rockbox/apps/gui/bitmap/list.c
Thomas Martitz 3b12634e6b Commit FS#12321 - Touchscreen: List line padding, to more easily select lines
This adds line padding to lists on touchscreens,
in order to make lists reasonably useful without huge fonts.

It's configurable:
* Automatic (default, line height calculated using a lcd dpi aware function)
* Off (status quo, line height = font height)
* X pixels (from 2 to 50 in even steps)

The automatic setting should/aims to Just Work Out Of The Box on all targets

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30773 a1c6a512-1295-4272-9138-f99709370657
2011-10-17 17:38:10 +00:00

835 lines
28 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file contains the code to draw the list widget on BITMAP LCDs. */
#include "config.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "string.h"
#include "settings.h"
#include "kernel.h"
#include "system.h"
#include "file.h"
#include "action.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "lang.h"
#include "sound.h"
#include "misc.h"
#include "viewport.h"
#include "statusbar-skinned.h"
#include "debug.h"
#define ICON_PADDING 1
/* these are static to make scrolling work */
static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
#ifdef HAVE_TOUCHSCREEN
/* difference in pixels between draws, above it means enough to start scrolling */
#define SCROLL_BEGIN_THRESHOLD 3
static enum {
SCROLL_NONE, /* no scrolling */
SCROLL_BAR, /* scroll by using the scrollbar */
SCROLL_SWIPE, /* scroll by wiping over the screen */
SCROLL_KINETIC, /* state after releasing swipe */
} scroll_mode;
static int y_offset;
#endif
int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
int text_pos, struct screen * display,
struct viewport *vp);
bool list_display_title(struct gui_synclist *list, enum screen_type screen);
void gui_synclist_scroll_stop(struct gui_synclist *lists)
{
FOR_NB_SCREENS(i)
{
screens[i].scroll_stop(&list_text[i]);
screens[i].scroll_stop(&title_text[i]);
screens[i].scroll_stop(lists->parent[i]);
}
}
/* Draw the list...
internal screen layout:
-----------------
|TI| title | TI is title icon
-----------------
| | | |
|S|I| | S - scrollbar
| | | items | I - icons
| | | |
------------------
Note: This image is flipped horizontally when the language is a
right-to-left one (Hebrew, Arabic)
*/
static bool draw_title(struct screen *display, struct gui_synclist *list)
{
const int screen = display->screen_type;
int style = STYLE_DEFAULT;
struct viewport *title_text_vp = &title_text[screen];
if (sb_set_title_text(list->title, list->title_icon, screen))
return false; /* the sbs is handling the title */
display->scroll_stop(title_text_vp);
if (!list_display_title(list, screen))
return false;
*title_text_vp = *(list->parent[screen]);
title_text_vp->height = title_text_vp->line_height;
if (list->title_icon != Icon_NOICON && global_settings.show_icons)
{
struct viewport title_icon = *title_text_vp;
title_icon.width = get_icon_width(screen) + ICON_PADDING * 2;
title_icon.y += (title_icon.height - get_icon_height(screen)) / 2;
title_icon.height = get_icon_height(screen);
if (VP_IS_RTL(&title_icon))
{
title_icon.x += title_text_vp->width - title_icon.width;
}
else
{
title_text_vp->x += title_icon.width;
}
title_text_vp->width -= title_icon.width;
display->set_viewport(&title_icon);
screen_put_iconxy(display, 0, 0, list->title_icon);
}
#ifdef HAVE_LCD_COLOR
if (list->title_color >= 0)
{
style |= (STYLE_COLORED|list->title_color);
}
#endif
display->set_viewport(title_text_vp);
