059a6c8671
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7261 a1c6a512-1295-4272-9138-f99709370657
658 lines
17 KiB
C
658 lines
17 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Miika Pekkarinen
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <inttypes.h>
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#include <string.h>
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#include "dsp.h"
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#include "kernel.h"
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#include "playback.h"
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#include "system.h"
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#include "settings.h"
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#include "debug.h"
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/* The "dither" code to convert the 24-bit samples produced by libmad was
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* taken from the coolplayer project - coolplayer.sourceforge.net
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*/
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/* 16-bit samples are scaled based on these constants. The shift should be
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* no more than 15.
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*/
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#define WORD_SHIFT 12
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#define WORD_FRACBITS 27
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#define NATIVE_DEPTH 16
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#define SAMPLE_BUF_SIZE 256
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#define RESAMPLE_BUF_SIZE (256 * 4) /* Enough for 11,025 Hz -> 44,100 Hz*/
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#define DEFAULT_REPLAYGAIN 0x01000000
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#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
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#define INIT() asm volatile ("move.l #0xb0, %macsr") /* frac, round, clip */
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/* Multiply two S.31 fractional integers and return the sign bit and the
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* 31 most significant bits of the result.
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*/
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#define FRACMUL(x, y) \
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({ \
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long t; \
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asm volatile ("mac.l %[a], %[b], %%acc0\n\t" \
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"movclr.l %%acc0, %[t]\n\t" \
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: [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); \
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t; \
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})
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/* Multiply one S.31-bit and one S7.24 fractional integer and return the
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* sign bit and the 31 most significant bits of the result.
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*/
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#define FRACMUL_8(x, y) \
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({ \
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long t; \
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long u; \
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asm volatile ("mac.l %[a], %[b], %%acc0\n\t" \
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"move.l %%accext01, %[u]\n\t" \
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"movclr.l %%acc0, %[t]\n\t" \
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: [t] "=r" (t), [u] "=r" (u) : [a] "r" (x), [b] "r" (y)); \
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(t << 8) | (u & 0xff); \
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})
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#else
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#define INIT()
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#define FRACMUL(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 31))
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#define FRACMUL_8(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 24))
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#endif
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struct dsp_config
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{
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long frequency;
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long clip_min;
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long clip_max;
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long track_gain;
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long album_gain;
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long track_peak;
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long album_peak;
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long replaygain;
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int sample_depth;
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int sample_bytes;
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int stereo_mode;
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int frac_bits;
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bool dither_enabled;
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bool new_gain;
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};
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struct resample_data
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{
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long last_sample;
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long phase;
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long delta;
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};
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struct dither_data
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{
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long error[3];
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long random;
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};
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static struct dsp_config dsp IDATA_ATTR;
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static struct dither_data dither_data[2] IDATA_ATTR;
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static struct resample_data resample_data[2] IDATA_ATTR;
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/* The internal format is 32-bit samples, non-interleaved, stereo. This
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* format is similar to the raw output from several codecs, so the amount
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* of copying needed is minimized for that case.
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*/
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static long sample_buf[SAMPLE_BUF_SIZE] IDATA_ATTR;
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static long resample_buf[RESAMPLE_BUF_SIZE] IDATA_ATTR;
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/* Convert at most count samples to the internal format, if needed. Returns
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* number of samples ready for further processing. Updates src to point
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* past the samples "consumed" and dst is set to point to the samples to
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* consume. Note that for mono, dst[0] equals dst[1], as there is no point
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* in processing the same data twice.
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*/
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static int convert_to_internal(char* src[], int count, long* dst[])
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{
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count = MIN(SAMPLE_BUF_SIZE / 2, count);
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if ((dsp.sample_depth <= NATIVE_DEPTH)
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|| (dsp.stereo_mode == STEREO_INTERLEAVED))
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{
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dst[0] = &sample_buf[0];
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dst[1] = (dsp.stereo_mode == STEREO_MONO)
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? dst[0] : &sample_buf[SAMPLE_BUF_SIZE / 2];
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}
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else
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{
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dst[0] = (long*) src[0];
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dst[1] = (long*) ((dsp.stereo_mode == STEREO_MONO) ? src[0] : src[1]);
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}
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if (dsp.sample_depth <= NATIVE_DEPTH)
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{
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short* s0 = (short*) src[0];
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long* d0 = dst[0];
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long* d1 = dst[1];
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int scale = WORD_SHIFT;
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int i;
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if (dsp.stereo_mode == STEREO_INTERLEAVED)
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{
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for (i = 0; i < count; i++)
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{
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*d0++ = *s0++ << scale;
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*d1++ = *s0++ << scale;
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}
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}
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else if (dsp.stereo_mode == STEREO_NONINTERLEAVED)
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{
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short* s1 = (short*) src[1];
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for (i = 0; i < count; i++)
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{
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*d0++ = *s0++ << scale;
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*d1++ = *s1++ << scale;
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}
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}
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else
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{
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for (i = 0; i < count; i++)
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{
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*d0++ = *s0++ << scale;
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}
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}
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}
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else if (dsp.stereo_mode == STEREO_INTERLEAVED)
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{
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long* s0 = (long*) src[0];
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long* d0 = dst[0];
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long* d1 = dst[1];
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int i;
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for (i = 0; i < count; i++)
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{
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*d0++ = *s0++;
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*d1++ = *s0++;
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}
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}
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if (dsp.stereo_mode == STEREO_NONINTERLEAVED)
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{
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src[0] += count * dsp.sample_bytes;
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src[1] += count * dsp.sample_bytes;
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}
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else if (dsp.stereo_mode == STEREO_INTERLEAVED)
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{
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src[0] += count * dsp.sample_bytes * 2;
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}
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else
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{
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src[0] += count * dsp.sample_bytes;
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}
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return count;
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}
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/* Linear resampling that introduces a one sample delay, because of our
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* inability to look into the future at the end of a frame.
