rockbox/firmware/drivers/button.c
Thom Johansen 1f8529708b Make the clickwheel driver stop buffering events if Rockbox is too busy
to handle them.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8650 a1c6a512-1295-4272-9138-f99709370657
2006-02-10 14:39:19 +00:00

1096 lines
30 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg
*
* iPod driver based on code from the ipodlinux project - http://ipodlinux.org
* Adapted for Rockbox in December 2005
* Original file: linux/arch/armnommu/mach-ipod/keyboard.c
* Copyright (c) 2003-2005 Bernard Leach (leachbj@bouncycastle.org)
*
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
* Rockbox button functions
*/
#include <stdlib.h>
#include "config.h"
#include "cpu.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "adc.h"
#include "serial.h"
#include "power.h"
#include "system.h"
#include "powermgmt.h"
struct event_queue button_queue;
static long lastbtn; /* Last valid button status */
static long last_read; /* Last button status, for debouncing/filtering */
#ifdef HAVE_LCD_BITMAP
static bool flipped; /* buttons can be flipped to match the LCD flip */
#endif
/* how often we check to see if a button is pressed */
#define POLL_FREQUENCY HZ/100
/* how long until repeat kicks in */
#define REPEAT_START 30
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 16
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 5
/* the power-off button and number of repeated keys before shutting off */
#if (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD) ||\
(CONFIG_KEYPAD == IRIVER_IFP7XX_PAD)
#define POWEROFF_BUTTON BUTTON_PLAY
#define POWEROFF_COUNT 40
#else
#define POWEROFF_BUTTON BUTTON_OFF
#define POWEROFF_COUNT 10
#endif
static int button_read(void);
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
static bool remote_button_hold_only(void);
#endif
#if CONFIG_KEYPAD == IPOD_4G_PAD
/* Variable to use for setting button status in interrupt handler */
int int_btn = BUTTON_NONE;
static void opto_i2c_init(void)
{
int i, curr_value;
/* wait for value to settle */
i = 1000;
curr_value = (inl(0x7000c104) << 16) >> 24;
while (i > 0)
{
int new_value = (inl(0x7000c104) << 16) >> 24;
if (new_value != curr_value) {
i = 10000;
curr_value = new_value;
}
else {
i--;
}
}
GPIOB_OUTPUT_VAL |= 0x10;
DEV_EN |= 0x10000;
DEV_RS |= 0x10000;
udelay(5);
DEV_RS &= ~0x10000; /* finish reset */
outl(0xffffffff, 0x7000c120);
outl(0xffffffff, 0x7000c124);
outl(0xc00a1f00, 0x7000c100);
outl(0x1000000, 0x7000c104);
}
static int ipod_4g_button_read(void)
{
unsigned reg, status;
static int clickwheel_down = 0;
static int old_wheel_value = -1;
int wheel_keycode = BUTTON_NONE;
int wheel_delta, wheel_delta_abs;
int new_wheel_value;
int btn = BUTTON_NONE;
/* The ipodlinux source had a udelay(250) here, but testing has shown that
it is not needed - tested on Nano, Color/Photo and Video. */
/* udelay(250);*/
reg = 0x7000c104;
if ((inl(0x7000c104) & 0x4000000) != 0) {
reg = reg + 0x3C; /* 0x7000c140 */
status = inl(0x7000c140);
outl(0x0, 0x7000c140); /* clear interrupt status? */
if ((status & 0x800000ff) == 0x8000001a) {
/* NB: highest wheel = 0x5F, clockwise increases */
new_wheel_value = ((status << 9) >> 25) & 0xff;
if (status & 0x100)
btn |= BUTTON_SELECT;
if (status & 0x200)
btn |= BUTTON_RIGHT;
if (status & 0x400)
btn |= BUTTON_LEFT;
if (status & 0x800)
btn |= BUTTON_PLAY;
if (status & 0x1000)
btn |= BUTTON_MENU;
if (status & 0x40000000) {
/* scroll wheel down */
clickwheel_down = 1;
backlight_on();
if (old_wheel_value != -1) {
wheel_delta = new_wheel_value - old_wheel_value;
wheel_delta_abs = wheel_delta < 0 ? -wheel_delta
: wheel_delta;
if (wheel_delta_abs > 48) {
if (old_wheel_value > new_wheel_value)
/* wrapped around the top going clockwise */
wheel_delta += 96;
else if (old_wheel_value < new_wheel_value)
/* wrapped around the top going counterclockwise */ wheel_delta -= 96;
}
/* TODO: these thresholds should most definitely be
settings, and we're probably going to want a more
advanced scheme than this anyway. */
if (wheel_delta > 4) {
wheel_keycode = BUTTON_SCROLL_FWD;
old_wheel_value = new_wheel_value;
} else if (wheel_delta < -4) {
wheel_keycode = BUTTON_SCROLL_BACK;
old_wheel_value = new_wheel_value;
}
if (wheel_keycode != BUTTON_NONE) {
/* When you use the clickwheel, the queue should
usually have no other events in it, so we check if
it's empty to see whether pending clickwheel events
have been handled. This way, Rockbox will stop
responding to the clickwheel if it doesn't have time
to handle the events immediately.
