c55be3b83a
The refactoring of the audio thread in this commit
-----------------------------------------------
commit 5857c44017
Author: Michael Sevakis <jethead71@rockbox.org>
Date: Fri May 31 02:41:02 2013 -0400
Refactor audio thread to run both recording and playback.
-----------------------------------------------
moved pcm_init() next to dsp_init() in apps/main.c:init().
Before that pcm_init() was called by audio_init().
Unfortunately the maemo init code didn't properly
wait until the maemo thread was fully initialized,
leading to dangling pointers when the code called
by pcm_init() tried to access maemo's variables.
Fix it by refactoring the "very fast shutdown" semaphore
to wait until maemo is initialized in any case.
This should also fix very rare rockbox crashes
on startup that I got once a year or so.
The new code has been tested by a script that
starts and kills rockbox after one second.
Change-Id: I464efce5f2b71ca869c72a5bc578555b8022e459
403 lines
11 KiB
C
403 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include <SDL_thread.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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#ifdef __unix__
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#include <unistd.h>
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#endif
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#include "system.h"
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#include "kernel.h"
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#include "thread-sdl.h"
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#include "system-sdl.h"
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#include "sim-ui-defines.h"
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#include "lcd-sdl.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lcd-bitmap.h"
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#elif defined(HAVE_LCD_CHARCELLS)
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#include "lcd-charcells.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote-bitmap.h"
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#endif
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#include "panic.h"
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#include "debug.h"
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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#include <glib.h>
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#include <glib-object.h>
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#include "maemo-thread.h"
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#endif
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#define SIMULATOR_DEFAULT_ROOT "simdisk"
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SDL_Surface *gui_surface;
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bool background = true; /* use backgrounds by default */
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#ifdef HAVE_REMOTE_LCD
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bool showremote = true; /* include remote by default */
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#endif
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bool mapping = false;
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bool debug_buttons = false;
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bool lcd_display_redraw = true; /* Used for player simulator */
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char having_new_lcd = true; /* Used for player simulator */
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bool sim_alarm_wakeup = false;
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const char *sim_root_dir = SIMULATOR_DEFAULT_ROOT;
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static SDL_Thread *evt_thread = NULL;
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#ifdef DEBUG
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bool debug_audio = false;
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#endif
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bool debug_wps = false;
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int wps_verbose_level = 3;
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/*
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* This thread will read the buttons in an interrupt like fashion, and
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* also initializes SDL_INIT_VIDEO and the surfaces
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*
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* it must be done in the same thread (at least on windows) because events only
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* work in the thread which called SDL_Init(SubSystem) with SDL_INIT_VIDEO
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*
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* This is an SDL thread and relies on preemptive behavoir of the host
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**/
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static int sdl_event_thread(void * param)
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{
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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SDL_sem *wait_for_maemo_startup;
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#endif
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SDL_Surface *picture_surface = NULL;
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int width, height;
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int depth;
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Uint32 flags;
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/* Try and load the background image. If it fails go without */
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if (background) {
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picture_surface = SDL_LoadBMP("UI256.bmp");
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if (picture_surface == NULL) {
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background = false;
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DEBUGF("warn: %s\n", SDL_GetError());
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}
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}
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/* Set things up */
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if (background)
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{
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width = UI_WIDTH;
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height = UI_HEIGHT;
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}
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else
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{
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#ifdef HAVE_REMOTE_LCD
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if (showremote)
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{
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width = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
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height = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
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}
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else
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#endif
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{
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width = SIM_LCD_WIDTH;
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height = SIM_LCD_HEIGHT;
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}
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}
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depth = LCD_DEPTH;
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if (depth < 8)
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depth = 16;
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flags = SDL_HWSURFACE|SDL_DOUBLEBUF;
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
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/* Fullscreen mode for maemo app */
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flags |= SDL_FULLSCREEN;
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#endif
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SDL_WM_SetCaption(UI_TITLE, NULL);
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if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, depth, flags)) == NULL) {
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panicf("%s", SDL_GetError());
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}
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
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/* SDL touch screen fix: Work around a SDL assumption that returns
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relative mouse coordinates when you get to the screen edges
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using the touchscreen and a disabled mouse cursor.