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*/
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static long downsample(long *dst, long *src, int count,
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struct resample_data *r)
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{
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long phase = r->phase;
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long delta = r->delta;
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long last_sample = r->last_sample;
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int pos = phase >> 16;
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int i = 1;
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/* Do we need last sample of previous frame for interpolation? */
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if (pos > 0)
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{
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last_sample = src[pos - 1];
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}
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*dst++ = last_sample + FRACMUL((phase & 0xffff) << 15,
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src[pos] - last_sample);
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phase += delta;
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while ((pos = phase >> 16) < count)
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{
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*dst++ = src[pos - 1] + FRACMUL((phase & 0xffff) << 15,
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src[pos] - src[pos - 1]);
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phase += delta;
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i++;
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}
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/* Wrap phase accumulator back to start of next frame. */
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r->phase = phase - (count << 16);
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r->delta = delta;
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r->last_sample = src[count - 1];
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return i;
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}
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static long upsample(long *dst, long *src, int count, struct resample_data *r)
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{
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long phase = r->phase;
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long delta = r->delta;
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long last_sample = r->last_sample;
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int i = 0;
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int pos;
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while ((pos = phase >> 16) == 0)
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{
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*dst++ = last_sample + FRACMUL((phase & 0xffff) << 15,
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src[pos] - last_sample);
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phase += delta;
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i++;
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}
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while ((pos = phase >> 16) < count)
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{
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*dst++ = src[pos - 1] + FRACMUL((phase & 0xffff) << 15,
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src[pos] - src[pos - 1]);
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phase += delta;
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i++;
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}
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/* Wrap phase accumulator back to start of next frame. */
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r->phase = phase - (count << 16);
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r->delta = delta;
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r->last_sample = src[count - 1];
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return i;
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}
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/* Resample count stereo samples. Updates the src array, if resampling is
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* done, to refer to the resampled data. Returns number of stereo samples
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* for further processing.
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*/
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static inline int resample(long* src[], int count)
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{
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long new_count;
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if (dsp.frequency != NATIVE_FREQUENCY)
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{
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long* d0 = &resample_buf[0];
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/* Only process the second channel if needed. */
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long* d1 = (src[0] == src[1]) ? d0
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: &resample_buf[RESAMPLE_BUF_SIZE / 2];
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if (dsp.frequency < NATIVE_FREQUENCY)
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{
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new_count = upsample(d0, src[0], count, &resample_data[0]);
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if (d0 != d1)
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{
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upsample(d1, src[1], count, &resample_data[1]);
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}
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}
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else
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{
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new_count = downsample(d0, src[0], count, &resample_data[0]);
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if (d0 != d1)
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{
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downsample(d1, src[1], count, &resample_data[1]);
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}
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}
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src[0] = d0;
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src[1] = d1;
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}
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else
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{
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new_count = count;
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}
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return new_count;
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}
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static inline long clip_sample(long sample)
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{
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if (sample > dsp.clip_max)
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{
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sample = dsp.clip_max;
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}
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else if (sample < dsp.clip_min)
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{
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sample = dsp.clip_min;
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}
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return sample;
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}
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/* The "dither" code to convert the 24-bit samples produced by libmad was
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* taken from the coolplayer project - coolplayer.sourceforge.net
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*/
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static long dither_sample(long sample, long bias, long mask,
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struct dither_data* dither)
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{
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long output;
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long random;
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/* Noise shape and bias */
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sample += dither->error[0] - dither->error[1] + dither->error[2];
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dither->error[2] = dither->error[1];
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dither->error[1] = dither->error[0] / 2;
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output = sample + bias;
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/* Dither */
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random = dither->random * 0x0019660dL + 0x3c6ef35fL;
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sample += (random & mask) - (dither->random & mask);
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dither->random = random;
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/* Clip and quantize */
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sample = clip_sample(sample);
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output = clip_sample(output) & ~mask;
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/* Error feedback */
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dither->error[0] = sample - output;
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return output;
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}
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/* Apply a constant gain to the samples (e.g., for ReplayGain). May update
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* the src array if gain was applied.
