rockbox/apps/gui/bitmap/list.c
Thomas Martitz 33af0dec28 Touchscreen: Improved scroll threshold
Remove the hardcoded (and way too small) scroll threshold (the distance moved in pixels before we think the users wants to scroll) and replace it with something based on the actual DPI of the screen.
On Android we call the API for that, on other touchscreens we reimplemented Android's formula (as of 2.2) and calculate it.

Flyspray: 11727

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28548 a1c6a512-1295-4272-9138-f99709370657
2010-11-10 15:25:15 +00:00

828 lines
28 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file contains the code to draw the list widget on BITMAP LCDs. */
#include "config.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "string.h"
#include "settings.h"
#include "kernel.h"
#include "system.h"
#include "file.h"
#include "action.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "lang.h"
#include "sound.h"
#include "misc.h"
#include "viewport.h"
#include "statusbar-skinned.h"
#include "debug.h"
#define ICON_PADDING 1
/* these are static to make scrolling work */
static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
#ifdef HAVE_TOUCHSCREEN
/* difference in pixels between draws, above it means enough to start scrolling */
#define SCROLL_BEGIN_THRESHOLD 3
static enum {
SCROLL_NONE, /* no scrolling */
SCROLL_BAR, /* scroll by using the scrollbar */
SCROLL_SWIPE, /* scroll by wiping over the screen */
SCROLL_KINETIC, /* state after releasing swipe */
} scroll_mode;
static int y_offset;
#endif
int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
int text_pos, struct screen * display,
struct viewport *vp);
bool list_display_title(struct gui_synclist *list, enum screen_type screen);
void gui_synclist_scroll_stop(struct gui_synclist *lists)
{
int i;
FOR_NB_SCREENS(i)
{
screens[i].scroll_stop(&list_text[i]);
screens[i].scroll_stop(&title_text[i]);
screens[i].scroll_stop(lists->parent[i]);
}
}
/* Draw the list...
internal screen layout:
-----------------
|TI| title | TI is title icon
-----------------
| | | |
|S|I| | S - scrollbar
| | | items | I - icons
| | | |
------------------
Note: This image is flipped horizontally when the language is a
right-to-left one (Hebrew, Arabic)
*/
static bool draw_title(struct screen *display, struct gui_synclist *list)
{
const int screen = display->screen_type;
int style = STYLE_DEFAULT;
struct viewport *title_text_vp = &title_text[screen];
if (sb_set_title_text(list->title, list->title_icon, screen))
return false; /* the sbs is handling the title */
display->scroll_stop(title_text_vp);
if (!list_display_title(list, screen))
return false;
*title_text_vp = *(list->parent[screen]);
title_text_vp->height = font_get(title_text_vp->font)->height;
if (list->title_icon != Icon_NOICON && global_settings.show_icons)
{
struct viewport title_icon = *title_text_vp;
title_icon.width = get_icon_width(screen) + ICON_PADDING * 2;
if (VP_IS_RTL(&title_icon))
{
title_icon.x += title_text_vp->width - title_icon.width;
}
else
{
title_text_vp->x += title_icon.width;
}
title_text_vp->width -= title_icon.width;
display->set_viewport(&title_icon);
screen_put_icon(display, 0, 0, list->title_icon);
}
#ifdef HAVE_LCD_COLOR
if (list->title_color >= 0)
{
style |= (STYLE_COLORED|list->title_color);
}
#endif
display->set_viewport(title_text_vp);
display->puts_scroll_style(0, 0, list->title, style);
return true;
}
void list_draw(struct screen *display, struct gui_synclist *list)
{
struct viewport list_icons;
int start, end, line_height, style, i;
const int screen = display->screen_type;