Can also implement queue_peek() to do this in a
cleaner way.
*/
if (queue_empty(&button_queue))
queue_post(&button_queue, wheel_keycode, NULL);
}
}
else {
old_wheel_value = new_wheel_value;
}
}
else if (clickwheel_down) {
/* scroll wheel up */
old_wheel_value = -1;
clickwheel_down = 0;
}
}
/*
Don't know why this should be needed, let me know if you do.
else if ((status & 0x800000FF) == 0x8000003A) {
wheel_value = status & 0x800000FF;
}
*/
else if (status == 0xffffffff) {
opto_i2c_init();
}
}
if ((inl(reg) & 0x8000000) != 0) {
outl(0xffffffff, 0x7000c120);
outl(0xffffffff, 0x7000c124);
}
return btn;
}
void ipod_4g_button_int(void)
{
CPU_HI_INT_CLR = I2C_MASK;
/* The following delay was 250 in the ipodlinux source, but 50 seems to
work fine - tested on Nano, Color/Photo and Video. */
udelay(50);
outl(0x0, 0x7000c140);
int_btn = ipod_4g_button_read();
outl(inl(0x7000c104) | 0xC000000, 0x7000c104);
outl(0x400a1f00, 0x7000c100);
GPIOB_OUTPUT_VAL |= 0x10;
CPU_INT_EN = 0x40000000;
CPU_HI_INT_EN = I2C_MASK;
}
#endif
#if CONFIG_KEYPAD == IPOD_3G_PAD
/* Variable to use for setting button status in interrupt handler */
int int_btn = BUTTON_NONE;
/**
*
*
*/
void handle_scroll_wheel(int new_scroll, int was_hold, int reverse)
{
int wheel_keycode = BUTTON_NONE;
static int prev_scroll = -1;
static int scroll_state[4][4] = {
{0, 1, -1, 0},
{-1, 0, 0, 1},
{1, 0, 0, -1},
{0, -1, 1, 0}
};
if ( prev_scroll == -1 ) {
prev_scroll = new_scroll;
}
else if (!was_hold) {
switch (scroll_state[prev_scroll][new_scroll]) {
case 1:
if (reverse) {
/* 'r' keypress */
wheel_keycode = BUTTON_SCROLL_FWD;
}
else {
/* 'l' keypress */
wheel_keycode = BUTTON_SCROLL_BACK;
}
break;
case -1:
if (reverse) {
/* 'l' keypress */
wheel_keycode = BUTTON_SCROLL_BACK;
}
else {
/* 'r' keypress */
wheel_keycode = BUTTON_SCROLL_FWD;
break;
default:
/* only happens if we get out of sync */
break;
}
}
}
if (wheel_keycode != BUTTON_NONE)
queue_post(&button_queue, wheel_keycode, NULL);
prev_scroll = new_scroll;
}
static int ipod_3g_button_read(void)
{
unsigned char source, state;
static int was_hold = 0;
int btn = BUTTON_NONE;
/*
* we need some delay for g3, cause hold generates several interrupts,
* some of them delayed
*/
udelay(250);
/* get source of interupts */
source = inb(0xcf000040);
if (source) {
/* get current keypad status */
state = inb(0xcf000030);
outb(~state, 0xcf000060);
if (was_hold && source == 0x40 && state == 0xbf) {
/* ack any active interrupts */
outb(source, 0xcf000070);
return BUTTON_NONE;
}
was_hold = 0;
if ( source & 0x20 ) {
/* 3g hold switch is active low */
btn |= BUTTON_HOLD;
was_hold = 1;
/* hold switch on 3g causes all outputs to go low */
/* we shouldn't interpret these as key presses */
goto done;
}
if (source & 0x1) {
btn |= BUTTON_RIGHT;
}
if (source & 0x2) {
btn |= BUTTON_SELECT;
}
if (source & 0x4) {
