7c488f5053
1) slight keymaps update Remove mapping of BUTTON_BACK reseting game to avoid pressing it involuntary. Direct mapping of BUTTON_POWER to go into menu. 2) manual updated Change-Id: I28875104c4a4058216532b9aa12bb2defabcca6d Reviewed-on: http://gerrit.rockbox.org/352 Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
1630 lines
46 KiB
C
1630 lines
46 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Eli Sherer
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*
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* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "lib/display_text.h"
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#include "lib/helper.h"
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#include "lib/highscore.h"
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#include "lib/playback_control.h"
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#include "lib/playergfx.h"
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#include "lib/mylcd.h"
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
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#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
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#define ROCKBLOX_ROTATE_CCW2 (BUTTON_MENU | BUTTON_REL)
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#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DOWN BUTTON_PLAY
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#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
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#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_MODE
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#define ROCKBLOX_RESTART BUTTON_ON
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#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_ON
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#define ROCKBLOX_RESTART BUTTON_F1
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define ROCKBLOX_OFF BUTTON_OFF
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_ON
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#define ROCKBLOX_RESTART BUTTON_F1
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define ROCKBLOX_OFF_PRE BUTTON_STOP
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#define ROCKBLOX_OFF (BUTTON_STOP|BUTTON_REL)
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#define ROCKBLOX_ROTATE_CCW BUTTON_PLAY
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#define ROCKBLOX_ROTATE_CW (BUTTON_ON|BUTTON_PLAY)
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#define ROCKBLOX_DOWN BUTTON_MENU
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP_PRE BUTTON_ON
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#define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
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#define ROCKBLOX_RESTART (BUTTON_STOP|BUTTON_MENU)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define ROCKBLOX_OFF_PRE BUTTON_OFF
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#define ROCKBLOX_OFF (BUTTON_OFF|BUTTON_REL)
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW (BUTTON_MENU|BUTTON_UP)
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP_PRE BUTTON_MENU
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#define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
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#define ROCKBLOX_RESTART (BUTTON_OFF|BUTTON_MENU)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_REC
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#define ROCKBLOX_RESTART BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT)
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#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
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#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_HOME
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#elif CONFIG_KEYPAD == SANSA_M200_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
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#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_REW
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#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_FF
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#define ROCKBLOX_RESTART BUTTON_PLAY
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_A
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define ROCKBLOX_OFF BUTTON_PLAY
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_MODE
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#define ROCKBLOX_RESTART BUTTON_EQ
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define ROCKBLOX_OFF BUTTON_BACK
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#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_PLAY
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_MENU
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#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define ROCKBLOX_OFF BUTTON_RC_REC
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#define ROCKBLOX_ROTATE_CCW BUTTON_RC_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_RC_VOL_UP
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#define ROCKBLOX_DOWN BUTTON_RC_MENU
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#define ROCKBLOX_LEFT BUTTON_RC_REW
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#define ROCKBLOX_RIGHT BUTTON_RC_FF
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#define ROCKBLOX_DROP BUTTON_RC_PLAY
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#define ROCKBLOX_RESTART BUTTON_RC_MODE
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_RESTART BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_VOLDOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOLUP
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#define ROCKBLOX_DOWN BUTTON_STOP
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_PLAY
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#define ROCKBLOX_RESTART BUTTON_MENU
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define ROCKBLOX_OFF BUTTON_BACK
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_CUSTOM
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
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#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_PLAY
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#define ROCKBLOX_RESTART BUTTON_MENU
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# elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
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#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_PREV
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#define ROCKBLOX_RIGHT BUTTON_NEXT
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#define ROCKBLOX_DROP BUTTON_PLAY
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#define ROCKBLOX_RESTART BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_RESTART BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#define ROCKBLOX_OFF (BUTTON_REC|BUTTON_PLAY)
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
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#define ROCKBLOX_DOWN BUTTON_REW
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_FFWD
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#define ROCKBLOX_RESTART (BUTTON_REC|BUTTON_REW)
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define ROCKBLOX_OFF BUTTON_REC
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#define ROCKBLOX_ROTATE_CCW BUTTON_PLAY
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#define ROCKBLOX_ROTATE_CW BUTTON_MENU
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_PREV
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#define ROCKBLOX_RIGHT BUTTON_NEXT
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#define ROCKBLOX_DROP BUTTON_OK
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#define ROCKBLOX_RESTART BUTTON_CANCEL
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define ROCKBLOX_OFF (BUTTON_REC|BUTTON_PLAY)
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#define ROCKBLOX_ROTATE_CCW BUTTON_REW
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#define ROCKBLOX_ROTATE_CW BUTTON_FF
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#define ROCKBLOX_DOWN BUTTON_FUNC
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#define ROCKBLOX_LEFT BUTTON_VOL_DOWN
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#define ROCKBLOX_RIGHT BUTTON_VOL_UP
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#define ROCKBLOX_DROP BUTTON_PLAY
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define ROCKBLOX_OFF (BUTTON_MENU|BUTTON_REPEAT)
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#define ROCKBLOX_ROTATE_CCW BUTTON_UP
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#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
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#define ROCKBLOX_DOWN (BUTTON_ENTER | BUTTON_REL)
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#define ROCKBLOX_LEFT BUTTON_REW
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#define ROCKBLOX_RIGHT BUTTON_FF
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#define ROCKBLOX_DROP BUTTON_PLAY
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#define ROCKBLOX_RESTART BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
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#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
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#define ROCKBLOX_DOWN BUTTON_SELECT
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP_PRE BUTTON_DOWN
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#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
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#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
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#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
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#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define ROCKBLOX_OFF BUTTON_BACK
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#define ROCKBLOX_ROTATE_CCW BUTTON_POWER
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#define ROCKBLOX_ROTATE_CW BUTTON_MENU
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART BUTTON_USER
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define ROCKBLOX_OFF BUTTON_POWER
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#define ROCKBLOX_ROTATE_CCW (BUTTON_LEFT|BUTTON_POWER)
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#define ROCKBLOX_ROTATE_CW (BUTTON_RIGHT|BUTTON_POWER)
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_SELECT
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#define ROCKBLOX_RESTART (BUTTON_DOWN|BUTTON_POWER)
|
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|
|
#elif CONFIG_KEYPAD == HM801_PAD
|
|
|
|
#define ROCKBLOX_OFF BUTTON_POWER
|
|
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
|
|
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
|
|
#define ROCKBLOX_ROTATE BUTTON_UP
|
|
#define ROCKBLOX_DOWN BUTTON_DOWN
|
|
#define ROCKBLOX_LEFT BUTTON_LEFT
|
|
#define ROCKBLOX_RIGHT BUTTON_RIGHT
|
|
#define ROCKBLOX_DROP BUTTON_SELECT
|
|
#define ROCKBLOX_RESTART BUTTON_PLAY
|
|
|
|
#else
|
|
#error No keymap defined!