const int list_start_item = list->start_item[screen];
const int icon_width = get_icon_width(screen) + ICON_PADDING;
const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
const bool show_cursor = !global_settings.cursor_style &&
list->show_selection_marker;
struct viewport *parent = (list->parent[screen]);
#ifdef HAVE_LCD_COLOR
unsigned char cur_line = 0;
#endif
int item_offset;
bool show_title;
struct viewport *list_text_vp = &list_text[screen];
line_height = font_get(parent->font)->height;
display->set_viewport(parent);
display->clear_viewport();
display->scroll_stop(list_text_vp);
*list_text_vp = *parent;
if ((show_title = draw_title(display, list)))
{
list_text_vp->y += line_height;
list_text_vp->height -= line_height;
}
const int nb_lines = viewport_get_nb_lines(list_text_vp);
start = list_start_item;
end = start + nb_lines;
#ifdef HAVE_TOUCHSCREEN
if (list->selected_item == 0 || (list->nb_items < nb_lines))
y_offset = 0; /* reset in case it's a new list */
int draw_offset = y_offset;
/* draw some extra items to not have empty lines at the top and bottom */
if (y_offset > 0)
{
/* make it negative for more consistent apparence when switching
* directions */
draw_offset -= line_height;
if (start > 0)
start--;
}
else if (y_offset < 0)
end++;
#else
#define draw_offset 0
#endif
/* draw the scrollbar if its needed */
if (global_settings.scrollbar && nb_lines < list->nb_items)
{
struct viewport vp = *list_text_vp;
vp.width = SCROLLBAR_WIDTH;
vp.height = line_height * nb_lines;
vp.x = parent->x;
list_text_vp->width -= SCROLLBAR_WIDTH;
if (scrollbar_in_left)
list_text_vp->x += SCROLLBAR_WIDTH;
else
vp.x += list_text_vp->width;
display->set_viewport(&vp);
gui_scrollbar_draw(display,
(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
list->nb_items, list_start_item, list_start_item + nb_lines,
VERTICAL);
}
else if (show_title)
{
/* shift everything a bit in relation to the title... */
if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
list_text_vp->x += SCROLLBAR_WIDTH;
}
else if (VP_IS_RTL(list_text_vp) && !scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
}
}
/* setup icon placement */
list_icons = *list_text_vp;
int icon_count = (list->callback_get_item_icon != NULL) ? 1 : 0;
if (show_cursor)
icon_count++;
if (icon_count)
{
list_icons.width = icon_width * icon_count;
list_text_vp->width -= list_icons.width + ICON_PADDING;
if (VP_IS_RTL(&list_icons))
list_icons.x += list_text_vp->width + ICON_PADDING;
else
list_text_vp->x += list_icons.width + ICON_PADDING;
}
for (i=start; i<end && i<list->nb_items; i++)
{
/* do the text */
unsigned const char *s;
char entry_buffer[MAX_PATH];
unsigned char *entry_name;
int text_pos = 0;
int line = i - start;
s = list->callback_get_item_name(i, list->data, entry_buffer,
sizeof(entry_buffer));
entry_name = P2STR(s);
display->set_viewport(list_text_vp);
style = STYLE_DEFAULT;
/* position the string at the correct offset place */
int item_width,h;
display->getstringsize(entry_name, &item_width, &h);
item_offset = gui_list_get_item_offset(list, item_width, text_pos,
display, list_text_vp);
#ifdef HAVE_LCD_COLOR
/* if the list has a color callback */
if (list->callback_get_item_color)
{
int color = list->callback_get_item_color(i, list->data);
/* if color selected */
if (color >= 0)
{
style |= STYLE_COLORED|color;
}
}
#endif
/* draw the selected line */
if(
#ifdef HAVE_TOUCHSCREEN
/* don't draw it during scrolling */
scroll_mode == SCROLL_NONE &&
#endif
i >= list->selected_item
&& i < list->selected_item + list->selected_size
&& list->show_selection_marker)
{/* The selected item must be displayed scrolling */
