rockbox/apps/voice_thread.c
Michael Sevakis d37bf24d90 Enable setting of global output samplerate on certain targets.
Replaces the NATIVE_FREQUENCY constant with a configurable frequency.

The user may select 48000Hz if the hardware supports it. The default is
still 44100Hz and the minimum is 44100Hz. The setting is located in the
playback settings, under "Frequency".

"Frequency" was duplicated in english.lang for now to avoid having to
fix every .lang file for the moment and throwing everything out of sync
because of the new play_frequency feature in features.txt. The next
cleanup should combine it with the one included for recording and
generalize the ID label.

If the hardware doesn't support 48000Hz, no setting will be available.

On particular hardware where very high rates are practical and desireable,
the upper bound can be extended by patching.

The PCM mixer can be configured to play at the full hardware frequency
range. The DSP core can configure to the hardware minimum up to the
maximum playback setting (some buffers must be reserved according to
the maximum rate).

If only 44100Hz is supported or possible on a given target for playback,
using the DSP and mixer at other samperates is possible if the hardware
offers them.

Change-Id: I6023cf0c0baa8bc6292b6919b4dd3618a6a25622
Reviewed-on: http://gerrit.rockbox.org/479
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-07-06 04:22:04 +02:00

576 lines
16 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "core_alloc.h"
#include "thread.h"
#include "appevents.h"
#include "voice_thread.h"
#include "talk.h"
#include "dsp_core.h"
#include "pcm.h"
#include "pcm_mixer.h"
#include "codecs/libspeex/speex/speex.h"
/* Default number of PCM frames to queue - adjust as necessary per-target */
#define VOICE_FRAMES 4
/* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
regular and/or timeout messages */
#define VOICE_LOGQUEUES 0
#define VOICE_LOGQUEUES_SYS_TIMEOUT 0
/*#define LOGF_ENABLE*/
#include "logf.h"
#if VOICE_LOGQUEUES
#define LOGFQUEUE logf
#else
#define LOGFQUEUE(...)
#endif
#if VOICE_LOGQUEUES_SYS_TIMEOUT
#define LOGFQUEUE_SYS_TIMEOUT logf
#else
#define LOGFQUEUE_SYS_TIMEOUT(...)
#endif
#ifndef IBSS_ATTR_VOICE_STACK
#define IBSS_ATTR_VOICE_STACK IBSS_ATTR
#endif
/* Minimum priority needs to be a bit elevated since voice has fairly low
latency */
#define PRIORITY_VOICE (PRIORITY_PLAYBACK-4)
#define VOICE_FRAME_COUNT 320 /* Samples / frame */
#define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
#define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
/* Voice thread variables */
static unsigned int voice_thread_id = 0;
#ifdef CPU_COLDFIRE
/* ISR uses any available stack - need a bit more room */
#define VOICE_STACK_EXTRA 0x400
#else
#define VOICE_STACK_EXTRA 0x3c0
#endif
static long voice_stack[(DEFAULT_STACK_SIZE + VOICE_STACK_EXTRA)/sizeof(long)]
IBSS_ATTR_VOICE_STACK;
static const char voice_thread_name[] = "voice";
/* Voice thread synchronization objects */
static struct event_queue voice_queue SHAREDBSS_ATTR;
static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
static int quiet_counter SHAREDDATA_ATTR = 0;
static bool voice_playing = false;
#define VOICE_PCM_FRAME_COUNT ((PLAY_SAMPR_MAX*VOICE_FRAME_COUNT + \
VOICE_SAMPLE_RATE) / VOICE_SAMPLE_RATE)
#define VOICE_PCM_FRAME_SIZE (VOICE_PCM_FRAME_COUNT*2*sizeof (int16_t))
/* Voice processing states */
enum voice_state
{
VOICE_STATE_MESSAGE = 0,
VOICE_STATE_DECODE,
VOICE_STATE_BUFFER_INSERT,
};
/* A delay to not bring audio back to normal level too soon */
