rockbox/apps/keymaps/keymap-x5.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

443 lines
21 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* *
* Button Code Definitions for iaudio x5 targets
*
* \TODO test!
*/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
*/
/** Keep things alphabetized for easy reference but standard contexts can
** be first and sub-alphebetized.
**/
/** Standard Button Contexts **/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_STD_QUICKSCREEN,BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping remote_button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
{ ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
LAST_ITEM_IN_LIST
}; /* remote_button_context_standard */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_settings_bmark */
/** FM Radio Screen **/
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT },
{ ACTION_FM_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_FM_EXIT, BUTTON_REC | BUTTON_REL, BUTTON_REC },
{ ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
/** Keyboard **/
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping remote_button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT_REM, BUTTON_RC_REC|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_SELECT_REM, BUTTON_RC_MENU|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard_h100remote */
static const struct button_mapping remote_button_context_mainmenu[] = {
{ ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_mainmenu */
/** Pitchscreen **/
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */
static const struct button_mapping remote_button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_pitchscreen */
/** Quickscreen **/
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
static const struct button_mapping remote_button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_quickscreen */
/** Recording Screen **/
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
/** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
/** Settings - Using Sliders **/
static const struct button_mapping button_context_settings_r_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_r_is_inc */
static const struct button_mapping remote_button_context_settings_r_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_settings_r_is_inc */
/** Settings - Time/Date **/
static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings */
/** Tree **/
static const struct button_mapping button_context_tree[] = {
{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_tree */
static const struct button_mapping remote_button_context_tree[] = {
{ ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_NONE, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_tree */
static const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */
/** While-Playing Screen (WPS) **/
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
{ ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping remote_button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
{ ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
{ ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
{ ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_wps */
/** Yes/No Screen **/
static const struct button_mapping button_context_yesnoscreen[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_settings_yesnoscreen */
static const struct button_mapping* get_context_mapping_remote( int context )
{
context ^= CONTEXT_REMOTE;
switch (context)
{
/* anything that uses remote_button_context_standard */
default:
return remote_button_context_standard;
/* remote contexts with special mapping */
case CONTEXT_KEYBOARD:
return remote_button_context_keyboard;
case CONTEXT_MAINMENU:
return remote_button_context_mainmenu;
case CONTEXT_PITCHSCREEN:
return remote_button_context_pitchscreen;
case CONTEXT_QUICKSCREEN:
return remote_button_context_quickscreen;
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_TIME:
return remote_button_context_settings_r_is_inc;
case CONTEXT_TREE:
return remote_button_context_tree;
case CONTEXT_WPS:
return remote_button_context_wps;
}
}
const struct button_mapping* get_context_mapping( int context )
{
if (context & CONTEXT_REMOTE)
return get_context_mapping_remote(context);
switch( context )
{
/* anything that uses button_context_standard */
case CONTEXT_LIST:
case CONTEXT_STD:
default:
return button_context_standard;
/* contexts with special mapping */
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_r_is_inc;
case CONTEXT_SETTINGS_TIME:
return button_context_settings_time;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr;
/* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
case CONTEXT_TREE|CONTEXT_CUSTOM:
return button_context_tree;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesnoscreen;
}
}