3cfd129cd9
Also add the version string to the folder used for creating the dmg, since that will appear when mounting it. Change-Id: Ibf5918bf51ae37082d7b2ca5baf919319f6e568d
173 lines
5.8 KiB
Makefile
173 lines
5.8 KiB
Makefile
# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# libtools.make
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#
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# Common Makefile for tools used by Rockbox Utility.
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# Provides rules for building as library, universal library (OS X) and
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# standalone binary.
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#
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# LIBSOURCES is a list of files to build the lib
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# SOURCES is a list of files to build for the main binary
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# EXTRADEPS is a list of make targets dependencies
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#
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ifndef V
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SILENT = @
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endif
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# Get directory this Makefile is in for relative paths.
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TOP := $(dir $(lastword $(MAKEFILE_LIST)))
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ifeq ($(OS),Windows_NT)
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mkdir = if not exist $(subst /,\,$(1)) mkdir $(subst /,\,$(1))
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rm = if exist $(subst /,\,$(1)) del /q /s $(subst /,\,$(1))
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else
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mkdir = mkdir -p $(1)
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rm = rm -rf $(1)
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endif
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# overwrite for releases
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APPVERSION ?= $(shell $(TOP)/../tools/version.sh $(TOP)/..)
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GCCFLAGS += -DVERSION=\"$(APPVERSION)\"
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TARGET_DIR ?= $(abspath .)/
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CC := gcc
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CXX := g++
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# use either CC or CXX to link: this makes sure the compiler knows about its
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# internal dependencies. Use CXX if we have at least one c++ file, since we
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# then need to link the c++ standard library (which CXX does for us).
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ifeq ($(strip $(filter %.cpp,$(SOURCES) $(LIBSOURCES))),)
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LD := $(CC)
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else
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LD := $(CXX)
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endif
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CPPDEFINES := $(shell echo foo | $(CROSS)$(CC) -dM -E -)
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BINARY = $(OUTPUT)
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# when building a Windows binary add the correct file suffix
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ifeq ($(findstring CYGWIN,$(CPPDEFINES)),CYGWIN)
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BINARY = $(OUTPUT).exe
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GCCFLAGS += -mno-cygwin
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COMPILETARGET = cygwin
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else
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ifeq ($(findstring MINGW,$(CPPDEFINES)),MINGW)
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BINARY = $(OUTPUT).exe
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COMPILETARGET = mingw
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# use POSIX/C99 printf on windows
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GCCFLAGS += -D__USE_MINGW_ANSI_STDIO=1
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else
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ifeq ($(findstring APPLE,$(CPPDEFINES)),APPLE)
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COMPILETARGET = darwin
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LDOPTS += $(LDOPTS_OSX)
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else
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COMPILETARGET = posix
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endif
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endif
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endif
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$(info Compiler creates $(COMPILETARGET) binaries)
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# OS X specifics. Needs to consider cross compiling for Windows.
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ifeq ($(findstring APPLE,$(CPPDEFINES)),APPLE)
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# When building for 10.4+ we need to use gcc. Otherwise clang is used, so use
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# that to determine if we need to set arch and isysroot.
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ifeq ($(findstring __clang__,$(CPPDEFINES)),__clang__)
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GCCFLAGS += -mmacosx-version-min=10.5
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else
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# when building libs for OS X 10.4+ build for both i386 and ppc at the same time.
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# This creates fat objects, and ar can only create the archive but not operate
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# on it. As a result the ar call must NOT use the u (update) flag.
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ARCHFLAGS += -arch ppc -arch i386
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# building against SDK 10.4 is not compatible with gcc-4.2 (default on newer Xcode)
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# might need adjustment for older Xcode.
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CC = gcc-4.0
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GCCFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4
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endif
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endif
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BUILD_DIR ?= $(TARGET_DIR)build$(COMPILETARGET)
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OBJDIR = $(abspath $(BUILD_DIR))/
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all: $(BINARY)
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OBJS := $(addsuffix .o,$(addprefix $(OBJDIR),$(notdir $(SOURCES))))
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LIBOBJS := $(addsuffix .o,$(addprefix $(OBJDIR),$(notdir $(LIBSOURCES))))
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# create dependency files. Make sure to use the same prefix as with OBJS!