#define QUIET_COUNT 3
enum voice_thread_messages
{
Q_VOICE_PLAY = 0, /* Play a clip */
Q_VOICE_STOP, /* Stop current clip */
};
/* Structure to store clip data callback info */
struct voice_info
{
/* Callback to get more clips */
mp3_play_callback_t get_more;
/* Start of clip */
const void *start;
/* Size of clip */
size_t size;
};
/* Private thread data for its current state that must be passed to its
* internal functions */
struct voice_thread_data
{
struct queue_event ev; /* Last queue event pulled from queue */
void *st; /* Decoder instance */
SpeexBits bits; /* Bit cursor */
struct dsp_config *dsp; /* DSP used for voice output */
struct voice_info vi; /* Copy of clip data */
int lookahead; /* Number of samples to drop at start of clip */
struct dsp_buffer src; /* Speex output buffer/input to DSP */
struct dsp_buffer *dst; /* Pointer to DSP output buffer for PCM */
};
/* Functions called in their repective state that return the next state to
state machine loop - compiler may inline them at its discretion */
static enum voice_state voice_message(struct voice_thread_data *td);
static enum voice_state voice_decode(struct voice_thread_data *td);
static enum voice_state voice_buffer_insert(struct voice_thread_data *td);
/* Might have lookahead and be skipping samples, so size is needed */
static struct voice_buf
{
/* Buffer for decoded samples */
spx_int16_t spx_outbuf[VOICE_FRAME_COUNT];
/* Queue frame indexes */
unsigned int volatile frame_in;
unsigned int volatile frame_out;
/* For PCM pointer adjustment */
struct voice_thread_data *td;
/* Buffers for mixing voice */
struct voice_pcm_frame
{
size_t size;
int16_t pcm[2*VOICE_PCM_FRAME_COUNT];
} frames[VOICE_FRAMES];
} *voice_buf = NULL;
static int voice_buf_hid = 0;
static int move_callback(int handle, void *current, void *new)
{
/* Have to adjust the pointers that point into things in voice_buf */
off_t diff = new - current;
struct voice_thread_data *td = voice_buf->td;
if (td != NULL)
{
td->src.p32[0] = SKIPBYTES(td->src.p32[0], diff);
td->src.p32[1] = SKIPBYTES(td->src.p32[1], diff);
if (td->dst != NULL) /* Only when calling dsp_process */
td->dst->p16out = SKIPBYTES(td->dst->p16out, diff);
mixer_adjust_channel_address(PCM_MIXER_CHAN_VOICE, diff);
}
voice_buf = new;
return BUFLIB_CB_OK;
(void)handle;
};
static void sync_callback(int handle, bool sync_on)
{
/* A move must not allow PCM to access the channel */
if (sync_on)
pcm_play_lock();
else
pcm_play_unlock();
(void)handle;
}
static struct buflib_callbacks ops =
{
.move_callback = move_callback,
.sync_callback = sync_callback,
};
/* Number of frames in queue */
static unsigned int voice_unplayed_frames(void)
{
return voice_buf->frame_in - voice_buf->frame_out;
}
/* Mixer channel callback */
static void voice_pcm_callback(const void **start, size_t *size)
{
unsigned int frame_out = ++voice_buf->frame_out;
if (voice_unplayed_frames() == 0)
return; /* Done! */
struct voice_pcm_frame *frame =
&voice_buf->frames[frame_out % VOICE_FRAMES];
*start = frame->pcm;
*size = frame->size;
}
/* Start playback of voice channel if not already playing */
static void voice_start_playback(void)
{
if (mixer_channel_status(PCM_MIXER_CHAN_VOICE) != CHANNEL_STOPPED ||
voice_unplayed_frames() == 0)
return;
struct voice_pcm_frame *frame =
&voice_buf->frames[voice_buf->frame_out % VOICE_FRAMES];
mixer_channel_play_data(PCM_MIXER_CHAN_VOICE, voice_pcm_callback,
frame->pcm, frame->size);
}
/* Stop the voice channel */
static void voice_stop_playback(void)
{
mixer_channel_stop(PCM_MIXER_CHAN_VOICE);
