rockbox/uisimulator/buttonmap/shanling-q1.c
Aidan MacDonald 4c60bc9e68 New port: Shanling Q1 native
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage

Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.

There's a few minor known issues:

- Bootloader must be installed manually using 'usbboot' as there is
  no support in jztool yet.

- Keymaps may be lacking, need further testing and feedback.

- Some plugins may not be fully adapted to the screen size and could
  benefit from further tweaking.

- LCD shows abnormal effects under some circumstances: for example,
  after viewing a mostly black screen an afterimage appears briefly
  when going back to a brightly-lit screen. Sudden power-off without
  proper shutdown of the backlight causes a "dissolving" effect.

- CW2015 battery reporting driver is buggy, and disabled for now.
  Battery reporting is currently voltage-based using the AXP192.

Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
2021-07-13 22:01:33 +01:00

72 lines
2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 by Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP5:
case SDLK_RETURN:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
case SDLK_EQUALS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
case SDLK_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_PLUS, 426, 140, 40, "Volume +" },
{ SDLK_KP_MINUS, 426, 180, 40, "Volume -" },
{ SDLK_SPACE, 0, 244, 40, "Play" },
{ SDLK_UP, 0, 133, 40, "Previous" },
{ SDLK_DOWN, 0, 357, 40, "Next" },
{ 0, 0, 0, 0, "None" }
};