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*/
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uint8_t hiddenCursorData = 0;
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SDL_Cursor *hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetCursor(hiddenCursor);
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#endif
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if (background && picture_surface != NULL)
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SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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/* start maemo thread: Listen to display on/off events and battery monitoring */
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wait_for_maemo_startup = SDL_CreateSemaphore(0); /* 0-count so it blocks */
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SDL_Thread *maemo_thread = SDL_CreateThread(maemo_thread_func, wait_for_maemo_startup);
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SDL_SemWait(wait_for_maemo_startup);
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SDL_DestroySemaphore(wait_for_maemo_startup);
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#endif
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/* let system_init proceed */
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SDL_SemPost((SDL_sem *)param);
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/*
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* finally enter the button loop */
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gui_message_loop();
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
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pcm_shutdown_gstreamer();
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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g_main_loop_quit (maemo_main_loop);
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g_main_loop_unref(maemo_main_loop);
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SDL_WaitThread(maemo_thread, NULL);
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#endif
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#if (CONFIG_PLATFORM & (PLATFORM_MAEMO|PLATFORM_PANDORA))
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SDL_FreeCursor(hiddenCursor);
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#endif
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if(picture_surface)
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SDL_FreeSurface(picture_surface);
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/* Order here is relevent to prevent deadlocks and use of destroyed
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sync primitives by kernel threads */
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#ifdef HAVE_SDL_THREADS
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sim_thread_shutdown(); /* not needed for native threads */
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#endif
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return 0;
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}
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static bool quitting;
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void sdl_sys_quit(void)
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{
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quitting = true;
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sys_poweroff();
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}
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void power_off(void)
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{
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/* Shut down SDL event loop */
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SDL_Event event;
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memset(&event, 0, sizeof(SDL_Event));
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event.type = SDL_USEREVENT;
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SDL_PushEvent(&event);
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#ifdef HAVE_SDL_THREADS
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/* since sim_thread_shutdown() grabs the mutex we need to let it free,
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* otherwise SDL_WaitThread will deadlock */
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struct thread_entry* t = sim_thread_unlock();
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#endif
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/* wait for event thread to finish */
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SDL_WaitThread(evt_thread, NULL);
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#ifdef HAVE_SDL_THREADS
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/* lock again before entering the scheduler */
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sim_thread_lock(t);
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/* sim_thread_shutdown() will cause sim_do_exit() to be called via longjmp,
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* but only if we let the sdl thread scheduler exit the other threads */
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while(1) yield();
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#else
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sim_do_exit();
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#endif
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}
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void sim_do_exit()
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{
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sim_kernel_shutdown();
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SDL_Quit();
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exit(EXIT_SUCCESS);
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}
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uintptr_t *stackbegin;
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uintptr_t *stackend;
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void system_init(void)
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{
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SDL_sem *s;
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/* fake stack, OS manages size (and growth) */
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stackbegin = stackend = (uintptr_t*)&s;
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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/* Make glib thread safe */
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g_thread_init(NULL);
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g_type_init();
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#endif
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if (SDL_Init(SDL_INIT_TIMER))
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panicf("%s", SDL_GetError());
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s = SDL_CreateSemaphore(0); /* 0-count so it blocks */
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evt_thread = SDL_CreateThread(sdl_event_thread, s);
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/* wait for sdl_event_thread to run so that it can initialize the surfaces
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* and video subsystem needed for SDL events */
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SDL_SemWait(s);
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/* cleanup */
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SDL_DestroySemaphore(s);
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}
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void system_reboot(void)
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{
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#ifdef HAVE_SDL_THREADS
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sim_thread_exception_wait();
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#else
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sim_do_exit();
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#endif
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}
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void system_exception_wait(void)
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{
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if (evt_thread)
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{
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while (!quitting)
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SDL_Delay(10);
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}
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system_reboot();
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}
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int hostfs_init(void)
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{
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/* stub */
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return 0;
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}
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#ifdef HAVE_STORAGE_FLUSH
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int hostfs_flush(void)
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{
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#ifdef __unix__
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sync();
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#endif
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return 0;
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}
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#endif /* HAVE_STORAGE_FLUSH */
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void sys_handle_argv(int argc, char *argv[])
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{
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if (argc >= 1)
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{
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int x;
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for (x = 1; x < argc; x++)
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{
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#ifdef DEBUG
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if (!strcmp("--debugaudio", argv[x]))
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{
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debug_audio = true;
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printf("Writing debug audio file.\n");
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}
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else
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#endif
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if (!strcmp("--debugwps", argv[x]))
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{
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debug_wps = true;
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printf("WPS debug mode enabled.\n");
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}
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else if (!strcmp("--nobackground", argv[x]))
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{
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background = false;
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printf("Disabling background image.\n");
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}
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#ifdef HAVE_REMOTE_LCD
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else if (!strcmp("--noremote", argv[x]))
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{
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showremote = false;
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background = false;
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printf("Disabling remote image.\n");
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}
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#endif
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else if (!strcmp("--old_lcd", argv[x]))
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{
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having_new_lcd = false;
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printf("Using old LCD layout.\n");
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}
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else if (!strcmp("--zoom", argv[x]))
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{
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x++;
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if(x < argc)
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display_zoom=atof(argv[x]);
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else
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display_zoom = 2;
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printf("Window zoom is %d\n", display_zoom);
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}
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else if (!strcmp("--alarm", argv[x]))
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{
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sim_alarm_wakeup = true;
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printf("Simulating alarm wakeup.\n");
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}
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else if (!strcmp("--root", argv[x]))
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{
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x++;
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if (x < argc)
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{
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sim_root_dir = argv[x];
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printf("Root directory: %s\n", sim_root_dir);
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}
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}
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else if (!strcmp("--mapping", argv[x]))
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{
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mapping = true;
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printf("Printing click coords with drag radii.\n");
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}
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else if (!strcmp("--debugbuttons", argv[x]))
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{
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debug_buttons = true;
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printf("Printing background button clicks.\n");
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}
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else
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{
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printf("rockboxui\n");
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printf("Arguments:\n");
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#ifdef DEBUG
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printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
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#endif
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printf(" --debugwps \t Print advanced WPS debug info\n");
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printf(" --nobackground \t Disable the background image\n");
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#ifdef HAVE_REMOTE_LCD
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printf(" --noremote \t Disable the remote image (will disable backgrounds)\n");
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#endif
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printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
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printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
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printf(" --alarm \t Simulate a wake-up on alarm\n");
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printf(" --root [DIR]\t Set root directory\n");
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printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n");
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exit(0);
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}
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}
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}
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if (display_zoom != 1) {
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background = false;
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}
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}
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