if (global_settings.cursor_style == 1
#ifdef HAVE_REMOTE_LCD
/* the global_settings.cursor_style check is here to make
* sure if they want the cursor instead of bar it will work
*/
|| (display->depth < 16 && global_settings.cursor_style)
#endif
)
{
/* Display inverted-line-style */
style = STYLE_INVERT;
}
#ifdef HAVE_LCD_COLOR
else if (global_settings.cursor_style == 2)
{
/* Display colour line selector */
style = STYLE_COLORBAR;
}
else if (global_settings.cursor_style == 3)
{
/* Display gradient line selector */
style = STYLE_GRADIENT;
/* Make the lcd driver know how many lines the gradient should
cover and current line number */
/* number of selected lines */
style |= NUMLN_PACK(list->selected_size);
/* current line number, zero based */
style |= CURLN_PACK(cur_line);
cur_line++;
}
#endif
/* if the text is smaller than the viewport size */
if (item_offset> item_width - (list_text_vp->width - text_pos))
{
/* don't scroll */
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
else
{
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
}
else
{
if (list->scroll_all)
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
else
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
/* do the icon */
display->set_viewport(&list_icons);
if (list->callback_get_item_icon != NULL)
{
screen_put_icon_with_offset(display, show_cursor?1:0,
(line),show_cursor?ICON_PADDING:0,draw_offset,
list->callback_get_item_icon(i, list->data));
}
if (show_cursor && i >= list->selected_item &&
i < list->selected_item + list->selected_size)
{
screen_put_icon_with_offset(display, 0, line, 0, draw_offset, Icon_Cursor);
}
}
display->set_viewport(parent);
display->update_viewport();
display->set_viewport(NULL);
}
#if defined(HAVE_TOUCHSCREEN)
/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
static bool released = false;
/* Used for kinetic scrolling as we need to know the last position to
* recognize the scroll direction.
* This gets reset to 0 at the end of scrolling
*/
static int last_position=0;
static int scrollbar_scroll(struct gui_synclist * gui_list,
int y)
{
const int screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
if (nb_lines < gui_list->nb_items)
{
/* scrollbar scrolling is still line based */
y_offset = 0;
int scrollbar_size = nb_lines*
font_get(gui_list->parent[screen]->font)->height;
int actual_y = y - list_text[screen].y;
int new_selection = (actual_y * gui_list->nb_items)
/ scrollbar_size;
int start_item = new_selection - nb_lines/2;
if(start_item < 0)
start_item = 0;
else if(start_item > gui_list->nb_items - nb_lines)
start_item = gui_list->nb_items - nb_lines;
gui_list->start_item[screen] = start_item;
return ACTION_REDRAW;
}
return ACTION_NONE;
}
/* kinetic scrolling, based on
*
* v = a*t + v0 and ds = v*dt
*
* In each (fixed interval) timeout, the list is advanced by ds, then
* the v is reduced by a.
* This way we get a linear and smooth deceleration of the scrolling
*
* As v is the difference of distance per time unit, v is passed (as
* pixels moved since the last call) to the scrolling function which takes
* care of the pixel accurate drawing
*
* v0 is dertermined by averaging the last 4 movements of the list
* (the pixel and time difference is used to compute each v)
*
* influenced by http://stechz.com/tag/kinetic/
* We take the easy and smooth first approach (until section "Drawbacks"),
* since its drawbacks don't apply for us since our timers seem to be
* relatively accurate
*/
#define SIGN(a) ((a) < 0 ? -1 : 1)
/* these could possibly be configurable */
/* the lower the smoother */
#define RELOAD_INTERVAL (HZ/25)
/* the higher the earler the list stops */