display->puts_scroll_style(0, 0, list->title, style);
return true;
}
void list_draw(struct screen *display, struct gui_synclist *list)
{
struct viewport list_icons;
int start, end, line_height, style, item_offset, i;
const int screen = display->screen_type;
const int list_start_item = list->start_item[screen];
const int icon_width = get_icon_width(screen) + ICON_PADDING;
const bool scrollbar_in_left = (global_settings.scrollbar == SCROLLBAR_LEFT);
const bool show_cursor = !global_settings.cursor_style &&
list->show_selection_marker;
struct viewport *parent = (list->parent[screen]);
#ifdef HAVE_LCD_COLOR
unsigned char cur_line = 0;
#endif
int icon_yoffset = 0; /* to center the icon */
bool show_title;
struct viewport *list_text_vp = &list_text[screen];
line_height = parent->line_height;
display->set_viewport(parent);
display->clear_viewport();
display->scroll_stop(list_text_vp);
*list_text_vp = *parent;
list_text_vp->line_height = line_height;
if ((show_title = draw_title(display, list)))
{
int title_height = title_text[screen].height;
list_text_vp->y += title_height;
list_text_vp->height -= title_height;
}
const int nb_lines = viewport_get_nb_lines(list_text_vp);
start = list_start_item;
end = start + nb_lines;
#ifdef HAVE_TOUCHSCREEN
if (list->selected_item == 0 || (list->nb_items < nb_lines))
y_offset = 0; /* reset in case it's a new list */
int draw_offset = y_offset;
/* draw some extra items to not have empty lines at the top and bottom */
if (y_offset > 0)
{
/* make it negative for more consistent apparence when switching
* directions */
draw_offset -= line_height;
if (start > 0)
start--;
}
else if (y_offset < 0)
end++;
#else
#define draw_offset 0
#endif
/* draw the scrollbar if its needed */
if (global_settings.scrollbar && nb_lines < list->nb_items)
{
struct viewport vp = *list_text_vp;
vp.width = SCROLLBAR_WIDTH;
vp.height = line_height * nb_lines;
vp.x = parent->x;
list_text_vp->width -= SCROLLBAR_WIDTH;
if (scrollbar_in_left)
list_text_vp->x += SCROLLBAR_WIDTH;
else
vp.x += list_text_vp->width;
display->set_viewport(&vp);
gui_scrollbar_draw(display,
(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
list->nb_items, list_start_item, list_start_item + nb_lines,
VERTICAL);
}
else if (show_title)
{
/* shift everything a bit in relation to the title... */
if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
list_text_vp->x += SCROLLBAR_WIDTH;
}
else if (VP_IS_RTL(list_text_vp) && !scrollbar_in_left)
{
list_text_vp->width -= SCROLLBAR_WIDTH;
}
}
/* setup icon placement */
list_icons = *list_text_vp;
int icon_count = (list->callback_get_item_icon != NULL) ? 1 : 0;
if (show_cursor)
icon_count++;
if (icon_count)
{
list_icons.width = icon_width * icon_count;
list_text_vp->width -= list_icons.width + ICON_PADDING;
if (VP_IS_RTL(&list_icons))
list_icons.x += list_text_vp->width + ICON_PADDING;
else
list_text_vp->x += list_icons.width + ICON_PADDING;
icon_yoffset = (line_height - get_icon_height(screen)) / 2;
}
for (i=start; i<end && i<list->nb_items; i++)
{
/* do the text */
unsigned const char *s;
char entry_buffer[MAX_PATH];
unsigned char *entry_name;
int text_pos = 0;
int line = i - start;
s = list->callback_get_item_name(i, list->data, entry_buffer,
sizeof(entry_buffer));
entry_name = P2STR(s);
display->set_viewport(list_text_vp);
style = STYLE_DEFAULT;
/* position the string at the correct offset place */
int item_width,h;
display->getstringsize(entry_name, &item_width, &h);
item_offset = gui_list_get_item_offset(list, item_width, text_pos,
display, list_text_vp);