btn |= BUTTON_PLAY;
}
if (source & 0x8) {
btn |= BUTTON_LEFT;
}
if (source & 0x10) {
btn |= BUTTON_MENU;
}
if (source & 0xc0) {
handle_scroll_wheel((state & 0xc0) >> 6, was_hold, 0);
}
done:
/* ack any active interrupts */
outb(source, 0xcf000070);
}
return btn;
}
void ipod_3g_button_int(void)
{
/**
* Theire is other things to do but for now ...
* TODO: implement this function in a better way
**/
int_btn = ipod_3g_button_read();
}
#endif
static void button_tick(void)
{
static int tick = 0;
static int count = 0;
static int repeat_speed = REPEAT_INTERVAL_START;
static int repeat_count = 0;
static bool repeat = false;
int diff;
int btn;
#if (CONFIG_KEYPAD == PLAYER_PAD) || (CONFIG_KEYPAD == RECORDER_PAD)
/* Post events for the remote control */
btn = remote_control_rx();
if(btn)
{
queue_post(&button_queue, btn, NULL);
}
#endif
/* only poll every X ticks */
if ( ++tick >= POLL_FREQUENCY )
{
bool post = false;
btn = button_read();
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if(diff && (btn & diff) == 0)
{
queue_post(&button_queue, BUTTON_REL | diff, NULL);
}
else
{
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
repeat_speed = REPEAT_INTERVAL_START;
}
else /* repeat? */
{
if ( repeat )
{
count--;
if (count == 0) {
post = true;
/* yes we have repeat */
repeat_speed--;
if (repeat_speed < REPEAT_INTERVAL_FINISH)
repeat_speed = REPEAT_INTERVAL_FINISH;
count = repeat_speed;
repeat_count++;
/* Send a SYS_POWEROFF event if we have a device
which doesn't shut down easily with the OFF
key */
#ifdef HAVE_SW_POWEROFF
#ifdef BUTTON_RC_STOP
if ((btn == POWEROFF_BUTTON || btn == BUTTON_RC_STOP) &&
#else
if (btn == POWEROFF_BUTTON &&
#endif
#if defined(HAVE_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
!charger_inserted() &&
#endif
repeat_count > POWEROFF_COUNT)
{
/* Tell the main thread that it's time to
power off */
sys_poweroff();
/* Safety net for players without hardware
poweroff */
if(repeat_count > POWEROFF_COUNT * 10)
power_off();
}
#endif
}
}
else
{
if (count++ > REPEAT_START)
{
post = true;
repeat = true;
repeat_count = 0;
/* initial repeat */
count = REPEAT_INTERVAL_START;
}
}
}
if ( post )
{
if (repeat)
queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
else
queue_post(&button_queue, btn, NULL);
#ifdef HAVE_REMOTE_LCD
if(btn & BUTTON_REMOTE)
remote_backlight_on();
else
#endif
backlight_on();
reset_poweroff_timer();
}
}
else
{
repeat = false;
count = 0;
}
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
tick = 0;
}
}
long button_get(bool block)
{
struct event ev;
if ( block || !queue_empty(&button_queue) )
{
queue_wait(&button_queue, &ev);
return ev.id;
}
return BUTTON_NONE;
}
long button_get_w_tmo(int ticks)
{
struct event ev;
queue_wait_w_tmo(&button_queue, &ev, ticks);
return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
}
void button_init(void)
{
