193ebb5a36
Offers a quick way of switching to the Shortcuts Menu by pressing the 'context menu' button while QuickScreen is active (e.g. long press Select on iPods and some other players) Change-Id: I38292c7070cf093a81e1db688809b1f0d6a8764a
288 lines
13 KiB
C
288 lines
13 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright © Amaury Pouly 2017
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* {Action Code, Button code, Prereq button code } */
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_FF, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_MENU, BUTTON_BACK, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_wps */
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static const struct button_mapping button_context_keyboard[] = {
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_list[] = {
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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#ifdef CONFIG_TUNER
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_FM_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_radio */
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#endif
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#ifdef HAVE_RECORDING
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static const struct button_mapping button_context_recscreen[] = {
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{ ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_FF, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_REW, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_recscreen */
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#endif
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_settings */
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static const struct button_mapping button_context_time[] = {
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_time */
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static const struct button_mapping button_context_colorchooser[] = {
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_eq */
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/* Bookmark Screen */
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_yesno */
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#ifdef USB_ENABLE_HID
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static const struct button_mapping button_context_usb_hid[] = {
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LAST_ITEM_IN_LIST
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}; /* button_context_usb_hid */
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static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_REW|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_FF|BUTTON_REL, BUTTON_RIGHT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_multimedia */
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static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_PLAY, BUTTON_PLAY },
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{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_presentation */
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static const struct button_mapping button_context_usb_hid_mode_browser[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_browser */
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#ifdef HAVE_USB_HID_MOUSE
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static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
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}; /* button_context_usb_hid_mode_mouse */
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#endif
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#endif
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const struct button_mapping* target_get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_MAINMENU:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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#ifdef CONFIG_TUNER
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case CONTEXT_FM:
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return button_context_radio;
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#endif
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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#ifdef HAVE_RECORDING
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case CONTEXT_RECSCREEN:
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return button_context_recscreen;
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#endif
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings_right_is_inc;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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return button_context_settings_right_is_inc;
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#ifdef USB_ENABLE_HID
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case CONTEXT_USB_HID:
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return button_context_usb_hid;
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case CONTEXT_USB_HID_MODE_MULTIMEDIA:
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return button_context_usb_hid_mode_multimedia;
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case CONTEXT_USB_HID_MODE_PRESENTATION:
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return button_context_usb_hid_mode_presentation;
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case CONTEXT_USB_HID_MODE_BROWSER:
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return button_context_usb_hid_mode_browser;
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#ifdef HAVE_USB_HID_MOUSE
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case CONTEXT_USB_HID_MODE_MOUSE:
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return button_context_usb_hid_mode_mouse;
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#endif
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#endif
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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