#ifdef HAVE_LCD_COLOR
/* if the list has a color callback */
if (list->callback_get_item_color)
{
int color = list->callback_get_item_color(i, list->data);
/* if color selected */
if (color >= 0)
{
style |= STYLE_COLORED|color;
}
}
#endif
/* draw the selected line */
if(
#ifdef HAVE_TOUCHSCREEN
/* don't draw it during scrolling */
scroll_mode == SCROLL_NONE &&
#endif
i >= list->selected_item
&& i < list->selected_item + list->selected_size
&& list->show_selection_marker)
{/* The selected item must be displayed scrolling */
if (global_settings.cursor_style == 1
#ifdef HAVE_REMOTE_LCD
/* the global_settings.cursor_style check is here to make
* sure if they want the cursor instead of bar it will work
*/
|| (display->depth < 16 && global_settings.cursor_style)
#endif
)
{
/* Display inverted-line-style */
style = STYLE_INVERT;
}
#ifdef HAVE_LCD_COLOR
else if (global_settings.cursor_style == 2)
{
/* Display colour line selector */
style = STYLE_COLORBAR;
}
else if (global_settings.cursor_style == 3)
{
/* Display gradient line selector */
style = STYLE_GRADIENT;
/* Make the lcd driver know how many lines the gradient should
cover and current line number */
/* number of selected lines */
style |= NUMLN_PACK(list->selected_size);
/* current line number, zero based */
style |= CURLN_PACK(cur_line);
cur_line++;
}
#endif
/* if the text is smaller than the viewport size */
if (item_offset> item_width - (list_text_vp->width - text_pos))
{
/* don't scroll */
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
else
{
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
}
else
{
if (list->scroll_all)
display->puts_scroll_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
else
display->puts_style_xyoffset(0, line, entry_name,
style, item_offset, draw_offset);
}
/* do the icon */
display->set_viewport(&list_icons);
if (list->callback_get_item_icon != NULL)
{
int xoff = show_cursor ? get_icon_width(screen) + ICON_PADDING : 0;
screen_put_iconxy(display, xoff,
line*line_height + draw_offset + icon_yoffset,
list->callback_get_item_icon(i, list->data));
}
/* do the cursor */
if (show_cursor && i >= list->selected_item &&
i < list->selected_item + list->selected_size)
{
screen_put_iconxy(display, 0,
line*line_height + draw_offset + icon_yoffset,
Icon_Cursor);
}
}
display->set_viewport(parent);
display->update_viewport();
display->set_viewport(NULL);
}
#if defined(HAVE_TOUCHSCREEN)
/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
static bool released = false;
/* Used for kinetic scrolling as we need to know the last position to
* recognize the scroll direction.
* This gets reset to 0 at the end of scrolling
*/
static int last_position=0;
static int scrollbar_scroll(struct gui_synclist * gui_list,
int y)
{
const int screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
if (nb_lines < gui_list->nb_items)
{
/* scrollbar scrolling is still line based */
y_offset = 0;
int scrollbar_size = nb_lines*gui_list->parent[screen]->line_height;
int actual_y = y - list_text[screen].y;
int new_selection = (actual_y * gui_list->nb_items)
/ scrollbar_size;
int start_item = new_selection - nb_lines/2;
if(start_item < 0)
start_item = 0;
else if(start_item > gui_list->nb_items - nb_lines)
start_item = gui_list->nb_items - nb_lines;
gui_list->start_item[screen] = start_item;
return ACTION_REDRAW;
}
return ACTION_NONE;
}
/* kinetic scrolling, based on
*
* v = a*t + v0 and ds = v*dt
*
* In each (fixed interval) timeout, the list is advanced by ds, then
* the v is reduced by a.