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#ifndef ROCKBLOX_OFF
|
|
#define ROCKBLOX_OFF BUTTON_TOPLEFT
|
|
#endif
|
|
#ifdef ROCKBLOX_ROTATE_CCW
|
|
#define ROCKBLOX_ROTATE_CCW2 BUTTON_BOTTOMLEFT
|
|
#else
|
|
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
|
|
#endif
|
|
#ifdef ROCKBLOX_ROTATE_CW
|
|
#define ROCKBLOX_ROTATE_CW2 BUTTON_BOTTOMRIGHT
|
|
#else
|
|
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
|
|
#define ROCKBLOX_ROTATE_CW2 BUTTON_TOPMIDDLE
|
|
#endif
|
|
#ifndef ROCKBLOX_DOWN
|
|
#define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
|
|
#endif
|
|
#ifndef ROCKBLOX_LEFT
|
|
#define ROCKBLOX_LEFT BUTTON_MIDLEFT
|
|
#endif
|
|
#ifndef ROCKBLOX_RIGHT
|
|
#define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
|
|
#endif
|
|
#ifndef ROCKBLOX_DROP
|
|
#define ROCKBLOX_DROP BUTTON_CENTER
|
|
#endif
|
|
#ifndef ROCKBLOX_RESTART
|
|
#define ROCKBLOX_RESTART BUTTON_TOPRIGHT
|
|
#endif
|
|
#endif
|
|
|
|
#define BLOCKS_NUM 7
|
|
#define EMPTY_BLOCK 7
|
|
|
|
#define BOARD_WIDTH 10
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
|
|
#define BOARD_HEIGHT 20
|
|
|
|
#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
|
|
|
|
#define BLOCK_WIDTH 24
|
|
#define BLOCK_HEIGHT 24
|
|
#define BOARD_X 172
|
|
#define BOARD_Y 0
|
|
#define PREVIEW_X 24
|
|
#define PREVIEW_Y 22
|
|
#define LABEL_X 482
|
|
#define SCORE_Y 50
|
|
#define LEVEL_Y 140
|
|
#define LINES_Y 210
|
|
|
|
#elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
|
|
|
|
#define BLOCK_WIDTH 30
|
|
#define BLOCK_HEIGHT 30
|
|
#define BOARD_X 14
|
|
#define BOARD_Y 2
|
|
#define PREVIEW_X 342
|
|
#define PREVIEW_Y 482
|
|
#define LABEL_X 344
|
|
#define SCORE_Y 58
|
|
#define LEVEL_Y 142
|
|
#define LINES_Y 218
|
|
|
|
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
|
|
|
|
#define BLOCK_WIDTH 12
|
|
#define BLOCK_HEIGHT 12
|
|
#define BOARD_X 86
|
|
#define BOARD_Y 0
|
|
#define PREVIEW_X 12
|
|
#define PREVIEW_Y 11
|
|
#define LABEL_X 242
|
|
#define SCORE_Y 25
|
|
#define LEVEL_Y 70
|
|
#define LINES_Y 105
|
|
|
|
#elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))
|
|
|
|
#define BLOCK_WIDTH 15
|
|
#define BLOCK_HEIGHT 15
|
|
#define BOARD_X 7
|
|
#define BOARD_Y 1
|
|
#define PREVIEW_X 171
|
|
#define PREVIEW_Y 241
|
|
#define LABEL_X 172
|
|
#define SCORE_Y 29
|
|
#define LEVEL_Y 71
|
|
#define LINES_Y 109
|
|
#define HIGH_LABEL_X 172
|
|
#define HIGH_SCORE_Y 163
|
|
#define HIGH_LEVEL_Y 172
|
|
|
|
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
|
|
|
|
#define BLOCK_WIDTH 8
|
|
#define BLOCK_HEIGHT 8
|
|
#define BOARD_X 27
|
|
#define BOARD_Y 5
|
|
#define PREVIEW_X 158
|
|
#define PREVIEW_Y 130
|
|
#define LABEL_X 147
|
|
#define SCORE_Y 20
|
|
#define LEVEL_Y 65
|
|
#define LINES_Y 100
|
|
|
|
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
|
|
|
|
#define BLOCK_WIDTH 6
|
|
#define BLOCK_HEIGHT 6
|
|
#define BOARD_X 25
|
|
#define BOARD_Y 1
|
|
#define PREVIEW_X 126
|
|
#define PREVIEW_Y 102
|
|
#define LABEL_X 112
|
|
#define SCORE_Y 17
|
|
#define LEVEL_Y 49
|
|
#define LINES_Y 81
|
|
|
|
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
|
|
|
|
/* no room for the space in the highscore list */
|
|
#define _SPACE ""
|
|
|
|
#define BLOCK_WIDTH 10
|
|
#define BLOCK_HEIGHT 10
|
|
#define BOARD_X 6
|
|
#define BOARD_Y 10
|
|
#define PREVIEW_X 124
|
|
#define PREVIEW_Y 174
|
|
#define LABEL_X 117
|
|
#define SCORE_Y 18
|
|
#define LEVEL_Y 52
|
|
#define LINES_Y 85
|
|
#define HIGH_SCORE_Y 119
|
|
#define HIGH_LEVEL_Y 126
|
|
#define HIGH_LABEL_X 114
|
|
|
|
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
|
|
|
|
|
|
#define BLOCK_WIDTH 6
|
|
#define BLOCK_HEIGHT 6
|
|
#define BOARD_X 22
|
|
#define BOARD_Y 3
|
|
#define PREVIEW_X 114
|
|
#define PREVIEW_Y 100
|
|
#define LABEL_X 101
|
|
#define SCORE_Y 17
|
|
#define LEVEL_Y 49
|
|
#define LINES_Y 82
|
|
|
|
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
|
|
|
|
#define BLOCK_WIDTH 5
|
|
#define BLOCK_HEIGHT 5
|
|
#define BOARD_X 14
|
|
#define BOARD_Y 0
|
|
#define PREVIEW_X 98
|
|
#define PREVIEW_Y 88
|
|
#define LABEL_X 80
|
|
#define SCORE_Y 15
|
|
#define LEVEL_Y 45
|
|
#define LINES_Y 74
|
|
|
|
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
|
|
|
|
#define BLOCK_WIDTH 4
|
|
#define BLOCK_HEIGHT 4
|
|
#define BOARD_X 10
|
|
#define BOARD_Y 0