voice_buf->frame_in = voice_buf->frame_out = 0;
}
/* Grab a free PCM frame */
static int16_t * voice_buf_get(void)
{
if (voice_unplayed_frames() >= VOICE_FRAMES)
{
/* Full */
voice_start_playback();
return NULL;
}
return voice_buf->frames[voice_buf->frame_in % VOICE_FRAMES].pcm;
}
/* Commit a frame returned by voice_buf_get and set the actual size */
static void voice_buf_commit(int count)
{
if (count > 0)
{
unsigned int frame_in = voice_buf->frame_in;
voice_buf->frames[frame_in % VOICE_FRAMES].size =
count * 2 * sizeof (int16_t);
voice_buf->frame_in = frame_in + 1;
}
}
/* Stop any current clip and start playing a new one */
void mp3_play_data(const void *start, size_t size,
mp3_play_callback_t get_more)
{
if (voice_thread_id && start && size && get_more)
{
struct voice_info voice_clip =
{
.get_more = get_more,
.start = start,
.size = size,
};
LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
}
}
/* Stop current voice clip from playing */
void mp3_play_stop(void)
{
if (voice_thread_id != 0)
{
LOGFQUEUE("mp3 >| voice Q_VOICE_STOP");
queue_send(&voice_queue, Q_VOICE_STOP, 0);
}
}
void mp3_play_pause(bool play)
{
/* a dummy */
(void)play;
}
/* Tell if voice is still in a playing state */
bool mp3_is_playing(void)
{
return voice_playing;
}
/* This function is meant to be used by the buffer request functions to
ensure the codec is no longer active */
void voice_stop(void)
{
/* Unqueue all future clips */
talk_force_shutup();
}
/* Wait for voice to finish speaking. */
void voice_wait(void)
{
/* NOTE: One problem here is that we can't tell if another thread started a
* new clip by the time we wait. This should be resolvable if conditions
* ever require knowing the very clip you requested has finished. */
while (voice_playing)
sleep(1);
}
/* Initialize voice thread data that must be valid upon starting and the
* setup the DSP parameters */
static void voice_data_init(struct voice_thread_data *td)
{
td->dsp = dsp_get_config(CODEC_IDX_VOICE);
dsp_configure(td->dsp, DSP_RESET, 0);
dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY);
voice_buf->td = td;
td->dst = NULL;
}
/* Voice thread message processing */
static enum voice_state voice_message(struct voice_thread_data *td)
{
queue_wait_w_tmo(&voice_queue, &td->ev,
quiet_counter > 0 ? HZ/10 : TIMEOUT_BLOCK);
switch (td->ev.id)
{
case Q_VOICE_PLAY:
LOGFQUEUE("voice < Q_VOICE_PLAY");
if (quiet_counter == 0)
{
/* Boost CPU now */
trigger_cpu_boost();
}
else
{
/* Stop any clip still playing */
voice_stop_playback();
dsp_configure(td->dsp, DSP_FLUSH, 0);
}
if (quiet_counter <= 0)
{
voice_playing = true;
dsp_configure(td->dsp, DSP_SET_OUT_FREQUENCY, mixer_get_frequency());
send_event(PLAYBACK_EVENT_VOICE_PLAYING, &voice_playing);
}
quiet_counter = QUIET_COUNT;
/* Copy the clip info */
td->vi = *(struct voice_info *)td->ev.data;
/* We need nothing more from the sending thread - let it run */
queue_reply(&voice_queue, 1);
/* Clean-start the decoder */
td->st = speex_decoder_init(&speex_wb_mode);
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td->bits, (void *)td->vi.start,
td->vi.size);
speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
return VOICE_STATE_DECODE;
case SYS_TIMEOUT:
if (voice_unplayed_frames())
{
/* Waiting for PCM to finish */
break;
}
/* Drop through and stop the first time after clip runs out */
if (quiet_counter-- != QUIET_COUNT)
{
if (quiet_counter <= 0)
{
voice_playing = false;
send_event(PLAYBACK_EVENT_VOICE_PLAYING, &voice_playing);
}
break;
}
/* Fall-through */
case Q_VOICE_STOP:
LOGFQUEUE("voice < Q_VOICE_STOP");