* This way we get a linear and smooth deceleration of the scrolling
*
* As v is the difference of distance per time unit, v is passed (as
* pixels moved since the last call) to the scrolling function which takes
* care of the pixel accurate drawing
*
* v0 is dertermined by averaging the last 4 movements of the list
* (the pixel and time difference is used to compute each v)
*
* influenced by http://stechz.com/tag/kinetic/
* We take the easy and smooth first approach (until section "Drawbacks"),
* since its drawbacks don't apply for us since our timers seem to be
* relatively accurate
*/
#define SIGN(a) ((a) < 0 ? -1 : 1)
/* these could possibly be configurable */
/* the lower the smoother */
#define RELOAD_INTERVAL (HZ/25)
/* the higher the earler the list stops */
#define DECELERATION (1000*RELOAD_INTERVAL/HZ)
/* this array holds data to compute the initial velocity v0 */
static struct kinetic_info {
int difference;
long ticks;
} kinetic_data[4];
static size_t cur_idx;
static struct cb_data {
struct gui_synclist *list; /* current list */
int velocity; /* in pixel/s */
} cb_data;
/* data member points to the above struct */
static struct timeout kinetic_tmo;
static bool is_kinetic_over(void)
{
return !cb_data.velocity && (scroll_mode == SCROLL_KINETIC);
}
/*
* collect data about how fast the list is moved in order to compute
* the initial velocity from it later */
static void kinetic_stats_collect(const int difference)
{
static long last_tick;
/* collect velocity statistics */
kinetic_data[cur_idx].difference = difference;
kinetic_data[cur_idx].ticks = current_tick - last_tick;
last_tick = current_tick;
cur_idx += 1;
if (cur_idx >= ARRAYLEN(kinetic_data))
cur_idx = 0; /* rewind the index */
}
/*
* resets the statistic */
static void kinetic_stats_reset(void)
{
memset(kinetic_data, 0, sizeof(kinetic_data));
cur_idx = 0;
}
/* cancels all currently active kinetic scrolling */
static void kinetic_force_stop(void)
{
timeout_cancel(&kinetic_tmo);
kinetic_stats_reset();
}
/* helper for gui/list.c to cancel scrolling if a normal button event comes
* through dpad or keyboard or whatever */
void _gui_synclist_stop_kinetic_scrolling(void)
{
y_offset = 0;
if (scroll_mode == SCROLL_KINETIC)
kinetic_force_stop();
scroll_mode = SCROLL_NONE;
}
/*
* returns false if scrolling should be stopped entirely
*
* otherwise it returns true even if it didn't actually scroll,
* but scrolling mode shouldn't be changed
**/
static int scroll_begin_threshold;
static int threshold_accumulation;
static bool swipe_scroll(struct gui_synclist * gui_list, int line_height, int difference)
{
/* fixme */
const enum screen_type screen = screens[SCREEN_MAIN].screen_type;
const int nb_lines = viewport_get_nb_lines(&list_text[screen]);
if (UNLIKELY(scroll_begin_threshold == 0))
scroll_begin_threshold = touchscreen_get_scroll_threshold();
/* make selecting items easier */
threshold_accumulation += abs(difference);
if (threshold_accumulation < scroll_begin_threshold && scroll_mode == SCROLL_NONE)
return false;
threshold_accumulation = 0;
/* does the list even scroll? if no, return but still show
* the caller that we would scroll */
if (nb_lines >= gui_list->nb_items)
return true;
const int old_start = gui_list->start_item[screen];
int new_start_item = -1;
int line_diff = 0;
/* don't scroll at the edges of the list */
if ((old_start == 0 && difference > 0)
|| (old_start == (gui_list->nb_items - nb_lines) && difference < 0))
{
y_offset = 0;
gui_list->start_item[screen] = old_start;
return scroll_mode != SCROLL_KINETIC; /* stop kinetic at the edges */
}
/* add up y_offset over time and translate to lines
* if scrolled enough */
y_offset += difference;
if (abs(y_offset) > line_height)
{
line_diff = y_offset/line_height;
y_offset -= line_diff * line_height;
}
if(line_diff != 0)
{
int selection_offset = gui_list->selected_item - old_start;