|
|
#define PREVIEW_X 89
|
|
#define PREVIEW_Y 61
|
|
#define LABEL_X 78
|
|
#define SCORE_Y 10
|
|
#define LEVEL_Y 30
|
|
#define LINES_Y 50
|
|
|
|
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
|
|
|
|
#define BLOCK_WIDTH 6
|
|
#define BLOCK_HEIGHT 6
|
|
#define BOARD_X 4
|
|
#define BOARD_Y 3
|
|
#define PREVIEW_X 84
|
|
#define PREVIEW_Y 100
|
|
#define LABEL_X 71
|
|
#define SCORE_Y 17
|
|
#define LEVEL_Y 49
|
|
#define LINES_Y 82
|
|
|
|
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
|
|
|
|
#define BLOCK_WIDTH 7
|
|
#define BLOCK_HEIGHT 7
|
|
#define BOARD_X 4
|
|
#define BOARD_Y 5
|
|
#define PREVIEW_X 88
|
|
#define PREVIEW_Y 111
|
|
#define LABEL_X 82
|
|
#define SCORE_Y (2+16)
|
|
#define LEVEL_Y (36+16)
|
|
#define LINES_Y (70+16)
|
|
|
|
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
|
|
|
|
#define BLOCK_WIDTH 4
|
|
#define BLOCK_HEIGHT 4
|
|
#define BOARD_X 14
|
|
#define BOARD_Y 2
|
|
#define PREVIEW_X 89
|
|
#define PREVIEW_Y 76
|
|
#define LABEL_X 70
|
|
#define SCORE_Y 14
|
|
#define LEVEL_Y 39
|
|
#define LINES_Y 64
|
|
|
|
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
|
|
|
|
#define BLOCK_WIDTH 3
|
|
#define BLOCK_HEIGHT 3
|
|
#define BOARD_X 9
|
|
#define BOARD_Y 3
|
|
#define PREVIEW_X 53
|
|
#define PREVIEW_Y 5
|
|
#define LABEL_X 70
|
|
#define SCORE_Y 32
|
|
#define LEVEL_Y 13
|
|
#define LINES_Y 51
|
|
|
|
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
|
|
|
|
#define BLOCK_WIDTH 4
|
|
#define BLOCK_HEIGHT 3
|
|
#define BOARD_X 9
|
|
#define BOARD_Y 3
|
|
#define PREVIEW_X 59
|
|
#define PREVIEW_Y 5
|
|
#define LABEL_X 59
|
|
#define SCORE_Y 32
|
|
#define LEVEL_Y 13
|
|
#define LEVEL_X 78
|
|
#define LINES_Y 51
|
|
|
|
#elif (LCD_WIDTH == 96) && (LCD_HEIGHT == 96)
|
|
|
|
#define BLOCK_WIDTH 4
|
|
#define BLOCK_HEIGHT 4
|
|
#define BOARD_X 5
|
|
#define BOARD_Y 4
|
|
#define PREVIEW_X 64
|
|
#define PREVIEW_Y 76
|
|
#define LABEL_X 59
|
|
#define SCORE_Y 15
|
|
#define SCORE_X 58
|
|
#define LEVEL_Y 39
|
|
#define LEVEL_X 58
|
|
#define LINES_Y 62
|
|
#define LINES_X 58
|
|
#endif
|
|
|
|
#ifndef LEVEL_X
|
|
#define LEVEL_X LABEL_X
|
|
#endif
|
|
|
|
#ifndef LINES_X
|
|
#define LINES_X LABEL_X
|
|
#endif
|
|
|
|
extern const fb_data rockblox_background[];
|
|
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
|
|
#define BOARD_HEIGHT 14
|
|
|
|
#define BLOCK_WIDTH 1
|
|
#define BLOCK_HEIGHT 1
|
|
#define BOARD_X 5
|
|
#define BOARD_Y 0
|
|
#define PREVIEW_X 15
|
|
#define PREVIEW_Y 1
|
|
|
|
#endif
|
|
|
|
#ifndef _SPACE
|
|
#define _SPACE " "
|
|
#endif
|
|
/* <<Explanation on Rockblox shapes>>
|
|
|
|
%%
|
|
%% - O has 1 orientation
|
|
|
|
%% %
|
|
%% %% - Z has 2 orientations
|
|
%
|
|
|
|
%% %
|
|
%% %% - S has 2 orientations
|
|
%
|
|
%
|
|
%
|
|
% %%%% - I has 2 orientations
|
|
%
|
|
|
|
% %%
|
|
% % % %%% - L has 4 orientations
|
|
%% %%% % %
|
|
|
|
% %%
|
|
% % % %%% - J has 4 orientations
|
|
%% %%% % %
|
|
|
|
% % %%%
|
|
%% % %% % - T has 4 orientations
|
|
% %%% %
|
|
*/
|
|
|
|
/* c=current f=figure o=orientation n=next */
|
|
static struct _rockblox_status
|
|
{
|
|
int gameover;
|
|
int lines;
|
|
int level;
|
|
int score;
|
|
int cx;
|
|
int cy;
|
|
int cf;
|
|
int co;
|
|
int nf;
|
|
short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
|
|
} rockblox_status;
|
|
|
|
/* prototypes */
|
|
static void draw_next_block(void);
|
|
static void new_block(void);
|
|
|
|
#ifdef HAVE_SCROLLWHEEL
|
|
int wheel_events = 0, last_wheel_event = 0;
|
|
bool wheel_enabled = false;
|
|
#endif
|
|
|
|
static const short scoring[4] = { /* scoring for each number of lines */
|
|
#if BOARD_HEIGHT == 20
|
|
40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
|
|
#elif BOARD_HEIGHT == 14 /* Player special values */
|
|
60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
|
|
#endif
|
|
};
|
|
|
|
struct figure
|
|
{
|
|
#if LCD_DEPTH >= 2
|
|
unsigned short color[3]; /* color of figure (light,middle,shadow) */
|
|
#endif
|
|
unsigned short max_or; /* max orientations */
|
|
signed short shapeX[4], shapeY[4]; /* implementation of figures */
|
|
}
|
|
|
|
/* array of figures */
|
|
figures[BLOCKS_NUM] = {
|
|
/* O */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
|
|
LCD_RGBPACK(0,153,153)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
1,
|
|
{-1, 0, -1, 0},
|
|
{0, 0, 1, 1}
