6bc69c797c
This allows screenshots to be taken while a splash is displayed. Change-Id: Id494189283db1b6877416f5a1ef1a13c8b654507
237 lines
5.5 KiB
C
237 lines
5.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021-2022 Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "x1000bootloader.h"
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#include "system.h"
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#include "kernel.h"
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#include "lcd.h"
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#include "backlight.h"
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#include "backlight-target.h"
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#include "font.h"
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#include "button.h"
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#include "version.h"
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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static bool lcd_inited = false;
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extern bool is_usb_connected;
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void clearscreen(void)
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{
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init_lcd();
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lcd_clear_display();
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putversion();
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}
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void putversion(void)
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{
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int x = (LCD_WIDTH - SYSFONT_WIDTH*strlen(rbversion)) / 2;
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int y = LCD_HEIGHT - SYSFONT_HEIGHT;
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lcd_putsxy(x, y, rbversion);
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}
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void putcenter_y(int y, const char* msg)
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{
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int x = (LCD_WIDTH - SYSFONT_WIDTH*strlen(msg)) / 2;
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lcd_putsxy(x, y, msg);
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}
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static void get_splash_size(const char* str, int* width, int* height)
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{
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*width = 0;
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*height = 0;
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while(str) {
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const char* np = strchr(str, '\n');
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int len;
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if(np) {
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len = np - str;
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np++;
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} else {
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len = strlen(str);
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}
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*width = MAX(len, *width);
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*height += 1;
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str = np;
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}
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}
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void splashf(long delay, const char* msg, ...)
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{
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static char buf[512];
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va_list ap;
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va_start(ap, msg);
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int len = vsnprintf(buf, sizeof(buf), msg, ap);
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va_end(ap);
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if(len < 0)
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return;
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int xpos, ypos;
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int width, height;
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get_splash_size(buf, &width, &height);
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width *= SYSFONT_WIDTH;
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height *= SYSFONT_HEIGHT;
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xpos = (LCD_WIDTH - width) / 2;
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ypos = (LCD_HEIGHT - height) / 2;
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const int padding = 10;
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clearscreen();
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lcd_drawrect(xpos-padding, ypos-padding,
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width+2*padding, height+2*padding);
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char* str = buf;
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do {
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char* np = strchr(str, '\n');
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if(np) {
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*np = '\0';
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np++;
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}
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lcd_putsxyf(xpos, ypos, "%s", str);
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ypos += SYSFONT_HEIGHT;
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str = np;
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} while(str);
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lcd_update();
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if(delay == TIMEOUT_BLOCK) {
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while(get_button(TIMEOUT_BLOCK) != BL_QUIT);
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} else if(delay > 0) {
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long end_tick = current_tick + delay;
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do {
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get_button(end_tick - current_tick);
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} while(current_tick < end_tick);
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}
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}
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int get_button(int timeout)
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{
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int btn = button_get_w_tmo(timeout);
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switch(btn) {
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case SYS_USB_CONNECTED:
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case SYS_USB_DISCONNECTED:
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is_usb_connected = (btn == SYS_USB_CONNECTED);
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break;
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#ifdef HAVE_SCREENDUMP
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case BL_SCREENSHOT:
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screenshot();
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break;
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#endif
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}
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return btn;
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}
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void init_lcd(void)
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{
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if(lcd_inited)
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return;
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lcd_init();
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font_init();
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lcd_setfont(FONT_SYSFIXED);
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/* Clear screen before turning backlight on, otherwise we might
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* display random garbage on the screen */
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lcd_clear_display();
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lcd_update();
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backlight_init();
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lcd_inited = true;
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}
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void gui_shutdown(void)
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{
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if(!lcd_inited)
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return;
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backlight_hw_off();
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}
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void gui_list_init(struct bl_list* list, struct viewport* vp)
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{
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list->vp = vp;
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list->num_items = 0;
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list->selected_item = 0;
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list->top_item = 0;
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list->item_height = SYSFONT_HEIGHT;
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list->draw_item = NULL;
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}
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void gui_list_draw(struct bl_list* list)
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{
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struct bl_listitem item = {
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.list = list,
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.x = 0, .y = 0,
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.width = list->vp->width,
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.height = list->item_height,
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};
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struct viewport* old_vp = lcd_set_viewport(list->vp);
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lcd_clear_viewport();
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int items_on_screen = list->vp->height / list->item_height;
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for(int i = 0; i < items_on_screen; ++i) {
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item.index = list->top_item + i;
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if(item.index >= list->num_items)
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break;
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list->draw_item(&item);
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item.y += item.height;
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}
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lcd_set_viewport(old_vp);
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}
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void gui_list_select(struct bl_list* list, int item_index)
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{
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/* clamp the selection */
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list->selected_item = item_index;
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if(list->selected_item < 0)
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list->selected_item = 0;
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else if(list->selected_item >= list->num_items)
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list->selected_item = list->num_items - 1;
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/* handle scrolling the list view */
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int items_on_screen = list->vp->height / list->item_height;
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int bottom_item = list->top_item + items_on_screen;
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if(list->selected_item < list->top_item) {
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list->top_item = list->selected_item;
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} else if(list->selected_item >= bottom_item) {
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list->top_item = list->selected_item - items_on_screen + 1;
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if(list->top_item < 0)
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list->top_item = 0;
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}
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}
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void gui_list_scroll(struct bl_list* list, int delta)
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{
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gui_list_select(list, list->selected_item + delta);
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}
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