new_start_item = old_start - line_diff;
/* check if new_start_item is bigger than list item count */
if(new_start_item > gui_list->nb_items - nb_lines)
new_start_item = gui_list->nb_items - nb_lines;
/* set new_start_item to 0 if it's negative */
if(new_start_item < 0)
new_start_item = 0;
gui_list->start_item[screen] = new_start_item;
/* keep selected item in sync */
gui_list->selected_item = new_start_item + selection_offset;
}
return true;
}
static int kinetic_callback(struct timeout *tmo)
{
/* cancel if screen was pressed */
if (scroll_mode != SCROLL_KINETIC)
return 0;
struct cb_data *data = (struct cb_data*)tmo->data;
int line_height = data->list->parent[0]->line_height;
/* ds = v*dt */
int pixel_diff = data->velocity * RELOAD_INTERVAL / HZ;
/* remember signedness to detect stopping */
int old_sign = SIGN(data->velocity);
/* advance the list */
if (!swipe_scroll(data->list, line_height, pixel_diff))
{
/* nothing to scroll? */
data->velocity = 0;
}
else
{
/* decelerate by a fixed amount
* decrementing v0 over time by the deceleration is
* equivalent to computing v = a*t + v0 */
data->velocity -= SIGN(data->velocity)*DECELERATION;
if (SIGN(data->velocity) != old_sign)
data->velocity = 0;
}
queue_post(&button_queue, BUTTON_TOUCHSCREEN, 0);
/* stop if the velocity hit or crossed zero */
if (!data->velocity)
{
kinetic_stats_reset();
return 0;
}
/* let get_action() timeout, which loads to a
* gui_synclist_draw() call from the main thread */
return RELOAD_INTERVAL; /* cancel or reload */
}
/*
* computes the initial velocity v0 and sets up the timer */
static bool kinetic_setup_scroll(struct gui_synclist *list)
{
/* compute initial velocity */
int i, _i, v0, len = ARRAYLEN(kinetic_data);
for(i = 0, _i = 0, v0 = 0; i < len; i++)
{ /* in pixel/s */
if (kinetic_data[i].ticks > 0)
{
v0 += kinetic_data[i].difference*HZ/kinetic_data[i].ticks;
_i++;
}
}
if (_i > 0)
v0 /= _i;
else
v0 = 0;
if (v0 != 0)
{
cb_data.list = list;
cb_data.velocity = v0;
timeout_register(&kinetic_tmo, kinetic_callback, RELOAD_INTERVAL, (intptr_t)&cb_data);
return true;
}
return false;
}
unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list)
{
short x, y;
const enum screen_type screen = SCREEN_MAIN;
struct viewport *parent = gui_list->parent[screen];
const int button = action_get_touchscreen_press_in_vp(&x, &y, parent);
const int list_start_item = gui_list->start_item[screen];
const int line_height = gui_list->parent[screen]->line_height;
const struct viewport *list_text_vp = &list_text[screen];
const bool old_released = released;
const bool show_title = list_display_title(gui_list, screen);
const bool show_cursor = !global_settings.cursor_style &&
gui_list->show_selection_marker;
const bool on_title_clicked = show_title && y < line_height && (button&BUTTON_REL);
const bool cancelled_kinetic = (scroll_mode == SCROLL_KINETIC
&& button != ACTION_NONE && button != ACTION_UNKNOWN
&& !is_kinetic_over());
int icon_width = 0;
int line, list_width = list_text_vp->width;
released = (button&BUTTON_REL) != 0;
if (button == ACTION_NONE || button == ACTION_UNKNOWN)
{
/* this happens when we hit edges of the list while kinetic scrolling,
* but not when manually cancelling */
if (scroll_mode == SCROLL_KINETIC)
return ACTION_REDRAW;
return ACTION_NONE;
}
/* x and y are relative to parent */
if (gui_list->callback_get_item_icon != NULL)
icon_width += get_icon_width(screen);
if (show_cursor)
icon_width += get_icon_width(screen);
if (on_title_clicked)
{
if (scroll_mode == SCROLL_NONE || is_kinetic_over())
{
if (x < icon_width)
{
/* Top left corner is GO_TO_ROOT */
if (button == BUTTON_REL)
return ACTION_STD_MENU;
else if (button == (BUTTON_REPEAT|BUTTON_REL))
return ACTION_STD_CONTEXT;
return ACTION_NONE;
}
else /* click on title text is cancel */
if (button == BUTTON_REL)
return ACTION_STD_CANCEL;
}