#define DECELERATION (1000*RELOAD_INTERVAL/HZ)
/* this array holds data to compute the initial velocity v0 */
static struct kinetic_info {
int difference;
long ticks;
} kinetic_data[4];
static size_t cur_idx;
static struct cb_data {
struct gui_synclist *list; /* current list */
int velocity; /* in pixel/s */
} cb_data;
/* data member points to the above struct */
static struct timeout kinetic_tmo;
static bool is_kinetic_over(void)
{
return !cb_data.velocity && (scroll_mode == SCROLL_KINETIC);
}
/*
* collect data about how fast the list is moved in order to compute
* the initial velocity from it later */
static void kinetic_stats_collect(const int difference)
{
static long last_tick;
/* collect velocity statistics */
kinetic_data[cur_idx].difference = difference;
kinetic_data[cur_idx].ticks = current_tick - last_tick;
last_tick = current_tick;
cur_idx += 1;
if (cur_idx >= ARRAYLEN(kinetic_data))
cur_idx = 0; /* rewind the index */
}
/*
* resets the statistic */
static void kinetic_stats_reset(void)
{
memset(kinetic_data, 0, sizeof(kinetic_data));
cur_idx = 0;
}
/* cancels all currently active kinetic scrolling */
static void kinetic_force_stop(void)
{
timeout_cancel(&kinetic_tmo);
kinetic_stats_reset();
}
/* helper for gui/list.c to cancel scrolling if a normal button event comes
* through dpad or keyboard or whatever */
void _gui_synclist_stop_kinetic_scrolling(void)
{
y_offset = 0;
if (scroll_mode == SCROLL_KINETIC)
kinetic_force_stop();
scroll_mode = SCROLL_NONE;
}
/*
* returns false if scrolling should be stopped entirely
*
* otherwise it returns true even if it didn't actually scroll,
* but scrolling mode shouldn't be changed
**/
static int scroll_begin_threshold;
static int threshold_accumulation;
static bool swipe_scroll(struct gui_synclist * gui_list, int line_height, int difference)
{
/* fixme */
const enum screen_type screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
if (UNLIKELY(scroll_begin_threshold == 0))
scroll_begin_threshold = touchscreen_get_scroll_threshold();
/* make selecting items easier */
threshold_accumulation += abs(difference);
if (threshold_accumulation < scroll_begin_threshold && scroll_mode == SCROLL_NONE)
return false;
threshold_accumulation = 0;
/* does the list even scroll? if no, return but still show
* the caller that we would scroll */
if (nb_lines >= gui_list->nb_items)
return true;
const int old_start = gui_list->start_item[screen];
int new_start_item = -1;
int line_diff = 0;
/* don't scroll at the edges of the list */
if ((old_start == 0 && difference > 0)
|| (old_start == (gui_list->nb_items - nb_lines) && difference < 0))
{
y_offset = 0;
gui_list->start_item[screen] = old_start;
return scroll_mode != SCROLL_KINETIC; /* stop kinetic at the edges */
}
/* add up y_offset over time and translate to lines
* if scrolled enough */
y_offset += difference;
if (abs(y_offset) > line_height)
{
line_diff = y_offset/line_height;
y_offset -= line_diff * line_height;
}
if(line_diff != 0)
{
int selection_offset = gui_list->selected_item - old_start;
new_start_item = old_start - line_diff;
/* check if new_start_item is bigger than list item count */
if(new_start_item > gui_list->nb_items - nb_lines)
new_start_item = gui_list->nb_items - nb_lines;
/* set new_start_item to 0 if it's negative */
if(new_start_item < 0)
new_start_item = 0;
gui_list->start_item[screen] = new_start_item;
/* keep selected item in sync */
gui_list->selected_item = new_start_item + selection_offset;
}
return true;
}
static int kinetic_callback(struct timeout *tmo)
{
/* cancel if screen was pressed */
if (scroll_mode != SCROLL_KINETIC)
