCD_BITMAP
[CUSTOM_STATUSBAR] = { sb_preproccess, sb_postproccess, sb_create_from_settings, true },
#endif
[WPS] = { NULL, NULL, wps_default_skin, true },
#if CONFIG_TUNER
[FM_SCREEN] = { NULL, NULL, default_radio_skin, false }
#endif
};
static struct gui_skin {
struct gui_wps gui_wps;
struct wps_data data;
struct skin_stats stats;
bool failsafe_loaded;
bool needs_full_update;
} skins[SKINNABLE_SCREENS_COUNT][NB_SCREENS];
int skin_get_num_skins(void)
{
return SKINNABLE_SCREENS_COUNT;
}
struct skin_stats *skin_get_stats(int number, int screen)
{
return &skins[number][screen].stats;
}
static void gui_skin_reset(struct gui_skin *skin)
{
struct wps_data *data;
skin->failsafe_loaded = false;
skin->needs_full_update = true;
skin->gui_wps.data = data = &skin->data;
#ifdef HAVE_ALBUMART
struct skin_albumart *aa_save;
unsigned char *buffer = get_skin_buffer(data);
/* copy to temp var to protect against memset */
if (buffer && (aa_save = SKINOFFSETTOPTR(buffer, data->albumart)))
{
short old_width, old_height;
old_width = aa_save->width;
old_height = aa_save->height;
memset(data, 0, sizeof(struct wps_data));
data->last_albumart_width = old_width;
data->last_albumart_height = old_height;
}
else
#endif
memset(data, 0, sizeof(struct wps_data));
skin->data.wps_loaded = false;
skin->data.buflib_handle = -1;
skin->data.tree = -1;
#ifdef HAVE_TOUCHSCREEN
skin->data.touchregions = -1;
#endif
#ifdef HAVE_SKIN_VARIABLES
skin->data.skinvars = -1;
#endif
#ifdef HAVE_LCD_BITMAP
skin->data.font_ids = -1;
skin->data.images = -1;
#endif
#ifdef HAVE_ALBUMART
skin->data.albumart = -1;
skin->data.playback_aa_slot = -1;
#endif
#ifdef HAVE_BACKDROP_IMAGE
skin->gui_wps.data->backdrop_id = -1;
#endif
}
void gui_sync_skin_init(void)
{
int j;
for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
{
FOR_NB_SCREENS(i)
{
skin_data_free_buflib_allocs(&skins[j][i].data);
#ifdef HAVE_BACKDROP_IMAGE
if (skins[j][i].data.backdrop_id != -1)
skin_backdrop_unload(skins[j][i].data.backdrop_id);
#endif
gui_skin_reset(&skins[j][i]);
skins[j][i].gui_wps.display = &screens[i];
}
}
}
void skin_unload_all(void)
{
gui_sync_skin_init();
}
void settings_apply_skins(void)
{
int i;
char filename[MAX_PATH];
static bool first_run = true;
#ifdef HAVE_LCD_BITMAP
skin_backdrop_init();
#endif
skins_initialised = true;
/* Make sure each skin is loaded */
for (i=0; i<SKINNABLE_SCREENS_COUNT; i++)
{
FOR_NB_SCREENS(j)
{
get_skin_filename(filename, MAX_PATH, i,j);
if (!first_run)
{
skin_data_free_buflib_allocs(&skins[i][j].data);
#ifdef HAVE_BACKDROP_IMAGE
if (skins[i][j].data.backdrop_id >= 0)
skin_backdrop_unload(skins[i][j].data.backdrop_id);
#endif
}
gui_skin_reset(&skins[i][j]);
skins[i][j].gui_wps.display = &screens[j];
if (skin_helpers[i].load_on_boot)
skin_get_gwps(i, j);
}
}
first_run = false;
/* any backdrop that was loaded with "-" has to be reloaded because
* the setting may have changed */
skin_backdrop_load_setting();
viewportmanager_theme_changed(THEME_STATUSBAR);
#ifdef HAVE_BACKDROP_IMAGE
FOR_NB_SCREENS(i)
skin_backdrop_show(sb_get_backdrop(i));
#endif
}
void skin_load(enum skinnable_screens skin, enum screen_type screen,
const char *buf, bool isfile)
{
bool loaded = false;
if (skin_helpers[skin].preproccess)
skin_helpers[skin].preproccess(screen, &skins[skin][screen].data);
if (buf && *buf)
loaded = skin_data_load(screen, &skins[skin][screen].data, buf, isfile,
&skins[skin][screen].stats);
if (!loaded && skin_helpers[skin].default_skin)
{
loaded = skin_data_load(screen, &skins[skin][screen].data,
skin_helpers[skin].default_skin(screen), false,
&skins[skin][screen].stats);
skins[skin][screen].failsafe_loaded = loaded;
}
skins[skin][screen].needs_full_update = true;
if (skin_helpers[skin].postproccess)
skin_helpers[skin].postproccess(screen, &skins[skin][screen].data);
#ifdef HAVE_BACKDROP_IMAGE
if (loaded)
skin_backdrops_preload();
#endif
}
static char* get_skin_filename(char *buf, size_t buf_size,
enum skinnable_screens skin, enum screen_type screen)
{
(void)screen;
char *setting = NULL, *ext = NULL;
switch (skin)
{
#ifdef HAVE_LCD_BITMAP
case CUSTOM_STATUSBAR:
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rsbs_file;
ext = "rsbs";
}
else
#endif
{
setting = global_settings.sbs_file;
ext = "sbs";
}
break;
#endif
case WPS:
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rwps_file;
ext = "rwps";
}
else
#endif
{
setting = global_settings.wps_file;
ext = "wps";
}
break;
#if CONFIG_TUNER
case FM_SCREEN:
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rfms_file;
ext = "rfms";
}
else
#endif
{
setting = global_settings.fms_file;
ext = "fms";
}
break;
#endif
default:
return NULL;
}
buf[0] = '\0'; /* force it to reload the default */
if (strcmp(setting, FAILSAFENAME) && strcmp(setting, "-"))
{
snprintf(buf, buf_size, WPS_DIR "/%s.%s", setting, ext);
}
return buf;
}
struct gui_wps *skin_get_gwps(enum skinnable_screens skin, enum screen_type screen)
{
#ifdef HAVE_LCD_BITMAP
if (skin == CUSTOM_STATUSBAR && !skins_initialised)
return &skins[skin][screen].gui_wps;
#endif
if (skins[skin][screen].data.wps_loaded == false)
{
char filename[MAX_PATH];
char *buf = get_skin_filename(filename, MAX_PATH, skin, screen);
cpu_boost(true);
skin_load(skin, screen, buf, true);
cpu_boost(false);
}
return &skins[skin][screen].gui_wps;
}
struct wps_state *skin_get_global_state(void)
{
return &wps_state;
}
/* This is called to find out if we the screen needs a full update.
* if true you MUST do a full update as the next call will return false */
bool skin_do_full_update(enum skinnable_screens skin,
enum screen_type screen)
{
bool ret = skins[skin][screen].needs_full_update;
skins[skin][screen].needs_full_update = false;
return ret;
}
/* tell a skin to do a full update next time */
void skin_request_full_update(enum skinnable_screens skin)
{
FOR_NB_SCREENS(i)
skins[skin][i].needs_full_update = true;
}