|
|
},
|
|
/* I */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
|
|
LCD_RGBPACK (153, 0, 0)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
2,
|
|
{-2, -1, 0, 1},
|
|
{0, 0, 0, 0}
|
|
},
|
|
/* 'Z' */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
|
|
LCD_RGBPACK (0, 153, 0)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
2,
|
|
{0, 1, -1, 0},
|
|
{0, 0, 1, 1}
|
|
},
|
|
/* 'S' */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
|
|
LCD_RGBPACK (0, 0, 153)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
2,
|
|
{-1, 0, 0, 1},
|
|
{0, 0, 1, 1}
|
|
},
|
|
/* 'L' */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
|
|
LCD_RGBPACK (153, 153, 0)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
4,
|
|
{-1, 0, 1, 1},
|
|
{0, 0, 0, 1}
|
|
},
|
|
/* 'J' */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
|
|
LCD_RGBPACK (153, 0, 153)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
4,
|
|
{-1, 0, 1, -1},
|
|
{0, 0, 0, 1}
|
|
},
|
|
/* 'T' */
|
|
{
|
|
#if LCD_DEPTH >= 16
|
|
{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
|
|
LCD_RGBPACK (85, 85, 85)},
|
|
#elif LCD_DEPTH == 2
|
|
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
|
|
#endif
|
|
4,
|
|
{-1, 0, 1, 0},
|
|
{0, 0, 0, 1}
|
|
}
|
|
};
|
|
bool resume = false;
|
|
bool resume_file = false;
|
|
|
|
/* Rockbox File System only supports full filenames inc dir */
|
|
#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.score"
|
|
#define RESUME_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.resume"
|
|
#define NUM_SCORES 5
|
|
|
|
/* Default High Scores... */
|
|
struct highscore highscores[NUM_SCORES];
|
|
|
|
/* get random number from (0) to (range-1) */
|
|
static int t_rand (int range)
|
|
{
|
|
return rb->rand () % range;
|
|
}
|
|
|
|
static inline void show_game_over (void)
|
|
{
|
|
rb->splash(HZ,"Game over!");
|
|
}
|
|
|
|
/* init the board array to have no blocks */
|
|
static void init_board (void)
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < BOARD_WIDTH; i++)
|
|
for (j = 0; j < BOARD_HEIGHT; j++)
|
|
rockblox_status.board[j][i] = EMPTY_BLOCK;
|
|
}
|
|
|
|
/* show the score, level and lines */
|
|
static void show_details (void)
|
|
{
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
rb->lcd_set_background (LCD_WHITE);
|
|
#endif
|
|
rb->lcd_putsxyf (LABEL_X, SCORE_Y, "%d", rockblox_status.score);
|
|
rb->lcd_putsxyf (LEVEL_X, LEVEL_Y, "%d", rockblox_status.level);
|
|
rb->lcd_putsxyf (LINES_X, LINES_Y, "%d", rockblox_status.lines);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
rb->lcd_putsf (5, 0, "L%d/%d", rockblox_status.level,
|
|
rockblox_status.lines);
|
|
rb->lcd_putsf (5, 1, "S%d", rockblox_status.score);
|
|
#endif
|
|
}
|
|
|
|
#ifdef HIGH_SCORE_Y
|
|
static void show_highscores (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i<NUM_SCORES; i++)
|
|
rb->lcd_putsxyf (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i),
|
|
"%06d" _SPACE "L%1d", highscores[i].score, highscores[i].level);
|
|
}
|
|
#endif
|
|
|
|
static void load_game(void)
|
|
{
|
|
int fd;
|
|
|
|
resume = false;
|
|
|
|
fd = rb->open(RESUME_FILE, O_RDONLY);
|
|
if (fd < 0) return;
|
|
|
|
if (rb->read(fd, &rockblox_status, sizeof(struct _rockblox_status))
|
|
< (ssize_t)sizeof(struct _rockblox_status))
|
|
{
|
|
rb->splash(HZ/2, "Loading Rockblox resume info failed");
|
|
} else {
|
|
resume = true;
|
|
}
|
|
|
|
rb->close(fd);
|
|
|
|
return;
|
|
}
|
|
|
|
static void dump_resume(void)
|
|
{
|
|
int fd;
|
|
|
|
fd = rb->open(RESUME_FILE, O_WRONLY|O_CREAT, 0666);
|
|
if (fd < 0)
|
|
goto fail;
|
|
|
|
if (rb->write(fd, &rockblox_status, sizeof(struct _rockblox_status))
|
|
<= 0)
|
|
{
|
|
rb->close(fd);
|
|
goto fail;
|
|
}
|
|
rb->close(fd);
|
|
return;
|
|
|
|
fail:
|
|
rb->splash(HZ/2, "Writing Rockblox resume info failed");
|
|
return;
|
|
}
|
|
|
|
static void init_rockblox (bool resume)
|
|
{
|
|
char score_name[50];
|
|
struct tm* tm;
|
|
|
|
tm = rb->get_time();
|
|
rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d",
|
|
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
|
|
tm->tm_hour, tm->tm_min, tm->tm_sec);
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_display (0, 0);
|
|
pgfx_display_block (3, 0, 3, 1);
|
|
pgfx_display_block (4, 0, 3, 0);
|
|
rb->lcd_puts(4, 1, " ");
|
|
pgfx_clear_display();
