rockbox/apps/voice_thread.c
Stéphane Doyon 686b1144ba Have voice_wait wait for the PCM buffer to drain. It can only do this if
playback is NOT in progress, but that is indeed the case for the only caller
(shutting down message).


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15790 a1c6a512-1295-4272-9138-f99709370657
2007-11-24 14:21:04 +00:00

442 lines
14 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Michael Sevakis
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "system.h"
#include "thread.h"
#include "logf.h"
#include "voice_thread.h"
#include "talk.h"
#include "dsp.h"
#include "audio.h"
#include "pcmbuf.h"
#include "codecs/libspeex/speex/speex.h"
/* Define any of these as "1" to log regular and/or timeout messages */
#define VOICE_LOGQUEUES 0
#define VOICE_LOGQUEUES_SYS_TIMEOUT 0
#if VOICE_LOGQUEUES
#define LOGFQUEUE logf
#else
#define LOGFQUEUE(...)
#endif
#if VOICE_LOGQUEUES_SYS_TIMEOUT
#define LOGFQUEUE_SYS_TIMEOUT logf
#else
#define LOGFQUEUE_SYS_TIMEOUT(...)
#endif
#ifndef IBSS_ATTR_VOICE_STACK
#define IBSS_ATTR_VOICE_STACK IBSS_ATTR
#endif
#define VOICE_FRAME_SIZE 320 /* Samples / frame */
#define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
#define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
/* Voice thread variables */
static struct thread_entry *voice_thread_p = NULL;
static long voice_stack[0x7c0/sizeof(long)] IBSS_ATTR_VOICE_STACK;
static const char voice_thread_name[] = "voice";
/* Voice thread synchronization objects */
static struct event_queue voice_queue NOCACHEBSS_ATTR;
static struct mutex voice_mutex NOCACHEBSS_ATTR;
static struct event voice_event NOCACHEBSS_ATTR;
static struct queue_sender_list voice_queue_sender_list NOCACHEBSS_ATTR;
/* Buffer for decoded samples */
static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
enum voice_thread_states
{
TSTATE_STOPPED = 0, /* Voice thread is stopped and awaiting commands */
TSTATE_DECODE, /* Voice is decoding a clip */
TSTATE_BUFFER_INSERT, /* Voice is sending decoded audio to PCM */
};
enum voice_thread_messages
{
Q_VOICE_NULL = 0, /* A message for thread sync - no effect on state */
Q_VOICE_PLAY, /* Play a clip */
Q_VOICE_STOP, /* Stop current clip */
Q_VOICE_STATE, /* Query playing state */
};
/* Structure to store clip data callback info */
struct voice_info
{
pcm_more_callback_type get_more; /* Callback to get more clips */
unsigned char *start; /* Start of clip */
size_t size; /* Size of clip */
};
/* Private thread data for its current state that must be passed to its
* internal functions */
struct voice_thread_data
{
int state; /* Thread state (TSTATE_*) */
struct queue_event ev; /* Last queue event pulled from queue */
void *st; /* Decoder instance */
SpeexBits bits; /* Bit cursor */
struct dsp_config *dsp; /* DSP used for voice output */
struct voice_info vi; /* Copy of clip data */
const char *src[2]; /* Current output buffer pointers */
int lookahead; /* Number of samples to drop at start of clip */
int count; /* Count of samples remaining to send to PCM */
};
/* Audio playback is in a playing state? */
static inline bool playback_is_playing(void)
{
return (audio_status() & AUDIO_STATUS_PLAY) != 0;
}
/* Stop any current clip and start playing a new one */
void mp3_play_data(const unsigned char* start, int size,
pcm_more_callback_type get_more)
{
/* Shared struct to get data to the thread - once it replies, it has
* safely cached it in its own private data */
static struct voice_info voice_clip NOCACHEBSS_ATTR;
if (get_more != NULL && start != NULL && (ssize_t)size > 0)
{
mutex_lock(&voice_mutex);
voice_clip.get_more = get_more;