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* Note that this must be called before the resampler.
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*/
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static void apply_gain(long* src[], int count)
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{
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if (dsp.replaygain)
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{
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long* s0 = src[0];
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long* s1 = src[1];
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long* d0 = &sample_buf[0];
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long* d1 = (s0 == s1) ? d0 : &sample_buf[SAMPLE_BUF_SIZE / 2];
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long gain = dsp.replaygain;
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long i;
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src[0] = d0;
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src[1] = d1;
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for (i = 0; i < count; i++)
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{
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*d0++ = FRACMUL_8(*s0++, gain);
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}
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if (src [0] != src [1])
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{
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for (i = 0; i < count; i++)
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{
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*d1++ = FRACMUL_8(*s1++, gain);
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}
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}
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}
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}
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static void write_samples(short* dst, long* src[], int count)
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{
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long* s0 = src[0];
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long* s1 = src[1];
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int scale = dsp.frac_bits + 1 - NATIVE_DEPTH;
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if (dsp.dither_enabled)
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{
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long bias = (1L << (dsp.frac_bits - NATIVE_DEPTH));
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long mask = (1L << scale) - 1;
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while (count-- > 0)
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{
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*dst++ = (short) (dither_sample(*s0++, bias, mask, &dither_data[0])
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>> scale);
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*dst++ = (short) (dither_sample(*s1++, bias, mask, &dither_data[1])
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>> scale);
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}
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}
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else
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{
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while (count-- > 0)
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{
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*dst++ = (short) (clip_sample(*s0++) >> scale);
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*dst++ = (short) (clip_sample(*s1++) >> scale);
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}
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}
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}
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/* Process and convert src audio to dst based on the DSP configuration,
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* reading size bytes of audio data. dst is assumed to be large enough; use
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* dst_get_dest_size() to get the required size. src is an array of
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* pointers; for mono and interleaved stereo, it contains one pointer to the
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* start of the audio data; for non-interleaved stereo, it contains two
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* pointers, one for each audio channel. Returns number of bytes written to
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* dest.
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*/
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long dsp_process(char* dst, char* src[], long size)
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{
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long* tmp[2];
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long written = 0;
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long factor = (dsp.stereo_mode != STEREO_MONO) ? 2 : 1;
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int samples;
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size /= dsp.sample_bytes * factor;
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INIT();
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dsp_set_replaygain(false);
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while (size > 0)
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{
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samples = convert_to_internal(src, size, tmp);
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size -= samples;
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apply_gain(tmp, samples);
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samples = resample(tmp, samples);
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write_samples((short*) dst, tmp, samples);
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written += samples;
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dst += samples * sizeof(short) * 2;
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yield();
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}
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return written * sizeof(short) * 2;
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}
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/* Given size bytes of input data, calculate the maximum number of bytes of
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* output data that would be generated (the calculation is not entirely
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* exact and rounds upwards to be on the safe side; during resampling,
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* the number of samples generated depends on the current state of the
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* resampler).
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*/
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long dsp_output_size(long size)
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{
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if (dsp.stereo_mode == STEREO_MONO)
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{
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size *= 2;
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}
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if (dsp.sample_depth > NATIVE_DEPTH)
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{
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size /= 2;
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}
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if (dsp.frequency != NATIVE_FREQUENCY)
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{
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size = (long) ((((unsigned long) size * NATIVE_FREQUENCY)
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+ (dsp.frequency - 1)) / dsp.frequency);
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}
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return (size + 3) & ~3;
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}
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/* Given size bytes of output buffer, calculate number of bytes of input
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* data that would be consumed in order to fill the output buffer.