/* do this after the above so the scrolling stops without
* going back in the list with the same touch */
if (scroll_mode == SCROLL_KINETIC)
{
kinetic_force_stop();
scroll_mode = SCROLL_NONE;
}
}
else /* list area clicked (or not released) */
{
const int actual_y = y - (show_title ? line_height : 0);
bool on_scrollbar_clicked;
switch (global_settings.scrollbar)
{
case SCROLLBAR_LEFT:
on_scrollbar_clicked = x <= SCROLLBAR_WIDTH; break;
case SCROLLBAR_RIGHT:
on_scrollbar_clicked = x > (icon_width + list_width); break;
default:
on_scrollbar_clicked = false; break;
}
/* conditions for scrollbar scrolling:
* * pen is on the scrollbar
* AND scrollbar is on the right (left case is handled above)
* OR * pen is in the somewhere else but we did scrollbar scrolling before
*
* scrollbar scrolling must end if the pen is released
* scrollbar scrolling must not happen if we're currently scrolling
* via swiping the screen
**/
if (!released && scroll_mode != SCROLL_SWIPE &&
(on_scrollbar_clicked || scroll_mode == SCROLL_BAR))
{
if (scroll_mode == SCROLL_KINETIC)
kinetic_force_stop();
scroll_mode = SCROLL_BAR;
return scrollbar_scroll(gui_list, y);
}
/* |--------------------------------------------------------|
* | Description of the touchscreen list interface: |
* |--------------------------------------------------------|
* | Pressing an item will select it and "enter" it. |
* | |
* | Pressing and holding your pen down will scroll through |
* | the list of items. |
* | |
* | Pressing and holding your pen down on a single item |
* | will bring up the context menu of it. |
* |--------------------------------------------------------|
*/
if (actual_y > 0 || button & BUTTON_REPEAT)
{
/* selection needs to be corrected if an items are only
* partially visible */
line = (actual_y - y_offset) / line_height;
if (cancelled_kinetic)
{
kinetic_force_stop();
scroll_mode = SCROLL_SWIPE;
}
/* Pressed below the list*/
if (list_start_item + line >= gui_list->nb_items)
{
/* don't collect last_position outside of the list area
* it'd break selecting after such a situation */
last_position = 0;
return ACTION_NONE;
}
if (button & BUTTON_REPEAT && scroll_mode == SCROLL_NONE)
{
/* held a single line for a while, bring up the context menu */
gui_synclist_select_item(gui_list, list_start_item + line);
/* don't sent context repeatedly */
action_wait_for_release();
last_position = 0;
return ACTION_STD_CONTEXT;
}
if (released && !cancelled_kinetic)
{
/* Pen was released anywhere on the screen */
last_position = 0;
if (scroll_mode == SCROLL_NONE)
{
/* select current line */
gui_synclist_select_item(gui_list, list_start_item + line);
return ACTION_STD_OK;
}
else
{
/* we were scrolling
* -> reset scrolling but do nothing else */
if (scroll_mode == SCROLL_SWIPE)
{
if (kinetic_setup_scroll(gui_list))
scroll_mode = SCROLL_KINETIC;
}
if (scroll_mode != SCROLL_KINETIC)
scroll_mode = SCROLL_NONE;
return ACTION_NONE;
}
}
else
{ /* pen is on the screen */
bool redraw = false, result = false;
/* beginning of list interaction denoted by release in
* the previous call */
if (old_released || is_kinetic_over())
{
scroll_mode = SCROLL_NONE;
redraw = true;
}
/* select current item; gui_synclist_select_item()
* is not called because it has side effects that
* disturb kinetic scrolling */
gui_list->selected_item = list_start_item+line;
gui_synclist_speak_item(gui_list);
if (last_position == 0)
{
redraw = true;
last_position = actual_y;
}
else
{
/* record speed data in case we do kinetic scrolling */
int diff = actual_y - last_position;
kinetic_stats_collect(diff);
result = swipe_scroll(gui_list, line_height, diff);
}
/* Start scrolling once the pen is moved without
* releasing it inbetween */
if (result)
{
redraw = true;
scroll_mode = SCROLL_SWIPE;
}
last_position = actual_y;
return redraw ? ACTION_REDRAW:ACTION_NONE;
}
}
}
return ACTION_REDRAW;
}
#endif