/* hardware inits */
#if CONFIG_KEYPAD == IRIVER_H100_PAD
/* Set GPIO33, GPIO37, GPIO38 and GPIO52 as general purpose inputs */
GPIO1_FUNCTION |= 0x00100062;
GPIO1_ENABLE &= ~0x00100060;
#elif CONFIG_KEYPAD == IRIVER_H300_PAD
/* Set GPIO9 and GPIO15 as general purpose inputs */
GPIO_ENABLE &= ~0x00008200;
GPIO_FUNCTION |= 0x00008200;
/* Set GPIO33, GPIO37, GPIO38 and GPIO52 as general purpose inputs */
GPIO1_ENABLE &= ~0x00100060;
GPIO1_FUNCTION |= 0x00100062;
#elif CONFIG_KEYPAD == RECORDER_PAD
/* Set PB4 and PB8 as input pins */
PBCR1 &= 0xfffc; /* PB8MD = 00 */
PBCR2 &= 0xfcff; /* PB4MD = 00 */
PBIOR &= ~0x0110; /* Inputs */
#elif CONFIG_KEYPAD == PLAYER_PAD
/* set PA5 and PA11 as input pins */
PACR1 &= 0xff3f; /* PA11MD = 00 */
PACR2 &= 0xfbff; /* PA5MD = 0 */
PAIOR &= ~0x0820; /* Inputs */
#elif CONFIG_KEYPAD == ONDIO_PAD
/* nothing to initialize here */
#elif CONFIG_KEYPAD == GMINI100_PAD
/* nothing to initialize here */
#elif CONFIG_KEYPAD == IPOD_4G_PAD
opto_i2c_init();
/* hold button - enable as input */
GPIOA_ENABLE |= 0x20;
GPIOA_OUTPUT_EN &= ~0x20;
/* hold button - set interrupt levels */
GPIOA_INT_LEV = ~(GPIOA_INPUT_VAL & 0x20);
GPIOA_INT_CLR = GPIOA_INT_STAT & 0x20;
/* enable interrupts */
GPIOA_INT_EN = 0x20;
CPU_INT_EN = 0x40000000;
CPU_HI_INT_EN = I2C_MASK;
#elif CONFIG_KEYPAD == IPOD_3G_PAD
outb(~inb(GPIOA_INPUT_VAL), GPIOA_INT_LEV);
outb(inb(GPIOA_INT_STAT), GPIOA_INT_CLR);
outb(0xff, GPIOA_INT_EN);
#endif /* CONFIG_KEYPAD */
queue_init(&button_queue);
button_read();
lastbtn = button_read();
tick_add_task(button_tick);
reset_poweroff_timer();
#ifdef HAVE_LCD_BITMAP
flipped = false;
#endif
}
#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
#if (CONFIG_KEYPAD != IPOD_3G_PAD) && (CONFIG_KEYPAD != IPOD_4G_PAD)
/*
* helper function to swap UP/DOWN, LEFT/RIGHT (and F1/F3 for Recorder)
*/
static int button_flip(int button)
{
int newbutton;
newbutton = button &
~(BUTTON_UP | BUTTON_DOWN
| BUTTON_LEFT | BUTTON_RIGHT
#if CONFIG_KEYPAD == RECORDER_PAD
| BUTTON_F1 | BUTTON_F3
#endif
);
if (button & BUTTON_UP)
newbutton |= BUTTON_DOWN;
if (button & BUTTON_DOWN)
newbutton |= BUTTON_UP;
if (button & BUTTON_LEFT)
newbutton |= BUTTON_RIGHT;
if (button & BUTTON_RIGHT)
newbutton |= BUTTON_LEFT;
#if CONFIG_KEYPAD == RECORDER_PAD
if (button & BUTTON_F1)
newbutton |= BUTTON_F3;
if (button & BUTTON_F3)
newbutton |= BUTTON_F1;
#endif
return newbutton;
}
#else
/* We don't flip the iPod's keypad yet*/
#define button_flip(x) (x)
#endif
/*
* set the flip attribute
* better only call this when the queue is empty
*/
void button_set_flip(bool flip)
{
if (flip != flipped) /* not the current setting */
{
/* avoid race condition with the button_tick() */
int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL);
lastbtn = button_flip(lastbtn);
flipped = flip;
set_irq_level(oldlevel);
}
}