|
|
pgfx_fillrect (3, 0, 2, 14);
|
|
pgfx_fillrect (15, 7, 2, 7);
|
|
pgfx_update();
|
|
#endif
|
|
if (!resume)
|
|
{
|
|
rockblox_status.level = 1;
|
|
rockblox_status.lines = 0;
|
|
rockblox_status.score = 0;
|
|
rockblox_status.nf = t_rand(BLOCKS_NUM);
|
|
init_board ();
|
|
new_block ();
|
|
}
|
|
draw_next_block();
|
|
|
|
show_details ();
|
|
#ifdef HIGH_SCORE_Y
|
|
show_highscores ();
|
|
#endif
|
|
}
|
|
|
|
static inline int level_speed(int level)
|
|
{
|
|
#if BOARD_HEIGHT == 20
|
|
return (5*HZ) / (level + 9);
|
|
#elif BOARD_HEIGHT == 14
|
|
return (7*HZ) / (level + 9);
|
|
#endif
|
|
}
|
|
|
|
static int getRelativeX (int figure, int square, int orientation)
|
|
{
|
|
switch (orientation) {
|
|
case 0:
|
|
return figures[figure].shapeX[square];
|
|
case 1:
|
|
return figures[figure].shapeY[square];
|
|
case 2:
|
|
return -figures[figure].shapeX[square];
|
|
case 3:
|
|
return -figures[figure].shapeY[square];
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int getRelativeY (int figure, int square, int orientation)
|
|
{
|
|
switch (orientation) {
|
|
case 0:
|
|
return figures[figure].shapeY[square];
|
|
case 1:
|
|
return -figures[figure].shapeX[square];
|
|
case 2:
|
|
return -figures[figure].shapeY[square];
|
|
case 3:
|
|
return figures[figure].shapeX[square];
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* redraw the while board on the screen */
|
|
static void refresh_board (void)
|
|
{
|
|
int i, j, x, y, block;
|
|
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#elif LCD_DEPTH == 1
|
|
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
|
|
#endif
|
|
|
|
mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
|
|
BOARD_HEIGHT * BLOCK_HEIGHT);
|
|
|
|
#if LCD_DEPTH == 1
|
|
mylcd_set_drawmode (DRMODE_SOLID);
|
|
#endif
|
|
|
|
for (i = 0; i < BOARD_WIDTH; i++)
|
|
for (j = 0; j < BOARD_HEIGHT; j++) {
|
|
block = rockblox_status.board[j][i];
|
|
if (block != EMPTY_BLOCK) {
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
/* middle drawing */
|
|
rb->lcd_set_foreground (figures[block].color[1]);
|
|
#endif
|
|
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_Y + j * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* light drawing */
|
|
rb->lcd_set_foreground (figures[block].color[0]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_Y + j * BLOCK_HEIGHT,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
|
|
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
|
|
BOARD_Y + j * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* shadow drawing */
|
|
rb->lcd_set_foreground (figures[block].color[2]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + j * BLOCK_HEIGHT + 1,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
|
|
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
|
|
+ rockblox_status.cx;
|
|
y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
|
|
+ rockblox_status.cy;
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
/* middle drawing */
|
|
rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]);
|
|
#endif
|
|
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
|
|
BOARD_Y + y * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* light drawing */
|
|
rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
|
|
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
|
|
BOARD_Y + y * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
/* shadow drawing */
|
|
rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]);
|
|
#endif
|
|
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + y * BLOCK_HEIGHT + 1,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
|
|
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
|
|
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
|
|
#endif
|
|
}
|
|
mylcd_update ();
|
|
}
|
|
|
|
static bool canMoveTo (int x, int y, int newOrientation)
|
|
{
|
|
int i, rx, ry;
|
|
for (i = 0; i < 4; i++) {
|
|
ry = getRelativeY (rockblox_status.cf, i, newOrientation) + y;
|
|
rx = getRelativeX (rockblox_status.cf, i, newOrientation) + x;
|
|
if ((rx < 0 || rx >= BOARD_WIDTH) ||
|
|
(ry < 0 || ry >= BOARD_HEIGHT) ||
|
|
(rockblox_status.board[ry][rx] != EMPTY_BLOCK))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* draws the preview of next block in the preview window */
|
|
static void draw_next_block (void)
|
|
{
|
|
int i, rx, ry;
|
|