voice_clip.start = (unsigned char *)start;
voice_clip.size = size;
LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
mutex_unlock(&voice_mutex);
}
}
/* Stop current voice clip from playing */
void mp3_play_stop(void)
{
mutex_lock(&voice_mutex); /* Sync against voice_stop */
LOGFQUEUE("mp3 >| voice Q_VOICE_STOP: 1");
queue_send(&voice_queue, Q_VOICE_STOP, 1);
mutex_unlock(&voice_mutex);
}
void mp3_play_pause(bool play)
{
/* a dummy */
(void)play;
}
/* Tell is voice is still in a playing state */
bool mp3_is_playing(void)
{
/* TODO: Implement a timeout or state query function for event objects */
LOGFQUEUE("mp3 >| voice Q_VOICE_STATE");
int state = queue_send(&voice_queue, Q_VOICE_STATE, 0);
return state != TSTATE_STOPPED;
}
/* This function is meant to be used by the buffer request functions to
ensure the codec is no longer active */
void voice_stop(void)
{
mutex_lock(&voice_mutex);
/* Stop the output and current clip */
mp3_play_stop();
/* Careful if using sync objects in talk.c - make sure locking order is
* observed with one or the other always granted first */
/* Unqueue all future clips */
talk_force_shutup();
mutex_unlock(&voice_mutex);
} /* voice_stop */
/* Wait for voice to finish speaking. */
void voice_wait(void)
{
/* NOTE: One problem here is that we can't tell if another thread started a
* new clip by the time we wait. This should be resolvable if conditions
* ever require knowing the very clip you requested has finished. */
event_wait(&voice_event, STATE_SIGNALED);
/* Wait for PCM buffer to be exhausted. Works only if not playing. */
while(!playback_is_playing() && pcm_is_playing())
sleep(1);
}
/* Initialize voice thread data that must be valid upon starting and the
* setup the DSP parameters */
static void voice_data_init(struct voice_thread_data *td)
{
td->state = TSTATE_STOPPED;
td->dsp = (struct dsp_config *)dsp_configure(NULL, DSP_MYDSP,
CODEC_IDX_VOICE);
dsp_configure(td->dsp, DSP_RESET, 0);
dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
}
/* Voice thread message processing */
static void voice_message(struct voice_thread_data *td)
{
while (1)
{
switch (td->ev.id)
{
case Q_VOICE_PLAY:
LOGFQUEUE("voice < Q_VOICE_PLAY");
/* Put up a block for completion signal */
event_set_state(&voice_event, STATE_NONSIGNALED);
/* Copy the clip info */
td->vi = *(struct voice_info *)td->ev.data;
/* Be sure audio buffer is initialized */
audio_restore_playback(AUDIO_WANT_VOICE);
/* We need nothing more from the sending thread - let it run */
queue_reply(&voice_queue, 1);
if (td->state == TSTATE_STOPPED)
{
/* Boost CPU now */
trigger_cpu_boost();
}
else if (!playback_is_playing())
{
/* Just voice, stop any clip still playing */
pcmbuf_play_stop();
}
/* Clean-start the decoder */
td->st = speex_decoder_init(&speex_wb_mode);
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
td->state = TSTATE_DECODE;
return;
case Q_VOICE_STOP:
LOGFQUEUE("voice < Q_VOICE_STOP: %d", ev.data);
if (td->ev.data != 0 && !playback_is_playing())
{
/* If not playing, it's just voice so stop pcm playback */
pcmbuf_play_stop();
}
/* Cancel boost */
cancel_cpu_boost();
td->state = TSTATE_STOPPED;
event_set_state(&voice_event, STATE_SIGNALED);
break;
case Q_VOICE_STATE:
LOGFQUEUE("voice < Q_VOICE_STATE");
queue_reply(&voice_queue, td->state);
if (td->state == TSTATE_STOPPED)
break; /* Not in a playback state */
return;
default:
/* Default messages get a reply and thread continues with no
* state transition */
LOGFQUEUE("voice < default");
if (td->state == TSTATE_STOPPED)
break; /* Not in playback state */
queue_reply(&voice_queue, 0);
return;
}
queue_wait(&voice_queue, &td->ev);
}
}
/* Voice thread entrypoint */