#endif /* HAVE_LCD_BITMAP */
/*
Archos hardware button hookup
=============================
Recorder / Recorder FM/V2
-------------------------
F1, F2, F3, UP: connected to AN4 through a resistor network
DOWN, PLAY, LEFT, RIGHT: likewise connected to AN5
The voltage on AN4/ AN5 depends on which keys (or key combo) is pressed
FM/V2 has PLAY and RIGHT switched compared to plain recorder
ON: PB8, low active (plain recorder) / AN3, low active (fm/v2)
OFF: PB4, low active (plain recorder) / AN2, high active (fm/v2)
Player
------
LEFT: AN0
MENU: AN1
RIGHT: AN2
PLAY: AN3
STOP: PA11
ON: PA5
All buttons are low active
Ondio
-----
LEFT, RIGHT, UP, DOWN: connected to AN4 through a resistor network
The voltage on AN4 depends on which keys (or key combo) is pressed
OPTION: AN2, high active (assigned as MENU)
ON/OFF: AN3, low active (assigned as OFF)
*/
#if CONFIG_KEYPAD == RECORDER_PAD
#ifdef HAVE_FMADC
/* FM Recorder super-special levels */
#define LEVEL1 150
#define LEVEL2 385
#define LEVEL3 545
#define LEVEL4 700
#define ROW2_BUTTON1 BUTTON_PLAY
#define ROW2_BUTTON3 BUTTON_RIGHT
#else
/* plain bog standard Recorder levels */
#define LEVEL1 250
#define LEVEL2 500
#define LEVEL3 700
#define LEVEL4 900
#define ROW2_BUTTON1 BUTTON_RIGHT
#define ROW2_BUTTON3 BUTTON_PLAY
#endif /* HAVE_FMADC */
#elif CONFIG_KEYPAD == ONDIO_PAD
/* Ondio levels */
#define LEVEL1 165
#define LEVEL2 415
#define LEVEL3 585
#define LEVEL4 755
#endif /* CONFIG_KEYPAD */
/*
* Get button pressed from hardware
*/
static int button_read(void)
{
int btn = BUTTON_NONE;
int retval;
int data;
#if CONFIG_KEYPAD == IRIVER_H100_PAD
static bool hold_button = false;
static bool remote_hold_button = false;
/* light handling */
if (hold_button && !button_hold())
{
backlight_on();
}
if (remote_hold_button && !remote_button_hold_only())
{
remote_backlight_on();
}
hold_button = button_hold();
remote_hold_button = remote_button_hold_only();
/* normal buttons */
if (!hold_button)
{
data = adc_scan(ADC_BUTTONS);
if (data < 0x80)
if (data < 0x30)
if (data < 0x18)
btn = BUTTON_SELECT;
else
btn = BUTTON_UP;
else
if (data < 0x50)
btn = BUTTON_LEFT;
else
btn = BUTTON_DOWN;
else
if (data < 0xb0)
if (data < 0xa0)
btn = BUTTON_RIGHT;
else
btn = BUTTON_OFF;
else
if (data < 0xd0)
btn = BUTTON_MODE;
else
if (data < 0xf0)
btn = BUTTON_REC;
}
/* remote buttons */
if (!remote_hold_button)
{
data = adc_scan(ADC_REMOTE);
if (data < 0x74)
if (data < 0x40)
if (data < 0x20)
if(data < 0x10)
btn = BUTTON_RC_STOP;
else
btn = BUTTON_RC_VOL_DOWN;
else
btn = BUTTON_RC_MODE;
else
if (data < 0x58)
btn = BUTTON_RC_VOL_UP;
else
btn = BUTTON_RC_BITRATE;
else
if (data < 0xb0)
if (data < 0x88)
btn = BUTTON_RC_REC;
else
btn = BUTTON_RC_SOURCE;
else
if (data < 0xd8)
if(data < 0xc0)
btn = BUTTON_RC_FF;
else
btn = BUTTON_RC_MENU;
else
if (data < 0xf0)
btn = BUTTON_RC_REW;
}
/* special buttons */