return 0;
struct cb_data *data = (struct cb_data*)tmo->data;
int line_height = font_get(data->list->parent[0]->font)->height;
/* ds = v*dt */
int pixel_diff = data->velocity * RELOAD_INTERVAL / HZ;
/* remember signedness to detect stopping */
int old_sign = SIGN(data->velocity);
/* advance the list */
if (!swipe_scroll(data->list, line_height, pixel_diff))
{
/* nothing to scroll? */
data->velocity = 0;
}
else
{
/* decelerate by a fixed amount
* decrementing v0 over time by the deceleration is
* equivalent to computing v = a*t + v0 */
data->velocity -= SIGN(data->velocity)*DECELERATION;
if (SIGN(data->velocity) != old_sign)
data->velocity = 0;
}
queue_post(&button_queue, BUTTON_TOUCHSCREEN, 0);
/* stop if the velocity hit or crossed zero */
if (!data->velocity)
{
kinetic_stats_reset();
return 0;
}
/* let get_action() timeout, which loads to a
* gui_synclist_draw() call from the main thread */
return RELOAD_INTERVAL; /* cancel or reload */
}
/*
* computes the initial velocity v0 and sets up the timer */
static bool kinetic_setup_scroll(struct gui_synclist *list)
{
/* compute initial velocity */
int i, _i, v0, len = ARRAYLEN(kinetic_data);
for(i = 0, _i = 0, v0 = 0; i < len; i++)
{ /* in pixel/s */
if (kinetic_data[i].ticks > 0)
{
v0 += kinetic_data[i].difference*HZ/kinetic_data[i].ticks;
_i++;
}
}
if (_i > 0)
v0 /= _i;
else
v0 = 0;
if (v0 != 0)
{
cb_data.list = list;
cb_data.velocity = v0;
timeout_register(&kinetic_tmo, kinetic_callback, RELOAD_INTERVAL, (intptr_t)&cb_data);
return true;
}
return false;
}
unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list)
{
short x, y;
const enum screen_type screen = SCREEN_MAIN;
struct viewport *info_vp = sb_skin_get_info_vp(screen);
const int button = action_get_touchscreen_press_in_vp(&x, &y, info_vp);
const int list_start_item = gui_list->start_item[screen];
const int line_height = font_get(gui_list->parent[screen]->font)->height;
const struct viewport *list_text_vp = &list_text[screen];
const bool old_released = released;
const bool show_title = list_display_title(gui_list, screen);
const bool show_cursor = !global_settings.cursor_style &&
gui_list->show_selection_marker;
const bool on_title_clicked = show_title && y < line_height && (button&BUTTON_REL);
const bool cancelled_kinetic = (scroll_mode == SCROLL_KINETIC
&& button != ACTION_NONE && button != ACTION_UNKNOWN
&& !is_kinetic_over());
int icon_width = 0;
int line, list_width = list_text_vp->width;
static bool wait_for_release = false;
released = (button&BUTTON_REL) != 0;
if (released)
wait_for_release = false;
if (button == ACTION_NONE || button == ACTION_UNKNOWN)
{
/* this happens when we hit edges of the list while kinetic scrolling,
* but not when manually cancelling */
if (scroll_mode == SCROLL_KINETIC)
return ACTION_REDRAW;
return ACTION_NONE;
}
/* x and y are relative to info_vp */
if (gui_list->callback_get_item_icon != NULL)
icon_width += get_icon_width(screen);
if (show_cursor)
icon_width += get_icon_width(screen);
if (on_title_clicked)
{
if (scroll_mode == SCROLL_NONE || is_kinetic_over())
{
if (x < icon_width)
{
/* Top left corner is GO_TO_ROOT */
if (button == BUTTON_REL)
return ACTION_STD_MENU;
else if (button == (BUTTON_REPEAT|BUTTON_REL))
return ACTION_STD_CONTEXT;
return ACTION_NONE;
}
else /* click on title text is cancel */
if (button == BUTTON_REL)
return ACTION_STD_CANCEL;
}
/* do this after the above so the scrolling stops without
* going back in the list with the same touch */
if (scroll_mode == SCROLL_KINETIC)
{
kinetic_force_stop();
scroll_mode = SCROLL_NONE;
}
}
else /* list area clicked (or not released) */