/* clear preview window first */
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#elif LCD_DEPTH == 1
|
|
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
|
|
#endif
|
|
|
|
/* 4x4 */
|
|
mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
|
|
|
|
#if LCD_DEPTH == 1
|
|
mylcd_set_drawmode (DRMODE_SOLID);
|
|
#endif
|
|
|
|
/* draw the lightgray rectangles */
|
|
#if LCD_DEPTH >= 16
|
|
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground (LCD_DARKGRAY);
|
|
#endif
|
|
|
|
#if LCD_DEPTH >= 2
|
|
for (rx = 0; rx < 4; rx++)
|
|
for (ry = 0; ry < 4; ry++)
|
|
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
|
|
BLOCK_HEIGHT);
|
|
#endif
|
|
|
|
/* draw the figure */
|
|
for (i = 0; i < 4; i++) {
|
|
rx = getRelativeX (rockblox_status.nf, i, 0) + 2;
|
|
ry = getRelativeY (rockblox_status.nf, i, 0) + 2;
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]); /* middle drawing */
|
|
#endif
|
|
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT,
|
|
BLOCK_WIDTH, BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]); /* light drawing */
|
|
#endif
|
|
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
|
|
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
|
|
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT);
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]); /* shadow drawing */
|
|
#endif
|
|
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
|
|
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
|
|
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
|
|
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
|
|
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
|
|
#else /* HAVE_LCD_CHARCELLS */
|
|
pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
/* move the block to a relative location */
|
|
static void move_block (int x, int y, int o)
|
|
{
|
|
if (canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) {
|
|
rockblox_status.cy += y;
|
|
rockblox_status.cx += x;
|
|
rockblox_status.co = o;
|
|
}
|
|
}
|
|
|
|
/* try to add a new block to play with (return true if gameover) */
|
|
static void new_block (void)
|
|
{
|
|
rockblox_status.cy = 1;
|
|
rockblox_status.cx = 5;
|
|
rockblox_status.cf = rockblox_status.nf;
|
|
rockblox_status.co = 0; /* start at the same orientation all time */
|
|
rockblox_status.nf = t_rand (BLOCKS_NUM);
|
|
rockblox_status.gameover = !canMoveTo (rockblox_status.cx,
|
|
rockblox_status.cy, rockblox_status.co);
|
|
|
|
draw_next_block ();
|
|
}
|
|
|
|
|
|
/* check for filled rockblox_status.lines and do what necessary */
|
|
static int check_lines (void)
|
|
|
|
{
|
|
int i, j, y;
|
|
int rockblox = 0;
|
|
|
|
for (j = 0; j < BOARD_HEIGHT; j++) {
|
|
for (i = 0; ((i < BOARD_WIDTH) &&
|
|
(rockblox_status.board[j][i] != EMPTY_BLOCK)); i++);
|
|
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
|
|
rockblox++;
|
|
for (y = j; y > 0; y--)
|
|
{
|
|
for (i = 0; i < BOARD_WIDTH; i++)
|
|
{ /* fall line */
|
|
rockblox_status.board[y][i] = rockblox_status.board[y - 1][i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return rockblox;
|
|
}
|
|
|
|
/* moves down the figure and returns true if gameover */
|
|
static void move_down (void)
|
|
{
|
|
int l, i, rx, ry;
|
|
|
|
if (!canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co)) {
|
|
/* save figure to board */
|
|
for (i = 0; i < 4; i++) {
|
|
rx = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx;
|
|
ry = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy;
|
|
rockblox_status.board[ry][rx] = rockblox_status.cf;
|
|
}
|
|
/* check if formed some lines */
|
|
l = check_lines ();
|
|
if (l) {
|
|
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
|
|
rockblox_status.score += scoring[l - 1] * rockblox_status.level;
|
|
rockblox_status.lines += l;
|
|
rockblox_status.level = (int) rockblox_status.lines / 10 + 1;
|
|
}
|
|
|
|
/* show details */
|
|
show_details ();
|
|
|
|
/* generate a new figure */
|
|
new_block ();
|
|
} else
|
|
move_block (0, 1, rockblox_status.co);
|
|
}
|
|
|
|
static bool rockblox_help(void)
|
|
{
|
|
static char *help_text[] = {
|
|
"Rockblox", "", "Aim", "",
|
|
"Make", "the", "falling", "blocks", "of",
|
|
"different", "shapes", "form", "full", "rows.",
|
|
"Whenever", "a", "row", "is", "completed,",
|
|
"it", "will", "be", "cleared", "away",
|
|
"and", "you", "gain", "points."