static void voice_thread(void)
{
struct voice_thread_data td;
voice_data_init(&td);
audio_wait_for_init();
goto message_wait;
while (1)
{
td.state = TSTATE_DECODE;
if (!queue_empty(&voice_queue))
{
message_wait:
queue_wait(&voice_queue, &td.ev);
message_process:
voice_message(&td);
/* Branch to initial start point or branch back to previous
* operation if interrupted by a message */
switch (td.state)
{
case TSTATE_DECODE: goto voice_decode;
case TSTATE_BUFFER_INSERT: goto buffer_insert;
default: goto message_wait;
}
}
voice_decode:
/* Decode the data */
if (speex_decode_int(td.st, &td.bits, voice_output_buf) < 0)
{
/* End of stream or error - get next clip */
td.vi.size = 0;
if (td.vi.get_more != NULL)
td.vi.get_more(&td.vi.start, &td.vi.size);
if (td.vi.start != NULL && (ssize_t)td.vi.size > 0)
{
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td.bits, td.vi.start, td.vi.size);
/* Don't skip any samples when we're stringing clips together */
td.lookahead = 0;
/* Paranoid check - be sure never to somehow get stuck in a
* loop without listening to the queue */
yield();
if (!queue_empty(&voice_queue))
goto message_wait;
else
goto voice_decode;
}
/* If all clips are done and not playing, force pcm playback. */
if (!pcm_is_playing())
pcmbuf_play_start();
/* Synthesize a stop request */
/* NOTE: We have no way to know when the pcm data placed in the
* buffer is actually consumed and playback has reached the end
* so until the info is available or inferred somehow, this will
* not be accurate and the stopped signal will come too soon.
* ie. You may not hear the "Shutting Down" splash even though
* it waits for voice to stop. */
td.ev.id = Q_VOICE_STOP;
td.ev.data = 0; /* Let PCM drain by itself */
yield();
goto message_process;
}
yield();
/* Output the decoded frame */
td.count = VOICE_FRAME_SIZE - td.lookahead;
td.src[0] = (const char *)&voice_output_buf[td.lookahead];
td.src[1] = NULL;
td.lookahead -= MIN(VOICE_FRAME_SIZE, td.lookahead);
buffer_insert:
/* Process the PCM samples in the DSP and send out for mixing */
td.state = TSTATE_BUFFER_INSERT;
while (td.count > 0)
{
int out_count = dsp_output_count(td.dsp, td.count);
int inp_count;
char *dest;
while (1)
{
if (!queue_empty(&voice_queue))
goto message_wait;
if ((dest = pcmbuf_request_voice_buffer(&out_count)) != NULL)
break;
yield();
}
/* Get the real input_size for output_size bytes, guarding
* against resampling buffer overflows. */
inp_count = dsp_input_count(td.dsp, out_count);
if (inp_count <= 0)
break;
/* Input size has grown, no error, just don't write more than
* length */
if (inp_count > td.count)
inp_count = td.count;
out_count = dsp_process(td.dsp, dest, td.src, inp_count);
if (out_count <= 0)
break;
pcmbuf_write_voice_complete(out_count);
td.count -= inp_count;
}
yield();
} /* end while */
} /* voice_thread */
/* Initialize all synchronization objects create the thread */
void voice_thread_init(void)
{
logf("Starting voice thread");
queue_init(&voice_queue, false);
queue_enable_queue_send(&voice_queue, &voice_queue_sender_list);
mutex_init(&voice_mutex);
event_init(&voice_event, STATE_SIGNALED | EVENT_MANUAL);
voice_thread_p = create_thread(voice_thread, voice_stack,
sizeof(voice_stack), CREATE_THREAD_FROZEN,
voice_thread_name IF_PRIO(, PRIORITY_PLAYBACK) IF_COP(, CPU));
} /* voice_thread_init */
/* Unfreeze the voice thread */
void voice_thread_resume(void)
{
logf("Thawing voice thread");
thread_thaw(voice_thread_p);
}
#ifdef HAVE_PRIORITY_SCHEDULING
/* Set the voice thread priority */
void voice_thread_set_priority(int priority)
{
thread_set_priority(voice_thread_p, priority);
}
#endif