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*/
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long dsp_input_size(long size)
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{
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if (dsp.stereo_mode == STEREO_MONO)
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{
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size /= 2;
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}
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if (dsp.sample_depth > NATIVE_DEPTH)
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{
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size *= 2;
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}
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if (dsp.frequency != NATIVE_FREQUENCY)
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{
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size = (long) ((((unsigned long) size * dsp.frequency)
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+ (NATIVE_FREQUENCY - 1)) / NATIVE_FREQUENCY);
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}
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return size;
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}
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int dsp_stereo_mode(void)
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{
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return dsp.stereo_mode;
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}
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bool dsp_configure(int setting, void *value)
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{
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switch (setting)
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{
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case DSP_SET_FREQUENCY:
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dsp.frequency = ((int) value == 0) ? NATIVE_FREQUENCY : (int) value;
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memset(resample_data, 0, sizeof(resample_data));
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resample_data[0].delta = resample_data[1].delta =
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(unsigned long) dsp.frequency * 65536 / NATIVE_FREQUENCY;
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break;
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case DSP_SET_CLIP_MIN:
|
|
dsp.clip_min = (long) value;
|
|
break;
|
|
|
|
case DSP_SET_CLIP_MAX:
|
|
dsp.clip_max = (long) value;
|
|
break;
|
|
|
|
case DSP_SET_SAMPLE_DEPTH:
|
|
dsp.sample_depth = (long) value;
|
|
|
|
if (dsp.sample_depth <= NATIVE_DEPTH)
|
|
{
|
|
dsp.frac_bits = WORD_FRACBITS;
|
|
dsp.sample_bytes = sizeof(short);
|
|
dsp.clip_max = ((1 << WORD_FRACBITS) - 1);
|
|
dsp.clip_min = -((1 << WORD_FRACBITS));
|
|
}
|
|
else
|
|
{
|
|
dsp.frac_bits = (long) value;
|
|
dsp.sample_bytes = sizeof(long);
|
|
}
|
|
|
|
break;
|
|
|
|
case DSP_SET_STEREO_MODE:
|
|
dsp.stereo_mode = (long) value;
|
|
break;
|
|
|
|
case DSP_RESET:
|
|
dsp.dither_enabled = false;
|
|
dsp.stereo_mode = STEREO_NONINTERLEAVED;
|
|
dsp.clip_max = ((1 << WORD_FRACBITS) - 1);
|
|
dsp.clip_min = -((1 << WORD_FRACBITS));
|
|
dsp.track_gain = 0;
|
|
dsp.album_gain = 0;
|
|
dsp.track_peak = 0;
|
|
dsp.album_peak = 0;
|
|
dsp.frequency = NATIVE_FREQUENCY;
|
|
dsp.sample_depth = NATIVE_DEPTH;
|
|
dsp.frac_bits = WORD_FRACBITS;
|
|
dsp.new_gain = true;
|
|
break;
|
|
|
|
case DSP_DITHER:
|
|
memset(dither_data, 0, sizeof(dither_data));
|
|
dsp.dither_enabled = (bool) value;
|
|
break;
|
|
|
|
case DSP_SET_TRACK_GAIN:
|
|
dsp.track_gain = (long) value;
|
|
dsp.new_gain = true;
|
|
break;
|
|
|
|
case DSP_SET_ALBUM_GAIN:
|
|
dsp.album_gain = (long) value;
|
|
dsp.new_gain = true;
|
|
break;
|
|
|
|
case DSP_SET_TRACK_PEAK:
|
|
dsp.track_peak = (long) value;
|
|
dsp.new_gain = true;
|
|
break;
|
|
|
|
case DSP_SET_ALBUM_PEAK:
|
|
dsp.album_peak = (long) value;
|
|
dsp.new_gain = true;
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void dsp_set_replaygain(bool always)
|
|
{
|
|
if (always || dsp.new_gain)
|
|
{
|
|
long gain = 0;
|
|
|
|
dsp.new_gain = false;
|
|
|
|
if (global_settings.replaygain || global_settings.replaygain_noclip)
|
|
{
|
|
long peak;
|
|
|
|
if (global_settings.replaygain)
|
|
{
|
|
gain = (global_settings.replaygain_track || !dsp.album_gain)
|
|
? dsp.track_gain : dsp.album_gain;
|
|
}
|
|
|
|
peak = (global_settings.replaygain_track || !dsp.album_peak)
|
|
? dsp.track_peak : dsp.album_peak;
|
|
|
|
if (gain == 0)
|
|
{
|
|
/* So that noclip can work even with no gain information. */
|
|
gain = DEFAULT_REPLAYGAIN;
|
|
}
|
|
|
|
if (global_settings.replaygain_noclip && (peak != 0)
|
|
&& ((((int64_t) gain * peak) >> 24) >= DEFAULT_REPLAYGAIN))
|
|
{
|
|
gain = (((int64_t) DEFAULT_REPLAYGAIN << 24) / peak);
|
|
}
|
|
|
|
if (gain == DEFAULT_REPLAYGAIN)
|
|
{
|
|
/* Nothing to do, disable processing. */
|
|
gain = 0;
|
|
|
|
}
|
|
}
|
|
|
|
dsp.replaygain = gain;
|
|
}
|
|
}
|