|
|
};
|
|
static struct style_text formation[]={
|
|
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
|
|
{ 2, C_RED },
|
|
LAST_STYLE_ITEM
|
|
};
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_setfont(FONT_UI);
|
|
#endif
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
|
|
return true;
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
static int rockblox_menu_cb(int action, const struct menu_item_ex *this_item)
|
|
{
|
|
int i = ((intptr_t)this_item);
|
|
if(action == ACTION_REQUEST_MENUITEM
|
|
&& !resume && (i==0 || i==5))
|
|
return ACTION_EXIT_MENUITEM;
|
|
return action;
|
|
}
|
|
|
|
static int rockblox_menu(void)
|
|
{
|
|
int selected = 0;
|
|
|
|
MENUITEM_STRINGLIST(main_menu, "Rockblox Menu", rockblox_menu_cb,
|
|
"Resume Game", "Start New Game",
|
|
"Help", "High Scores", "Playback Control",
|
|
"Quit without Saving", "Quit");
|
|
|
|
rb->button_clear_queue();
|
|
while (true) {
|
|
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
|
|
case 0:
|
|
if(resume_file)
|
|
rb->remove(RESUME_FILE);
|
|
init_rockblox(true);
|
|
return 0;
|
|
case 1:
|
|
init_rockblox(false);
|
|
return 0;
|
|
case 2:
|
|
if (rockblox_help())
|
|
return 1;
|
|
break;
|
|
case 3:
|
|
highscore_show(-1, highscores, NUM_SCORES, true);
|
|
break;
|
|
case 4:
|
|
if (playback_control(NULL))
|
|
return 1;
|
|
break;
|
|
case 5:
|
|
return 1;
|
|
case 6:
|
|
if (resume) {
|
|
rb->splash(HZ*1, "Saving game ...");
|
|
dump_resume();
|
|
}
|
|
return 1;
|
|
case MENU_ATTACHED_USB:
|
|
return 1;
|
|
default:
|
|
return 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int rockblox_loop (void)
|
|
{
|
|
int button;
|
|
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
|
|
int lastbutton = BUTTON_NONE;
|
|
#endif
|
|
long next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
|
|
|
|
if (rockblox_menu()) {
|
|
return 1;
|
|
}
|
|
resume = false;
|
|
resume_file = false;
|
|
|
|
while (1) {
|
|
#ifdef HAS_BUTTON_HOLD
|
|
if (rb->button_hold ()) {
|
|
/* Turn on backlight timeout (revert to settings) */
|
|
backlight_use_settings();
|
|
rb->splash(0, "Paused");
|
|
while (rb->button_hold ())
|
|
rb->sleep(HZ/10);
|
|
|
|
/* Turn off backlight timeout */
|
|
backlight_ignore_timeout();
|
|
|
|
/* get rid of the splash text */
|
|
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
show_details ();
|
|
#ifdef HIGH_SCORE_Y
|
|
show_highscores ();
|
|
#endif
|
|
draw_next_block ();
|
|
refresh_board ();
|
|
}
|
|
#endif
|
|
|
|
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
|
|
switch (button) {
|
|
#ifdef ROCKBLOX_RC_OFF
|
|
case ROCKBLOX_RC_OFF:
|
|
#endif
|
|
case ROCKBLOX_OFF:
|
|
#ifdef ROCKBLOX_OFF_PRE
|
|
if (lastbutton != ROCKBLOX_OFF_PRE)
|
|
break;
|
|
#endif
|
|
resume = true;
|
|
return 0;
|
|
break;
|
|
|
|
#if defined(ROCKBLOX_ROTATE)
|
|
case ROCKBLOX_ROTATE:
|
|
#endif
|
|
case ROCKBLOX_ROTATE_CCW:
|
|
case ROCKBLOX_ROTATE_CCW | BUTTON_REPEAT:
|
|
#ifdef HAVE_SCROLLWHEEL
|
|
/* if the wheel is disabled, add an event to the stack. */
|
|
if(wheel_enabled == false)
|
|
wheel_events++;
|
|
|
|
/* if it's enabled, go ahead and rotate.. */
|
|
if(wheel_enabled)
|
|
#endif
|
|
#ifdef ROCKBLOX_ROTATE_CCW2
|
|
/* fallback */
|
|
case ROCKBLOX_ROTATE_CCW2:
|
|
#endif
|
|
move_block (0, 0, (rockblox_status.co + 1) % figures[rockblox_status.cf].max_or);
|
|
break;
|
|
|
|
case ROCKBLOX_ROTATE_CW:
|
|
case ROCKBLOX_ROTATE_CW | BUTTON_REPEAT:
|
|
#ifdef HAVE_SCROLLWHEEL
|
|
if(wheel_enabled == false)
|
|
wheel_events++;
|
|
|
|
if(wheel_enabled)
|
|