cancel_cpu_boost();
voice_stop_playback();
break;
/* No default: no other message ids are sent */
}
return VOICE_STATE_MESSAGE;
}
/* Decode frames or stop if all have completed */
static enum voice_state voice_decode(struct voice_thread_data *td)
{
if (!queue_empty(&voice_queue))
return VOICE_STATE_MESSAGE;
/* Decode the data */
if (speex_decode_int(td->st, &td->bits, voice_buf->spx_outbuf) < 0)
{
/* End of stream or error - get next clip */
td->vi.size = 0;
if (td->vi.get_more != NULL)
td->vi.get_more(&td->vi.start, &td->vi.size);
if (td->vi.start != NULL && td->vi.size > 0)
{
/* Make bit buffer use our own buffer */
speex_bits_set_bit_buffer(&td->bits, (void *)td->vi.start,
td->vi.size);
/* Don't skip any samples when we're stringing clips together */
td->lookahead = 0;
}
else
{
/* If all clips are done and not playing, force pcm playback. */
if (voice_unplayed_frames() > 0)
voice_start_playback();
return VOICE_STATE_MESSAGE;
}
}
else
{
yield();
/* Output the decoded frame */
td->src.remcount = VOICE_FRAME_COUNT - td->lookahead;
td->src.pin[0] = &voice_buf->spx_outbuf[td->lookahead];
td->src.pin[1] = NULL;
td->src.proc_mask = 0;
td->lookahead -= MIN(VOICE_FRAME_COUNT, td->lookahead);
if (td->src.remcount > 0)
return VOICE_STATE_BUFFER_INSERT;
}
return VOICE_STATE_DECODE;
}
/* Process the PCM samples in the DSP and send out for mixing */
static enum voice_state voice_buffer_insert(struct voice_thread_data *td)
{
if (!queue_empty(&voice_queue))
return VOICE_STATE_MESSAGE;
struct dsp_buffer dst;
if ((dst.p16out = voice_buf_get()) != NULL)
{
dst.remcount = 0;
dst.bufcount = VOICE_PCM_FRAME_COUNT;
td->dst = &dst;
dsp_process(td->dsp, &td->src, &dst);
td->dst = NULL;
voice_buf_commit(dst.remcount);
/* Unless other effects are introduced to voice that have delays,
all output should have been purged to dst in one call */
return td->src.remcount > 0 ?
VOICE_STATE_BUFFER_INSERT : VOICE_STATE_DECODE;
}
sleep(0);
return VOICE_STATE_BUFFER_INSERT;
}
/* Voice thread entrypoint */
static void NORETURN_ATTR voice_thread(void)
{
struct voice_thread_data td;
enum voice_state state = VOICE_STATE_MESSAGE;
voice_data_init(&td);
while (1)
{
switch (state)
{
case VOICE_STATE_MESSAGE:
state = voice_message(&td);
break;
case VOICE_STATE_DECODE:
state = voice_decode(&td);
break;
case VOICE_STATE_BUFFER_INSERT:
state = voice_buffer_insert(&td);
break;
}
}
}
/* Initialize buffers, all synchronization objects and create the thread */
void voice_thread_init(void)
{
if (voice_thread_id != 0)
return; /* Already did an init and succeeded at it */
if (!talk_voice_required())
{
logf("No voice required");
return;
}
voice_buf_hid = core_alloc_ex("voice buf", sizeof (*voice_buf), &ops);
if (voice_buf_hid <= 0)
{
logf("voice: core_alloc_ex failed");
return;
}
voice_buf = core_get_data(voice_buf_hid);
if (voice_buf == NULL)
{
logf("voice: core_get_data failed");
core_free(voice_buf_hid);
voice_buf_hid = 0;
return;
}
memset(voice_buf, 0, sizeof (*voice_buf));
logf("Starting voice thread");
queue_init(&voice_queue, false);
voice_thread_id = create_thread(voice_thread, voice_stack,
sizeof(voice_stack), 0, voice_thread_name
IF_PRIO(, PRIORITY_VOICE) IF_COP(, CPU));
queue_enable_queue_send(&voice_queue, &voice_queue_sender_list,
voice_thread_id);
}
#ifdef HAVE_PRIORITY_SCHEDULING
/* Set the voice thread priority */
void voice_thread_set_priority(int priority)
{
if (voice_thread_id == 0)
return;
if (priority > PRIORITY_VOICE)
priority = PRIORITY_VOICE;
thread_set_priority(voice_thread_id, priority);
}
#endif