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$(foreach src,$(SOURCES) $(LIBSOURCES),$(eval $(addprefix $(OBJDIR),$(notdir $(src).o)): $(src)))
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$(foreach src,$(SOURCES) $(LIBSOURCES),$(eval $(addprefix $(OBJDIR),$(notdir $(src).d)): $(src)))
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DEPS = $(addprefix $(OBJDIR),$(addsuffix .d,$(notdir $(SOURCES) $(LIBSOURCES))))
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-include $(DEPS)
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# additional link dependencies for the standalone executable
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# extra dependencies: libucl
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LIBUCL = libucl.a
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$(LIBUCL): $(OBJDIR)$(LIBUCL)
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$(OBJDIR)$(LIBUCL):
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$(SILENT)$(MAKE) -C $(TOP)/../tools/ucl/src TARGET_DIR=$(OBJDIR) CC=$(CC) $@
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LIBBZIP2 = libbzip2.a
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$(LIBBZIP2): $(OBJDIR)$(LIBBZIP2)
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$(OBJDIR)$(LIBBZIP2):
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$(SILENT)$(MAKE) -C $(TOP)/bzip2 TARGET_DIR=$(OBJDIR) CC=$(CC) $@
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# building the standalone executable
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$(BINARY): $(OBJS) $(EXTRADEPS) $(addprefix $(OBJDIR),$(EXTRALIBOBJS)) $(TARGET_DIR)lib$(OUTPUT).a
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$(info LD $@)
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$(SILENT)$(call mkdir,$(dir $@))
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# EXTRADEPS need to be built into OBJDIR.
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$(SILENT)$(CROSS)$(LD) $(ARCHFLAGS) $(LDFLAGS) -o $(BINARY) \
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$(OBJS) $(addprefix $(OBJDIR),$(EXTRADEPS)) \
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$(addprefix $(OBJDIR),$(EXTRALIBOBJS)) lib$(OUTPUT).a $(addprefix $(OBJDIR),$(EXTRADEPS)) $(LDOPTS)
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# common rules
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$(OBJDIR)%.c.o:
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$(info CC $<)
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$(SILENT)$(call mkdir,$(dir $@))
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$(SILENT)$(CROSS)$(CC) $(ARCHFLAGS) $(GCCFLAGS) $(CFLAGS) -MMD -c -o $@ $<
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$(OBJDIR)%.cpp.o:
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$(info CXX $<)
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$(SILENT)$(call mkdir,$(dir $@))
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$(SILENT)$(CROSS)$(CXX) $(ARCHFLAGS) $(GCCFLAGS) $(CXXFLAGS) -MMD -c -o $@ $<
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# lib rules
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lib$(OUTPUT).a: $(TARGET_DIR)lib$(OUTPUT).a
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lib$(OUTPUT): $(TARGET_DIR)lib$(OUTPUT).a
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$(TARGET_DIR)lib$(OUTPUT).a: $(LIBOBJS) \
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$(addprefix $(OBJDIR),$(EXTRALIBOBJS))
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# rules to build a DLL. Only works for W32 as target (i.e. MinGW toolchain)
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dll: $(OUTPUT).dll
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$(OUTPUT).dll: $(TARGET_DIR)$(OUTPUT).dll
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$(TARGET_DIR)$(OUTPUT).dll: $(LIBOBJS) $(addprefix $(OBJDIR),$(EXTRALIBOBJS))
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$(info DLL $(notdir $@))
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$(SILENT)$(call mkdir,$(dir $@))
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$(SILENT)$(CROSS)$(CC) $(ARCHFLAGS) $(GCCFLAGS) -shared -o $@ $^ \
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-Wl,--output-def,$(TARGET_DIR)$(OUTPUT).def
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# create lib file from objects
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$(TARGET_DIR)lib$(OUTPUT).a: $(LIBOBJS) $(addprefix $(OBJDIR),$(EXTRALIBOBJS))
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$(info AR $(notdir $@))
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$(SILENT)$(call mkdir,$(dir $@))
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$(SILENT)$(call rm,$@)
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$(SILENT)$(CROSS)$(AR) rcs $@ $^
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clean:
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$(call rm, $(OBJS) $(OUTPUT) $(TARGET_DIR)lib$(OUTPUT)*.a $(OUTPUT).dmg)
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$(call rm, $(OUTPUT)-* i386 ppc $(OBJDIR))
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# extra tools
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BIN2C = $(TOP)/tools/bin2c
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$(BIN2C):
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$(MAKE) -C $(TOP)/tools
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# OS X specifics
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$(OUTPUT).dmg: $(OUTPUT)
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$(info DMG $@)
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$(SILENT)$(call mkdir,"$(OUTPUT)-$(APPVERSION)")
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$(SILENT)cp -p $(OUTPUT) "$(OUTPUT)-$(APPVERSION)"
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$(SILENT)hdiutil create -srcfolder "$(OUTPUT)-$(APPVERSION)" $@
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