rockbox/apps/cuesheet.h
Nicolas Pennequin 6579818b43 Add the possibility to store cuesheets in /.rockbox/cue. The code will look for a cuesheet there in case there wasn't one in the same folder as the audio file. This is to reduce the clutter created by one cuesheet per audio file in some places.
Also some duplicate code was replaced by a function call.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13508 a1c6a512-1295-4272-9138-f99709370657
2007-05-28 23:18:31 +00:00

90 lines
2.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $$
*
* Copyright (C) 2007 Nicolas Pennequin, Jonathan Gordon
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _CUESHEET_H_
#define _CUESHEET_H_
#include <stdbool.h>
#include "screens.h"
#define MAX_NAME 80 /* Max length of information strings */
#define MAX_TRACKS 99 /* Max number of tracks in a cuesheet */
struct cue_track_info {
char title[MAX_NAME];
char performer[MAX_NAME];
char songwriter[MAX_NAME];
unsigned long offset; /* ms from start of track */
};
struct cuesheet {
char path[MAX_PATH];
char audio_filename[MAX_PATH];
char title[MAX_NAME];
char performer[MAX_NAME];
char songwriter[MAX_NAME];
int track_count;
struct cue_track_info tracks[MAX_TRACKS];
int curr_track_idx;
struct cue_track_info *curr_track;
};
struct cuesheet *curr_cue;
struct cuesheet *temp_cue;
/* returns true if cuesheet support is initialised */
bool cuesheet_is_enabled(void);
/* allocates the cuesheet buffer */
void cuesheet_init(void);
/* looks if there is a cuesheet file that has a name matching "trackpath" */
bool look_for_cuesheet_file(const char *trackpath, char *found_cue_path);
/* parse cuesheet "file" and store the information in "cue" */
bool parse_cuesheet(char *file, struct cuesheet *cue);
/* reads a cuesheet to find the audio track associated to it */
bool get_trackname_from_cuesheet(char *filename, char *buf);
/* display a cuesheet struct */
void browse_cuesheet(struct cuesheet *cue);
/* display a cuesheet file after parsing and loading it to the plugin buffer */
bool display_cuesheet_content(char* filename);
/* finds the index of the current track played within a cuesheet */
int cue_find_current_track(struct cuesheet *cue, unsigned long curpos);
/* update the id3 info to that of the currently playing track in the cuesheet */
void cue_spoof_id3(struct cuesheet *cue, struct mp3entry *id3);
/* skip to next track in the cuesheet towards "direction" (which is 1 or -1) */
bool curr_cuesheet_skip(int direction, unsigned long curr_pos);
#ifdef HAVE_LCD_BITMAP
/* draw track markers on the progressbar */
void cue_draw_markers(struct screen *screen, unsigned long tracklen,
int x1, int x2, int y, int h);
#endif
#endif