data = GPIO1_READ;
if (!hold_button && ((data & 0x20) == 0))
btn |= BUTTON_ON;
if (!remote_hold_button && ((data & 0x40) == 0))
btn |= BUTTON_RC_ON;
#elif CONFIG_KEYPAD == IRIVER_H300_PAD
static bool hold_button = false;
static bool remote_hold_button = false;
/* light handling */
if (hold_button && !button_hold())
{
backlight_on();
}
if (remote_hold_button && !remote_button_hold_only())
{
remote_backlight_on();
}
hold_button = button_hold();
remote_hold_button = remote_button_hold_only();
/* normal buttons */
if (!hold_button)
{
data = adc_scan(ADC_BUTTONS);
if (data < 0x54)
if (data < 0x30)
if (data < 0x10)
btn = BUTTON_SELECT;
else
btn = BUTTON_UP;
else
btn = BUTTON_LEFT;
else
if (data < 0x98)
if (data < 0x76)
btn = BUTTON_DOWN;
else
btn = BUTTON_RIGHT;
else
if(data < 0xba)
btn = BUTTON_OFF;
}
/* remote buttons */
if (!remote_hold_button)
{
data = adc_scan(ADC_REMOTE);
if (data < 0x74)
if (data < 0x40)
if (data < 0x20)
if(data < 0x10)
btn = BUTTON_RC_STOP;
else
btn = BUTTON_RC_VOL_DOWN;
else
btn = BUTTON_RC_MODE;
else
if (data < 0x58)
btn = BUTTON_RC_VOL_UP;
else
btn = BUTTON_RC_BITRATE;
else
if (data < 0xb0)
if (data < 0x88)
btn = BUTTON_RC_REC;
else
btn = BUTTON_RC_SOURCE;
else
if (data < 0xd8)
if(data < 0xc0)
btn = BUTTON_RC_FF;
else
btn = BUTTON_RC_MENU;
else
if (data < 0xf0)
btn = BUTTON_RC_REW;
}
/* special buttons */
if (!hold_button)
{
data = GPIO_READ;
if ((data & 0x0200) == 0)
btn |= BUTTON_MODE;
if ((data & 0x8000) == 0)
btn |= BUTTON_REC;
}
data = GPIO1_READ;
if (!hold_button && ((data & 0x20) == 0))
btn |= BUTTON_ON;
if (!remote_hold_button && ((data & 0x40) == 0))
btn |= BUTTON_RC_ON;
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
static bool hold_button = false;
/* light handling */
if (hold_button && !button_hold())
{
backlight_on();
}
hold_button = button_hold();
/* normal buttons */
if (!button_hold())
{
data = adc_read(ADC_BUTTONS);
if (data < 0x151)
if (data < 0xc7)
if (data < 0x41)
btn = BUTTON_LEFT;
else
btn = BUTTON_RIGHT;
else
btn = BUTTON_SELECT;
else
if (data < 0x268)
if (data < 0x1d7)
btn = BUTTON_UP;
else
btn = BUTTON_DOWN;
else
if (data < 0x2f9)
btn = BUTTON_EQ;
else
if (data < 0x35c)
btn = BUTTON_MODE;
}
if (!button_hold() && (adc_read(ADC_BUTTON_PLAY) < 0x64))
btn |= BUTTON_PLAY;
#elif CONFIG_KEYPAD == RECORDER_PAD
#ifdef HAVE_FMADC
if ( adc_read(ADC_BUTTON_ON) < 512 )
btn |= BUTTON_ON;
if ( adc_read(ADC_BUTTON_OFF) > 512 )
btn |= BUTTON_OFF;
#else
/* check port B pins for ON and OFF */
data = PBDR;
if ((data & 0x0100) == 0)
btn |= BUTTON_ON;
if ((data & 0x0010) == 0)
btn |= BUTTON_OFF;
#endif
/* check F1..F3 and UP */
data = adc_read(ADC_BUTTON_ROW1);
if (data >= LEVEL4)
btn |= BUTTON_F3;
else if (data >= LEVEL3)
btn |= BUTTON_UP;
else if (data >= LEVEL2)
btn |= BUTTON_F2;
else if (data >= LEVEL1)
btn |= BUTTON_F1;