#endif
|
|
#ifdef ROCKBLOX_ROTATE_CW2
|
|
/* fallback */
|
|
case ROCKBLOX_ROTATE_CW2:
|
|
#endif
|
|
move_block (0, 0,
|
|
(rockblox_status.co + figures[rockblox_status.cf].max_or -
|
|
1) % figures[rockblox_status.cf].max_or);
|
|
break;
|
|
|
|
case ROCKBLOX_DOWN:
|
|
case ROCKBLOX_DOWN | BUTTON_REPEAT:
|
|
move_block (0, 1, rockblox_status.co);
|
|
break;
|
|
|
|
case ROCKBLOX_RIGHT:
|
|
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
|
|
move_block (1, 0, rockblox_status.co);
|
|
break;
|
|
|
|
case ROCKBLOX_LEFT:
|
|
case ROCKBLOX_LEFT | BUTTON_REPEAT:
|
|
move_block (-1, 0, rockblox_status.co);
|
|
break;
|
|
|
|
case ROCKBLOX_DROP:
|
|
#ifdef ROCKBLOX_DROP_PRE
|
|
if (lastbutton != ROCKBLOX_DROP_PRE)
|
|
break;
|
|
#endif
|
|
while (canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co))
|
|
move_block (0, 1, rockblox_status.co);
|
|
break;
|
|
#ifdef ROCKBLOX_RESTART
|
|
case ROCKBLOX_RESTART:
|
|
rb->splash (HZ * 1, "Restarting...");
|
|
init_rockblox (false);
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
#endif
|
|
|
|
#ifdef HAVE_SCROLLWHEEL
|
|
/* check if we should enable the scroll wheel, if events
|
|
* begin to stack up... */
|
|
if(wheel_enabled == false)
|
|
{
|
|
/* stopped rotating the wheel, reset the count */
|
|
if(wheel_events == last_wheel_event)
|
|
{
|
|
last_wheel_event = 0;
|
|
wheel_events = 0;
|
|
}
|
|
/* rotated the wheel a while constantly, enable it. */
|
|
else if(wheel_events > 3)
|
|
{
|
|
wheel_enabled = true;
|
|
}
|
|
|
|
/* this evens out the last event and the "current" event.
|
|
* if we get an event next time through button reading, it will
|
|
* remain ahead of last_event. if we don't, they'll end up equaling
|
|
* each other.. thus, the scroll count will be reset. */
|
|
if(wheel_enabled == false && wheel_events > last_wheel_event)
|
|
last_wheel_event++;
|
|
}
|
|
#endif
|
|
|
|
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
|
|
move_down ();
|
|
next_down_tick += level_speed(rockblox_status.level);
|
|
if (TIME_AFTER(*rb->current_tick, next_down_tick))
|
|
/* restart time "raster" when we had to wait longer than usual
|
|
* (pause, game restart etc) */
|
|
next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
|
|
}
|
|
|
|
if (rockblox_status.gameover) {
|
|
#if LCD_DEPTH >= 2
|
|
rb->lcd_set_foreground (LCD_BLACK);
|
|
#endif
|
|
show_game_over();
|
|
resume = false;
|
|
return 0;
|
|
}
|
|
|
|
refresh_board ();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
enum plugin_status plugin_start (const void *parameter)
|
|
{
|
|
|
|
(void) parameter;
|
|
|
|
rb->srand (*rb->current_tick);
|
|
|
|
/* Load HighScore if any */
|
|
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
rb->lcd_setfont (FONT_SYSFIXED);
|
|
#else
|
|
if (!pgfx_init(4, 2))
|
|
{
|
|
rb->splash(HZ*2, "Old LCD :(");
|
|
return PLUGIN_OK;
|
|
}
|
|
#endif
|
|
/* Turn off backlight timeout */
|
|
backlight_ignore_timeout();
|
|
load_game();
|
|
resume_file = resume;
|
|
while(!rockblox_loop()) {
|
|
if(!resume) {
|
|
int position = highscore_update(rockblox_status.score,
|
|
rockblox_status.level, "",
|
|
highscores, NUM_SCORES);
|
|
if (position != -1) {
|
|
if (position == 0)
|
|
rb->splash(HZ*2, "New High Score");
|
|
highscore_show(position, highscores, NUM_SCORES, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef HAVE_LCD_BITMAP
|
|
pgfx_release();
|
|
#endif
|
|
/* Save user's HighScore */
|
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
|
backlight_use_settings();
|
|
|
|
return PLUGIN_OK;
|
|
}
|