{
const int actual_y = y - (show_title ? line_height : 0);
bool on_scrollbar_clicked;
switch (global_settings.scrollbar)
{
case SCROLLBAR_LEFT:
on_scrollbar_clicked = x <= SCROLLBAR_WIDTH; break;
case SCROLLBAR_RIGHT:
on_scrollbar_clicked = x > (icon_width + list_width); break;
default:
on_scrollbar_clicked = false; break;
}
/* conditions for scrollbar scrolling:
* * pen is on the scrollbar
* AND scrollbar is on the right (left case is handled above)
* OR * pen is in the somewhere else but we did scrollbar scrolling before
*
* scrollbar scrolling must end if the pen is released
* scrollbar scrolling must not happen if we're currently scrolling
* via swiping the screen
**/
if (!released && scroll_mode != SCROLL_SWIPE &&
(on_scrollbar_clicked || scroll_mode == SCROLL_BAR))
{
if (scroll_mode == SCROLL_KINETIC)
kinetic_force_stop();
scroll_mode = SCROLL_BAR;
return scrollbar_scroll(gui_list, y);
}
/* |--------------------------------------------------------|
* | Description of the touchscreen list interface: |
* |--------------------------------------------------------|
* | Pressing an item will select it and "enter" it. |
* | |
* | Pressing and holding your pen down will scroll through |
* | the list of items. |
* | |
* | Pressing and holding your pen down on a single item |
* | will bring up the context menu of it. |
* |--------------------------------------------------------|
*/
if (actual_y > 0 || button & BUTTON_REPEAT)
{
/* selection needs to be corrected if an items are only
* partially visible */
line = (actual_y - y_offset) / line_height;
if (cancelled_kinetic)
{
kinetic_force_stop();
scroll_mode = SCROLL_SWIPE;
}
/* Pressed below the list*/
if (list_start_item + line >= gui_list->nb_items)
{
/* don't collect last_position outside of the list area
* it'd break selecting after such a situation */
last_position = 0;
return ACTION_NONE;
}
if (button & BUTTON_REPEAT && scroll_mode == SCROLL_NONE
&& !wait_for_release)
{
/* held a single line for a while, bring up the context menu */
gui_synclist_select_item(gui_list, list_start_item + line);
/* don't sent context repeatedly */
wait_for_release = true;
return ACTION_STD_CONTEXT;
}
if (released && !cancelled_kinetic)
{
/* Pen was released anywhere on the screen */
last_position = 0;
if (scroll_mode == SCROLL_NONE)
{
/* select current line */
gui_synclist_select_item(gui_list, list_start_item + line);
return ACTION_STD_OK;
}
else
{
/* we were scrolling
* -> reset scrolling but do nothing else */
if (scroll_mode == SCROLL_SWIPE)
{
if (kinetic_setup_scroll(gui_list))
scroll_mode = SCROLL_KINETIC;
}
if (scroll_mode != SCROLL_KINETIC)
scroll_mode = SCROLL_NONE;
return ACTION_NONE;
}
}
else
{ /* pen is on the screen */
bool redraw = false, result = false;
/* beginning of list interaction denoted by release in
* the previous call */
if (old_released || is_kinetic_over())
{
scroll_mode = SCROLL_NONE;
redraw = true;
}
/* select current item; gui_synclist_select_item()
* is not called because it has side effects that
* disturb kinetic scrolling */
gui_list->selected_item = list_start_item+line;
gui_synclist_speak_item(gui_list);
if (last_position == 0)
last_position = actual_y;
else
{
/* record speed data in case we do kinetic scrolling */
int diff = actual_y - last_position;
kinetic_stats_collect(diff);
result = swipe_scroll(gui_list, line_height, diff);
}
/* Start scrolling once the pen is moved without
* releasing it inbetween */
if (result)
{
redraw = true;
scroll_mode = SCROLL_SWIPE;
}
last_position = actual_y;
return redraw ? ACTION_REDRAW:ACTION_NONE;
}
}
}
return ACTION_REDRAW;
}
#endif