/* Some units have mushy keypads, so pressing UP also activates
the Left/Right buttons. Let's combat that by skipping the AN5
checks when UP is pressed. */
if(!(btn & BUTTON_UP))
{
/* check DOWN, PLAY, LEFT, RIGHT */
data = adc_read(ADC_BUTTON_ROW2);
if (data >= LEVEL4)
btn |= BUTTON_DOWN;
else if (data >= LEVEL3)
btn |= ROW2_BUTTON3;
else if (data >= LEVEL2)
btn |= BUTTON_LEFT;
else if (data >= LEVEL1)
btn |= ROW2_BUTTON1;
}
#elif CONFIG_KEYPAD == PLAYER_PAD
/* buttons are active low */
if (adc_read(0) < 0x180)
btn |= BUTTON_LEFT;
if (adc_read(1) < 0x180)
btn |= BUTTON_MENU;
if(adc_read(2) < 0x180)
btn |= BUTTON_RIGHT;
if(adc_read(3) < 0x180)
btn |= BUTTON_PLAY;
/* check port A pins for ON and STOP */
data = PADR;
if ( !(data & 0x0020) )
btn |= BUTTON_ON;
if ( !(data & 0x0800) )
btn |= BUTTON_STOP;
#elif CONFIG_KEYPAD == ONDIO_PAD
if(adc_read(ADC_BUTTON_OPTION) > 0x200) /* active high */
btn |= BUTTON_MENU;
if(adc_read(ADC_BUTTON_ONOFF) < 0x120) /* active low */
btn |= BUTTON_OFF;
/* Check the 4 direction keys */
data = adc_read(ADC_BUTTON_ROW1);
if (data >= LEVEL4)
btn |= BUTTON_LEFT;
else if (data >= LEVEL3)
btn |= BUTTON_RIGHT;
else if (data >= LEVEL2)
btn |= BUTTON_UP;
else if (data >= LEVEL1)
btn |= BUTTON_DOWN;
#elif CONFIG_KEYPAD == GMINI100_PAD
if (adc_read(7) < 0xE3)
btn |= BUTTON_LEFT;
else if (adc_read(7) < 0x1c5)
btn |= BUTTON_DOWN;
else if (adc_read(7) < 0x2a2)
btn |= BUTTON_RIGHT;
else if (adc_read(7) < 0x38a)
btn |= BUTTON_UP;
if (adc_read(6) < 0x233)
btn |= BUTTON_OFF;
else if (adc_read(6) < 0x288)
btn |= BUTTON_PLAY;
else if (adc_read(6) < 0x355)
btn |= BUTTON_MENU;
data = P7;
if (data & 0x01)
btn |= BUTTON_ON;
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
(void)data;
/* The int_btn variable is set in the button interrupt handler */
btn = int_btn;
#endif /* CONFIG_KEYPAD */
#ifdef HAVE_LCD_BITMAP
if (btn && flipped)
btn = button_flip(btn); /* swap upside down */
#endif
/* Filter the button status. It is only accepted if we get the same
status twice in a row. */
if (btn != last_read)
retval = lastbtn;
else
retval = btn;
last_read = btn;
return retval;
}
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
bool button_hold(void)
{
return (GPIO1_READ & 0x00000002)?true:false;
}
static bool remote_button_hold_only(void)
{
return (GPIO1_READ & 0x00100000)?true:false;
}
bool remote_button_hold(void)
{
return ((GPIO_READ & 0x40000000) == 0)?remote_button_hold_only():false;
}
#endif
#if CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
bool button_hold(void)
{
return (GPIO5_READ & 4) ? false : true;
}
#endif
#if (CONFIG_KEYPAD == IAUDIO_X5_PAD)
bool button_hold(void)
{
return (GPIO_READ & 0x08000000)?true:false;
}
bool remote_button_hold(void)
{
return false; /* TODO X5 */
}
#endif
int button_status(void)
{
return lastbtn;
}
void button_clear_queue(void)
{
queue_clear(&button_queue);
}